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Ian Griffiths
United Kingdom
Приєднався 13 сер 2014
Відео
10 Procedural Generation Ruleset using Enum
Переглядів 714 днів тому
10 Procedural Generation Ruleset using Enum
3 Developing a Custom Game Mode and Character
Переглядів 1014 днів тому
3 Developing a Custom Game Mode and Character
2 Outline of the Project Files and Folders
Переглядів 414 днів тому
2 Outline of the Project Files and Folders
1 Intro to Procedural Generation and Instance Static Meshs
Переглядів 1214 днів тому
1 Intro to Procedural Generation and Instance Static Meshs
Part Thirty One: Making UI Data Hide and Show
Переглядів 5115 років тому
Part Thirty One: Making UI Data Hide and Show
Part Twenty Eight: Basic AI Combat System
Переглядів 2405 років тому
Part Twenty Eight: Basic AI Combat System
Part Twenty Seven: Following Player AI
Переглядів 1725 років тому
Part Twenty Seven: Following Player AI
Part Twenty Six: Animating Our Patrol
Переглядів 1395 років тому
Part Twenty Six: Animating Our Patrol
Why do you have so little Views? This Vid was Gold for me, and helped me out of some desperate questions. Because there is a lack of 2d animation guides hints or even the comment sections are quite empty about it.
cam from your udemy
Sorry I vote dislike because the volume is too low and that's annoying. Compare please the sound with other UA-cam tutorials.
Any chance you have any videos showing us more we can do with tile maps? If I'm making a LoZ style game, and i wanna burn a bush and have it change to a new sprite can i do that? Can i load tile maps into an array and pull them out as i need?
Hi love the video, but i have a question. Do you know how can i limit m’y character movement to up down right and left only (Like old pokemon games) i’m alors beginner so i will be very grateful
from my experience it's pretty complicated to do, I'm making a Zelda top-down clone, and most of these tuts don't age well. For example, to do 1 directional movement at a time, you have to create a Bool that checks to see if the character is already moving in one direction. From there you have to decide if you want the latest movement key to trump the previous movement key. Then you need to also make sure that when one movement is happening that it checks for the difference between the same axis ie left and right vs up and down. Using the new enhanced movement system has made this much easier but it's still kind of annoying. The issue I'm running into following this tut is when setting my character's movement to flying he still falls, so i have to rotate the tile grid and then have him physically walk on the tilemap.
Hey man, I enjoy this playlist but noticed it hasn't gotten many views. It's hard to find, even though it's so unique. I recommend throwing some hashtags in the video descriptions. This is excellent content.
So quiet
I think you should rename the videos to represent the topic better. Your tutorials are exactly what I needed but I had to dig to find them at all and I think you could have thousands of views if people would actually find them when they're looking to make a 2d top down game in unreal.
glad that I found this gem of a series 🙏🙏
This is an impressive video! I like the noscope at 14:33
Mahdi .
Thank you Ian, this has helped me make a video game for my video game making class with Ian. You are a good teacher Ian
Thank you Ian, very cool!
Thx. A bit bad quality of the video, hard to see what is written on the screen
I've set everything up along the same orientation, but when I use right view it gives me a front view of the map. If I switch to front view it gives me the view you show here, but If i try to move my character the map is no longer visible. Presumably the camera has moved through the map, but there is no play, it's either completely in front of every layer with the map visible or only the character sprite is visible. Yesterday I had this same outcome and tried to rotate the map and reorient the camera, but this required settings to be altered to get wasd to work as rotating meant the character (although still moving along the x and z axis) then appeared to be moving towards and away from the camera rather than side to side, which would presumably cause issues down the line. If you have any ideas it would really be a massive help, this is driving me crazy. There's probably something simple I keep missing.
Try rotating the camera 180 degrees that might be able to help it, unreal has a odd habit of what looks like the front of the tile sheet being the rear of it. After you do that you then might have to move the character as well to the otherside of the 2d tile sheet map. Hope this helps.
@@iangriffiths2483 Thanks for the reply, I gave it a go, but I'm having pretty much the same outcome. It seems whenever the capsule comes into contact with the map it shows transparent when hit play. I've tried all sorts; flipping the map and rearranging the layers. I know what you mean about the tile maps but I think I've tried every possible permutation by this point! :D If I move the capsule behind the map it's visible and if it's fully in front it's also visible, but I just can't seem to get my character in between those layers. I've tried it quickly on the paper 2d template with my tiles and seen it working with the default 2d sprite, but it just doesn't seem to work form me in this blank project. If anything else comes to mind I'd be grateful
Can you share the photos you use in the map and character with us so we can do it same things while watching
is it possible to find out what assets you used?
Great i was looking for this tutorial! Thanks!
Best Tutoria ever l thank you save my life man
Thank you for tutorials , can you make tutorials for a simple 2D fighting game ? for example : the player character attack on enemy 2 different punches flipbooks and enemy react 2 different flipbooks , adding health bar for both character and enemy , continue system , game over system , character select system ... power or stamina bar system,..... and other ....
Thank you for good tutorials , can you make a simple 2d fighting tutorials for example : tow different punches flipbook and enemy react tow different hurt flipbook , with adding health bar for player and enemy , power or stamina bar , player select , continue , game over, and some other... ( I mean like street fighter 2 , but very simple ) ?