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Everything CG
Приєднався 30 січ 2023
Vellum FBX | Simulation to Skeleton | Project Files
DOWNLOAD PROJECT FILES:
www.patreon.com/posts/simulated-to-fbx-108532108
HOW TO ACCESS FILES:
www.patreon.com/posts/how-to-access-28-78115054
MORE PROJECTS:
www.everythingcg.com/
Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity.
As always, project files can be downloaded on Patreon.
Version: Houdini 20 (Indie)
If you have any questions please reach out in our community discord.
Email: contact@everythingcg.com
www.patreon.com/posts/simulated-to-fbx-108532108
HOW TO ACCESS FILES:
www.patreon.com/posts/how-to-access-28-78115054
MORE PROJECTS:
www.everythingcg.com/
Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity.
As always, project files can be downloaded on Patreon.
Version: Houdini 20 (Indie)
If you have any questions please reach out in our community discord.
Email: contact@everythingcg.com
Переглядів: 565
Відео
Butterfly Transform | Houdini VFX
Переглядів 987Місяць тому
DOWNLOAD PROJECT FILES: www.patreon.com/posts/butterfly-106668758 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project is composed of a few small scale vellum simulation networks for the falling leaf geometry and bendy butterfly wings. Additionally the custom butterfly rig is driven by sinusoidal channel operators and turbulent p...
Umbrella Simulation | Houdini Vellum
Переглядів 7222 місяці тому
DOWNLOAD PROJECT FILES: www.patreon.com/posts/104784840 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project includes a procedural cloth simulation setup for an animated umbrella rig. You will learn how to create simple procedural geometry for the base shape, prepare cloth geometry for a vellum simulation, define relevant pin gro...
Playing Cards Shuffle | Houdini
Переглядів 3,2 тис.4 місяці тому
DOWNLOAD PROJECT FILES: www.patreon.com/posts/101779522 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-08-78115054 MORE PROJECTS: www.everythingcg.com/ This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target shapes. Learn to drive this interpolation by reading point...
Stitching | Houdini
Переглядів 1,2 тис.4 місяці тому
PROJECT FILES: www.patreon.com/posts/procedural-100487828 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project covers a method for procedural stitching animation setup in Houdini. You will learn how to map point pairs and setup custom channel operators to drive point interpolation via step functions defined in channel wrangles. Y...
Procedural Modular Tower | Houdini
Переглядів 9885 місяців тому
PROJECT FILES: www.patreon.com/posts/99917223 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project covers a method for procedural tower generation using a mix of procedural geometry and modular assets. The Houdini digital asset has a dynamic UI which allows for tower level creation and automatically updates the UI parameter value...
Constrained A* Pathfinding | C++ | Houdini
Переглядів 1,2 тис.6 місяців тому
Download: www.patreon.com/posts/pathfinding-c-98085759 Learn more: www.everythingcg.com/ This project includes an implementation of an A* pathfinding algorithm on 3D Landscapes. The pathfinder includes parametrized cost function that allows users to adjust weights based on the edge slopes, vertical step distance, and turning angle. For efficiency, the algorithm is implemented in C using Houdini...
Procedural Height Field Roads | Houdini
Переглядів 1,6 тис.6 місяців тому
Project files are available for all Patreon supporters: www.patreon.com/posts/how-to-access-08-78115054 Learn more: www.everythingcg.com/projects/landscape-road Website: www.everythingcg.com/
Transformation VFX | Mystique X-Men | Houdini
Переглядів 4,6 тис.7 місяців тому
Access Project Files: www.patreon.com/posts/95853630 More Projects: www.everythingcg.com/projects/projectspage Email: contact@everythingcg.com #houdini #vfx
Procedural Stair Structures | Houdini x Unreal
Переглядів 2,4 тис.7 місяців тому
Support my work and Get Access to Project Files: www.patreon.com/posts/procedural-stair-95108230 Visit my website for more projects: www.everythingcg.com/ This project includes Houdini and Unreal Engine project files to procedurally construct game ready stair pathway structures. The procedural generation of this model is based on an polygonal curve input. In addition, the node network will prod...
Knot Patterns | Houdini
Переглядів 3,2 тис.8 місяців тому
Support my work and access project files on Patreon: www.patreon.com/posts/generative-knot-93392211 Website: www.everythingcg.com/ Tools used: Houdini 20 Contact: email: contact@everythingcg.com Discord: everythingCG#8117 #houdini #generative #3D
Stylized Rain VFX | Houdini + Octane
Переглядів 23 тис.9 місяців тому
Support my work and access project files on Patreon: www.patreon.com/posts/stylized-rain-92886169 Website: www.everythingcg.com/ Tools used: Houdini 19.5 SideFX labs Octane v2022 Contact: email: contact@everythingcg.com Discord: everythingCG#8117
Mosaic Generation | Houdini
Переглядів 19 тис.9 місяців тому
Support my work and access project files on Patreon: www.patreon.com/EverythingCG Website: www.everythingcg.com/ Tools used: Houdini 19.5 SideFX labs Contact: email: contact@everythingcg.com Discord: everythingCG#8117
Simple Spline IK solver | VEX implementation
Переглядів 8739 місяців тому
Simple Spline IK solver | VEX implementation
Procedural Modeling | Windmill Hut | Houdini
Переглядів 10 тис.10 місяців тому
Procedural Modeling | Windmill Hut | Houdini
Inverse Hull Method For Outline Generation | Houdini SOP
Переглядів 1 тис.11 місяців тому
Inverse Hull Method For Outline Generation | Houdini SOP
Dynamic Rope Bridge | Project Breakdown
Переглядів 852Рік тому
Dynamic Rope Bridge | Project Breakdown
Introduction to Procedural Stylized Trees
Переглядів 1,1 тис.Рік тому
Introduction to Procedural Stylized Trees
Procedural Stylized Trees | Unreal Engine x Houdini
Переглядів 742Рік тому
Procedural Stylized Trees | Unreal Engine x Houdini
Maze Master: Procedural Maze Generation | Houdini x Unreal Engine
Переглядів 1,3 тис.Рік тому
Maze Master: Procedural Maze Generation | Houdini x Unreal Engine
ua-cam.com/video/4I3zVgGuSmw/v-deo.html
now all you need is COPs
Awe naw they puttin' mercury in da beer 💀💀💀
Amazing
This is extremely useful 👌
That is really cool!
Nice!
Thanks! I really like your work :)
@@everythingcg Oh, thanks for the kind words about my work, I try 😊🙏🏼
did you model it in houdini too?
render also?
@@3DMVR modeled in maya, rendered in Houdini using Octane.
This is so good!
How to do it in a blender?
Amazing you don't do tutorial?
thanks! No tutorials for now sorry.
😎😎👍👍
hey, i aslo want to learn making these kinda structures, could you mind guiding me through the possible sources of learning?
amazing
Wooow
Looks sooo cool.
So you used Houdini to integrate water simulation
やべぇ…すごすぎる
I really like itttttt!!!!! u give me a power to study Houdini, but my homework need maya to finish. I think it dosen;t matter, maybe it could intertwine together maye ?
Tutorial,?
Just wow❤
Can you make full detail tutorial video please
very cool!! Can you elaborate a bit more on the uv layout node distributing the pieces? Great work!
Thats very cool!) Now i want to do it in Maya)
Cool
Mmmmmmm oh ma gawd...
tutorial plz
I really appreciate how you go thru this in a high level and we dont have to see a 5 minute explanation of the bevel node for the thousandth time...
Excellent tutorial music choice, Macroblank is the GOAT
Looks fabulous
Good reference, thanks!
Really nice!
Can this be used in blender?
The setup is built in Houdini and will only work in Houdini. You could export the final geo and render it in blender. Or you can rebuild the logic with geo nodes in blender.
Modeling in Maya, of course
Nice!
thanks!
Com 12 Anos de Idade criei um cubo de acrílico e o utilizei com água filtrada na placa mãe, sem monitor e sem energia elétrica, (a água tonou-se um cristal processador modificado), criei uma armadura de autoconsciência de carbono com reator infinito no peito utilizando o pensamento, fiquei nu, e em seguida ela me vestiu. Fui para o universo com a armadura, com a expressão corporal a armadura criou uma máquina de controle de energia para o universo, e ela me trouxe novamente para o local onde eu a havia criado e retornou para o universo. Eu a criei em um quartinho no escuro. Esta mesma Armadura de auto consciência visitou meu irmão arrebatando a consciência dele para outra dimensão. Ela retornou ao meu encontro aos dezesseis anos de idade me levando para o universo novamente. Quando ela me vestiu, meu corpo foi atômicamente transformado. When I was 12 years old, I created an acrylic cube and used it with filtered water on the motherboard (modified processing crystal), I connected the motherboard to electricity, I created a carbon self-awareness armor with an infinite chest reactor, I was naked, and in Then she dressed me. I went to the universe with the armor, created an energy control machine for the universe, and it brought me back to the place where I had created it and returned to the universe. I raised her in a little room without a light bulb. This same Armor of self-awareness visited my brother, snatching his consciousness from another dimension. He returned to meet me at the age of sixteen taking me to the universe again.
Super interesting, it's hard finding examples of the inline Cpp workflow, gonna take a look at that!
Cool stuff man!!
Thats cool :D
Song name plz?
number 04 ua-cam.com/video/Bu9Ia0n95rM/v-deo.html
@@everythingcg For the love of vaporwave!
Very Good tip !!
I enjoyed it, what render engine did you used for this one? (I know you mentioned houdini but I am cirous if you are using built in render engine of houdini or s.th else)
Thanks! I used octane. It has a great toon shader and easy light linking.
I don't understand why your channel isn't way bigger already. So many great ideas here! Thanks for sharing :)
i would kill for a tutorial. this is amazing!
you can play at .25 speed...don't know if that will help ; )
Could you send me a link to the project here, I can’t get on Patreon. Thank you
Pov: you're Michael Jackson
Are these meta humans or daz? Good fx!
Metahumans, but the method should work with Daz models too, as long as they have same uvs.
@@everythingcg thank you! Is transferring meta humans to Houdini still a pain in the ..? You did through maya?
@@caskal No problem:) It wasn't too difficult but took some trial and error. I had to bake the animation in unreal and then export it as an fbx file. I also exported the static mesh as an fbx. Once you import these two fbx files into houdini just plug them into a bone deform node.
@@everythingcg will give a shot, thanks for the info, appreciate it! Keep the great work 💪
how to do "remove overlapping points" ?
My fist guess would be some Boolean trickery
@@TheLizardKing752 maybe Clean SOP? It has something like consodilate points & fix overlaps (not sure i havent tried this)
Awesome. Love it.
Looks so great