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jebrulio
Приєднався 9 гру 2012
Mun Train
Delivering and assembling a train on the surface of the Mun to help some colonists get to their fancy new Mun base
Переглядів: 753
Відео
[Teardown] Time Campers - Motivational Reminder (all objectives from one spot)
Переглядів 196Рік тому
[Teardown] Time Campers - Motivational Reminder (all objectives from one spot)
[Teardown] Time Campers - Hiding Traces (all objectives)
Переглядів 553Рік тому
[Teardown] Time Campers - Hiding Traces (all objectives)
[Teardown] Time Campers - Going Volatile (all objectives)
Переглядів 188Рік тому
[Teardown] Time Campers - Going Volatile (all objectives)
Artemis III Moon Landing - Stock Recreation [KSP 1.12]
Переглядів 24 тис.3 роки тому
A rough approximation of the upcoming moon landing in 2025 (hopefully). Not to scale.
Capturing asteroids and what to do with them [KSP 1.12]
Переглядів 54 тис.3 роки тому
0:00 Finding an asteroid 1:45 Building your ship 2:51 Rendezvous and capture 6:49 Utilizing asteroids
A Few Ways to Do Rover Landings [1.12 Stock]
Переглядів 57 тис.3 роки тому
0:00 RCS Hover 0:57 Top-mounted rocket engines 1:58 Parachute Module 3:26 Skycrane
Building a space station around an asteroid over Duna [KSP 1.12]
Переглядів 13 тис.3 роки тому
Building a space station around an asteroid over Duna [KSP 1.12]
How to balance the thrust for a space shuttle with a side booster [KSP 1.12 Breaking Ground]
Переглядів 8 тис.3 роки тому
Use a KAL controller to automatically balance the thrust for a space shuttle with a first stage side booster on its belly. Requires the Breaking Ground DLC
3 Ways to Recover your First Stage Boosters [KSP 1.12]
Переглядів 52 тис.3 роки тому
0:00 Basics for all methods 1:49 Parachutes 3:35 Powered Landing 7:34 RTLS KER can be downloaded here: github.com/jrbudda/KerbalEngineer/releases and here: www.curseforge.com/kerbal/ksp-mods/kerbal-engineer-redux
Rendezvous and Docking Made Simple [KSP 1.12]
Переглядів 1,9 тис.3 роки тому
Learn how to rendezvous with a craft in orbit and dock with it, the easy way. 0:01 Designing your ship 1:30 Getting to orbit 3:17 Rendezvous 6:10 Docking
Duna Base Jericho - 4 contracts in 1 mission [KSP 1.11 stock]
Переглядів 4,7 тис.3 роки тому
Delivering the Duna base Jericho and completing 3 other contracts in the same mission, including recovering Duna surface features back on Kerbin.
A functional gas station on Minmus
Переглядів 23 тис.3 роки тому
Putting a refueling station on the flats of Minmus
Testing realism infrastructure pt. 2
Переглядів 7 тис.3 роки тому
Testing realism infrastructure pt. 2
Testing the Rocket Assembly Module and other realism infrastructure
Переглядів 4,8 тис.3 роки тому
Testing the Rocket Assembly Module and other realism infrastructure
Nice 👍🏻
Like the video! I tend to be very lazy so i just use my cheapish, high payload fraction design of 2 solid fuel stages with recoverable liquid fuel 3rd stage. I play with procedural parts mod so i can tune solid fuel stages well. 1st stage = trw 4, gets rocket to 300m/s, 2nd stage = trw 1.3, gets ap above 70km with about 2000m/s velocity and 3rd finishes orbital injection.
Very cool. I'm glad there were a few explosions, wouldn't have felt like KSP otherwise.
what mod made the inside of the crew module visible in third person? or is it just a feature I dont know about
in 3 days this will be deleted
good soup
I just built my rover around a 2.5m tank and bolted Thud engines to it
How do people enjoy this without tweakscale XD
I have captured my first asteroid today. Now I just need to figure out how to get back to Kerbin :D
this is amazing
HLS starship looks so silly next to an orion lol
The parachute landing doesn’t work all the time if your first stage is too big, because after it lands in the water it will always tip over and smash into pieces. It’s very annoying because irl water doesn’t vaporize things unless they impact very hard and fast, but ksp always treats water like a brick wall, no matter how fast you hit it.
I can proudly say I once parked a class g asteroid at the ksc, it took weeks 😅
Not how I would do it but good job.
its very cool to keep it as an ore source and just have a refuel station in orbit!
I had no idea! Informative video.
Oh my god how cool it would be to be the kerbal in the cupola when that thing was obliterated
Now that is good for a speedrun
The other alternative for average launch vehicles such as Ariane 5 style or just slightly bigger, is return to launch site after an orbit. Core stage gets the craft to orbit and then boosts back before the next pass over the KSC. If you time it right with the same altitude and speed (and inclination), you can use parachutes only, otherwise, keep a little fuel for trajectory ajdusting or winglets fo act as maneuvering grid fins (don't have winglets at the bottom for that to work) I recover all my KNES Ariane 5 core stages that way (and the boosters with parachutes into the ocean). Kerbin stock scale is small enough for that to work, don't expect to be able to do that in bigger scales because reentry speeds will be way too high for that to work, for that SSTOs are probably a better solution.
You are insane
"cannot switch vessels while in atmosphere" omfg
Not what i came for. Just wanted to know how to move an asteroid. But i ain’t complaining 😂 this was freaking awesome and funny 🤣💪🏼👍🏼
suprisingly kraken friendly
its so cute!
So that's how a kerbal gets trapped in a cupola in orbit
Great work!
this really demonstrates how awful the artemis mission plan is. 14 flights to refuel? an elevator to get the astronauts down to the surface? this all looks like points of failure galore
space enjoyers when a space agency do something ambitious :
@@brocher9539 it’s not ambitious, it’s idiotic. if we wanted to be ambitious, we’d actually build a capable lifter and lander rather than cobbling together some BS plan to appease some politicians. apollo did not take 14 flights for 1 landing
If all NASA wanted to do was send two astronauts, stay for a few hours, and return home, then yes, Apollo was the far better program. Given the objectives of the Artemis program (especially the construction of a lunar base), the current design seems like a reasonable solution.
@@alexb.6013 i don’t see how having a subpar system for a lesser goal will make more ambitious goals more achievable. how is this system more adaptable than apollo was?
@@cdw2468 Can you specify? Why do you think the currently planned system is worse than Saturn 5? As stated before, I agree that Starship as a Lunar Lander is massively overpowered and overcomplicated if all you want to do is land two astronauts, but as far as I understand Artemis aims to achieve much more than that. Let's simply look at payload to the lunar surface (LS): Apollo: There was a proposed (but never realised) unmanned cargo version of the LEM with a payload capacity of 5t to LS. Artemis: Even if the HLS realises only half (!) of what is proposed, it will land 50t payload on LS AND have astronauts on board. I can only guess at how much equipment is necessary to construct a permanent lunar base, but based on the only other permanent station in vacuum, the ISS, with a mass of 450t, I guess it will be at least a couple hundred tons. Therefore, it would take 100 Saturn 5 launches to deliver 500t to LS, while it would take only 10 HLS landings. Since HLS needs to be refueled, which we can assume will take 10 launches each, it also takes 100 launches in total. The difference is of course, that while we would need a completely new Saturn 5 for each launch... The implications for cost and feasibility are clear, unless you don't trust SpaceX to deliver (which is reasonable of course, but empirically unwise)
tensile strength of those parachutes is nuts
ITS GOT EARS!!!
Long time no see!!!!!
1:49 OOOOOH tip-assist!
I'm very happy UA-cam for some reason recommended this to me, idk why it did, but I love this
Love the rollbar
Mun logistics truck.
Oh wow! Love the functionality behind the assembly stage. Really well done!
0:57 Aye that's one happy looking Mun tractor!
Great video, I thought I needed several mods to make this happen and you made it look easy
Artemis will have 4 astronauts , not 3, but I understand how that wouldn’t be possible
I never even knew you can do this 🤦♂️
i have an idea, to make one like this, but like upscaled 10 times, and also massive fuel storage, so it can take a vast ammount of fuel to orbit, so other vehicles can come to dock with it in minmus orbit
Honestly why have any part of this program that isn’t starship. Like literally everything can be done on starship.
Because it’s a job program, not a space program.
I doubt starship will mature to the point where HLS starship will even be possible, especially if the plan requires orbital refueling through 14 individual launches.
@@fritzypooo Okay but even if every other part of the program except starship succeeds no one lands on the moon. If only starship succeeds we land on the moon. So why even bother with the other stuff?
Heh, how you will return kerbanuat?
In all seriousness, attaching it to a space station that can then mine it will give you a space station that is able to provide infinite fuel for the foreseeable future.
1:53 WOW! Thank you let me hnow this special new method in new version
Looks like a massive PITA. I'll just go mine some basic rocks on the ground of Mun/Minmus. Probably where half the asteroids come from anyway.
How about you just give it a kiss and send back to space?
My first asteroid capture was a D class asteroid to be put around the Mun. I went brute force (there was no natural encounter anytime soon) as I neglected the mission until last minute and after attaching the rocket, I had only about 400m/s delta V. Took some last minute randevous and refuelings, but I got it to work.
it's just bingo
Anyone knows what the part is that articulates the trusses? Like the hinge part?
breaking ground dlc has hinge parts, but is not in the base game without the dlc
I tried building his rocket, but the engines in the second stage WILL NOT COUPLE ONTO THE ADAPTER!