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el profesor
Приєднався 14 гру 2017
I am a german professor for animation and visual effects.
LEGO® Technic Bugatti Cheron @ Mediahafen Düsseldorf
Discovered in the underground car park @ Mediadesign University of Applied Sciences. Did you know that professors for animation/VFX in Düsseldorf drive Ferraris as befits their status? #mdh #dfd #afx #b3d #mecabricks
Переглядів: 22
Відео
LEGO® Technic Bugatti Cheron @ Mediahafen Düsseldorf
Переглядів 2267 годин тому
Discovered in the underground car park @ Mediadesign University of Applied Sciences. Did you know that professors for animation/VFX in Düsseldorf drive Ferraris as befits their status? #mdh #dfd #afx #b3d #mecabricks
Merry BriXmas 2024
Переглядів 2714 днів тому
Intro: MODO Animation: Blender 4.4.0 Compositing: Adobe After Effects (linear workflow with MultiLayer EXR) Still: Blender 4.4.0 LEGO® Data: Mecabricks, LDraw Singer: Prof. Michael Klein (Renderbricks)
The Jogger (AMIGA 1000 - Scuplt 3D, 1988)
Переглядів 5114 днів тому
The Jogger (AMIGA 1000 - Scuplt 3D, 1988)
LEGO® Technic Ferrari Daytona SP3 @ Mediahafen Düsseldorf
Переглядів 1,9 тис.21 день тому
Discovered in the underground car park @ Mediadesign University of Applied Sciences. Did you know that professors for animation/VFX in Düsseldorf drive Ferraris as befits their status? #mdh #dfd #afx #b3d #mecabricks
LEGO® Technic Ferrari Daytona SP3 @ Mediahafen Düsseldorf
Переглядів 1,7 тис.21 день тому
Discovered in the underground car park @ Mediadesign University of Applied Sciences. Did you know that professors for animation/VFX in Düsseldorf drive Ferraris as befits their status? #mdh #dfd #afx #b3d #mecabricks
Collada2Arnold Python script by ChatGPT-o1
Переглядів 8621 день тому
Experimenting with #ChatGPT-o1 (Plus) and #Python scripts. I have a little experience with simple scripts and understand C64-Basic. I can at least read scripts for additional debugging, but I cannot program a Python script to convert the shader of an imported hashtag#Collada (.dae) #LEGO® model from Mecabricks into a proper hashtag#Arnold shader. I am impressed with the results after two hours ...
DFD 3.4 Look Development - 3D Tracking (IMG_7214)
Переглядів 36Місяць тому
Workflow for integrating CGI elements into a filmed backplate with HDRI shooting and 3D tracking. Camera: iPhone 14 Pro (ProRes) HDRI: Insta360 One R 3D Tracking: After Effects 25.0.1 3D Software: Blender 4.4.0 Alpha 3D Model: Mecabricks
DFD 3.4 Look Development - 3D Tracking (IMG_7214)
Переглядів 37Місяць тому
Workflow for integrating CGI elements into a filmed backplate with HDRI shooting and 3D tracking. Camera: iPhone 14 Pro (ProRes) HDRI: Insta360 One R 3D Tracking: After Effects 25.0.1 3D Software: Blender 4.4.0 Alpha 3D Model: Mecabricks
DFD 3.4 Look Development - 3D Tracking (IMG_7215)
Переглядів 89Місяць тому
Workflow for integrating CGI elements into a filmed backplate with HDRI shooting and 3D tracking. Camera: iPhone 14 Pro (ProRes) HDRI: Insta360 One R 3D Tracking: After Effects 25.0.1 3D Software: Blender 4.4.0 Alpha 3D Model: Mecabricks
AgX Blender 4.2 Alpha vs. ACES ODT rev060 +++ PLEASE READ NOTE +++
Переглядів 4497 місяців тому
Update 24/06/24 The upper sequence for #AgX was rendered in linear rec.709 and the other sequence for #ACES was rendered in ACEScg rendering space. // Please note that the quality is affected by YT-encoding. To judge the result in perfect quality please download the original MP4 in 10-bit (encoded with ffmpeg in NATRON). I have rendered my research scene with an animated #HUE light and extreme ...
DFD 5.2 Technical Animation - Rigging Exercise: LEGO® Chain
Переглядів 307 місяців тому
DFD 5.2 Technical Animation - Rigging Exercise: LEGO® Chain
Dynamic Machines Challenge: 3Donkey Kong (4K Cycles)
Переглядів 389 місяців тому
#Blender 4.1.1 #Cycles #Adobe After Effects Media Encoder I have upgraded my old Blender 3.1.2 project with the revised geometry nodes system and renderd it again with Blender 4.1.1 Cycles in 4K. #dkong #b3d #afx I am a professor for animation/VFX at the #Mediadesign #University of Applied Sciences in Düsseldorf and I am the President of Virtual Republic, a studio for animation and visual effec...
Dynamic Machines Challenge: 3Donkey Kong (Blender 4.1.1 Geometry Nodes Upgrade)
Переглядів 1979 місяців тому
Dynamic Machines Challenge: 3Donkey Kong (Blender 4.1.1 Geometry Nodes Upgrade)
Digital Shadows: Echoes of the Fifth Revolution (ChatGPT & Suno, 2024 Remastered)
Переглядів 299 місяців тому
Just an experiment in AI music composition (Remastered with Audition). Lyrics: ChatGPT-4 Song: Suno V3 Alpha Image: DALL·E 3 (Verse 1) In the glow of screens, we found our dreams, Fifth revolution, digital streams. AI kings and blockchain reigns, In cyber veins, data runs, freedom wanes. Hooked on the flash, the digital dash, Society crashes, economies clash. Robots walk where children played, ...
Echoes of the Unreal (ChatGPT & Suno, 2024 Remastered)
Переглядів 449 місяців тому
Echoes of the Unreal (ChatGPT & Suno, 2024 Remastered)
Dynamic Machines Challenge: 3Donkey Kong (Blender 4.1.1 Geometry Nodes Upgrade)
Переглядів 779 місяців тому
Dynamic Machines Challenge: 3Donkey Kong (Blender 4.1.1 Geometry Nodes Upgrade)
Research: Soap Foam - Blender 4.1 with Cycles
Переглядів 4899 місяців тому
Research: Soap Foam - Blender 4.1 with Cycles
Echoes of the Unreal (ChatGPT & Suno, 2024)
Переглядів 1149 місяців тому
Echoes of the Unreal (ChatGPT & Suno, 2024)
Digital Shadows: Echoes of the Fifth Revolution (ChatGPT & Suno, 2024)
Переглядів 1189 місяців тому
Digital Shadows: Echoes of the Fifth Revolution (ChatGPT & Suno, 2024)
ChatGPT Python Coding: Mecabricks to Maya Arnold LEGO® Shader Converter
Переглядів 14411 місяців тому
ChatGPT Python Coding: Mecabricks to Maya Arnold LEGO® Shader Converter
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean Metal
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean Metal
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Cybertruck
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Cybertruck
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Ferrari 812
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Ferrari 812
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - Audi A6 by Nick Mez
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - Audi A6 by Nick Mez
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - DeLorean by Chris Kuhn
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DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - DeLorean by Chris Kuhn
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
Переглядів 506Рік тому
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® DeLorean
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Ferrari 812
Переглядів 63Рік тому
DFD1022 4.3 Look Development - 3D-Tracking with After Effects and Blender - LEGO® Ferrari 812
is this a game?
This is a filmed scene with an integrated 3d model.
DAYUM
It's 2025, and I was wondering who tf uses CPU for 3D rendering these days 😂
Very Informative Thank you for this knowledge..
Impressive work my friend.
The Amiga was a BEAST.
◇◇◇◇◇
18 missed calls from ferrari
WOW, insane video!❤🔥❤🔥 Just found your channel, new sub, btw :) Could really use your support as well 😉
I've been struggling to find anything on this online, but is there anything comparing ACES 2.0 with AgX Base, AgX Punchy, and ACES 1.3?
Your link is broken - even the website says in the unshorten that it points to nothing (btHQ3)
Christiansen Centers
Theodore Way
Anderson Inlet
Lebsack Roads
Rosenbaum Springs
Arnaldo Cliff
Marvin Springs
Fritsch Crossroad
Stacy Summit
Gaetano Point
Kailee Rapids
Alena Point
Meta Greens
This is so good - exactly what I am looking for, did you need to modify the bad normals procedure much?
Feeney Path
Did you use the LUT that Troy Sobotka made for the tone mapping ? im pretty sure the result is different if you compare ACES to Filmic and AGX with there true tone mapping in resolve there is some differrence but not as extrem i do some compare to a true ACES Cg and 2065 render made with blender and a filmic and AGX it's more subtle when you have the lut made by the Guy who made those color management system.
It was Troy's original LUT. ACES 2.0 has almost fixed the issue but there's still an annoying color shift in the blue area.
@@3dvfxprofessor i now it's a huge probleme they must solve especialy with Real shoot of very intensive LED or neon and HMI light , but AGX also mess UP with some of my Nishita Sky and real HDRI photo , at this point there no perfect solution we need to apply some kind of limiter, but ACES CG manage texture export pretty well there is no wierd Color looking between Krita or Substance designer and painter when i import that to a model it make every 3D unified and under Color control, if AGX let me export texture in Substance and manage camera convert work i probably switch on it, but ACES do the dirty job , not perfectly but consistent across evry software that using it...
Davis Deborah Anderson Deborah Davis Margaret
im still super curious about the background of AGX VS ACES and what each are supposed to accomplish. It seems to be ACES offers better integration into Plates and Live action Footage in Post, by taking away the guesswork of colour conversions, but AGX gives good results quicker for more "common" usecases where Integration of real footage is not a key factor. Is that an accurate assumption?
There is a new color transform in Blender 4.2 called "Khronos" which preserves important colors from textures, e.g. label data, for the color representation of the original sRGB data. ACES 2.0 looks very much improved and fixes the problem with collapsing HUE colors, but it still needs a stacked workaround to fix the blue/violet color shift problem.
Any chance for a tutorial?
hello! is that [SPEC = ((IOR -1) / (IRO +1))^2] / 0.08 or SPEC = [((IOR -1) / (IRO +1))^[2 / 0.08]. I think it reads...'raised to the power of 2/0.08', which is '...raised to the power of 25'.
I am from the future 🫡
Agx is natural looking
.
ACES gives that contrasty look, but everything else is just pain in the a*s. Colors are completely off, ACES have strong shift towards blueish/magenta tones. The future of CGI is in spectral rendering with lightwave frequences instead of some aproximate values that represent colors, and AgX for now is the closest to catch real life light behavior i think
Arnold is super expensive render. with same setting you can render animation in Cycle but when you use arnold you can not render animation. NOICE Denoiser in Arnold is useless for animation. it is also mentioned in the Arnold documentation that NOICE denoiser is not for animation. As per quality standard i feel it is very near and it is upto artist. I feel it is 10% here and there nothing more than that. Blender kicks arnold when it comes to rendering and real time preview which is very crucial in 3D and VFX
There is just one Arnold Noice. But it looks like the Post denoiser in the Render View works differently because it doesn't use the denoiser AOVs. You need to denoise the sequence by Arnold > Utilities > Arnold Denoiser (noice) manually. Unfortunately the Arnold GPU isn't still supporting AOVs.
agx desaturates with high exposure unlike filmic
Concerning analog film material, this is correct. If you compare the color sweeps of ACES, Filmic, and AgX with that of an ARRI film camera, which shows how color and light are recorded, then you will understand why the AgX protocol shows none of the known problems with ACEC or Filmic. Desaturated colors can be color-corrected in post-production (grading).
it's just perfect
car dowland pls
nice tracking please made tutorial
agx has great tone-mapping than... but it's like a raw file needs post-process
A raw file needs to be view-transformed anyway. Every view transform needs more or less a final color grading.
Thanks. Do you have an idea why flat plane get Fresnel effect on Blender (especially arround 1.45) like a sphere would do. And do you know how to prevent it ? Thanks...
The Fresnel effect is a reflection that depends on the viewing angle. In Blender 4.0, the Principled Shader has now been adapted so that the Fresnel effect is correctly adjusted physically via the IOR. The intensity can still be controlled via a specular value. In versions prior to 4.0, the IOR does not control the Fresnel, but the Specular value. The default value of 0.5 creates a Fresnel effect on every object. You simply can prevent this by using the IOR formula in 3.X and setting the IOR to 1.0 for this formula or you set the IOR to 1.0 in Blender 4.X.
Thanks for your answer @@3dvfxprofessor
Looks like ACEs works better with bright scenes, and Filmic with dark scenes. AgX is in the middle.
The ACES transform protocols are broken. They are not able to create overall consistent and stable results.
Nice tracking #elprofesor keep up the good work.
Thanks! It's not perfect because the AFX tracker can't track micro-movements with motion blur. I need to take a look into NUKE and maybe 3D Equalizer. But overall it's good enough for my course concept. It's fast and fun. This version also uses half the size of the render layers. I scaled them up and used some filters like sharpen to match the iPhone backplate look as good as possible.
i legit said "Why does it look like a lego car?" then i realized and went "OH IT IS A LEGO CAR" lmaoooo
Thanks for the funny comment. Appreciated! 😊
Is there a HDR (HDR10/Rec.2100) version of AgX with adjustable peak brightness?
Hi! Thanks for the video, how did you apply the AgX view transform?
WIth Blender. But you can use the AgX OCIO in Maya, NUKE or AFX, too.
Yes this problem is annoying.There are color shifts in ACES and synchronization with textures causes a lot of problems. Agx seems like a good solution. However, it is newer and it is not known how to get full efficiency with the tissues.
Thank you for adding new ACES updates. Regarding ARRI - K1S1 does not give enough justice to their colour. It is outdated as much as ACES 1.2 is. Please consider comparisons using AWG4 and the rest of their REVEAL Color Science. The difference is night and day. And a question: what is the colour value of your white (standard surface I guess?. not a Maya user so I can not check the scene)
aiStandardSurface with Roughness: 1.0.
www.arri.com/en/learn-help/learn-help-camera-system/image-science/reveal-color-science
@@3dvfxprofessor I ment the value of albedo/base color.
@@piotrus3333_CGI The standard value of 0.8 (white).
@@3dvfxprofessor thank you. all clear.