Ian Griffiths
Ian Griffiths
  • 89
  • 26 221
16 Line Tracing
16 Line Tracing
Переглядів: 12

Відео

15 Setting Up Mouse Cursor Location
Переглядів 814 днів тому
15 Setting Up Mouse Cursor Location
14 Setting Up Mouse and Data Transfer
Переглядів 414 днів тому
14 Setting Up Mouse and Data Transfer
13 Component Tags
Переглядів 314 днів тому
13 Component Tags
12 Instance Static Mesh and Materials
Переглядів 514 днів тому
12 Instance Static Mesh and Materials
11 Adding ISMs
Переглядів 314 днів тому
11 Adding ISMs
10 Procedural Generation Ruleset using Enum
Переглядів 714 днів тому
10 Procedural Generation Ruleset using Enum
8 Tile Manager 2D Arrays and loops
Переглядів 814 днів тому
8 Tile Manager 2D Arrays and loops
9 Setting Location in World for ISMs
Переглядів 414 днів тому
9 Setting Location in World for ISMs
7 Tile Manager Constructor
Переглядів 414 днів тому
7 Tile Manager Constructor
6 Tile Manager and ISMs
Переглядів 414 днів тому
6 Tile Manager and ISMs
5 Materials and Material Instances
Переглядів 714 днів тому
5 Materials and Material Instances
4 Enumerates
Переглядів 714 днів тому
4 Enumerates
3 Developing a Custom Game Mode and Character
Переглядів 1014 днів тому
3 Developing a Custom Game Mode and Character
2 Outline of the Project Files and Folders
Переглядів 414 днів тому
2 Outline of the Project Files and Folders
1 Intro to Procedural Generation and Instance Static Meshs
Переглядів 1214 днів тому
1 Intro to Procedural Generation and Instance Static Meshs
BTSKNCVideo
Переглядів 334 місяці тому
BTSKNCVideo
Stellar Systems Proc Gen based Stars
Переглядів 405 місяців тому
Stellar Systems Proc Gen based Stars
VampireGamePrototype
Переглядів 595 місяців тому
VampireGamePrototype
Make your nan a cup of tea
Переглядів 8911 місяців тому
Make your nan a cup of tea
Summer of Unreal 2022 Project
Переглядів 202 роки тому
Summer of Unreal 2022 Project
Level UE4 Single Modular Kit 2020
Переглядів 282 роки тому
Level UE4 Single Modular Kit 2020
Part Eighteen: Quest Giver
Переглядів 1,4 тис.5 років тому
Part Eighteen: Quest Giver
Part Thirty One: Making UI Data Hide and Show
Переглядів 5115 років тому
Part Thirty One: Making UI Data Hide and Show
Part Thirty: Enemy Health UI
Переглядів 2905 років тому
Part Thirty: Enemy Health UI
Part Twenty Nine: Player Combat
Переглядів 3875 років тому
Part Twenty Nine: Player Combat
Part Twenty Eight: Basic AI Combat System
Переглядів 2405 років тому
Part Twenty Eight: Basic AI Combat System
Part Twenty Seven: Following Player AI
Переглядів 1725 років тому
Part Twenty Seven: Following Player AI
Part Twenty Six: Animating Our Patrol
Переглядів 1395 років тому
Part Twenty Six: Animating Our Patrol
Part Twenty Five: Basic AI Patrol
Переглядів 1795 років тому
Part Twenty Five: Basic AI Patrol

КОМЕНТАРІ

  • @rodebertrotklang7594
    @rodebertrotklang7594 Рік тому

    Why do you have so little Views? This Vid was Gold for me, and helped me out of some desperate questions. Because there is a lack of 2d animation guides hints or even the comment sections are quite empty about it.

  • @abcdgamingandcreations2104

    cam from your udemy

  • @august0490
    @august0490 Рік тому

    Sorry I vote dislike because the volume is too low and that's annoying. Compare please the sound with other UA-cam tutorials.

  • @Frazer213
    @Frazer213 Рік тому

    Any chance you have any videos showing us more we can do with tile maps? If I'm making a LoZ style game, and i wanna burn a bush and have it change to a new sprite can i do that? Can i load tile maps into an array and pull them out as i need?

  • @nazhd9237
    @nazhd9237 2 роки тому

    Hi love the video, but i have a question. Do you know how can i limit m’y character movement to up down right and left only (Like old pokemon games) i’m alors beginner so i will be very grateful

    • @Frazer213
      @Frazer213 Рік тому

      from my experience it's pretty complicated to do, I'm making a Zelda top-down clone, and most of these tuts don't age well. For example, to do 1 directional movement at a time, you have to create a Bool that checks to see if the character is already moving in one direction. From there you have to decide if you want the latest movement key to trump the previous movement key. Then you need to also make sure that when one movement is happening that it checks for the difference between the same axis ie left and right vs up and down. Using the new enhanced movement system has made this much easier but it's still kind of annoying. The issue I'm running into following this tut is when setting my character's movement to flying he still falls, so i have to rotate the tile grid and then have him physically walk on the tilemap.

  • @lcorak97
    @lcorak97 2 роки тому

    Hey man, I enjoy this playlist but noticed it hasn't gotten many views. It's hard to find, even though it's so unique. I recommend throwing some hashtags in the video descriptions. This is excellent content.

  • @alistairkay2676
    @alistairkay2676 2 роки тому

    So quiet

  • @miauuuauLP
    @miauuuauLP 2 роки тому

    I think you should rename the videos to represent the topic better. Your tutorials are exactly what I needed but I had to dig to find them at all and I think you could have thousands of views if people would actually find them when they're looking to make a 2d top down game in unreal.

  • @Pac-bq2sn
    @Pac-bq2sn 2 роки тому

    glad that I found this gem of a series 🙏🙏

  • @Lyrashi
    @Lyrashi 2 роки тому

    This is an impressive video! I like the noscope at 14:33

  • @Lyrashi
    @Lyrashi 2 роки тому

    Mahdi .

  • @Lyrashi
    @Lyrashi 2 роки тому

    Thank you Ian, this has helped me make a video game for my video game making class with Ian. You are a good teacher Ian

  • @FireArnie
    @FireArnie 3 роки тому

    Thank you Ian, very cool!

  • @sockomm
    @sockomm 3 роки тому

    Thx. A bit bad quality of the video, hard to see what is written on the screen

  • @thomasparker8311
    @thomasparker8311 3 роки тому

    I've set everything up along the same orientation, but when I use right view it gives me a front view of the map. If I switch to front view it gives me the view you show here, but If i try to move my character the map is no longer visible. Presumably the camera has moved through the map, but there is no play, it's either completely in front of every layer with the map visible or only the character sprite is visible. Yesterday I had this same outcome and tried to rotate the map and reorient the camera, but this required settings to be altered to get wasd to work as rotating meant the character (although still moving along the x and z axis) then appeared to be moving towards and away from the camera rather than side to side, which would presumably cause issues down the line. If you have any ideas it would really be a massive help, this is driving me crazy. There's probably something simple I keep missing.

    • @iangriffiths2483
      @iangriffiths2483 3 роки тому

      Try rotating the camera 180 degrees that might be able to help it, unreal has a odd habit of what looks like the front of the tile sheet being the rear of it. After you do that you then might have to move the character as well to the otherside of the 2d tile sheet map. Hope this helps.

    • @thomasparker8311
      @thomasparker8311 3 роки тому

      @@iangriffiths2483 Thanks for the reply, I gave it a go, but I'm having pretty much the same outcome. It seems whenever the capsule comes into contact with the map it shows transparent when hit play. I've tried all sorts; flipping the map and rearranging the layers. I know what you mean about the tile maps but I think I've tried every possible permutation by this point! :D If I move the capsule behind the map it's visible and if it's fully in front it's also visible, but I just can't seem to get my character in between those layers. I've tried it quickly on the paper 2d template with my tiles and seen it working with the default 2d sprite, but it just doesn't seem to work form me in this blank project. If anything else comes to mind I'd be grateful

  • @TourstoTurkey
    @TourstoTurkey 4 роки тому

    Can you share the photos you use in the map and character with us so we can do it same things while watching

  • @dylanashj
    @dylanashj 4 роки тому

    is it possible to find out what assets you used?

  • @yaninadagostino4947
    @yaninadagostino4947 4 роки тому

    Great i was looking for this tutorial! Thanks!

  • @adrienmarzano2571
    @adrienmarzano2571 4 роки тому

    Best Tutoria ever l thank you save my life man

  • @sajidgame1321
    @sajidgame1321 5 років тому

    Thank you for tutorials , can you make tutorials for a simple 2D fighting game ? for example : the player character attack on enemy 2 different punches flipbooks and enemy react 2 different flipbooks , adding health bar for both character and enemy , continue system , game over system , character select system ... power or stamina bar system,..... and other ....

  • @sajidgame1321
    @sajidgame1321 5 років тому

    Thank you for good tutorials , can you make a simple 2d fighting tutorials for example : tow different punches flipbook and enemy react tow different hurt flipbook , with adding health bar for player and enemy , power or stamina bar , player select , continue , game over, and some other... ( I mean like street fighter 2 , but very simple ) ?