GenuImitation
GenuImitation
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Відео

Setup a Simple Boost Trial | Unreal Engine | Racing Game Tutorial
Переглядів 12014 днів тому
In this video, I will show how to setup a simple boost trial by creating an image texture in Blender and then setting it up in Unreal Engine. Original Content Creator: www.youtube.com/@CodeLikeMe Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro 0:15 Get started with image texture in Blender 4:50 Move over to Unreal Engine and create the particle system 5:54 Create boost material using the ...
How to Display Vehicle Performance Stats | Unreal Engine | Racing Game Tutorial
Переглядів 13728 днів тому
In this video, I will show how to display the vehicle performance stats by saving and loading the data from the save game. Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro 0:29 Get started in SportsCar blueprint 3:07 Create new variables in the Save Game blueprint 3:34 Return to SportsCar blueprint 5:22 Head over to Engine Widget to add performance display panel 7:08 Add new code to pre-ex...
Setup Loading Screens with Async Loading Screen | Unreal Engine | Racing Game Tutorial
Переглядів 328Місяць тому
In this video, I will show how to add loading screens using the Async Loading Screen add-on from the Unreal Marketplace. Original content creator: www.youtube.com/@D3kryption Async Loading Screen: www.fab.com/listings/f8aabb9a-7c96-4f79-97ff-04bcc146e595 Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro and S/O to UA-camr D3kryption 0:21 Create a new folder in the project directory 1:19 Ope...
Create Custom Load Throbber in Blender | Unreal Engine | Racing Game Tutorial
Переглядів 87Місяць тому
In this video, I will show how to create a custom load throbber using Blender. Original content creator: www.youtube.com/@DefaultCube Blender: blender.org/ Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro and S/O to UA-camr Default Cube for video method 0:16 Getting started, add Metaball and Bezier Circle 2:14 Add two more Metaballs and Bezier Circles to the design 3:07 Add emission materi...
Create Custom Load Throbber in Da Vinci | Unreal Engine | Racing Game Tutorial
Переглядів 922 місяці тому
In this video, I will show how to create a custom load throbber using Da Vinci Resolve. Original content creator: www.youtube.com/@motion.resolved Da Vinci Resolve: www.blackmagicdesign.com/products/davinciresolve Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro and S/O to UA-camr Motion.Resolved for video method 0:16 Getting started 0:24 Post record insert 1:29 Intro to the software and h...
Setup Settings Widget (Part 03): Load Settings | Unreal Engine | Racing Game Tutorial
Переглядів 862 місяці тому
In this video, I will finish off the settings widget by adding the functionality to load selected settings options. Original content creator: www.youtube.com/@MattAspland Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro and S/O to UA-camr Matt Aspland for video method 0:20 Getting started on load functionality for screen resolution 2:35 Add custom 'Save Setting' event 3:06 Create v-sync lo...
Setup Settings Widget (Part 02): Adding Functionality | Unreal Engine | Racing Game Tutorial
Переглядів 1042 місяці тому
In this video, I will be adding some functionality to the settings widget created in the previous video. Original content creator: www.youtube.com/@MattAspland Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro and S/O to UA-camr Matt Aspland for video method 0:12 Getting started in settings widget event graph 0:23 Create FPS function to disable the selected button 2:53 Create anti-aliasing ...
Setup Settings Widget (Part 01): Creation | Unreal Engine | Racing Game Tutorial
Переглядів 902 місяці тому
In this video, I will create a settings widget. Original content creator: www.youtube.com/@MattAspland Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro 0:10 S/O to UA-camr Matt Aspland for video method 0:16 Open and get started on the Settings widget 3:42 Setup screen resolution options in ComboBox and a brief explanation 4:42 Get started with setting up buttons 8:30 Change button names fo...
Create Main Menu Level and Add Display Mesh | Unreal Engine | Racing Game Tutorial
Переглядів 1303 місяці тому
In this video, I will create a main menu level, add a display mesh and load the body and wheel colours for the mesh. Original content creator: www.youtube.com/@MathB_Official Original content video: ua-cam.com/video/La0rEvgNKIk/v-deo.html Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro 0:10 Create main menu level 0:53 Create blueprints: game mode, controller and data asset 1:59 S/O to UA-...
How to setup a Pause Menu | Unreal Engine | Racing Game Tutorial
Переглядів 733 місяці тому
In this video, I will show how to setup a pause menu. Discord server link: discord.gg/gBxZ7BgcyM 0:00 Intro 0:10 Setup and create a widget for the pause menu 5:22 Get started on the code for the pause menu 11:04 Setup pause input button and setup code in player controller 14:11 Outro
Setup Gauge Cluster: Part 03 - "Digital Cluster" | Unreal Engine | Racing Game Tutorial
Переглядів 1884 місяці тому
Setup Gauge Cluster: Part 03 - "Digital Cluster" | Unreal Engine | Racing Game Tutorial
Unreal Cinematic Experiment
Переглядів 914 місяці тому
Unreal Cinematic Experiment
Setup Gauge Cluster: Part 02 - "Analog Cluster" | Unreal Engine | Racing Game Tutorial
Переглядів 1364 місяці тому
Setup Gauge Cluster: Part 02 - "Analog Cluster" | Unreal Engine | Racing Game Tutorial
Setup Gauge Cluster: Part 01 - The Creation | Unreal Engine | Racing Game Tutorial
Переглядів 1844 місяці тому
Setup Gauge Cluster: Part 01 - The Creation | Unreal Engine | Racing Game Tutorial
Setup Color Selector: Part 02 - The Execution | Unreal Engine | Racing Game Tutorial
Переглядів 1455 місяців тому
Setup Color Selector: Part 02 - The Execution | Unreal Engine | Racing Game Tutorial
Setup Color Selector: Part 01 - The Setup | Unreal Engine | Racing Game Tutorial
Переглядів 1505 місяців тому
Setup Color Selector: Part 01 - The Setup | Unreal Engine | Racing Game Tutorial
Change Widget Appearance | Unreal Engine | Racing Game Tutorial
Переглядів 1065 місяців тому
Change Widget Appearance | Unreal Engine | Racing Game Tutorial
Setup Race Positions and Race Rewards | Unreal Engine | Racing Game Tutorial
Переглядів 3736 місяців тому
Setup Race Positions and Race Rewards | Unreal Engine | Racing Game Tutorial
How to Spawn A.I into level | Unreal Engine | Racing Game Tutorial
Переглядів 2517 місяців тому
How to Spawn A.I into level | Unreal Engine | Racing Game Tutorial
Setup A.I System (Part 03): Throttle, Brake & Boost | Unreal Engine | Racing Game Tutorial
Переглядів 1477 місяців тому
Setup A.I System (Part 03): Throttle, Brake & Boost | Unreal Engine | Racing Game Tutorial
Setup A.I System (Part 02): Avoidance | Unreal Engine | Racing Game Tutorial
Переглядів 2208 місяців тому
Setup A.I System (Part 02): Avoidance | Unreal Engine | Racing Game Tutorial
Setup A.I System (Part 01): Steering | Unreal Engine | Racing Game Tutorial
Переглядів 2848 місяців тому
Setup A.I System (Part 01): Steering | Unreal Engine | Racing Game Tutorial
Vehicle Performance Upgrade System [Update] | Unreal Engine | Racing Game Tutorial
Переглядів 1838 місяців тому
Vehicle Performance Upgrade System [Update] | Unreal Engine | Racing Game Tutorial
Fix Headlight material using Substrate | Unreal Engine | Racing Game Tutorial
Переглядів 2339 місяців тому
Fix Headlight material using Substrate | Unreal Engine | Racing Game Tutorial
Setup Race Progress Percentage | Unreal Engine | Racing Game Tutorial
Переглядів 1989 місяців тому
Setup Race Progress Percentage | Unreal Engine | Racing Game Tutorial
Setup Engine Sound using MetaSounds | Unreal Engine | Racing Game Tutorial
Переглядів 8239 місяців тому
Setup Engine Sound using MetaSounds | Unreal Engine | Racing Game Tutorial
Setup Skid Marks using Substrate and Audio | Unreal Engine | Racing Game Tutorial
Переглядів 497Рік тому
Setup Skid Marks using Substrate and Audio | Unreal Engine | Racing Game Tutorial
Creating Checkpoint Material using Substrate | Unreal Engine | Racing Game Tutorial
Переглядів 163Рік тому
Creating Checkpoint Material using Substrate | Unreal Engine | Racing Game Tutorial
How To Respawn Vehicle at Previous Checkpoint | Unreal Engine | Racing Game Tutorial
Переглядів 496Рік тому
How To Respawn Vehicle at Previous Checkpoint | Unreal Engine | Racing Game Tutorial

КОМЕНТАРІ

  • @BoschAshik
    @BoschAshik 2 дні тому

    will this work on a tablet, android build - like the button touch

    • @GenuImitation
      @GenuImitation 2 дні тому

      I assume it should be able to. You would need to change the platform and the method on how input will be handled but as far as the code is concerned, it should work regardless

  • @MuhammadAhmad-zb1hq
    @MuhammadAhmad-zb1hq 3 дні тому

    I have started following it, i also folowed ur setting a car in chaos..that was excellent...plz dont remove these master pieces videos from ur channel..stay blessed :)

  • @TheGhx5t
    @TheGhx5t 6 днів тому

    How do you prevent your car from constantly rolling from any turn?

    • @GenuImitation
      @GenuImitation 6 днів тому

      That would probably be that the car's center of mass is too high. In the car's blueprint, select the vehicle movement component and scroll down to the lower half of the detail panel. There should be a section that is named 'Center of mass override' or something similar. Lower the 'Z' value into the negative until the car's movement is what you like. 🤝

  • @klaus117gaming
    @klaus117gaming 10 днів тому

    What does the lateral slip graph do? I noticed most people skip it for some reason

    • @GenuImitation
      @GenuImitation 10 днів тому

      I'm not too sure myself. It mostly affects sideways movement, like when drifting

    • @klaus117gaming
      @klaus117gaming 10 днів тому

      @ I noticed too but I just can’t seem to get the graph right, or even understand how it’s meant to look. This has to be the only thing I can’t seem to find an explanation for on the internet

    • @GenuImitation
      @GenuImitation 10 днів тому

      @klaus117gaming That is a shared sentiment 🫱🏽‍🫲🏾

    • @klaus117gaming
      @klaus117gaming 8 днів тому

      So I found this GDC video from 2019 talking about vehicle physics and friction curves. I’ve not fully implemented it but the results looks promising ua-cam.com/video/0jsENVOmkxc/v-deo.htmlsi=cNmvPSHo1vYfzpv2

    • @GenuImitation
      @GenuImitation 2 дні тому

      Good luck 🤝

  • @shahmaarbaba
    @shahmaarbaba 10 днів тому

    when my car flip the front wheel still rotating please help me out this

    • @GenuImitation
      @GenuImitation 10 днів тому

      It's most likely the leftover rotational force from when the car was in motion. If the wheel is rotating unnaturally fast for leftover rotational force, then in the blueprints that control the wheels, check to see if the 'Affected by engine' is selected. In the car blueprint, when you select the 'vehicle movement component', somewhere around where the torque curve is, look for a power split slider. It determines how the power will be split between the front and rear wheels. Hope this helps

    • @shahmaarbaba
      @shahmaarbaba 10 днів тому

      @GenuImitation ok i will try nd one more thing when i possess on car nd unpossess from car so car still move with last input with i use example if i press W nd unpossess while pressing W key to car still throttle nd the steering is also in same direction

    • @shahmaarbaba
      @shahmaarbaba 10 днів тому

      i watch so many tutorials nd unreal docs also i google lots of unreal forms but so many people face this problem in unreal engine 5

    • @GenuImitation
      @GenuImitation 10 днів тому

      @shahmaarbaba when you say, "possess and unpossess" the car, are you talking about using a character to get in and out of the car ?

    • @shahmaarbaba
      @shahmaarbaba 10 днів тому

      @@GenuImitation yes

  • @claudioproietto6192
    @claudioproietto6192 19 днів тому

    I've a curious issue: All works... But the wheels doesn't spin ! all the vehicle behave as expected, but the wheels stay absolutely static, attached to the body. The hierarchy and skeleton is ok ( if i open the skeleton, i can rotate manually in the right way the wheels) but still, no idea why happens. Any help?

    • @GenuImitation
      @GenuImitation 19 днів тому

      In the blueprint the controls the wheels, have you selected the affected by engine option?

    • @claudioproietto6192
      @claudioproietto6192 19 днів тому

      @GenuImitation it was even more simple: I didn't set up the animation preparare ( in BP , Anim class -> animation of the car X ). Other question: Do you have any idea how to limit the camera rotation and / or reset after some seconds to behind the vehicle ?

    • @GenuImitation
      @GenuImitation 19 днів тому

      If you're using a custom vehicle but created the project using the vehicle template then copy over the camera blueprint code from the sportscar. Make sure that you have the same camera components in the vehicle blueprint as in the sportscar blueprint. After you've copied over the code, you will probably get a few errors, simply swap out the necessary variables and components.

  • @川渝不懂车
    @川渝不懂车 21 день тому

    不得不说,你的技术是真的厉害

    • @GenuImitation
      @GenuImitation 21 день тому

      谢谢 😁 - translated by Google

  • @rafaelreis456
    @rafaelreis456 23 дні тому

    Thank you man

  • @abelcampos6469
    @abelcampos6469 26 днів тому

    Hi, i follow this videos!! where you get the WB Upgrade Class??? 4:15 m

    • @GenuImitation
      @GenuImitation 26 днів тому

      The 'Upgrade' widget along with 2 other widgets, mainly the 'Customize' and 'Race' widgets, were created off screen. They are empty widgets and get populated in later videos

  • @aboodajori7772
    @aboodajori7772 26 днів тому

    I have applied that to my project, thank you. I don’t want to make things difficult for you, but most racing games require changing the vehicle, which means needing to change the blueprints pawn. Can you make everything we did in the previous videos work with other vehicles? and thanxx again ♥

    • @GenuImitation
      @GenuImitation 26 днів тому

      I can but when I created the project file at the beginning of the tutorial series, I didn't add the needed code to make that possible. If i were to add that code along with its support components to the series at this point, then I would have to essentially start the series from scratch as that would create a whole list of errors due to improper referencing.

    • @GenuImitation
      @GenuImitation 26 днів тому

      ua-cam.com/video/La0rEvgNKIk/v-deo.html Please check out the linked video to see the difference between what my vehicle referencing looks like as to how a multi car reference system would look like

  • @aboodajori7772
    @aboodajori7772 Місяць тому

    I like this series keep going, Can you create the car selection menu with showing the car performance from the save game ❤

    • @GenuImitation
      @GenuImitation Місяць тому

      Thanks for the idea! I'll look into it and if i can figure it out, I'll upload the video 🤝

    • @aboodajori7772
      @aboodajori7772 Місяць тому

      @@GenuImitation Sounds great! Looking forward to it! 🤝

  • @SandeshBhat_15
    @SandeshBhat_15 Місяць тому

    Hi I am facing issue where i created the car blueprint on default vehicle level everything works fine there, but when i create new level and import car there car wont move or any camera rotation happens

    • @GenuImitation
      @GenuImitation Місяць тому

      In the new level, on the right where the 'Details' panel is. Above it should be two other panels, 'Outliner' and 'World Settings'. Select 'World Settings, look for the 'Game Mode' drop down, within the drop down look for 'Selected GameMode'. Click on the drop down and look for 'Default Pawn Class', it should be the first option, then within the 'Default Pawn Class' set it to the vehicle you want to use.

    • @GenuImitation
      @GenuImitation Місяць тому

      Forgot to add, while you're selecting the 'Default Pawn Class', setup the rest of the other options in the 'Selected GameMode' to match that of the other level

    • @SandeshBhat_15
      @SandeshBhat_15 Місяць тому

      @@GenuImitation thanks for the solution it worked

  • @Nikita-ld5cs
    @Nikita-ld5cs Місяць тому

    I did everything like u said but my car is not moving at all

    • @GenuImitation
      @GenuImitation Місяць тому

      If you have dragged the blueprint vehicle into the scene, in the details panel on the right, the vehicle needs to be selected, check and see if under the 'Pawn' section that the 'Auto Possess' is set to 'Player 0'.

    • @importedsayur9447
      @importedsayur9447 Місяць тому

      @@GenuImitation Yes, I have set it to "player 0", but it still doesn't move, have idea? thankyou

    • @GenuImitation
      @GenuImitation Місяць тому

      All other relevent components such as torque curve, the blueprints that control the wheels and vehicle inputs have been setup?

  • @varun9733
    @varun9733 2 місяці тому

    Don't Stop this please i understood so much from this series

    • @GenuImitation
      @GenuImitation 2 місяці тому

      Glad you found it helpful and I do plan to continue 😊

  • @creativecrafters733
    @creativecrafters733 3 місяці тому

    thank u sooo much bro\

  • @varun9733
    @varun9733 3 місяці тому

    i have done everything mate and there are no error shown but its not working

    • @GenuImitation
      @GenuImitation 3 місяці тому

      is the car passing through in the same direction as the arrow is facing?

  • @GLITCHFISH_35
    @GLITCHFISH_35 3 місяці тому

    I used to vehicleAdvPawn. As I understand it, you wrote the code in SportCar_Pawn. But before that, there were no problems, and therefore I thought that there would be no problems now.

  • @GLITCHFISH_35
    @GLITCHFISH_35 3 місяці тому

    What should I do if the car always appears at zero coordinates after a coup? When I finish the game, the error "Blueprint Runtime Error: "Access was obtained when trying to read the property as Vehicle Player Controller" is returned. Node: SetActorTransform Graph: EventGraph Function: Execute Ubergraph Vehicle Bookmark Scheme Atv: VehicleAdvPawn".

    • @GenuImitation
      @GenuImitation 3 місяці тому

      on the BeginPlay, are you casting to the 'Vehicle Player Controller' and setting it as a variable after the 'Cast to' node?

    • @GLITCHFISH_35
      @GLITCHFISH_35 3 місяці тому

      @@GenuImitation In BP_Tracker BeginPlay, the "Cost To Vehicle PlayerController" is connected, which is connected in SET As Vehicle Player Controller

    • @GenuImitation
      @GenuImitation 3 місяці тому

      Connected to the 'Cast to' node is there a green node called 'Get Player Controller ??

    • @GenuImitation
      @GenuImitation 3 місяці тому

      Did you start with the project from 5.3??

    • @GLITCHFISH_35
      @GLITCHFISH_35 3 місяці тому

      @@GenuImitation Yes

  • @ancientgamer1979
    @ancientgamer1979 4 місяці тому

    I like your tutorial serie, been working on a simple race game in UE5 (to learn the basics) and your videos gave me some nice ideas :). Just the race positions have me stumped, no matter how i set it up i just can't get it to work. Somehow the variables (lastDistance, RaceLengt, etc) don't give a return value, like the variables are not valid. Strangely i made three different project, one mimicking yours, and with all of them i get the same errors. If you got any tips, love to hear it :). And otherwise my race game will always have me in position number one :D. Anyways looking forward to see your game coming along.

    • @GenuImitation
      @GenuImitation 4 місяці тому

      Are the A.I cars a child of the main car ? If the A.I cars are not children of the main car then the code will not pick them up and add them to the array, though it may not give an error when compiling, that is used to sort the cars based on how far along they are on the spline.

    • @ancientgamer1979
      @ancientgamer1979 4 місяці тому

      @@GenuImitation Yes they are a child of the main car :). I used the standard vehicleadvpawn (the default parent class) as my main car and made child cars under it. When i could not get it to work, first i thought maybe it had to do with the A.I or child pawns. So i made a completely new parent car and new child cars. But same errors. That's why i don't get what is going wrong. If i take the player car out of the array, i get no errors, but as soon as i add it goes wrong. Also the HUD will show the player position as '0'. So if i have 3 cars (including player car) in race it will show 0/3. Do you know if there is a way to track (in blue prints) if variables are working/giving values to the created functions?

    • @GenuImitation
      @GenuImitation 4 місяці тому

      Did you watch the previous video, 'How to spawn A.I into level' ? A portion of the code needed for the Race positions is included in that video, so if you only watched the race positions video then a portion of the code would be missing. Also, have you added the 'Extended library' add-on that would be needed to sort the cars in the array based on their positions. To answer the question about how to debug, usually i add a print string node to parts of the code that might be problematic and if there are no problems then i'd move the print string to a different section of the code until the problem is found.

    • @GenuImitation
      @GenuImitation 4 місяці тому

      if the problem still persists then you can join my discord group, the link is usually in the description then we can have a video call and i can take a look at the code and see where the problem might be 👍

    • @ancientgamer1979
      @ancientgamer1979 3 місяці тому

      @@GenuImitation Thanks for replies and suggestions, really appreciate it :). I'm gonna try some debugging, maybe i can figure out what is going wrong.

  • @mahkhardy8588
    @mahkhardy8588 4 місяці тому

    Center of mass is calculated from the center of the physics volume of the mesh.

  • @YTMJKHYT
    @YTMJKHYT 4 місяці тому

    Top

  • @YTMJKHYT
    @YTMJKHYT 4 місяці тому

    norm

  • @GLITCHFISH_35
    @GLITCHFISH_35 4 місяці тому

    What if there is no SETNextCheckpoint? 5:07

    • @GenuImitation
      @GenuImitation 4 місяці тому

      In the BP_Checkpoint, there should be a type 'integer' variable. That would be the variable that is being set as the next checkpoint. I may have in a previous video referred to the variable as something different. The SetNextCheckpoint is the type 'integer' variable from the BP_Checkpoint

    • @GLITCHFISH_35
      @GLITCHFISH_35 4 місяці тому

      @@GenuImitation I have a variable in BP_Checkpoint and it has integer values. I don't have a variable of the same variable in BP_Tracker. I have SetNextCheckpoint only in BP_Checkpoint. That's the only place I can call this function.

    • @GenuImitation
      @GenuImitation 4 місяці тому

      To be able to call the variable in the BP_Tracker, while still in the BP_Checkpoint you need to create an 'Event Dispatcher' then add an input to the 'Event Dispatcher' of the same type variable as the variable 'NextCheckpoint'. Drag in the 'Event Dispatcher' and select the 'Call' option when prompted to. Connect the newly dragged in 'Event Dispatcher' to the rest of the code connected to the 'On Component End Overlap' node. In that way, you'll be able to call the variable in the BP_Tracker from the 'For Each Loop' node.

    • @GLITCHFISH_35
      @GLITCHFISH_35 4 місяці тому

      @@GenuImitation If I call a function from "BP_Checkpoint" "SetNextCheckpoint" and copy and paste it into "BP_Tracker", the "SetNextCheckpoint" function will turn gray (inactive) and a message will appear on the Details tab: "All the results have been filtered out. Try changing your active filters, above.". There is nothing higher than that.

    • @GenuImitation
      @GenuImitation 4 місяці тому

      If that does not make to much sense, re-watch Part 13 of the tutorial series because the above is covered in there

  • @PARSA-POWER
    @PARSA-POWER 4 місяці тому

    The automatic transmission is broken

    • @GenuImitation
      @GenuImitation 4 місяці тому

      Please explain a lil about what you mean

  • @YTMJKHYT
    @YTMJKHYT 4 місяці тому

    Можете дать файлы?😁

  • @thecanticleofcrom4787
    @thecanticleofcrom4787 4 місяці тому

    Brilliant, thank you very much.

  • @YTMJKHYT
    @YTMJKHYT 4 місяці тому

    Привет у вас еть телеграмм или другая сот сеть для связи?

    • @GenuImitation
      @GenuImitation 4 місяці тому

      к сожалению, у меня его нет, но вы можете написать мне по электронной почте: genuimitation@gmail.com - translated with google

  • @YTMJKHYT
    @YTMJKHYT 4 місяці тому

    привет у вас есть телеграмм для связи просто чтото не понимаю помощь нужна

    • @GenuImitation
      @GenuImitation 4 місяці тому

      к сожалению, у меня его нет, но вы можете написать мне по электронной почте: genuimitation@gmail.com - translated with google

    • @GenuImitation
      @GenuImitation 4 місяці тому

      Как вариант, вы можете присоединиться к моей группе в дискорде, ссылка в описании всех видео. - translated with google

  • @YTMJKHYT
    @YTMJKHYT 5 місяців тому

    Привет ты лучший помог долго искал а тут ты спасибо!

    • @GenuImitation
      @GenuImitation 5 місяців тому

      рад, что это помогло👍 - translated with Google

  • @jhanavidixit2332
    @jhanavidixit2332 5 місяців тому

    Bro which engine u using

  • @jvnm2890
    @jvnm2890 5 місяців тому

    Hey do you have any idea how to resolve the error "Accessed None trying to read property "ChaosWheeledVehicleMovementComponent" - im using my own car which has a similar set up in components to the sportsCar_Pawn. I also have a Vehicle Movement Component on my car yet i get this error which i have no idea how to fix other than casting maybe?

    • @jvnm2890
      @jvnm2890 5 місяців тому

      Nevermind i fixed the null ref, i forgot to cast to on beginPlay.

  • @helocapt1893
    @helocapt1893 5 місяців тому

    Please kill the music

    • @GenuImitation
      @GenuImitation 5 місяців тому

      It has been corrected in later videos

  • @jiwik731
    @jiwik731 6 місяців тому

    I have few tips. You dont need to use any plug in. Just parent wheels to your body in blender and import it as skelletal mesh. Unreal 5 will add bones automatically. And for body use "single convex hull" instead of box. Once you hit something with this box collision the hit actor will not slide over the shape of the car but will behave according the box collision and it will look strange.

  • @imprelude
    @imprelude 7 місяців тому

    Skid marks are not just like the tire Tire is spinning so you should go with dark stripes with random white lines

    • @GenuImitation
      @GenuImitation 7 місяців тому

      Thank you for the tip, will work on making it look better

  • @Paintrap
    @Paintrap 7 місяців тому

    Excelente. Sabras como hacer para que el vehículo acelere y quema neumáticos botando humo?

    • @GenuImitation
      @GenuImitation 7 місяців тому

      lamentablemente no se como hacerlo

  • @Mosgdla
    @Mosgdla 7 місяців тому

    Thats rlly good

  • @DTKmemes
    @DTKmemes 7 місяців тому

    Nice

  • @muzenkaibr2086
    @muzenkaibr2086 7 місяців тому

    Obrigado !! Eu estava apanhando para configurar o veículo e esse foi o melhor tutorial que encontrei 🙌

    • @GenuImitation
      @GenuImitation 7 місяців тому

      Que bom que você achou útil

  • @R.S_Art
    @R.S_Art 7 місяців тому

    hii, Bro could make it Car purchase system ❤

    • @GenuImitation
      @GenuImitation 7 місяців тому

      Looking into it, once the system is ready it will be posted on the channel 👍

  • @VishalRathod-dz2qv
    @VishalRathod-dz2qv 7 місяців тому

    What is Fadebyfloat

    • @GenuImitation
      @GenuImitation 7 місяців тому

      It's a MetaSound patch file that allows you to input to separate audio files and determine where the fade between the two audio files happen when using MetaSound, allowing for a much more precise transition between the two audio files

    • @VishalRathod-dz2qv
      @VishalRathod-dz2qv 7 місяців тому

      I got it thank you

  • @GameSinsBattles
    @GameSinsBattles 7 місяців тому

    Great tutorial. Will be next tutorial with car customization?

    • @GenuImitation
      @GenuImitation 7 місяців тому

      Unfortunately not. Currently focused on creating the base mechanics of a racing game. Also, don't yet know how to swap out body parts

  • @Paintrap
    @Paintrap 8 місяців тому

    gran tutorial, cuando tengas un tiempo libre podrias hacer un tutorial de velocimetro de aguja o uno digital animado?

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Es algo que planeo agregar más adelante, ahora me estoy concentrando en agregar las mecánicas principales.

    • @Paintrap
      @Paintrap 8 місяців тому

      @@GenuImitation y ya hiciste uno de drift?

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Te refieres a un sistema que realiza un seguimiento de la puntuación de deriva del jugador?

    • @Paintrap
      @Paintrap 8 місяців тому

      @@GenuImitation no, solo que derrape en las curvas.

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Si quieres decir que el auto patina cuando tomas las curvas, entonces en el plano que controla las ruedas, cambia el valor del 'multiplicador de fuerza de fricción' a 4 o más.

  • @Paintrap
    @Paintrap 8 місяців тому

    excelente tutoriales me han ayudado mucho, gracias!!

  • @WsEKond
    @WsEKond 8 місяців тому

    Really cool! Thanks for this tutorial!😊

  • @MuhammadAhmad-zb1hq
    @MuhammadAhmad-zb1hq 8 місяців тому

    Sir i have done everything....but sir still there is one issue...firstly...when i apply the sphere shape to wheels in physics assit, it applied but the sphere is also applied to root, and when i apply box shape to root bone...it applied the box to the wheels as well...plzz help regarding this...... Secondly....when i drive the car, the origin of the wheels displaces...i mean they dont rotate around their axis which cause disturbance in movementof the car....plzz help me...i shall be very thankful to u

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Hey. For the first issue of the Physics asset blueprint, select the root in the Skeleton Tree panel and set the primitive type to 'box' and then regenerate it. If on the screen it shows a box then it worked. Do the same for the wheels, make sure that in the Skeleton Tree panel the root isn't selected then set the primitive type for the wheels to 'sphere' then regenerate them. If on the screen it shows the the car body covered in a box and the wheels are covered in spheres then it has worked. At some point if you open the Physics asset it might show that the primitive type has changed but that does not matter. So long as on the screen it shows that the car is covered in a box and the wheels in spheres then that is all that matters. As for the second issue of the wheels origins, that is an issue that need to be fixed in Blender, I'm going by the assumption that you're using Blender. With the car opened in Blender select the tyre, make sure that the rim is parented to the tyre. With only the tyre selected, do one tyre at a time otherwise the origin will be set to the centre point of all selected objects. Right-click go down to 'Set Origin' then select 'Origin to Geometry' this will set the origin of the tyre to the centre point of the tyre. After having set the origin for all the tyres, and rigging the car. When you import the car into Unreal and finish setting up the car then the wheels should rotate around their centre origin point.

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Hope this helps

    • @MuhammadAhmad-zb1hq
      @MuhammadAhmad-zb1hq 8 місяців тому

      Yeah sir.....fixed things....thankuu soo much....now i am struggling for the torque curve....idk how to set it.....when i put values in the boxes of the curve....the curve directly gets straight and my car speed stucks at 53km.....any solution....just last time plzzz sir....plzzz❤❤

    • @GenuImitation
      @GenuImitation 8 місяців тому

      In the torque curve, the two boxes where you into the values. The box on the left is the cars RPM and the box on the right is the percentage of max torque 0 - 1 (0 - 100). To add points on the graph, hover over the line then right-click and select 'Add point'. With the point selected add the values in the boxes and if you want to see the full graph, click on an empty space on the graph then press [F] on the keyboard. Tip for setting up the torque curve, first add the value at 0 RPM, next add the value at max RPM, fit the graph to the screen so that you can see the two ends, then add the rest of the in-between values

    • @MuhammadAhmad-zb1hq
      @MuhammadAhmad-zb1hq 8 місяців тому

      Ok sir....i will work on this...then let u know....and appreciated for your replys.......hatssoff to you sirr....may u succed more❤❤❤❤❤

  • @darkplayer2018
    @darkplayer2018 8 місяців тому

    Hey I have a question: When I start playing the vehicle doesn’t move forward. When I steer the front wheels turn and when I throttle the wheels start spinning but the car just doesn’t move. Not slow but doesn’t move at all. I checked everything and idk what I missed. Could you help me out?

    • @GenuImitation
      @GenuImitation 8 місяців тому

      in the blueprint that controls the wheels, is there a value assigned to the friction multiplier?

    • @darkplayer2018
      @darkplayer2018 8 місяців тому

      @@GenuImitation hey sorry for the late response but with the help of many other videos I finally got it to work. When I drive for some reason it slips and spins extremely easy even tho I tried playing around with every value. Anyways thanks for help!

    • @GenuImitation
      @GenuImitation 8 місяців тому

      Glad it worked out. If the problem is that the car slips and spins easily then look at setting the 'Friction Multiplier' to a value of 3 or higher and the 'Skid and Slip Threshold's are set to values of 20 or higher. The 'Skid and Slip Threshold' make it so that a certain amount of force needs to be applied to the wheels before they lose traction. The higher the value, the more force is needed.

    • @darkplayer2018
      @darkplayer2018 8 місяців тому

      @@GenuImitation I’ll try that out thanks for the help. Keep up the good work you got a sub🙏🏾

  • @oscoorpgames
    @oscoorpgames 8 місяців тому

    thanks bro

  • @upc9887
    @upc9887 8 місяців тому

    this is extremely hard for me. i cant do that. i tried 2 times and i gave up. we need more simpler one

    • @upc9887
      @upc9887 8 місяців тому

      no matter what i tried. i fail

    • @GenuImitation
      @GenuImitation 8 місяців тому

      what exactly are the problems that you are having?

    • @upc9887
      @upc9887 8 місяців тому

      @@GenuImitation the way its designed is hard to use.

    • @GenuImitation
      @GenuImitation 8 місяців тому

      It does have quite the learning curve and plenty of features

  • @likelydone1781
    @likelydone1781 8 місяців тому

    Hi! How could I change the steering to work like an arcade racing game (the crew2, need for speed)? Because for me the steering is too stiff. I tried the settings showed in the video but nothing works, what can I do to make the car be able to steer more? (I also tried changing steering curve, but it didn't give me the result that I wanted)

    • @GenuImitation
      @GenuImitation 8 місяців тому

      to get a more arcade feel, lower the car's cornering stiffness and friction multiplier, especially the cornering stiffness, which will make the car more drifty but not too much otherwise the car will have no traction to accelerate. try to disable the steering curve cause that forces the car to lose steering angle as it goes faster. to disable the steering curve, just make the line on the curve straight at the top of the curve, that will make it so that the car as max turn angle at all speeds. also, play around with some of the suspension settings

    • @likelydone1781
      @likelydone1781 8 місяців тому

      @@GenuImitation Thank you very much!! This is starting to work! :) Ty man, have a great day!

  • @MathB_Official
    @MathB_Official 9 місяців тому

    thanks for the shoutout in the video description! Great video!

    • @GenuImitation
      @GenuImitation 9 місяців тому

      Credit where credit is due. Thank you

    • @martinelli5736
      @martinelli5736 7 місяців тому

      @@GenuImitation Hi, FadebyFloatExport node does not appear in metasound, how can i get it

    • @GenuImitation
      @GenuImitation 7 місяців тому

      You need to download the file from the link in the description. Once you've downloaded the file, copy and paste it within the project folder. Uasset files cannot be imported into Unreal. Once you've moved the FadeByFloat file into the project folder, when you open the project in Unreal the node should appear when you look for it within MetaSound

    • @martinelli5736
      @martinelli5736 6 місяців тому

      @@GenuImitation Thank you