This Reality
This Reality
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Making The Ultimate Frog BATTLE ROYALE Game!
Get ready to jump into the ultimate frog racing battle royale! 🐸 In this video I'm introducing the new version of Samago, an online 2D precision platformer with a thrilling 24-hour challenge! 🌍
🕹 Compete with players worldwide on the same map for 24 hours!
👻 See other players’ ghosts as they tackle the map-complete with their unique looking frogs!
🪙 Collect coins, dodge enemies, and conquer crazy obstacles to climb the leaderboards!
🏆 Who will go the furthest? The clock is ticking!
Pre-register now on Google Play and the App Store and get ready for the ultimate frog race! 🚀 Don’t miss out-your frog adventure awaits!
💚 Pre-register on Google Play: play.google.com/store/apps/details?id=com.thisreality.samago
💚 Pre order on App Store: apps.apple.com/us/app/samago/id6733250051
Don’t forget to like, comment, and subscribe for more insights, game dev tips, and updates on our indie projects! Thanks for watching, and we hope our journey can inspire your own game development adventure. We make videos to grow as developers and hope you can get something out of them too.
Переглядів: 352

Відео

How I Got My INDIE GAME Reviewed By The BIGGEST Mobile Game News Site
Переглядів 224Місяць тому
In this video I will share my experience on working with journalists and what are my best practices on getting a journalist to write an article about your game! If you're making your own indie game and want to get your game reviewed to get more publicity check this out! The articles about Solebound mentioned in the video: www.pocketgamer.com/solebound/out-now/ www.pocketgamer.com/new-weekly-mob...
Showing our INDIE GAME to STRANGERS!
Переглядів 1,3 тис.2 місяці тому
In just 20 days, we took SAMAGO from an idea to a playable demo! Join us behind the scenes as we push through challenges, race against time, and prep for our first public showcase. Don’t forget to like, comment, and subscribe for more insights, game dev tips, and updates on our indie projects! Thanks for watching, and we hope our journey can inspire your own game development adventure. We make ...
DO Quit Your Job And Start Making Games!
Переглядів 6 тис.2 місяці тому
In this video, I share my story of founding my own indie game studio, the ups and downs of the journey, and the years I spent hesitating before finally taking the leap. If you've ever dreamed of starting your own game development journey, my story might give you the push you need to get started! Don’t forget to like, comment, and subscribe for more insights, game dev tips, and updates on my ind...
One Month After Releasing My First Game: Downloads, Revenue, and Lessons Learned!
Переглядів 16 тис.2 місяці тому
In this video, I share my experience after one month of releasing my first commercial mobile game, Solebound. I’ll reveal how many downloads we’ve achieved, how much money the game has made, and what it was like to develop and launch a game from scratch! About Solebound: Maps with Fog of War and Cute Animal Companions! Solebound is a unique mobile game that combines real-world movement with in-...
Adding FROG Leaderboards To Our Game!
Переглядів 1162 місяці тому
In this video, I take Samago’s multiplayer features a step further by showing you how to create a leaderboard system using Unity Cloud. This is perfect for anyone looking to build their own backend for mobile or indie game development. Whether you're a beginner or more advanced in game development, you’ll learn how to integrate leaderboards into your games, making it easier to track player prog...
Making a Cloud Save For My Multiplayer FROG GAME!
Переглядів 1452 місяці тому
Making a Cloud Save For My Multiplayer FROG GAME!
Samago - Announcement Trailer
Переглядів 1722 місяці тому
Samago - Announcement Trailer
My DREAM of Making an Outside Exploration Mobile Game
Переглядів 5643 місяці тому
My DREAM of Making an Outside Exploration Mobile Game
Solebound - Official Launch Trailer
Переглядів 2,3 тис.3 місяці тому
Solebound - Official Launch Trailer
Solebound - Official Announcement Trailer
Переглядів 2608 місяців тому
Solebound - Official Announcement Trailer

КОМЕНТАРІ

  • @Fundraiser999
    @Fundraiser999 13 хвилин тому

    I wish people know the power of a good advertisement.

  • @OcnarfPro
    @OcnarfPro День тому

    i also have that r2d2 lego

  • @Just_listen-l4r
    @Just_listen-l4r 2 дні тому

    promote your game in India... you will definitely get many downloads

  • @Just_listen-l4r
    @Just_listen-l4r 2 дні тому

    Don't worry bro... one day you will make it

  • @leonun
    @leonun 4 дні тому

    Great video, agree to risk it all, always gamble! roll the dice 🎲🎲🎲 good luck and much success on your projects, hopefully I'll find my path as well

  • @zzz12466
    @zzz12466 11 днів тому

    So nice! This "pattern" is in every domain to be honest. I'm in finance and I guarantee it's the same. Start as soon as possible, learn from the best who made it and don't be alone but with similar people, not waiting your grave time.

  • @ReinzTheKing
    @ReinzTheKing 11 днів тому

    Your first mistake is making it a mobile free game with in-app purchase 😂 you should make it console or PC

    • @V6HAVOC
      @V6HAVOC 8 днів тому

      Are you gonna take your pc out on a walk whenever you want to play it??

  • @amauryfrancais5001
    @amauryfrancais5001 14 днів тому

    Someone linked me this video, and i'll add my grain of salt : I've worked in the industry for 8 years now and this year I was able to work half time as a game design freelancer and half time on my dream project, which somewhat failed (at least it's not up to the quality I'm reaching for). My take is this: It's worth it to spend time on your dream project. It may not be worth it to spend time on building a real studio, doing all the administrative work, doing communication, marketing, and all that work that may take more than half of your time. but the satisfaction of expressing yourself and your ideas is really worth it, and when it's your full time gig, it feels like you can really go all in, instead of it just being a side thing that goes too slowly. So if you're an artist that want to express yourself in a video game, i'd recommend preparing for a sabbatical year or two where you'll be able to fully express yourself in whatever you want to do, without caring for its financial sustainability. THEN, if you've built something great, show it to publishers and communicate about it. Do not worry about that stuff while you're making it. Also, dream small and attainable, don't try to do a full 3D crafting MMO, you'll never finish it.

  • @danielerdos3046
    @danielerdos3046 14 днів тому

    It's a super great concept, but probably missing the target audience and the drive/motivation. Is this an app that pushes me to walk more? What am I getting from walking more and exploring the map? Just a Google Map basically? Pokemon Go worked because Pokemon franchise is super popular and geolocation based games were new. I think if you can move something in the users and make them want to explore the map it could be a success. Or if it's not a game but a game/app, it could be cool if people could get discounts from places they can discover on the map (and you could use hidden advertisement with creating quests about exploring a location for extra discount while also getting money from that company)....Just throwing out ideas, but something like that could push people to use the app more. Also not sure about your revenue, but mixing mandatory ads with optional ads and in/game purchases and also promoting businesses could make this more profitable. Anyway, I liked the creativity and hope your next project will be more successful 🙂

  • @Fabio.bho09
    @Fabio.bho09 16 днів тому

    Add zuzu the cat

  • @arvindb7505
    @arvindb7505 17 днів тому

    What if your job IS making games?

  • @velnorer
    @velnorer 17 днів тому

    Im finnish and i didnt know that word even existed

  • @Anokknock
    @Anokknock 20 днів тому

    I'm looking for something like this but without the game portion for motorcycle / bike exploration

  • @hptheking1393
    @hptheking1393 24 дні тому

    Lock in, goat.

  • @rainbowVax
    @rainbowVax 26 днів тому

    I actually quit my programmer job this year because of burnout. My plan was to rest and to find ideas for startup. I always wanted to create something useful but could not come up with sufficiently good idea. Well... I still have not found idea of something useful and I'm prototyping games now. It would be good to achieve some financial success, but I embrace the thought that nothing is promised. For me it's more about getting new experience.

  • @blitzkreg335
    @blitzkreg335 26 днів тому

    I did my research too when I wanted to try this. I still have a job and free time to make a game, I just don't have the motivation. So many ideas and plans, but just no reason to execute them. We'll see.

  • @ktefccre
    @ktefccre 27 днів тому

    2:45 that's how much he made

    • @smallbluemachine
      @smallbluemachine 12 днів тому

      Minus $325.94 Net. But you learn a bunch of things to do next time. I appreciate his transparency.

  • @takarahayashi4124
    @takarahayashi4124 28 днів тому

    the market is oversaturated, just throwing anything out there won't make you money, you need to stand out. do market research and fulfill that demand.

    • @JeffCraigTV
      @JeffCraigTV 4 дні тому

      Even a small focus test event would have given them enough feedback to stop this project before they got so far in. It's just not a game anyone wants. This needs to be your first step in game development: make a demo and have a big enough audience test it to make sure it's actually fun.

  • @GoldenCharacterDesign
    @GoldenCharacterDesign 28 днів тому

    Nice concept! Will create a multiplayer feel but allow for the schedule flexibility of single player.

  • @linuxshawty
    @linuxshawty 29 днів тому

    i think if we all supported each other in a conga line game dev would be pretty lucrative

  • @Mario-qp5hv
    @Mario-qp5hv 29 днів тому

    hey, this looks actually cool! Just please don't make it a pay 2 win, we would lose a great looking game

  • @munchkis
    @munchkis 29 днів тому

    Honestly this app is amazing!! I just downloaded it and I cannot wait to walk around more and start filling in my city! I think the main reason for the lack of revenue is that apps are very difficult to market and they usually require a lot of investments. Because the app itself is great! But it just needs to find its target audience. Good luck with your next project :)

  • @HopperGameDevelopment
    @HopperGameDevelopment Місяць тому

    This game looks a little more polished each time I see it. Great progress, keep up the good work.

    • @ThisRealityStudio
      @ThisRealityStudio 29 днів тому

      Thanks, will do! Hope to see updates of your frog game too!

  • @Gorom101
    @Gorom101 Місяць тому

    Cool idea! What kind of tech are you using for the backend? I guess since you only need to load the other players’ runs once, there is no player data being streamed to the client? Except pushes if someone else finishes while you are playing maybe 🤔

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      We are using the Unity Cloud / Unity Games Services. Your today's best run is stored in the publicly readable save and is then loaded by the player clients that have a score similar to you. You are absolutely correct, no data is streamed, only when a player finishes (and their score is higher than their last highscore today) it will be pushed into their public save. There is a public save and a private save in the Cloud Save system and I have found it works very well. Overall I would say Unity Cloud is a great system to implement this kind of light backend. The documentation is pretty good but it seems there are not too many tutorials or a huge amount of people exchanging info about it. Anyway it offers also a lot more features than the ones I mentioned and has everything we need! Edit: Grammar

  • @ThisRealityStudio
    @ThisRealityStudio Місяць тому

    Apple App Store: apps.apple.com/us/app/samago/id6733250051

  • @ThisRealityStudio
    @ThisRealityStudio Місяць тому

    Google Play: play.google.com/store/apps/details?id=com.thisreality.samago

  • @DerDilettant
    @DerDilettant Місяць тому

    best of luck. you will need it :)

  • @megacatstudios
    @megacatstudios Місяць тому

    Now I can't unsee it! 😭🤣

  • @dagr81ktl
    @dagr81ktl Місяць тому

    Oh, I've been dreaming about my dream games for almost 35 years before I came to understaing this january that I will never develop any game until I start actually making them. Like... right now) So, I am happy to meet a like minded person and I want to wish you the best of luck in your enterprise!

  • @Mayhzon
    @Mayhzon Місяць тому

    I can't believe you turn what would otherwise be a devastasting message of financial pain into something uplifting. Opening up was also incredibly brave of you. I am a nobody on the internet to you, but you have at least my respect and I wish the best of luck to your endeavours. Earnest people always find their luck eventually.

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      Wow, what a nice comment, really made my day :) Nice that you find my message uplifting. I truly believe failures are just "attempts" and learning experiences in the end that do make you grow!

  • @Skeffles
    @Skeffles Місяць тому

    Great to see how open you are about this. I hope you do well with your 2nd game!

  • @GoldenCharacterDesign
    @GoldenCharacterDesign Місяць тому

    Nice video. I made the same decision recently myself. Sounds like we started our indie dev journey at almost the exact same time!

  • @PySnek
    @PySnek Місяць тому

    Damn I'm now a bit angry that I didn't come up with that idea! Looks great :) But could you please add an option to make the other players textures a bit transparent? It's very chaotic and hard to see the frog you play. Even with the red arrow.

  • @abstractizm
    @abstractizm Місяць тому

    You are promoting a game with 5 screenshots, 4 of which look almost identical. I'm confident in your team's ability to develop a great game. I hope you'll put just as much effort into promoting it.

  • @Lil-77ly
    @Lil-77ly Місяць тому

    "Marketing research is definitely a tiring process, so if you don't feel like doing it Trap Plan could be a great fit for you. They have extensive experience and offer budget-friendly packages tailored for smaller teams, so you’re not overspending. They know indie needs and can guide your project without all the fluff. Worth checking out if you’re working on a game!"

  • @jagd_official
    @jagd_official Місяць тому

    how do you gather a following? Barely anyone even pays attention to what I do

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      Hey, I just checked your channel. I don't know if you're marketing ourside of UA-cam but at least in UA-cam I would suggest trying to make your videos more appealing. From the titles of your videos I was unsure what the videos are about. You should also use good thumbnails. Remember, the player knows nothing of your game. Try to think why would they click on your video? Try to make the video engaging for the player. Ask yourself why should the player be exited about the video, what is different about my game than other games and grow on those points. In UA-cam two things are considered important, click through rate and engagement. So you should strive to make videos that look clickable and the watcher will not want to click away from the video after opening it. Good luck!

  • @dancingdoormanable
    @dancingdoormanable Місяць тому

    If you have an artistic impulse this is actually solid advice. Learning and saving enough to have a good start is essential, but it's a business so there are always risks. Not taking this advice could make you end up with a career that pays a lot more even compared to gamedev success, but artistically unfulfilled. Normal people wont have that problem, because they don't have a career or their artistic passion leaves them. If you truly are an artist it better for your mental health to be an artist. As a side note artists often have mental issues, but if they have something to strive for like money, success, fame those issues might actually be helpful, while having everything they ever wanted makes their inner demons something they can't escape.

  • @KWART_O_MANIA
    @KWART_O_MANIA Місяць тому

    Super tips!

  • @urnoob5528
    @urnoob5528 Місяць тому

    nahh so big i didnt even know about them

  • @goomba-64
    @goomba-64 Місяць тому

    What software is this though?

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      @@goomba-64 Aseprite, I’ll have a video on this software soon-ish, that I also explain bit on my pixleart workflow -Miguli

  • @VoldamortAvakadabra
    @VoldamortAvakadabra Місяць тому

    Nice

  • @SumRandomDewd
    @SumRandomDewd Місяць тому

    You make spriting look so easy...

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      @@SumRandomDewd Thanks, it can be bit tedious at time! -Miguli

  • @arthell
    @arthell Місяць тому

    good luck with your next game

  • @KamiSanzo
    @KamiSanzo Місяць тому

    Thank you, I hope you don't give up and keep trying because im sure you'll strike gold soon enough

  • @KWART_O_MANIA
    @KWART_O_MANIA Місяць тому

    It’s important to keep a stable income unless you’ve got financial backup or steady passive income. Work on your passion projects in your free time or see whethere you could work one day less somehow. That said, this video really hit home-so many people, myself included, get caught waiting for the ‘right time.’ Wishing you all the best in your new career, and Samago is definitely going on my wishlist!

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      Yes, definitely do have some savings or other income when you decide to go full indie. Most likely you're not going to make money for a long time after starting. Thanks for wishlisting! :)

    • @AdobadoFantastico
      @AdobadoFantastico 26 днів тому

      Also depends what country you're in. He noted that there was some kind of stipend for his cost of living.

    • @EZHNO
      @EZHNO 17 днів тому

      @@AdobadoFantastico This is something I think a lot of people don't consider. Most game devs are from expensive countries, if they move to a cheaper country they can easily extend their financial runway by a large amount without having any significant decrease in quality of life. I'm from the USA and where I live rent alone is like $1200 and I'd still have to pay for utilities, food, vehicle stuff, etc. I am currently in Brazil, and I can find nice places to rent for like $500, I don't have to pay for utilities or a car, and I can fill up a fridge with food for like $90 (that includes the price of paying for rides back and forth). The internet is better than what I have in the US and like I said previously, essentially no decrease in my quality of life due to being inside most of the time anyway.

  • @Seacat17
    @Seacat17 2 місяці тому

    No. I'd rather have a proper job than do programming.

    • @JordanLenz
      @JordanLenz Місяць тому

      As a software developer, lmao 🤣 (😭😭😭)

    • @Seacat17
      @Seacat17 Місяць тому

      @@JordanLenz Not funny. I hate programming.

    • @soapspangledgames2444
      @soapspangledgames2444 Місяць тому

      @@Seacat17 It's not for everyone. We all have different preferences.

    • @standardLit
      @standardLit 18 днів тому

      Good for you, all the best bro

  • @arctiformgames
    @arctiformgames 2 місяці тому

    Good video, i very much feel the same.

  • @tempy6822
    @tempy6822 2 місяці тому

    iPhone problems

  • @Geckotr
    @Geckotr 2 місяці тому

    Don't quit your job in this economy if you aren't rich or don't have passive income. Do it on your free time. Have some common sense. Don't throw your only income away for something that you have no guarantee to succeed

    • @ThisRealityStudio
      @ThisRealityStudio Місяць тому

      If you have saved enough money to support you through the next year or two (or more if needed) and are willing to risk all of that money then I can't see why not.

    • @Saalach-Spiele
      @Saalach-Spiele Місяць тому

      @@ThisRealityStudio Without the need to support my kids, I'd say the same. As long as the projects are small to mid size games, that is.

  • @jigneshghelani3559
    @jigneshghelani3559 2 місяці тому

    As a game developer, I can see the pain behind laughing and talking. But I like your idea; it's perfect. I think you need to advertise more and attend events like GDC 2025; it will help you. I hope you come up with a new idea and a new game. Best of luck.

    • @KWART_O_MANIA
      @KWART_O_MANIA Місяць тому

      GDC is very far away from Finland. I'm sure it will help but at what cost?

    • @DOSRetroGamer
      @DOSRetroGamer 3 дні тому

      GDC or other conferences or events are in no way financially reasonable for a mini developer