Olex Game Dev
Olex Game Dev
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Відео

Stress Test Level (Computer plays the Heroine)
Переглядів 732 місяці тому
Stress Test Level (Computer plays the Heroine)
A Slow-Motion Study in Spider Robots (uses Inverse Kinematics)
Переглядів 933 місяці тому
A Slow-Motion Study in Spider Robots (uses Inverse Kinematics)
Localization Tech Deep Dive
Переглядів 613 місяці тому
Localization Tech Deep Dive
A new robot boss with big laser guns, destruction and friendly fire!
Переглядів 1043 місяці тому
A new robot boss with big laser guns, destruction and friendly fire!
Arc Lightning and Lasers Destroy Everything!
Переглядів 1004 місяці тому
Arc Lightning and Lasers Destroy Everything!
How to Keep the Player Visible in an Action RPG
Переглядів 1135 місяців тому
How to Keep the Player Visible in an Action RPG
Skill "Air Drop" in Slow Motion
Переглядів 895 місяців тому
Skill "Air Drop" in Slow Motion
New Skill: Air Strike
Переглядів 425 місяців тому
New Skill: Air Strike
Adjusting heroine stance when she wears shoes
Переглядів 905 місяців тому
Adjusting heroine stance when she wears shoes
New clothing options in the game.
Переглядів 1335 місяців тому
New clothing options in the game.
Added Controller Support
Переглядів 616 місяців тому
Added Controller Support
Damaging robots breaks off chunks
Переглядів 747 місяців тому
Damaging robots breaks off chunks
From an idea to reality
Переглядів 4617 місяців тому
From an idea to reality
Keyboard controls with WASD and Keypad
Переглядів 1507 місяців тому
Keyboard controls with WASD and Keypad
Slow-Motion, Robot Destruction and Recoil, First Pass
Переглядів 567 місяців тому
Slow-Motion, Robot Destruction and Recoil, First Pass
First Dynamic Hair
Переглядів 2757 місяців тому
First Dynamic Hair
On-Hit Enemy Recoil and Dynamic Hair
Переглядів 527 місяців тому
On-Hit Enemy Recoil and Dynamic Hair
New skill: "Twin Laser Turret" in my game #SelfishHeroes
Переглядів 9010 місяців тому
New skill: "Twin Laser Turret" in my game #SelfishHeroes
How to solve hard problems (in my game #SelfishHeroes)
Переглядів 26710 місяців тому
How to solve hard problems (in my game #SelfishHeroes)
I quit my job to work on my first game #SelfishHeroes
Переглядів 98210 місяців тому
I quit my job to work on my first game #SelfishHeroes
ARPG, update 32: Laser Turrets!
Переглядів 258Рік тому
ARPG, update 32: Laser Turrets!
ARPG Update 31, Breakable Doors
Переглядів 1822 роки тому
ARPG Update 31, Breakable Doors
ARPG 30 Buildings and Item Containers
Переглядів 872 роки тому
ARPG 30 Buildings and Item Containers
ARRG part 29 healing
Переглядів 732 роки тому
ARRG part 29 healing
ARPG part 28 Teleport Skill
Переглядів 812 роки тому
ARPG part 28 Teleport Skill
ARPG part 27 Projectile Turret
Переглядів 902 роки тому
ARPG part 27 Projectile Turret
ARPG part 26 Chain Arc
Переглядів 2752 роки тому
ARPG part 26 Chain Arc
ARPG, part 25, new skill, Laser
Переглядів 752 роки тому
ARPG, part 25, new skill, Laser
ARPG, part 24, UI Tabs for Skills
Переглядів 532 роки тому
ARPG, part 24, UI Tabs for Skills

КОМЕНТАРІ

  • @OlexGameDev
    @OlexGameDev 6 днів тому

    Playtest is available at store.steampowered.com/app/2922750/Selfish_Heroes/

  • @Slugcat569
    @Slugcat569 Місяць тому

    Ive been watching your game develop quitely for a while now, good to hear about the playtest. ill try to participate when i can :).

    • @OlexGameDev
      @OlexGameDev Місяць тому

      Sweet! I'll let you know when it goes live!

  • @NotHackTheBox
    @NotHackTheBox 2 місяці тому

    Was this made in o3de ?

    • @OlexGameDev
      @OlexGameDev 2 місяці тому

      Nope. This is my own custom engine, built from scratch in Vulkan/C++. :)

  • @JustOneCoder
    @JustOneCoder 2 місяці тому

    Just finished my essay and I'm back. Great stream!

  • @pinfel2
    @pinfel2 2 місяці тому

    lets goooo!

  • @shrekeyes2410
    @shrekeyes2410 2 місяці тому

    killer music lol

  • @DanelonNicolas
    @DanelonNicolas 2 місяці тому

    omg look at her hair!! haha I love her! btw awesome enemy! rust developers are going to be triggered /s

    • @OlexGameDev
      @OlexGameDev 2 місяці тому

      It took me a full week of long hours to get the hair simulation working and it was all worth it. :)

    • @DanelonNicolas
      @DanelonNicolas 2 місяці тому

      @@OlexGameDev I know. that was the first stream there I saw (:

  • @damonfedorick
    @damonfedorick 3 місяці тому

    still waiting for Ukrainian rumble three.

    • @OlexGameDev
      @OlexGameDev 3 місяці тому

      Haha, nice. Maybe as my second game.

  • @jenninexus
    @jenninexus 3 місяці тому

    Awesome🎉

  • @JP-ic5we
    @JP-ic5we 3 місяці тому

    This is cool I’m into this

  • @Aterlone-iq9xx
    @Aterlone-iq9xx 3 місяці тому

    oh did I just miss the stream again

    • @OlexGameDev
      @OlexGameDev 3 місяці тому

      Just barely, but I will be streaming tomorrow as well.

  • @pinfel2
    @pinfel2 3 місяці тому

    nice

  • @DanelonNicolas
    @DanelonNicolas 3 місяці тому

    Greetings from Italy! man I like ur work! I'm subscribing right now :D

  • @romanhong8465
    @romanhong8465 3 місяці тому

    Already better than concord

  • @Slugcat569
    @Slugcat569 3 місяці тому

    I like the enemy models, they look really good.

    • @OlexGameDev
      @OlexGameDev 3 місяці тому

      Thanks! I am planning to spend a day or two studying hard surface modeling in Blender on UA-cam and see where I can take my art style and direction.

  • @hmmtastycookies
    @hmmtastycookies 4 місяці тому

    Instead of breaking the border walls entirely when they’re hit, I think it would be more engaging if each weapon caused specific damage effects to the walls. For example, when lightning strikes, it could leave a blackened scorch mark on the wall, while a laser could create a different type of damage effect, like a glowing burn. This would add visual variety and make the game feel more immersive. By the way, the game is really well-made, and I’d love to learn how to develop games like this. ❤

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      I like the idea, for sure. I have some thoughts on how to do it but not fully figured out yet. I will need to implement decals first, at least.

    • @hmmtastycookies
      @hmmtastycookies 4 місяці тому

      @OlexGameDev Wow it's cool btw how can I learn to code games? Rn, I am doing the Unity Essentials pathway do you have some suggestions?

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      Yeah, Unity is a good start. I would also balance it with building something small without using a game engine, so that you don't get handicapped or psychologically dependent and be constantly impressed by the engine you are using. You want to have the freedom of both using an existing game engine and the freedom to implement your own features in that engine or elsewhere. Take a look at Raylib.com as an example of small set of libraries to let me you build things outside of a game engine.

  • @mupmuptv
    @mupmuptv 4 місяці тому

    It seems like you're using O3DE. Can you explain why you chose Jolt Physics over the built-in PhysX? Are there specific performance or feature requirements that Jolt better addresses?

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      No, I am not using any game engine for this project. I am building my own custom renderer and tools for what I need. I was considering Jolt for CPU simulation of clothing. PhysX only provides GPU clothing simulation and only on NVidia GPUs.

  • @mupmuptv
    @mupmuptv 4 місяці тому

    A bit late to the party, but I'm curious about the graphics engine you used. Are you leveraging a modern API like Vulkan, DirectX 12, or WebGPU? Or perhaps you're using a graphics engine that handles the API details for you?

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      I built two renderers for this project. Both using C/Vulkan. One renderer is a higher-end renderer that requires hardware raytracing. And a low-end renderer that can runs even on integrated GPUs.

  • @Aterlone-iq9xx
    @Aterlone-iq9xx 4 місяці тому

    Epic, where do you get the music from?

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      Thanks! The music is from SteamLabs free music section.

  • @AdneTV
    @AdneTV 4 місяці тому

    Nice!

  • @NugrohooAri
    @NugrohooAri 4 місяці тому

    looks cool

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      Thanks! Now I am working on the first Boss.

  • @MrOnlineCoder
    @MrOnlineCoder 4 місяці тому

    Good job, I really like Jolt and happy to see such streams

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      Thanks! Sadly, I had to put Jolt on the shelf for now as its simulation wasn't stable enough for the hair simulation. I might bring it later just for the character clothing CPU simulation. For now it's back to PhysX5 for a while.

  • @manveer_official145
    @manveer_official145 4 місяці тому

    dammm 🔥🔥🔥🔥

  • @JC-gj7zj
    @JC-gj7zj 4 місяці тому

    Can't fathom building a whole game engine from scratch. I'd lose my mind lol

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      I didn't plan on doing this originally, but the more I prototyped my game in other engines (Unreal Engine and Lumberyard/Open 3D Engine) the more I disliked that path and the more issues I saw with using existing game engines. I am so much happier building my own tech instead.

    • @JC-gj7zj
      @JC-gj7zj 4 місяці тому

      @@OlexGameDev What was the most stressful part of game development when you were working at amazon and microsoft?

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      It was waiting to save up enough and develop enough skills to jump into full time solo game dev. The jobs themselves were nice and comfortable.

  • @stankymane
    @stankymane 4 місяці тому

    bros based

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      Sadly, Jolt didn’t stand up to my scrutiny. Back to PhysX5 as the more physically stable option.

  • @Patso04
    @Patso04 4 місяці тому

    But why

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      I ended up shelving the Jolt effort. I found that its performance in a debug build was too poor due to using fancy modern C++ features, and Jolt had issues with simulation stability for the hair simulation. So back to using PhysX5 for me!

  • @adamyatripathi2743
    @adamyatripathi2743 4 місяці тому

    Wow. Best of luck with the game!!

  • @kiririn39m8
    @kiririn39m8 5 місяців тому

    big booba gaming

    • @OlexGameDev
      @OlexGameDev 5 місяців тому

      Beauty must be respected.

  • @ChillPillGames
    @ChillPillGames 5 місяців тому

    удачи! --Михаил

    • @OlexGameDev
      @OlexGameDev 5 місяців тому

      Thank you!

    • @ChillPillGames
      @ChillPillGames 5 місяців тому

      @@OlexGameDev еслм помощь нужна пиши :)

    • @OlexGameDev
      @OlexGameDev 4 місяці тому

      For sure! I hope you are doing well yourself as well, man.

  • @rzDmyth
    @rzDmyth 6 місяців тому

    Looking really good. Triggering an animation when hit? Or does O3DE have something like Chaos GC from UE5 that I am not aware of

    • @OlexGameDev
      @OlexGameDev 6 місяців тому

      Thanks! This is a custom engine I wrote from scratch with C++/Vulkan. The animation system is all mine as well. No existing game engine is being used.

    • @rzDmyth
      @rzDmyth 6 місяців тому

      @@OlexGameDev That is even more impressive. Is there a lack of features in O3DE that made you go solo?

    • @OlexGameDev
      @OlexGameDev 6 місяців тому

      Primarily, the lack of performance and how slow the engine was. I want to create a lighting fast game without any sluggishness. And that includes during the play time but also during the development time. With this game I can run it on an integrated GPU because I have a low-end renderer, while also supporting raytracing in hardware using my high-end pipeline. My game is also fast to compile and fast to iterate. It is an absolute pleasure to work on it now. I have prototyped this game in O3DE and Unreal Engine 5 and hated those workflows.

    • @rzDmyth
      @rzDmyth 6 місяців тому

      Yeah, I remember seeing O3DE videos from you. It is changing for the better, including Android support. That is why I was surprised by your change of direction. The compiling time is what upsets me the most. Very impressive what you have achieved

    • @OlexGameDev
      @OlexGameDev 6 місяців тому

      Yes, I was deep into O3DE and was originally planning to make my game using it but as I learned more and more about game dev in general, I saw that the engine is not reliable enough to ship my own indie game. Now I am actually standing on a solid ground and everything feels deeply my own.

  • @Chaolover
    @Chaolover 7 місяців тому

    This feels like a nightmare I had once

    • @OlexGameDev
      @OlexGameDev 7 місяців тому

      What was it about it?

  • @REVENGE-TONY
    @REVENGE-TONY 7 місяців тому

    Congratulations?

  • @joshuarowe8410
    @joshuarowe8410 9 місяців тому

    Your Discord link seems to be broken by the way. Nice work on the game!

    • @OlexGameDev
      @OlexGameDev 9 місяців тому

      I re-created the Discord link. Thanks for pointing that out!

  • @REDG3Dad
    @REDG3Dad 10 місяців тому

    Great video, but you know web dev doesn't have complex crashes like this. You should come back to the ez life 😎

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      Hard life = high rewards!

    • @REDG3Dad
      @REDG3Dad 10 місяців тому

      Touche!

  • @REDG3Dad
    @REDG3Dad 10 місяців тому

    This looks awesome but when are you gonna get back to web dev? 😅

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      Haha, Chris, never!

    • @REDG3Dad
      @REDG3Dad 10 місяців тому

      @@OlexGameDev haha how'd you figure out it was me from my obscure username?

  • @Telesto_Timelost
    @Telesto_Timelost 10 місяців тому

    Wish you good luck

  • @wild.legend-music
    @wild.legend-music 10 місяців тому

    That’s an amazing progress! How long did it take from 0 to where you are now? And what program language do you use?

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      Thanks! This is all in C++. It is hard to measure the time, since so far I worked on this during my free time for a few months last year while working full time for Amazon. I would say, about 3 months of occasionally working on this project. But how long it would have taken me working on it full-time? I didn’t keep track of that.

  • @coolman124356
    @coolman124356 10 місяців тому

    W

  • @GigaCraft-420
    @GigaCraft-420 10 місяців тому

    Why this guy looks AI generated? lmao

    • @gbbenner9382
      @gbbenner9382 10 місяців тому

      This comment got me laughing.. 😂

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      I actually I got that, too.

  • @blue3errykhay699
    @blue3errykhay699 10 місяців тому

    Good luck with this new chapter in your life! Looking forward to more updates about this!

  • @caradejjo
    @caradejjo 10 місяців тому

    L choice

    • @U8V3
      @U8V3 10 місяців тому

      live your own life

    • @dmnd7
      @dmnd7 10 місяців тому

      @@U8V3he is, hes just giving an opinion.

    • @blacktar-rants
      @blacktar-rants 10 місяців тому

      W choice L comment

    • @OlexGameDev
      @OlexGameDev 7 місяців тому

      Life involves risk. But with my skills and experience, this is and will be a fun time.

  • @voc007
    @voc007 Рік тому

    Awesome stuff, please more videos

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      Sure thing. I just started a new project: ua-cam.com/video/mRQznxuRqw8/v-deo.html

  •  Рік тому

    I was wondering why there were no more videos!

    • @OlexGameDev
      @OlexGameDev 10 місяців тому

      The video making is back on! I have a new project that I started full time. First update is here: ua-cam.com/video/mRQznxuRqw8/v-deo.html

  • @OlexGameDev
    @OlexGameDev Рік тому

    The book is available for free here: o3debook.com/f/free-pdf-copy-of-the-book-is-available-for-download

    • @charlieking7600
      @charlieking7600 Рік тому

      Thanks for releasing it free, as you did it earlier with code.