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Serket Studios
United States
Приєднався 26 бер 2021
Official channel for the indie game company Serket Studios, created by Marushia Dark and Dracky3k. Follow us for news and updates on the awesome games we're making.
Serket Excerpts - The Advantage of Being Poor
Serket Excerpts - The Advantage of Being Poor
Переглядів: 193
Відео
Game Design Documents - A Comprehensive Guide
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Game Design Documents - A Comprehensive Guide
How to Design 500 IQ Enemy Placement
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How to Design 500 IQ Enemy Placement
How Good Level Design Teaches Gameplay
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How Good Level Design Teaches Gameplay
RUNE FENCER ILLYIA 100% Run (Part 10) - By the Light of the Moon
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RUNE FENCER ILLYIA 100% Run (Part 10) - By the Light of the Moon
RUNE FENCER ILLYIA 100% Run (Part 9) - Scarlet, Violet, and Emerald
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RUNE FENCER ILLYIA 100% Run (Part 9) - Scarlet, Violet, and Emerald
RUNE FENCER ILLYIA 100% Run (Part 8) - Eye of the Beholder
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RUNE FENCER ILLYIA 100% Run (Part 8) - Eye of the Beholder
RUNE FENCER ILLYIA 100% Run (Part 7) - The Toxic Tears of Saint Sumia
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RUNE FENCER ILLYIA 100% Run (Part 7) - The Toxic Tears of Saint Sumia
RUNE FENCER ILLYIA 100% Run (Part 6) - Flailing About
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RUNE FENCER ILLYIA 100% Run (Part 6) - Flailing About
RUNE FENCER ILLYIA 100% Run (Part 5) - Settle It with a Sword Fight
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RUNE FENCER ILLYIA 100% Run (Part 5) - Settle It with a Sword Fight
RUNE FENCER ILLYIA 100% Run (Part 4) - Way of the Frog
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RUNE FENCER ILLYIA 100% Run (Part 4) - Way of the Frog
RUNE FENCER ILLYIA 100% Run (Part 3) - Old Dog, New Tricks
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RUNE FENCER ILLYIA 100% Run (Part 3) - Old Dog, New Tricks
RUNE FENCER ILLYIA 100% Run (Part 2) - Blind and Frozen
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RUNE FENCER ILLYIA 100% Run (Part 2) - Blind and Frozen
RUNE FENCER ILLYIA 100% Run (Part 1) Demo-nstrable Improvement
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RUNE FENCER ILLYIA 100% Run (Part 1) Demo-nstrable Improvement
Game Dev Plays RUNE FENCER ILLYIA (Part 7) - Duel of the Fates
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Game Dev Plays RUNE FENCER ILLYIA (Part 7) - Duel of the Fates
Game Dev Plays RUNE FENCER ILLYIA (Part 6) - Hell Has a Basement
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Game Dev Plays RUNE FENCER ILLYIA (Part 6) - Hell Has a Basement
Game Dev Plays RUNE FENCER ILLYIA (Part 5) - Fortune Favors the Bold
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Game Dev Plays RUNE FENCER ILLYIA (Part 5) - Fortune Favors the Bold
Game Dev Plays RUNE FENCER ILLYIA (Part 4) - Queen's Gambit
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Game Dev Plays RUNE FENCER ILLYIA (Part 4) - Queen's Gambit
Game Dev Plays RUNE FENCER ILLYIA (Part 3) - Tootin' My Own Horn
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Game Dev Plays RUNE FENCER ILLYIA (Part 3) - Tootin' My Own Horn
Game Dev Plays RUNE FENCER ILLYIA (Part 2) - Mean Girls
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Game Dev Plays RUNE FENCER ILLYIA (Part 2) - Mean Girls
Game Dev Plays RUNE FENCER ILLYIA (Part 1) - DEMO-lition
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Game Dev Plays RUNE FENCER ILLYIA (Part 1) - DEMO-lition
Game Dev vs. Sudoku Grandmaster (Maru Reacts)
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Game Dev vs. Sudoku Grandmaster (Maru Reacts)
Serket Tracker - Added Squash and Stretch
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Serket Tracker - Added Squash and Stretch
(Coming Soon!!) Serket Tracker: Level Select Screen
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(Coming Soon!!) Serket Tracker: Level Select Screen
Hi Marushia! I reached out to you after the game jam and would love to see if you'd be open to future collaborations. Please check your email for a message :) /Elena
Never done a GDD but I’ve got a digital sketchbook of over 400 pages for concept ideas, architecture diagrams, and planning out new functions and classes.
Concepting is definitely something that can be done in parallel with a GDD.
Nice work dude! Keep it goin <3
Among other things 😉
Your reaction time is slower than molasses in January. You keep faulting the game that are purely skill issue. Skill, that isn't that demanding tbh.
That's completely fair and why it was continuously brought up as a caveat. Again, deliberately not using Assist Mode for this so Dryden can get raw reaction data. I'm sure your counterpoint will also be useful in helping him judge the difficulty.
Calling your own game a "darling" and a game that will be studied for years to come, before the game is finished is a bit much....
Not our game. It was made by Nootbox Studios. Just fans of the title.
Thank you so much!!! Loved loved loved the feedback, especially your ideas for new modes (full light but OHKO is 🔥, plus keeping the testing area as a gradually-unlocking practice zone, A++) I’ve also been craving the downward and upward strike, fully with you there. Cant believe I didn’t think of having the default throw direction be transform.right 🤦♂️ probably because I’ve spent too much time testing on PC and not enough on controller, good call Again, thanks so much!!
Thanks for checking out so many games!!! I'm sure this Stream proved invaluable to lots of people! I replied to you over on Itch and look forward to playing your game later today!
You are most welcome, and thanks for hosting this. Learned a lot as a result.
Huge thanks for reviewing my game on Monster Breeder. I admit it wasn't polish cuz i went out of time. Took me 3.5 days to come up with this idea and 2 days to model the background objects. I was left with only 1.5 days to code and draw all the 27 sprites and UI... and music... the evolving code bugged cuz i forgot to reset after each evolve. it was actually designed to evolve acording to what food you feed it by a vector3 distance check. huge thanks for the Tip about avoid spawning at player location, didn't think about that XD. I've fixed most of the bugs mentioned, and will be adding more upgrades to purchase and a maintenance cost for each monster on next patch~ oh btw, do you happen to know how to fix the shadow? apparently the webGL build does not show the shadow as it did on the editor.
After some discussion, Sasquatch Studios is considering doing a dedicated video talking about things that WebGL can't do. Realtime lighting is apparently one of them, as is some stuff with VFX and task async await. Shadows would probably fall into that category, meaning you'd probably have to use mobile shaders or baked lighting (like N64 style mapped into the texture itself and dedicated shadow sprite obejct) to achieve that. In terms of idea generation, this is why we recommend creating GDDs and have an entire video on this channel dedicated to that topic.
Thank you for taking the time to play our entry "Keep UP" and for your awesome feedback! I guess we couldn't clearly translate the evolving part,😅 When you reach the threshold, you're able to jump higher and the clouds become more distant from each other. Thank you again!
Man, I love this video, rewatching it time by time, when dont remember something. Sharing with everyone too. Thank you, brother
No, thank YOU!!
Nice !
I guess... If I can bring myself to do this step, I should totally add you into the credits of the game. This is exemplary. This video should be a mandatory view for any game dev who thinks about publishing their game.
Much appreciated, though credit is not necessary. Just please share the video out with others.
@@SerketStudios888 If I ever come to making a Devlog Channel or the likes, I will point everyone to this video. As of now, I have nobody proficient or even interested in Game Design/Game Making in my group of people I interact with.
I'm a D&D forever DM (by choice, I love it too much). The last game I played was so fun and the narrative so good I was hoping that one day I could maybe turn it into a video game. Just a few weeks ago I found out that as a TypeScript dev of 5 years, I actually already know everything I need to code out the kind of game I want this to be. But the GDD was pretty intimidating. This video was exactly what I needed to help move me along my path. Thank you, Serket.
You're very welcome. Also, pretty sure the Primeagen has made games in TypeScript before.
I missed out on this jam but the theme did engage my subconsious and got a terrific game idea from it.
Would love if you played my game entry. its called "PhsychoBaby"
Sorry, we really only do this for people who show up during the live streams on a first-come, first-serve basis, so as to be fair to everyone involved, and so that everyone can receive the benefit of said feedback. However, we will probably do another round following the Sasquatch Studios and Brackys games jams if you participate in either of those. Please understand that, if we don't do it this way, we'd be getting swamped with far too many requests to reasonably fulfill.
@@SerketStudios888 no worries
You can practice writing a GDD by writing one about an existing game. That lets you learn to abstract a gamedesign by observing it.
It also does not learn the same way, it ripps steals and replicate, it does not understand the complexity of art and its basics it merely replicates it. Art is also part emotion and expression wich an ai will never learn. It might look better too some but i will always and always will be behind of the human creativity. In that sense computers are no where near the advance and complex that humans are
We have another short talking about whether AI can learn creativity that might surprise you.
REAL!
Matter of fact, in retrospect, AI has existed for decades. So it's not that fast. quite slow in terms of development compared to other tech developments
Depends on where you draw the line. So like Da Vinci invented an automaton lion back in the Renaissance, but that's not what most people think of when they imagine computers or robots. Most would compare back to the days of Alan Turing, but even if we tack on a few centuries, it's still a short period compared to humans drawing cave paintings 100,000 years ago.
AI is a tool not a person... Who developed AI? Humans did. So the basis was already established by humans and we applied the knowledge and techniques onto AI for it to use them.
The problem is that the AI don't know which of its combinations is actually “creative”. It needs a human validation
I mean don't humans need the same validation?
AI doesn't have the same experiences a human does. It doesn't have the life experiences that make it think independently and go, "I should make an artwork about this" and spend hours making it. It cannot create, only imitate. Human art has intention and meaning.
For now. But just like children need reinforcement and validation, eventually the AI will (very likely) grow out the need for constant supervision. We already see this in the chess world, for instance, with bots like Stockfish coming up with moves even grandmasters can't imagine. If that were a human, we'd say it's a creative play.
A scientific calculator has .ore computing power than the lunar rover. If you imagine computing power as warer volume, all the computing power of the Apollo 11 mission including the ground computers would be like a bucket (not even in the KB range) the average phone is the size of a couple of lakes.
Well you could call landlines from it too not just cellphones but I get where you’re coming from xD
The world is changing and its OK!!! AI is a great learning tool
uh yeah they did, TERMINATOR? TERMINATOR 2!!!
Terminator was also very early on in the days of AI. The future will probably be closer to "Person of Interest" or "The Matrix" wherein you have multiple AI with different competing interests - some helpful, some harmful. Sort of like how dogs can be trained to attack children or protect them, depending on who its master is.
I'm a full-time software engineer who graduated college in computer science specializing in theories of computation, and AI will not get much better, it is already plateauing, the main reason for this is quite technical, but is derived from the structure of neural networks behind a generative AI, and the generalization problem which is a problem that cannot be solved by computers due to being undecidable. (Undecidable problems are problems computers will never be able to solve now or ever.)
What would be an example of an "undecidable problem"? Cuz if it's not a paradox like "This sentence is false," or some black box thing like Heisenberg Uncertainty or the Reiman Hypothesis, then shouldn't it be theoretically solvable? Since either human beings or Nature itself already solved them.
There are good and bad reasons to dislike AI art. One of the reasons many people hate AI art is because there isn't a lot you can do if someone's AI plagaraizes/steals your work. At least for humans, you can hold them accountable to some degree, or have a conversation with them where you persuade them not to do it again. Convincing forgeries are tough enough for most humans to do, with only pre-computer tools that it was newsworthy when it happened. It is so much easier now.
People certainly have the right to opt-out of their work being used in training data sets. Though, that's probably an arms race scenario in the long run.
@@SerketStudios888 Actually that's not necessarily true. Artists do not always have the option to opt out of their stuff being used for training data. They do for some AIs. If someone works on Twitter or Fiverr, all that has to happen for that artist to get screwed over is for whatever site they are using to change their terms of service to say something like, "using our site implies that you consent to us using your art to train our AI ". Then they have to leave that zite and find a new place to get customers Also I do not think it should be an opt out thing. I think you should have to opt in to having your art used as training data. Then artists could volunteer or commision their art to be used for the AI training.
He used arnold schwarzenegger as a reference, but switched up the arm placement and the muscles so it looks bad.
Well there ya go, lol.
This is an awesome guide, thanks a lot!
Where is the lie?
Isn't it based on a picture of Arnold Schwarzenegger?
Pics or it didn't happen. :)
First comment , history will remember this comment 🙃🙃 because Serket Studio will be super successful in future.
I wouldn't say most people haven't thought about it from a shareholder's perspective. More that they haven't *needed to very often* because there's no point to it since it doesn't really affect them directly. But even then, I find that a lot of people I talk to online will at least try to think about it from their perspective when arguing in detail about something like game piracy or whatever, and will often try to see the business side as far as it being a "necessary evil" in the equation. Which, sadly, it is.
Started out fine and then went downhill real fast. Defending capitalist greed and hating on unions. Sad. Artist must remain poor and shareholders must keep getting fatter. Nice message.
Who said artists must remain poor or that you couldn't push back against bad actors? As far as greed, isn't that a universal human trait? What makes you think a union can't be just as greedy as a corporation, for instance?
when we talk about share holders, i think most of us understand what it means. the PROBLEM is that the share holders want infinite growth, and THAT is what hurts gaming. Making a billion dollars is great, except the next year they want 1.2 billion dollars. There's only so much money in the world and the market cannot keep up with this infinite growth model. THAT is what is ruining gaming. The industry has become less about the gamers and the artists and more about increasing the purses of the wealthy growing beyond what any human even remotely needs.
Then this shareholders will lose, it not damaging gaming industry by itself, there will always be another company which will make better product and which everyone would like it. But in that case, man you need to look up how the inflation grows up, of course today they want 1m and next year 1.2m because, this 1.2m tomorrow is 1m today. This how fiat system works, where do we living now.
I agree that resources are finite, but it remains to be seen whether value can be infinite, and money is simply a measure of value. I guess its limit would be if everyone were part of the investment class and no one was left to produce anything of value with said investments, which we're still a long way off from that scenario.
Great vid bro. As for the Starfield shaming, seems kinda petty when ur a dev, but to each their own. And for the record, lots of people enjoy Starfield. Though ultimately disappointing imo, I enjoyed my time with the gameand i even liked Starfield more than any Zelda I've ever played.
We were truly hopeful for Starfield as well, it just didn't live up to the hype in practice. But to each their own.
Ah yes , there is hope for me then
Good video, thanks for the encouragement!
You're very welcome.
Essentials?.... comprehensive guide? Well which one is it.
A bit of both. We outline a high-level overview of the essentials before doing a deeper dive into each of them. It's why we have timestamps and table of contents.