![Anella Visuals](/img/default-banner.jpg)
- 19
- 38 946
Anella Visuals
United Kingdom
Приєднався 19 лип 2021
This channel is a space for us to return the favour to the amazing artists and creators from whom we have borrowed knowledge over the years, and we hope that our experiences, can also help you out in some little way.
Anella Visuals are Elliot Forrest & Jacob Pickering. We are both from Cornwall and find that our home has a profound affect on the way in which we approach relationships, projects & community
We make visualisations for the built environment that centre around one key theme….. Story.
We are always looking at the way in which advancements in technology can assist and inspire the vision of our clients. With the democratisation of real-time engines in recent years, and the improvement of quality, the opportunity to deliver interactive projects has become a reality. That being said, we still deliver traditional renders using path tracers too, as sometimes quality is more important than speed.
~ Anella Visuals ~
...to breathe
Anella Visuals are Elliot Forrest & Jacob Pickering. We are both from Cornwall and find that our home has a profound affect on the way in which we approach relationships, projects & community
We make visualisations for the built environment that centre around one key theme….. Story.
We are always looking at the way in which advancements in technology can assist and inspire the vision of our clients. With the democratisation of real-time engines in recent years, and the improvement of quality, the opportunity to deliver interactive projects has become a reality. That being said, we still deliver traditional renders using path tracers too, as sometimes quality is more important than speed.
~ Anella Visuals ~
...to breathe
Modelling a diamond patterned glass in Maya
Go check out our WEBSITE | | anellavisuals.com/
#maya #modelling #glass #rendering #lighting #embossed #diamond #pattern
In this video Elf demonstrates how to model and light a diamond patterned glass in Maya 2023. This technique can be used for a plethora of other scenarios such as floor tiles, Chesterfield sofas, windows etc. Following on from the modelling Elf demonstrates a nice technique for lighting and rendering the glass with a product photography focus.
Usually, when modelling a glass, I would work from the outside in, but because the diamond pattern is on the inside, it makes sense to reverse the workflow. This is a great way to go about modelling a diamond pattern, and by using select similar, it is simple to modify the depth and scale of the repeating diamonds too. It is important to be meticulous with the number of duplicates and rotation of these, as you will want to ensure that there are no gaps between each iteration.
Subscribe to our channel to stay updated with all future releases || ua-cam.com/channels/vm8pfnokZmo3Xx4pBuE_sQ.html?sub=1
Please check out our site || anellavisuals.com/
Request a Tutorial here || forms.gle/DLCaiWgNGS4iC8737
Know someone who this might help? || ua-cam.com/video/oyWQ6X5xMYA/v-deo.html
Some other Anella tutorials || ua-cam.com/play/PLmOuVloU5XlKl35MtT-YcADZzb8WYe3og.html
Lets connect on Instagram || @anella.visuals || anella.visuals
Music by Dean Forrest, reach him at || www.deanforrestmusic.com/
Instagram || @backbeatdeano
Thanks so much for watching,
Anella Visuals.
~breathe in~
TIMESTAMPS
00:00 INTRODUCTION
00:19 START
00:34 INPUT GUIDE PIPE DIMENSIONS
01:09 CREATE DIAMOND POLYGON
02:38 DISTORT DIAMOND WITH SOFT SELECT
03:32 EXTRUDE EDGES
04:12 IMPORTANT (FLATTEN EDGES)
04:40 MOVE PIVOT
05:19 SHIFT + D UPLICATE
05:46 COMBINE
06:08 MERGE VERTS
07:00 BEND DEFORMER
08:05 CLONE OBJECT
08:40 CENTRE PIVOT
09:12 MATCH SCALE OF GUIDE OBJECT
09:36 ADD GUIDE TO DISPLAY LAYER
09:58 CLONE, TRANSFORM, ROTATE
10:55 INPUT ROTATION VALUE
12:50 COMBINE & MERGE
14:17 HOW DO I MODIFY DIAMONDS??
15:51 EXTRUDE TOP EDGES
17:36 FILL HOLE
18:05 EXTRUDE INSIDE BOTTOM EDGES
19:06 BEVEL RIMS
21:16 CREATE INFINITY CURVE
22:55 CREATE CAMERA AND SET ATTRIBUTES
23:20 ASSIGN MATERIALS
24:00 CREATE AREA LIGHT
24:24 AIM LIGHT AT BG
25:25 DODDERING (PROBLEM SOLVING)
27:48 END OF DODDERING / CAMERA PLACEMENT
28:46 GROW SELECTION & SELECT SIMILAR
28:52 SCALE TOOL SETTINGS (COMPONENT VS OBJECT)
30:34 LIGHT ATTRIBUTES
32:00 DEFINE GLASS FORM
32:26 OUTRO
#maya #modelling #glass #rendering #lighting #embossed #diamond #pattern
In this video Elf demonstrates how to model and light a diamond patterned glass in Maya 2023. This technique can be used for a plethora of other scenarios such as floor tiles, Chesterfield sofas, windows etc. Following on from the modelling Elf demonstrates a nice technique for lighting and rendering the glass with a product photography focus.
Usually, when modelling a glass, I would work from the outside in, but because the diamond pattern is on the inside, it makes sense to reverse the workflow. This is a great way to go about modelling a diamond pattern, and by using select similar, it is simple to modify the depth and scale of the repeating diamonds too. It is important to be meticulous with the number of duplicates and rotation of these, as you will want to ensure that there are no gaps between each iteration.
Subscribe to our channel to stay updated with all future releases || ua-cam.com/channels/vm8pfnokZmo3Xx4pBuE_sQ.html?sub=1
Please check out our site || anellavisuals.com/
Request a Tutorial here || forms.gle/DLCaiWgNGS4iC8737
Know someone who this might help? || ua-cam.com/video/oyWQ6X5xMYA/v-deo.html
Some other Anella tutorials || ua-cam.com/play/PLmOuVloU5XlKl35MtT-YcADZzb8WYe3og.html
Lets connect on Instagram || @anella.visuals || anella.visuals
Music by Dean Forrest, reach him at || www.deanforrestmusic.com/
Instagram || @backbeatdeano
Thanks so much for watching,
Anella Visuals.
~breathe in~
TIMESTAMPS
00:00 INTRODUCTION
00:19 START
00:34 INPUT GUIDE PIPE DIMENSIONS
01:09 CREATE DIAMOND POLYGON
02:38 DISTORT DIAMOND WITH SOFT SELECT
03:32 EXTRUDE EDGES
04:12 IMPORTANT (FLATTEN EDGES)
04:40 MOVE PIVOT
05:19 SHIFT + D UPLICATE
05:46 COMBINE
06:08 MERGE VERTS
07:00 BEND DEFORMER
08:05 CLONE OBJECT
08:40 CENTRE PIVOT
09:12 MATCH SCALE OF GUIDE OBJECT
09:36 ADD GUIDE TO DISPLAY LAYER
09:58 CLONE, TRANSFORM, ROTATE
10:55 INPUT ROTATION VALUE
12:50 COMBINE & MERGE
14:17 HOW DO I MODIFY DIAMONDS??
15:51 EXTRUDE TOP EDGES
17:36 FILL HOLE
18:05 EXTRUDE INSIDE BOTTOM EDGES
19:06 BEVEL RIMS
21:16 CREATE INFINITY CURVE
22:55 CREATE CAMERA AND SET ATTRIBUTES
23:20 ASSIGN MATERIALS
24:00 CREATE AREA LIGHT
24:24 AIM LIGHT AT BG
25:25 DODDERING (PROBLEM SOLVING)
27:48 END OF DODDERING / CAMERA PLACEMENT
28:46 GROW SELECTION & SELECT SIMILAR
28:52 SCALE TOOL SETTINGS (COMPONENT VS OBJECT)
30:34 LIGHT ATTRIBUTES
32:00 DEFINE GLASS FORM
32:26 OUTRO
Переглядів: 1 350
Відео
Model & UVs | 3ds file import | Pendant light in Maya | Part 1
Переглядів 1422 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #modelling #uvmapping This is the first of a 2 parter... Elf demonstrates how to model a pendant light and set up some quick and basic UV maps intended to suit a triplanar projection workflow. Elf demonstrates how you can import a 3ds max file into Maya, along with a few other modelling and uv unwrapping tips and tricks. If you'd like to get...
Lighting & Texture | Substance Plugin | Pendant light in Maya | Part 2
Переглядів 1962 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #shading #proceduralism #uvmaps #substanceinmaya #substance This is the second of a 2 parter... Elf demonstrates how to light and texture a pendant light using a tri planar project workflow and the Substance in Maya plugin. I think some people forget about this plugin and its a great tool when working inside of Maya. It saves having to move ...
Layer shaders in Maya and Arnold
Переглядів 2,5 тис.2 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #arnold #layershader #materials #shading Elf demonstrates how to set up a layered shader in Maya 2023 using the native Arnold renderer. Its very easy to stack materials using the ailayershader, and you also have a mix which means you can use textures or procedural patterns, to mask out and reveal the layer underneath. The amount of scenarios...
Maya and Mash | | Best way to create steps & stairs
Переглядів 4092 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #mash #archvis #archviz #stairs #modelling #distribute #sweepmesh #architectural #steps Elf uses Mash in Maya 2023 to demonstrate what he thinks, is the best way to create a spiral staircase. He compares the traditional duplicate special method, to the benefits and strengths of Mash, and the fact that it is procedural and non-destructive. Th...
Architectural Visualisation in Maya | | Contemporary A-Frame house | | Part Four
Переглядів 772 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #architectural visualisation #modelling #timelapse #cinematic architecture #modeling Elf continues with the build, this time modelling a spiral staircase. This is the fourth time-lapse in the series and covers the use of the duplicate special tool and instances to define the shape and repetition of the stairs. Elf also uses a curve and the s...
Creating god rays in Maya
Переглядів 1,1 тис.2 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #arnold #lighting #atmosphere #godrays Elf demonstrates how to create god rays in Maya using two different methods. God rays can be used intensely to create drama and mystery, or conversely can be used subtly to suggest an atmosphere within a bathroom or pool area of an architectural visualisation. The reason that god rays are often seen to ...
Architectural Visualisation in Maya | | Contemporary A-Frame house | | Part Three
Переглядів 1312 роки тому
#maya#architectural visualisation #modelling #timelapse #cinematic architecture Elf starts a new architectural visualisation project, a contemporary Nordic A-frame house. This is the third time-lapse in the series and covers the blocking out of some of the interior, as well as the frame for the rear diamond window. See playlist link below for the whole series. A-Frame Timelapse Playlist: ua-cam...
Architectural Visualisation in Maya | | Contemporary A-Frame house | | Part Two
Переглядів 492 роки тому
#maya#architectural visualisation #modelling #timelapse #cinematic architecture Elf starts a new architectural visualisation project, a contemporary Nordic A-frame house. This is the second time-lapse in the series and covers the modelling of the doors, windows and balcony. See playlist link below for the whole series. A-Frame Timelapse Playlist: ua-cam.com/play/PLmOuVloU5XlKl35MtT-YcADZzb8WYe3...
Architectural Visualisation in Maya | | Contemporary A-Frame house | | Part One
Переглядів 722 роки тому
#maya#architectural visualisation #modelling #timelapse #cinematic architecture Elf starts a new architectural visualisation project, a contemporary Nordic A-frame house. This is the first time-lapse in a series and covers the initial blocking and modelling of the house. See playlist link below for the series. Subscribe to our channel to stay updated with all future releases: ua-cam.com/channel...
USD Export from Maya 2023 to UE5
Переглядів 13 тис.2 роки тому
Go check out our WEBSITE | | anellavisuals.com/ #maya #usd #ue5 #archvis Elf walks through Anella's process on how to export an asset from Maya 2023 to Unreal Engine 5 using USD and the USD preview surface. USD was the brainchild of Pixar and has some great features, especially for those working in Architectural Visualisation. The ability to transport geometry, shaders, lighting and animation b...
Bake nCloth simulations to keyframes in Maya
Переглядів 9 тис.2 роки тому
#nCloth#maya2023 #bakesim #simulation #fx #dynamics Elf demonstrates a super quick way to bake an Ncloth simulation to keyframes in Maya 2023. Whether it be clothes for your characters or curtains for your apartment, the ability to bake out your simulations to keyframes in Maya will allow you to work more efficiently whilst ensuring that the amazing simulation that you just nailed, is safe and ...
Rembrandt Lighting in Maya and Arnold
Переглядів 1,3 тис.2 роки тому
#lighting#maya #arnold #characters #lightmixer #lightfilters #introduction Elf reveals the process of how to create a simple Rembrandt lighting setup in Maya to use for lighting characters. Often Rembrandt lighting is a feature of photography studios but it has also been used to great effect over the years in Film and Television too. It is a fundamental lighting concept that you can use to crea...
Paint FX Trees with Quixel Leaves in Maya
Переглядів 6042 роки тому
Paint FX Trees with Quixel Leaves in Maya
Maya and Mash: Distribute along a curve.
Переглядів 8 тис.2 роки тому
Maya and Mash: Distribute along a curve.
Good work mate :)
Dude I have been looking for this for hours! Thank you so much!
How can you do this without a tiff file?
Nice tutorial. For anyone thats not able to get this to work do the following. Disable the Cached Playback button on your Time Slider before baking the simulation. Thanks surg5157
could it work with a projectile? im trying to put it to make an 2d eye but the place3dtexture wont work
👌
What exactly is stored in the keys? Can i transfer the movement of the sphere to another object?
man, thanks for a great tutorial.
mum I thought I see the Dali !!!
I tried to put the object on the curve, but every time it attaches to me very far from the curve. I gave freeze transform to both
@dumitrucalughin5114 Change the Maya scene working unit to centimeters from Maya's preferences -> settings -> Working Units -> Linear -> Centimeter. For some unknown reason, Maya's mash network does not work as it should if the scene working unit is set to anything but centimeters...
Thanks for this. I was hoping to make a ring of curves and have the model step around those combined curves.
Absolutely love the details of your tutorials
You explain in such detail, thanks so much. Iv always loved paint effects, you can populate a scene in no time s but it didnt seem to play nice w arnold.
Finally, some in depth detail, most others dont really give the beginners tour. Im so glad you did the logo, its really what I was looking for.
at 4:49 , how did you drag n drop the shader to mesh ? thank you !!
middle-click drag n drop :D !
The UV channel was being created by Unreal, for light baking.
Thank You 🙂!
Sliding the keyframes doesn't change the time for me... everything happens at its originally baked time.
This is a great tutorial and helped so so so much! Saved me a lot of stress. Thank you :D
You're a very attractive man.
sick moustache, sick beard, sick explanation
Really helpful thanku so much 😊
hi ! render in UE5 ? or ???
Thanks for this video. I'm still learning usd and I had a question. What would you say at the moment are the disadvantages of usd workflow between maya and unreal. And also. You did the update for uv. How does that update the usd in unreal? Or do you have to re-export another usd in order to fix a problem you come across in unreal within the scene you import? Is there a smooth working?
For experience. No displacement map for USD preview but it's the only way that work, otherwise, using blender for testing, but I think this issue comes from Unreal and we will need to wait for Unreal MaterialX release. But being able to have a full scene of actors ready in unreal is really cool tough.
Nice. I want one complex. Pls search turkana tribess wear necklace. That complex robe shape necklace how modelll
Good tutorial. Sadly it made me realise that I won't be able to create the shader network for the asset I'm working on. This is too advanced.
@@AnellaVisuals Sorry for the late reply. Too much work. The model is fully complete. With uvs and everything. The problem is it was all done in max and naturally the shaders need to be made in maya from scratch. That's a little too tough for me as a rigger. If you'd like to have a look at it below is a download link. Keep the model as a reward if you can figure it out. It is very detailed. drive.google.com/file/d/1cKf0CmudCKnIVhrBQWUkMDBTzvMJgzli/view?usp=share_link
thanks for the video, Im trying to do some Arnold look dev, but then my goal is to render in UE, is there a way to keep my work done in Maya and have the same material in UE?
hi ,why is there no animation after exporing fbx?
Are you still having trouble exporting weilin7597?
I have this problem. I want to export fbx with my animation starting from 96 frames. Then the file only contains the posture of 96 frame. Please help me@@AnellaVisuals
thank you for the tutorial. I made everything like you. One thing is, that only the Base Texture is imported from Maya. roughness and metal texture information did not work and didnt transfer wright to unreal. Is that normal? Everything looks flat
Thanks for giving paint effects some life again. I for the life of me don't understand why its not supported so much.
No worries, glad it could help in some small way.
Hi! This is driving me crazy. Does not work for me : ( Is there any hidden option that needs to be checked?
try disabling Cached Playback on your Time Slider before baking the simulation.
Sorry for the very slow reply @iracematrevisan6039, are you still having trouble?
@@surg5157 it helped, thank you
@@surg5157 Oh ty. this fixed it for me :))
Very helpful. Thanks for sharing your workflow. Subbed!
can you make example for this with a ncloth flag waving animation that is ready to be exported to unity
god 🔥🔥 best maya yt channel, by the way sir i have a doubt, can i make masks in textures in maya with any paint tool or something like we can do in substance painter?
Thank you my friend, it really means a lot. Maya has a heap of tools for creating masks procedurally but do you mean specifically drawing with a graphics tablet or a mouse or something?
@@AnellaVisuals yes drawing with graphic tablet
@@flashyskye - It is possible..... however... I'd also say that there is probably a good reason this is frequently done in software like Substance (or Mudbox).... Maya's painting tools are sub-standard in comparison to Substance..... but..... If you did want to have a go, the only way I know how to do it is as follows >> 1. Ensure your object has uvs 2. Assign a new lambert (you can switch after painting) 3. Change menu set to rendering, go to texturing and 3d paint tool. 4. Assign file texture on colour channel 5. Paint using black and white colours (you can browse to your own brushes if you have any or use Maya's collection) 6. Save scene (necessary so that Maya knows where to store texture) 7. Hit save textures button 8. Open Hypershade window and find the file node created, take output and use as you wish. Hope that helps.... Give it a go and holla back if you need me to create a video tutorial going through the process.
@@AnellaVisuals thank you so much i'll try it
hi .I have a problem .when I import my shot with animation in it .when I open the sequencer and scrub the timeline and play the animation.my ue5 crashes every time .its not the case in ue4 .it just crashes on ue 5 .did you test to import animation before?
Hey Mostafa, sounds annoying… Will test in the next couple of days and give you a shout. Are you using Maya? Not sure on your pipeline but have you tried the updated live link plugin yet?
@@AnellaVisuals yes i am using maya.but i dont want to use skeleton for bringing my animation into unreal .i want catch .because of my rig complexity.for this reason i cant use maya live link.because it only works with joint.
brooo thanks for the tut, can i also use export animations in usd and import in unreal engine?
No problem FISHY BILLA, you can transport animation data with USD yes.. What sort of animations are you looking to export?? If it’s character animation I’d highly recommend checking out the new Live Link plugin. You will need to download and install for both Maya and Unreal but it’s totally worth it.
New version of Maya out (2023.1) including updates to the Substance plugin | | _help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-767DABE4-0B18-4344-B053-85A20645BCE3_
Great stuff. I just wonder whats the advantage of using layer shader over using mix shader with alpha mask. Except for not having to build bigger tree. Can we for example change the order of the layers after shader is created?
Hey Nezumi, thanks for watching the video. Being able to layer up more than 2 shaders is a real advantage for us. It is super easy to switch the order of layers if you use the show all attributes option when right clicking on the shader itself. You can then switch connections by swapping the tethers. This way we can also access many more attributes than we see in the attribute editor. Being able to name the layers too helps with not losing the plot when you have large networks. :)
Really useful information. Thanks friend👍
No problem, thanks so much for watching. Glad we could add some value to your UA-cam browsing :)
Thank you for the tutorial, it helped me solve some important questions
Super cool build so far, I really how you made the diamond windows up top. 👍🏻
Thank you... One of those where I knew what I wanted but took a little minute to figure out there.
Hope you add animated character lighting with rim ,key and fill lighting
Hi Jyotish, we plan to do a 3 point lighting setup soon and will absolutely bring in an animated character for that one… Watch this space!
fantastic tutorial.and what if you want to assign unreal material to the object to override the default material?
@@AnellaVisuals How do you save this material replacement? Every time i replace the material with unreal's native material and press save or even export then it crashes. Ho do you resolve this?
Super helpful. Thanks
Great tutorial. One item you may wish to emphasize is where to create the original mesh. On my Mac with Maya 2022 I am only able to distribute a mesh along a curve if I create the mesh at 0, 0, 0; otherwise even if I freeze transformations prior to creating the MASH waiter, the instances and/or meshes are offset.
That’s a really good point Glen, thanks for the comment and glad you enjoyed. Indeed you do have to ensure that your meshes are at the centre of the world, and I’ll bear that in mind for any future mash tutorials. Have a lovely day.
Very good and simple explanation. I hope you keep on this series, this is helpful. Thank you.