Sharanga Dayananda
Sharanga Dayananda
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  • 12 503
Indy Car Racing 2(Wip Vid#:5) 4k Detroit Downtown/1982 Cart Mi4 (No Dithering)
Got basic Mi4 conversion working. The tool will need a second pass.
There's no dithering involved so it's not as nice as it can be.
if anyone wants to try out the un-dithered conversion tool, I can upload it. But I'm not keen to release it until I get dithering going.
But the good news is Detroit Downtown works with Cars2020 and 1982 Cart, no insufficient memory errors.
1982 Cart does struggle quite a bit on my Ryzen 2700X. The replay with Detroit Downtown/1982Cart really struggles from a lack of VRAM. RReady supports 128 MB of VRAM under RRedline (Rendition Windows), and 16 MB under Speedy3D (Rendition DOS), but Speedy3D apps don't seem to use more than 4 MB. They really need to be hacked.
TREdit (with paletted 16 colour Mi4 conversion)
nirvtek.com/downloads/TREdit.20241226.001.7z
MD5: bbee82cb3e093336fe84af4d1df3284a
To convert MIP to MI4requries a second pass (see below)
Usage:
To unpack a DAT:
TREdit pathtoDATfile -unpack outputFolder
Files outside the dat file are not currently copied to the output folder.
To extract or explode MIPs from an unpacked track DAT:
TREDit UnpackedDATfolder -explode outputFolder
To extract or explode MIPs from an unpacked carset:
TREdit UnpackedDATfolder -palette pathToSunny.pcx -explode outputFolder
The sunny.pcx can be found by unpacking one of the built in track DATs.
To convert an already converted MIP file set to Mi4 (paletted 16 colour):
TREdit ShrunkMIPFolder - palettePath pathToSunny,pcx -track -convert Mi4Folder
Переглядів: 3

Відео

Indy Car Racing 2(Wip Vid#:4) 4k Detroit Downtown/Cars2020 Mi4 (No Dithering)
Переглядів 4Годину тому
Got basic Mi4 conversion working. The tool will need a second pass. There's no dithering involved so it's not as nice as it can be. if anyone wants to try out the un-dithered conversion tool, I can upload it. But I'm not keen to release it until I get dithering going. But the good news is Detroit Downtown works with Cars2020 and 1982 Cart, no insufficient memory errors. 1982 Cart does struggle ...
Indy Car Racing 2(Wip Vid#:3 Part 2) Track /Carset Converter with 1982Cart
Переглядів 4316 годин тому
Everything's hunky dory. Turns out I was missing some vertices from the 3DO models. Many thanks to checkpoint20 for his awesome 3DO script. Videos: Cars2020 ua-cam.com/video/V0AeFDpuwBs/v-deo.html Modded carset: nirvtek.com/downloads/cars2020,RenditionReady.7z MD5: e2a29cfea8360052138cc1c9578abad5 1982Cart: ua-cam.com/video/_7fyDFqDhJk/v-deo.html Modded carset: nirvtek.com/downloads/1982CART.Re...
Indy Car Racing 2(Wip Vid#:3) Track /Carset Converter with Cars2020
Переглядів 3216 годин тому
Everything's hunky dory. Turns out I was missing some vertices from the 3DO models. Everything's hunky dory. Turns out I was missing some vertices from the 3DO models. Many thanks to checkpoint20 for his awesome 3DO script. Videos: Cars2020 ua-cam.com/video/V0AeFDpuwBs/v-deo.html Modded carset: nirvtek.com/downloads/cars2020,RenditionReady.7z MD5: e2a29cfea8360052138cc1c9578abad5 1982Cart: ua-c...
Indy Car Racing 2(Wip Vid#:2) Track Converter with Cart1982 and Cars2020
Переглядів 67День тому
I've rewritten large parts of the converter. The problem now is that some 3DOs aren't having their x-coordinates halved.
Indy Car Racing 2(Wip Vid#:2) Track Converter with Cart1982 and Cars2020
Переглядів 7414 днів тому
Much improved. Some texture coordinates are being handled corrrectly.
Indy Car Racing 2(Wip Vid#:1) Track Converter with the Cars2020
Переглядів 5814 днів тому
TREdit, an ICR2 track converter, is is being developed to allow automatic conversion of incompatible ICR2 carsets and tracks to a format that works with the hardware accelerated Rendition Edition. Currently MIP resizing (shrinking the largest MIP size from 256xX to 128xX and all the other mips proportionately) works. As does DAT file unpacking and MIP and MI4 explosion, producing PNG files for ...
Whiplash/Fatal Racing Rendition Edition (WIP. vid #7) with Dosbox-Rendition and RReady @4k
Переглядів 6821 день тому
This game needs thick lines, you can see it in the sound settings menu where the horizontal volume level bars have horizontal gaps in them. This also means there's no gap between the rear-view mirror and its outline and the track map is a lot thicker. Secondly V_FIFO_TRIFILL is giving me grief again. This time relating to colour. This appears to be a bit blit operation on real hardware, i.e. a ...
vHexen II Golem colour change (VRAM) fix with RReady Rendition Verité
Переглядів 17Місяць тому
Adding MaxVRAM=14 to Rendition.cfg (The RReady config file) will fix the problem at the cost of performance. The game will run a lot slower. With more than 14 MB of VRAM the game doesn't render the golems correctly. I don't know whether this is a problem with RReady or the game. Perhaps someone with a Heritage Rendition Verité board (with 16 MB of VRAM) can chip in. Also note the loading progre...
Die by the Sword (frame interpolation with RReay - RRedline 4k/UHD)
Переглядів 30Місяць тому
(NB: The interpolated frame are missing in this video. The only evidence of the frame interpolation is the frame rate. On my dev system with 60 fps capture, OBS only grabs the odd frames and repeats them, as even frames. You *might* be able to see the odd even frame near the beginning but after a short while this breaks.) Unlike with GPL (which can't be upscaled or have its aspect ratio modifie...
Grand Prix Legends RReady Rendition Verité 4k, 60 fps Interpolation (Mexico track)
Переглядів 106Місяць тому
The menus are messed up because of the render to texture target switch being confused by the frame capture. This will be fixed in the next release. The linear interpolated frames (blend of previous and next) should be clearly visible in the earlier bits of the Mexico run, before the capture software started dropped frames. Future work would involve improving the frame interpolation algorithm.
21st Century Digital Boy (32 bit colour) (NSFW): CGL Test (Vid #002)
Переглядів 14Місяць тому
OK, this is running in 32 bit mode with missing data. The 3D bit at the end is missing. The app crashes while trying to do 3D.
21st Century Digital Boy (NSFW): CGL Test (Vid #001)
Переглядів 9Місяць тому
I don't know if anything's missing. What appears on screen is just VGA mem writes to segment A000h. If there's supposed to some 3D stuff, it's probably missing. [EDIT] Yes the, the 3D bit at the end is missing[/EDIT]
Battle Arena Toshinden: CGL Test (Vid #002)
Переглядів 14Місяць тому
This is after applying the TSDUPGRD patch, when run with: TSD -cgl Apologies for not being full screen, what you see in the menus is front buffer rendering (no buffer swap i.e. a frame rate of 0) so full screen video capture which relies on buffer swaps to grab frames doesn't work. What's already visible is being overdrawn. The into vids and the menus run in VESA modes (320x200/8 VGA Mode 19 an...
Battle Arena Toshinden: CGL Test (Vid #001)
Переглядів 15Місяць тому
I think this sort of behaviour can be reproduced on existing builds of RReady. After applying the patch, when run with: TSD -cgl It seems to query manufacturer ID 1163h (Creative/Rendition) and device ID 001h. just like a SPDY3D app. It also doesn't complain and return to the command prompt about compatible hardware not being present. This suggests to me that CGL files are just pumping V1000 co...
Indy Car Racing 2 (60 fps interpolation, vid#)02 Dosbox-Rendition/RReady Rendition Verité @4k
Переглядів 227Місяць тому
Indy Car Racing 2 (60 fps interpolation, vid#)02 Dosbox-Rendition/RReady Rendition Verité @4k
RReady Windowed Mode with Indy Car Racing 2, SODA Offroad and Sub Culture (Upcoming feature)
Переглядів 37Місяць тому
RReady Windowed Mode with Indy Car Racing 2, SODA Offroad and Sub Culture (Upcoming feature)
Indy Car Racing 2 (60 fps interpolation) Dosbox-Rendition/RReady Rendition Verité @4k
Переглядів 1872 місяці тому
Indy Car Racing 2 (60 fps interpolation) Dosbox-Rendition/RReady Rendition Verité @4k
Nascar 1999 Rendition 60 fps interpolation with Dosbox-Rendition and RReady Rendition Verité @4k
Переглядів 1112 місяці тому
Nascar 1999 Rendition 60 fps interpolation with Dosbox-Rendition and RReady Rendition Verité @4k
vQuake2 (upcoming optimisations) with RReady Rendition Verité @4k
Переглядів 332 місяці тому
vQuake2 (upcoming optimisations) with RReady Rendition Verité @4k
Indy Car Racing 2 (Upcoming Track: Arlington) Dosbox-Rendition/RReady Rendition Verité @4k
Переглядів 802 місяці тому
Indy Car Racing 2 (Upcoming Track: Arlington) Dosbox-Rendition/RReady Rendition Verité @4k
Eurofighter 2000+ (WIP. vid #4k ) with Dosbox-Rendition and RReady @4k
Переглядів 712 місяці тому
Eurofighter 2000 (WIP. vid #4k ) with Dosbox-Rendition and RReady @4k
Eurofighter 2000+ (WIP. vid #3) with Dosbox-Rendition and RReady @4k
Переглядів 512 місяці тому
Eurofighter 2000 (WIP. vid #3) with Dosbox-Rendition and RReady @4k
Eurofighter 2000+ (WIP. vid #2) with Dosbox-Rendition and RReady @4k
Переглядів 342 місяці тому
Eurofighter 2000 (WIP. vid #2) with Dosbox-Rendition and RReady @4k
Rebel Moon Rendition Edition @60 fps upcoming performance with Dosbox-Rendition and RReady @4k
Переглядів 512 місяці тому
Rebel Moon Rendition Edition @60 fps upcoming performance with Dosbox-Rendition and RReady @4k
Indy Car Racing 2 (Upcoming performance: Downtown Detroit (HQ)/Replays) RReady Rendition Verité @4k
Переглядів 1322 місяці тому
Indy Car Racing 2 (Upcoming performance: Downtown Detroit (HQ)/Replays) RReady Rendition Verité @4k
Indy Car Racing 2 (Upcoming performance: u.2024) RReady Rendition Verité @4k
Переглядів 682 місяці тому
Indy Car Racing 2 (Upcoming performance: u.2024) RReady Rendition Verité @4k
Indy Car Racing 2 (Upcoming performance: Cars95.2k) RReady Rendition Verité @4k
Переглядів 1232 місяці тому
Indy Car Racing 2 (Upcoming performance: Cars95.2k) RReady Rendition Verité @4k
Indy Car Racing 2 (u2024 Carset) with Dosbox-Rendition and RReady Rendition Verité @4k
Переглядів 1183 місяці тому
Indy Car Racing 2 (u2024 Carset) with Dosbox-Rendition and RReady Rendition Verité @4k
vQuake2 Edge Antialiasing Modes with RReady Rendition Verité @4k
Переглядів 353 місяці тому
vQuake2 Edge Antialiasing Modes with RReady Rendition Verité @4k

КОМЕНТАРІ

  • @RAVE_GHETTO_BLASTER
    @RAVE_GHETTO_BLASTER 27 днів тому

    👍

  • @brunaomm3365
    @brunaomm3365 Місяць тому

    How do you leave it at 60 fps?

    • @sharangadayananda
      @sharangadayananda Місяць тому

      I haven't released that yet. I hope to release the build by the end of the week. I was trying to include early support for cgl but that isn't ready. End of this week or early next week at the latest. It takes a while to test everything, every single RRedline and Speedy3D app. So, by early next week or the end of this week it should be there. Not releasing it right after adding frame interpolation and windowed mode is a mistake on my part.

    • @sharangadayananda
      @sharangadayananda Місяць тому

      The alpha release now has frame generation. www.vogons.org/viewtopic.php?p=1308284#p1308284 The store build's been pushed out to the store. It'll probably be tomorrow by the time it's live.

    • @sharangadayananda
      @sharangadayananda 15 днів тому

      Oh I forgot to mention how, there's a checkbox in RLauncher under "Rendition Settings" for Dosbox (not dosbox settings) where there's a "Frame Generation/Linear (CIR/N*scar)." Ticking this will enable it. You need to uncheck it for everything else at the moment. This option is only there with the latest stable Alpha and the store build.

  • @stud33heisman41
    @stud33heisman41 Місяць тому

    Got the game running and looks good! Is there any way to remove the “RReady Rendition Wrapper Alpha 1” watermark while playing? Thanks for the work you are doing 👍🏻

    • @sharangadayananda
      @sharangadayananda Місяць тому

      Thanks! The store based version doesn't have the watermark: apps.microsoft.com/detail/9nrcqj8vlgtk?hl=en-US&gl=US You could also build the open source version of the dlls, which is based on the same code as RReady, but I don't supply any prebuilt versions and it's mostly untested. The code should be identical but I only supply it to stay in line with open source licensing. Regular Dosbox-staging might incorporate it at some point in the distance future, but I'm not responsible for that. Also the open source wrapper doesn't do rredline. Also you should enable dma before running the game. If you haven't already . At dos prompt, type Set SPEEDY3D_DMA=1 You could stick this in a batch file for launching the game.

    • @stud33heisman41
      @stud33heisman41 Місяць тому

      @ I went ahead and purchased the store version. Wanted to give you some support :)

    • @sharangadayananda
      @sharangadayananda Місяць тому

      @@stud33heisman41 Thank you happy customer! Does it work? The demos and the RRedline (Rendition Windows) specific game binaries are linked in the help file. But you can download those from the Alpha (free) RLauncher and restart the store RLauncher and they should should show up. I don't have the rights to include those with my releases and the MS Store doesn't allow sideloading from public sources (or any sources). The downloads in the Alpha launcher are checksum verified, so your machine should be safe.

  • @WhiteMagicRaven
    @WhiteMagicRaven Місяць тому

    CGL not runs on nonCGL v1000 cards, only on Creative 3D Blaster

    • @sharangadayananda
      @sharangadayananda Місяць тому

      Ok. But what's happening with RReady? Is it automatically switching to VESA mode? I can't tell at the moment because there's no video.

    • @WhiteMagicRaven
      @WhiteMagicRaven Місяць тому

      @@sharangadayananda can't say, game definitely runs on background, demoplay happening.

  • @user-cs2mw9rw6c
    @user-cs2mw9rw6c Місяць тому

    I used to play this on my dad's work laptop back in the 90s Great memories!

  • @karlbouffard
    @karlbouffard 2 місяці тому

    What is the track please. Never seen it before...

    • @sharangadayananda
      @sharangadayananda 2 місяці тому

      Should be South Africa. That's the track used for the SA Grand Prix.

    • @karlbouffard
      @karlbouffard 2 місяці тому

      @@sharangadayananda Ill check, thanks !

    • @sharangadayananda
      @sharangadayananda 2 місяці тому

      If you're using the Rendition renderer, you'll have to set the upscaling resolution to default and use the resolution settings in the game, which apply to actual gameplay.

  • @ScottyBrockway
    @ScottyBrockway 2 місяці тому

    Looking good. Does it do both versions of the game?

    • @sharangadayananda
      @sharangadayananda 2 місяці тому

      At the moment just Speedy3D. Cgl support is currently being looked at. I hope to get cgl up and running within the next 6 months.

  • @WhiteMagicRaven
    @WhiteMagicRaven 2 місяці тому

    This is just awesome. Lovely. Hitting FPS Ceil wow.

    • @sharangadayananda
      @sharangadayananda 2 місяці тому

      Thanks a lot! Stability problem needs to be fixed now, a consequence of the improved speed. I want move over to cgl land soon as well.

  • @taskanawa9604
    @taskanawa9604 3 місяці тому

    wow looks awesome

  • @WhiteMagicRaven
    @WhiteMagicRaven 3 місяці тому

    Congratulations on fixing those, when i arrive i will do all the testings

  • @WhiteMagicRaven
    @WhiteMagicRaven 3 місяці тому

    Some Sprites like trees have "GL_REPEAT" so we can see line on top of all trees. And some sky textures have that repeating state which makes lines visible where various sky textures connects, its noticeable.

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      Aargh! How is it in the original game? I should probably test it on my Stealth II. The game usually sets requests the state. [EDIT] Nope, the line's not there on original h/w.

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      Maybe it just needs integer texture coordinates (rounded to the nearest texel) like Tomb Raider.

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      I disabled texture clamping globally for this game and the line was still there. Even forcing tex coord rounding didn't work. I think the texture dimension is being miscalculated here. Usually for DOS games, the U and V Multipliers are equal to the horizontal and vertical size of the texture. [EDIT] On real hardware accessing a texture beyond its limit, if it's not clamped by umask and vmask will read VRAM beyond the edge. With RReady VRAM constrained by the multipliers is loaded as a texture. Will look into this. [EDIT] added to my bugs list.

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      The stray line on top of the tree line was in fact a GL_REPEAT bug. Well spotted! Setting the default clamping mode to NO_CLAMP (i.e. repeat) fixes the bug. The stray lines in the sky box is something more insidious.

  • @humanharddrive1
    @humanharddrive1 3 місяці тому

    first world problems

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      I see it as more of a retro gaming problem. Quakes 1 & 2 are still great games and deserve to run at their best, even in vquake flavours.

  • @fp-1ballsack339
    @fp-1ballsack339 3 місяці тому

    ????

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      How it affects the framerate???

    • @fp-1ballsack339
      @fp-1ballsack339 3 місяці тому

      @@sharangadayananda hmmm... gonna have to rewatch...

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      On the top left of each pane there's an fps indicator. On the left it's almost constantly at 60 fps. On the right (the fps indicator is near the top centre of the video), the framerate dips to 20 fps while firing repeatedly.

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      Didn't notice your reply, sorry, there was no notification.

  • @beamng-impact-failz2024
    @beamng-impact-failz2024 3 місяці тому

    Great to see this play smooth and looks this nice now!!

    • @sharangadayananda
      @sharangadayananda 3 місяці тому

      Thank you, thank you. I've had fun getting it working.

  • @beamng-impact-failz2024
    @beamng-impact-failz2024 3 місяці тому

    Best this game has ever looked. Awesome work!!!

  • @WhiteMagicRaven
    @WhiteMagicRaven 4 місяці тому

    Cool fixes, thank you very much)

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      I think the video is too long and boring.

    • @WhiteMagicRaven
      @WhiteMagicRaven 4 місяці тому

      @@sharangadayananda side by side video slit can decrease video length. shorter length and straight informative = success . Its what i want to do and its hard. For me this video is ok. As i am directly interested in details .

  • @WhiteMagicRaven
    @WhiteMagicRaven 4 місяці тому

    i see difference, texture columns fixed.

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      I'm glad youtube didn't cut the bitrate and leave a pixellated mess.

  • @carlo_sappa
    @carlo_sappa 4 місяці тому

    good job thanks my friend cheers from argentina

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      Argentina, wow! And thanks for your kind words!!!

  • @PROSTO4Tabal
    @PROSTO4Tabal 4 місяці тому

    Underwater effect need some more adjustment

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      You sure? That's running at 768x576 underwater. The default res is 320x200. The @WhiteMagicRaven hacks allow it to be increased. Or do you mean the sine warp is wrong? I think this is running at 320x200: ua-cam.com/video/OJ-sAlpDLbs/v-deo.htmlsi=D0wkaBkX1TTzau0Y. The z-buffering is broken in this video.

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      Can you point out what's wrong? I've tried it on a Rendition card and don't see a difference.

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      You're right. The murk (palette overlay colour) is too light. On real hardware it's a lot darker.

  • @PROSTO4Tabal
    @PROSTO4Tabal 4 місяці тому

    Great work ! VQuake better version thank glquake but a bit too dark maybe

  • @SparkTR119
    @SparkTR119 5 місяців тому

    Stunning progress!

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Thank you!

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      A stability fix tfor rebel moon and vquake should be online by the weekend. There's a mouse input releated lockup. Sorry, but dos support is still in alpha.

    • @SparkTR119
      @SparkTR119 4 місяці тому

      Thanks! I'll be sure to get the next update

    • @sharangadayananda
      @sharangadayananda 4 місяці тому

      The update is live now.

  • @SparkTR119
    @SparkTR119 5 місяців тому

    Looks like the sprites don't render correctly. Is this normal behaviour or will be fixed in the future?

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      [edit] I see the problem. When I developed the wrapper I didn't actually have a Rendition board, so didn't actually pick up that chroma keying was too aggressive. Too much of the background is being removed. So much that part of the image is being lopped off. Yes it will be fixed, by the next update., within the next 2-3 weeks or possibly sooner. [/EDIT] Which sprites specifically? I don't remember seeing any missing sprites. But if there's a glitch, it will be fixed. The chroma keying might be too aggressive in which case it can be turned down. Before adding support for the last 3 games I'm working on improving compatibility with the existing games, so yes it will be fixed.

    • @SparkTR119
      @SparkTR119 5 місяців тому

      @@sharangadayananda Yep it looks like there are gaps within the enemy sprites (worst around the legs) when they should be solid. Good to hear it will be fixed, I've been waiting to play this game for many years. Great work, thank you!

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Fixed in internal builds: ua-cam.com/video/lMGNC85jebs/v-deo.htmlsi=93fHb-Ov0BLx6ahh Will need to test it thoroughly before pushing it out to the store. It turned out to be a a byte swapping issue (rearrange texture in vram and not a chroma keying problem.

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Fixed in the watermarked alpha available here www.vogons.org/viewtopic.php?p=1185389#p1185389 And without the watermark on the Microsoft Store. It's probably a good idea to test the alpha to see if things work on your system, in case you're planning to buy a copy. The store's servers might take a while to mirror the update.

    • @SparkTR119
      @SparkTR119 5 місяців тому

      @@sharangadayananda I bought the store version last night. Hopefully will be available soon.

  • @Arenacale
    @Arenacale 5 місяців тому

    Just want to tell you how much I appreciate your hard work on this! I've said for years that I would pay for such a wrapper and I just bought the full version today. You've made IndyCar 2 a game I want to commit more time on. Going to be experimenting with other games using it, too. Thank you!

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      You're welcome! I've also had a fabulous time making it. If you have any problems with any of the games, please comment here or email support@nirvtek.com. Rendition boards had a fabulous architecture. I was firmly in the 3dfx camp back in the 90s, but I feel a bit bit poorer now for not having had a Rendition card back then. But writing this wrapper has given me a lot of appreciation for what Rendition did back in the day. It's a shame the V3300 never came out, that would've been something to see. BTW how does icr2 run on your system?

    • @Arenacale
      @Arenacale 5 місяців тому

      @@sharangadayananda It runs liquid smooth, no stutter or hiccups. I have to figure out how to capture the mouse in DOSBox, since it's annoying to not have it for the menus, but that may be my own ignorance on it. I haven't tested any mod tracks yet but that's the next step when I have more time later this week. I should also mention that I'm on an 8 year old system with a GTX 1050. Everything seems well optimized even on lesser equipment.

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Some of the tracks don't work with the rendition edition, the guys over at icr2.net are working on modifying them for Rendition support. Some tracks work fine. High poly car sets have performance issues related to dosbox's cpu emulation. Setting cycles=400000 in the [cpu] section of %localappdata%/dosbox/dosbox-rendition.config should fix it. It does need a beefy cpu though. This appears to be a limitation of dosbox (single core performance).

    • @Arenacale
      @Arenacale 5 місяців тому

      @@sharangadayananda For my own curiosity's sake, I tried running the Monster Truck Madness 2 Community Patch with the wrapper. It works, but is super draggy with the view distance maxed out. Definitely not a priority (a vanilla install of the game runs fine with Rendition), but more as an FYI: ua-cam.com/video/CmECxnS1DRM/v-deo.html

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      @Arenacale I can try making it work better, but it's unknown territory. I've never actually tried the community patch. Gpl I think works with the community patch, you just have to switch renderer. (gpl must be run at default res RReady and the resolution select must be set in-game). Gpl takes a few seconds to start up.

  • @taskanawa9604
    @taskanawa9604 5 місяців тому

    wow looks incredibile

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      The only problem is to get high-poly car sets to run fast, a fixed number of cycles have to be used, which isn't ideal.

    • @taskanawa9604
      @taskanawa9604 5 місяців тому

      @@sharangadayananda one day everything is gona be work 100%

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      @taskanawa9604 I sure hope so.

  • @mantax55
    @mantax55 5 місяців тому

    Been waiting for a source port to be able to emulate/do 320x200 forever!

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Well I hope dosbox-rendition/rready works well for you. There're no stability issues with it.

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      An initial release with vQuake support and a few more games is live on the Microsoft Store (US link): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US or you can use the freeware watermarked alpha release from here: www.vogons.org/viewtopic.php?p=1185389#p1185389 The alpha release is identical to the store release except for the watermark. If you're running the alpha release the watermark might cover a lot of the screen, so set an upscaling resolution in RLauncher, in the DOS tab. The game will still be rendered at 320x200, but displayed at your monitor's native resolution. Most modern GPUs don't have inbuilt 320x200 resolution support, you'll have to either add a custom resolution OR upscale it (320x200 at 1920x1080p with 4:3 aspect).

  • @WhiteMagicRaven
    @WhiteMagicRaven 6 місяців тому

    awesome lovely graphics , my heart pumping to see this beauty , thank you very much =0

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      I dunno if you're being sarcastic, but thanks anyway. :))

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      Do you know whether the rear view mirror colours are right?

    • @WhiteMagicRaven
      @WhiteMagicRaven 6 місяців тому

      @@sharangadayanandai really like it, directly truth from my heart. old games with insane good graphics makes me more sensetive than new games . its how i percept it)

    • @WhiteMagicRaven
      @WhiteMagicRaven 6 місяців тому

      @@sharangadayananda i really love what you doing, its awesome and beautiful. no sarcasm . really , believe me, if no care, no comments, but i care, always watching your videos, and upper color should be cyan and lower gray

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      @@WhiteMagicRaven It's ok dude. I can take a joke.

  • @markcampbell2364
    @markcampbell2364 6 місяців тому

    Hey mate is there anyway to get this working with the windy cd-rom version?

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      Are you having issues with the dos version? Speedy3d is supported only in the DOS release unfortunately. They never added hardware acceleration to the windows release. Icr2/cart 2 discs can be found on ebay relatively cheaply. You need to install the rendition edition in the car trend folder. If you need help setting it up I can help.

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      One other thing, the store based version doesn't have dos support yet. If you need support for the store version I can validate it and update it.

    • @markcampbell2364
      @markcampbell2364 6 місяців тому

      @@sharangadayananda Apologies I didnt actually realize it was never released for the windows version. Ill have another tinker with Dosbox. Thanks for your great work

    • @markcampbell2364
      @markcampbell2364 6 місяців тому

      @@sharangadayananda Will look at the store version shortly cheers

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      Dosbox-rendition is part of the RReady distribution in alpha. The paid for version of RReady doesn't support dosbox-rendition.

  • @defenderbwe
    @defenderbwe 7 місяців тому

    super-excited for this xD

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

    • @defenderbwe
      @defenderbwe 6 місяців тому

      @@sharangadayananda Thanks but unfortunately never messed with dosbox so will wait till someone make a full tutorial for controls etc.

    • @DarkDemise6066
      @DarkDemise6066 6 місяців тому

      @@defenderbwe GPLaps has a pretty good tutorial. ua-cam.com/video/9eHj6sgy52Y/v-deo.html

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Dos support is live on the store. Basic setup for Dosbox-Rendition/RReady. It's *not* the greatest video ever, but has the basic steps towards installing ICR2 and getting it to run with RReady: ua-cam.com/video/p5YNRIrFeN8/v-deo.html For controller setup, you can use GPLaps excellent tutorial: ua-cam.com/video/9eHj6sgy52Y/v-deo.html

  • @taskanawa9604
    @taskanawa9604 7 місяців тому

    perfection

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      Very kind of you sir! You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

    • @taskanawa9604
      @taskanawa9604 6 місяців тому

      @@sharangadayananda wow, thank you so much, i try later

  • @taskanawa9604
    @taskanawa9604 7 місяців тому

    beautiful

  • @LorenWong626
    @LorenWong626 7 місяців тому

    Do the F1-F10 function boxes work fine in the wrapper?

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      F10 works for me to toggle the camera. One user says it doesn't work, not entirely sure what's up with. What do the other F keys do?

    • @LorenWong626
      @LorenWong626 7 місяців тому

      @@sharangadayananda The other ones provide useful information about lap times, position, tyre temperatures, etc.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      I'll test them and see when I get back to it tomorrow. They should work.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      yes they do, I uploaded a video: ua-cam.com/video/Rab_1q21SA0/v-deo.html. You can also try the alpha release of ICR2 here (first post will be updated with the latest and greatest build): www.vogons.org/viewtopic.php?p=1185389#p1185389

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

  • @defenderbwe
    @defenderbwe 7 місяців тому

    Super-awesome

  • @GPLaps
    @GPLaps 7 місяців тому

    So excited for this! Thank you for all your hard work, can't wait to try it out!

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      Thank you. At the moment only icr2 is supported. There's already a version that you can test 1drv.ms/u/c/5277ef8d4f2a9dcf/EbNl5dqw … DnWb9Q?e=1RS6MH www.vogons.org/viewtopic.php?p=1264633#p1264633 Extract dosbox into a fixed folder. Extract rready into another folder and run rlauncher, add dosbox to the win apps tab and set resolution under rendition settings max. Run dosbox from rlauncher. You'll need a c:/temp folder for intermediate files but they'll be moved in to a standard folder later. For the central mirror, after adding dosbox to Rlauncher add mirror=1 to rendition. Cfg in the dosbox folder. I haven't pushed it out to the store yet, so there's no watermark free version with Dos support. You'll need a quad core with a discrete gpu for dos support. I'm interested in feedback, performance and stability.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      The link can be here www.vogons.org/viewtopic.php?p=1264633#p1264633

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      You might need to swap out the 50 kb effects. Dat file in effects with the 36 kb one from dos version for smoke and dust effects.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      1drv.ms/u/c/5277ef8d4f2a9dcf/Ecbe_TIDgshJjcULVewW-R8BP389QaGS0jF1_vrjAzwBGA?e=QUsQuc MD5: 8556f0db556cb42591ac1d24770ece48 - Support for F10, this should fix F10 not working. (F10 is a special case in the Windows WIn32 API, it registers as ALT (SYS KEY) /menu bar instead of directly as F10, so this key specifically wasn't dealt with correctly.) - Tomb Raider render to texture fix (menus still not 100%) The helmets being monochrome is because GAMEOPTS.CFG is set to use 4 bit helmets (they're monochrome in 4 bit mode). You'll need to rename or delete this file and allow the game to re-create it. Unfortunately you'll have to redefine your controller config. You'll also the CARS95 car set in cars.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      If you've got the CPU grunt you can add [rendition] threadsafe = true to %localappdata%\dosbox\dosbox-rendition.conf. This will fix the crashing/high cpu load corruption at the cost of performance. On a fast machine, the hit is mininal with occasional audio stutters.

  • @gerardosista2469
    @gerardosista2469 7 місяців тому

    How much is this tool stable? Does exist a version with old installer (not Store)?

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      On a quad core machine with a discrete gpu, it should be pretty stable (3 ghz +). Dos support isn't available in the store version yet. The completely free, but watermarked release is available here 1drv.ms/u/c/5277ef8d4f2a9dcf/EZkPpHp7IZhLsG1eEdHNKBwB9W8BaAGGH1x8W5iEvFcSXQ?e=JQ5HX7 Extract dosbox into a separate into a fixed folder and run rlauncher from the RReady zip (post-extraction). Add dosbox to the apps list under win apps and run dosbox with the launch button. You'll need a c:/temp folder for some test logs. Configure upscaling under rendition settings, set resolutions to max. Try it and see and if it works for you maybe you buy a copy. I'll be adding support for the store version soon. You'll need to install the rendition version of Cart. 2/icr2 and swap out the 50 kb effects. Dat folder in effects with the 36 kb file from the vanilla dos version. I'm always interested in feedback.

    • @gerardosista2469
      @gerardosista2469 7 місяців тому

      @@sharangadayananda I asked a different thing: - is Advanced Share Mapper Demo stable = do the mapped drives persist after reboot? Does it happen that a mapping can be lost? - Do you provide a Setup.exe file for this tool other than purchase it from Microsoft Store? (I already purchase it and will test soon, but I need it on PC where Store is blocked by Group policy)

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      @@gerardosista2469 You can set the shares to be persistent (Make permanent check box). The app needs admin rights to run, so if you've got group policy it might not work. I dunno. I can't supply a non store version of this app at the moment, sorry. You might be able to copy it from the installation folder, wherever Microsoft sticks it, though it might be inaccessible. And yes it's stable, but 1) the app, when actually mapping, elevates a helper app so you need admin right, 2) IP Version 4 resolution is required, this might work on most home IPV6 only networks, but I can't guarantee that 3) You need to run the version appropriate to your OS (32bit/64 bit).

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Did the app work for you?

    • @gerardosista2469
      @gerardosista2469 5 місяців тому

      @@sharangadayananda Hello. Yes it worked but we switched to set manually host files due to policy restrictions. Thank you.

  • @taskanawa9604
    @taskanawa9604 7 місяців тому

    tthe top center mirror is a new add? btw awesome work

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      Thank you and yes. It was a requested feature. It can be turned on by adding mirror =1 rendition. Cfg (the RReady config file, found in this case as the same folder as dosbox. For Windows games it'll be in the game folder). This file is created when dosbox is added to the win apps tab.

  • @RaceSimCentral
    @RaceSimCentral 7 місяців тому

    The funniest thing for me is how much your driving has improved in this sim. ;)

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      Lol! That's true. Not bad for someone who spent most of the 90s benchmarking games and not actually playing them.

  • @taskanawa9604
    @taskanawa9604 7 місяців тому

    awesome work

  • @taskanawa9604
    @taskanawa9604 7 місяців тому

    awesome work

  • @MotownBatman
    @MotownBatman 7 місяців тому

    What the Heck is This!?! Looks like SEGA Dayton USA on DOS! New Sub; Detroit MIch.

    • @sharangadayananda
      @sharangadayananda 7 місяців тому

      This is on DOS. The Rendition Verité accelerated version of Whiplash running on dosbox-rendition with rready(Rendition wrapper). In case you were being facetious.

    • @MotownBatman
      @MotownBatman 7 місяців тому

      @@sharangadayananda That Looks Killer; I've been Repurposing Old PCs into retro games systems with my 3 lil ladies. I have a few mid 90s systems in the pile, I wanted to make a Killer DosBox instead of Emulation. I've been trying to find HD Packs for games like Quake III Arena in HD, Holy hell what an Upgrade to an already killer game So this is good to know, Appreciate the Responce!

  • @markcampbell2364
    @markcampbell2364 8 місяців тому

    Great work Cant wait to see the final result

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      You and me both!

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

  • @DaveDoc1984
    @DaveDoc1984 8 місяців тому

    My question would be, what are you testing? Graphical filtering etc or are you making changes to the base game?

    • @WhiteMagicRaven
      @WhiteMagicRaven 8 місяців тому

      the game stays original, this game developed for Rendition Verite video card, and their speedy3d api, this project is for making speedy3d version of game working on any other video card, on modern system , its like nGlide or dgVoodoo2 for games , its actually named RReady and its wrapper for rredline and speedy3d graphical api's

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      What @WhiteMagicRaven said. I'm posting clips of incremental improvements in compatibility.

  • @LorenWong626
    @LorenWong626 8 місяців тому

    Looking good! May I request that your next video be of testing at one of the special Rendition version tracks?

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      Can do. I need to get basic stuff working first. The rear view mirrors aren't quite 100% and some textures change brightness at odd times. But when I fix these I'll post a vid on a decent track. Once this works I'll have to develop a basic open source wrapper that ships with dosbox to comply with licensing. Rready will replace the built in wrapper. So even when this is done you'll have to wait a bit until that's ready or the Free Software Foundation will make my life very very difficult. The built in wrapper will be functional, but I won't guarantee image quality or performance.

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      The initilal release is live on the Windows store (US link listed below): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US A basic tutorial on what I consider important for setting up RReady is here. It's very basic but, it does cover basic setup: ua-cam.com/video/p5YNRIrFeN8/v-deo.html ICR2/Cart 2 should be fully functional. Threadsafe = true might be required. But the code's been tweaked and it might not be necessary anymore. Oh and I couldn't register on icr2.net. Never got a confirmation from the admin.

  • @RaceSimCentral
    @RaceSimCentral 8 місяців тому

    Incredible stuff. Getting so close! There definitely are some artifacts present when using a real V2 board, so much so that I bought a v1 board to avoid them. You're seeing them constantly though, where on the real board I feel I would get some of these showing many seconds apart.

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      On a V2000 it runs like this ua-cam.com/users/liveCwQSQ63W50c?si=I1njWSzIwnmr2eIc. The artifacts with RReady are a bug and will be fixed. There're also some corrupt textures, clamping modes (repeating textures sometimes not repeating like with some spectators)

  • @WhiteMagicRaven
    @WhiteMagicRaven 8 місяців тому

    amazingly smooth fps, sharp graphics =)

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      You kidding?

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      And corrupted textures!

    • @WhiteMagicRaven
      @WhiteMagicRaven 8 місяців тому

      @@sharangadayananda not kidding, its going very good, yes its not perfect, but much better than at start.

  • @RaceSimCentral
    @RaceSimCentral 8 місяців тому

    The cars drifting may be an issue of the pacejka tire model that happens with any sims implementing it.

  • @dr.davidschneider8120
    @dr.davidschneider8120 8 місяців тому

    just played the videoloud befor playing ams2 indy 1995 mod

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      Hopefully I can do a release soon.

    • @sharangadayananda
      @sharangadayananda 6 місяців тому

      You can try out the alpha here : www.vogons.org/viewtopic.php?p=1185389#p1185389 Full instructions can be found here: www.vogons.org/viewtopic.php?p=1265535#p1265535

    • @sharangadayananda
      @sharangadayananda 5 місяців тому

      Live on the Windows store now with ICR2 @100% compatibility (US link): apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-US&gl=US or you can use the text/watermarked alpha release from here: www.vogons.org/viewtopic.php?p=1185389#p1185389 A very basic tutorial with the Rendition settings and basic installation is here: ua-cam.com/video/p5YNRIrFeN8/v-deo.html

  • @LorenWong626
    @LorenWong626 8 місяців тому

    This is amazing! Thank you! Have you considered creating a Patreon so some of us can support this effort more?

    • @sharangadayananda
      @sharangadayananda 8 місяців тому

      I'll look into it. Wasn't really planning on it. Would be nice though 👍. You could buy a copy of RReady Rendition Verité on the Microsoft Store. Speedy3D/Dos support will be added for free as the games are made compatible. Currently all 13 RRedline games and all known demos are supported.

  • @WhiteMagicRaven
    @WhiteMagicRaven 9 місяців тому

    oh my god, i have happy tears =0. Just wow, i am frozen i can't comment ..... =0

    • @sharangadayananda
      @sharangadayananda 9 місяців тому

      You're not alone. This wouldn't have been possible without your tireless testing. Thank you.

  • @markcampbell2364
    @markcampbell2364 9 місяців тому

    Thank you sir 👍

    • @sharangadayananda
      @sharangadayananda 9 місяців тому

      There's still a lot more to do, so it'll be a while yet.