CORE4D
CORE4D
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09 Plasma Ball
CINEMA 4D - Plasma Ball
Переглядів: 156

Відео

04 Soft Collider
Переглядів 225День тому
CINEMA 4D Nodes - Soft Collider
08 Burning Match
Переглядів 13214 днів тому
CINEMA 4D - Burning Match
07 Differential Line Growth
Переглядів 12828 днів тому
CINEMA 4D Nodes - Differential Line Growth
07 How to: Surface Color Transfer
Переглядів 110Місяць тому
CINEMA 4D Nodes - Surface Color Transfer
06 Roll Objects
Переглядів 110Місяць тому
CINEMA 4D Nodes - Roll Objects
CORE4D plugins
Переглядів 190Місяць тому
Here is a short overview of some of our exclusive node plugins
06 Relational Scaling
Переглядів 107Місяць тому
CINEMA 4D Nodes - Relational Scaling
03 Twist Deformer
Переглядів 922 місяці тому
CINEMA 4D Nodes - Twist Deformer
05 Stacking Objects
Переглядів 1332 місяці тому
CINEMA 4D Nodes - Stacking Objects
02 Wave Deformer
Переглядів 1272 місяці тому
CINEMA 4D Nodes - Wave Deformer
01Spherify Deformer
Переглядів 1102 місяці тому
CINEMA 4D Nodes - Spherify Deformer
04 Flocking
Переглядів 1382 місяці тому
CINEMA 4D Nodes - Flocking
05 How to: Trailing and Tracing
Переглядів 1643 місяці тому
CINEMA 4D Nodes - Trailing and Tracing
03 Sierpinski Triangle
Переглядів 1343 місяці тому
CINEMA 4D Nodes - Sierpinski Triangle
04 How to: Perpendicular Vector
Переглядів 1143 місяці тому
04 How to: Perpendicular Vector
02 Concertina
Переглядів 1443 місяці тому
02 Concertina
03 How to: Smallest | Largest
Переглядів 1134 місяці тому
03 How to: Smallest | Largest
02 How to: Project Spline
Переглядів 1414 місяці тому
02 How to: Project Spline
01 How to: Is dynamic?
Переглядів 1404 місяці тому
01 How to: Is dynamic?
01 Spike Bracelet
Переглядів 2304 місяці тому
01 Spike Bracelet
14 Asset Creation
Переглядів 1715 місяців тому
14 Asset Creation
13 Scene Nodes - Conforming
Переглядів 1775 місяців тому
13 Scene Nodes - Conforming
12 Scene Nodes - More Vectors
Переглядів 1626 місяців тому
12 Scene Nodes - More Vectors
11 Scene Nodes - Vectors
Переглядів 1586 місяців тому
11 Scene Nodes - Vectors
10 Scene Nodes - Logic
Переглядів 2086 місяців тому
10 Scene Nodes - Logic
09 Scene Nodes - Transformations
Переглядів 2017 місяців тому
09 Scene Nodes - Transformations
08 Scene Nodes -Structures
Переглядів 2517 місяців тому
08 Scene Nodes -Structures
07 Scene Nodes -Data types
Переглядів 1917 місяців тому
07 Scene Nodes -Data types
06 Scene Nodes - Scopes
Переглядів 2287 місяців тому
06 Scene Nodes - Scopes

КОМЕНТАРІ

  • @minimalfun
    @minimalfun 3 дні тому

    As always, very very cool.

    • @CORE4D
      @CORE4D 3 дні тому

      Thansk a lot, we are trying! If you ahve a suggestion for a lesson please post on the forum

  • @matteoforghieri
    @matteoforghieri 8 днів тому

    this really need to be a 10 hours tutorial, i have a very faint understanding of what happened here! anyway you are a god, thanks a lot for these!

    • @CORE4D
      @CORE4D 8 днів тому

      Welcome! Just spend time with the node system and continue watching the videos. What looks complex now will look way simpler down the road

  • @minimalfun
    @minimalfun 13 днів тому

    Very cool, thank you very much.

  • @sheldondrake8935
    @sheldondrake8935 16 днів тому

    your sound effect is very loud, your voice is not

  • @PhotoshopRoom
    @PhotoshopRoom 17 днів тому

    So nice! thx for your job!

    • @CORE4D
      @CORE4D 17 днів тому

      Welcome! We will diversify our content with non nodes stuff here and there :)

  • @realruckli
    @realruckli 27 днів тому

    Nice Tutorial! I thought the there is no way to create different seperation values per point with the Relax Points Node? What you are doing with the second Loop is just generate random values for each iteration (in your case 100 different values). I think the second Loop is a bit oboslet, you could just use first Range together with a Hash and you should get the same result. Or maybe I'm wrong and there's a hidden concept I didn't know about, would be great if so :) Cheers

  • @geraldgutberlet1844
    @geraldgutberlet1844 28 днів тому

    tx verry cool one❤

  • @realruckli
    @realruckli Місяць тому

    Great on as always! You can also plug the color of the Mesh Property Interpolate to the Fallback Value of the Set Color Alpha. This way you dont have to do the Fill Array part.

    • @CORE4D
      @CORE4D Місяць тому

      Thanks! We thought the same and it is perfectly valid, however, our resident node specialist we consult (works at Maxon node dev team) points that this is safest approach. The reasoning is that fallback determines the value based on missing data and effectively uses best guess. This can, in rare cases, potentially be error prone with dynamic data and nodes compiler can get confused and graph stops execution. In this manner, the value is set explicitely before and valid state is consumed by set node which guarantees proper graph compilation and execution. Yep, a lot of geek tech talk there :)

  • @BootsyMcSwain
    @BootsyMcSwain Місяць тому

    this is great! thank you

  • @fff235gg
    @fff235gg 2 місяці тому

    Thank you ! There are too few resources on cinema4d's nodes on youtube. How did you learn all of this?

    • @CORE4D
      @CORE4D 2 місяці тому

      Welcome! One of the Maxon nodes development team member is also our long term member and is very active on forum. He helped us with scene files and guidance. There are quite a few tips and tricks we picked up : )

  • @minimalfun
    @minimalfun 2 місяці тому

    You guys are doing a great job! Thank you very much.

  • @ArchViz-4D
    @ArchViz-4D 2 місяці тому

    This would be great using distribution nodes as clones

    • @CORE4D
      @CORE4D 2 місяці тому

      This approach works for linear 2d cloning. For 3D grid or more elaborate cloning this require collision detection and packing algorithms - that is very advanced stuff :)

  • @minimalfun
    @minimalfun 2 місяці тому

    Thanks a lot for another great video.

  • @minimalfun
    @minimalfun 2 місяці тому

    Really amazing, thank you very much, and as always EAGERLY looking forward to the next one.

  • @geraldgutberlet1844
    @geraldgutberlet1844 2 місяці тому

    i guess loops and memory will also work inside the point deformer cool tut❤

    • @CORE4D
      @CORE4D 2 місяці тому

      Thanks! One thing be careful about is iterations within point modifier, one has to close the scope of any kind inside it, but it is really good addition

  • @minimalfun
    @minimalfun 2 місяці тому

    🤩🤩

  • @avi3dfx1210
    @avi3dfx1210 2 місяці тому

    Amazing 😮

  • @DononovanKeith
    @DononovanKeith 2 місяці тому

    7:10 - Rather than averaging, you can subtract 0.5 from the noise values to center them before you multiply by the size. This means your size value will be a diameter rather than a radius (you can multiply by 2 if you want a radius) and has the advantage of not shifting around as you add new fish. 10:23 - You can multi-select on the Resource Editor by cmd/ctrl-clicking. Shift-click to multi-select is not currently supported.

  • @bharat5194
    @bharat5194 3 місяці тому

    Thanks for the in-depth tutorial 🙌

  • @bharat5194
    @bharat5194 3 місяці тому

    Discovered your channel via the YT algorithm! Subbed 👍

  • @minimalfun
    @minimalfun 3 місяці тому

    Love every single one of your videos, thank you very much.

  • @CORE4D
    @CORE4D 3 місяці тому

    Note that there is some choppy audio in places, we apologize in advance.

    • @0zaidi
      @0zaidi 3 місяці тому

      it's okay, you guys are doing god's work, i appreciate you

  • @minimalfun
    @minimalfun 3 місяці тому

    Great tip, thank you very much. I wish you could record more videos, these videos are really amazing.

  • @midlet
    @midlet 3 місяці тому

    THIS is what I've been looking for! Thank You! Someone starting from the VERY beginning.

    • @CORE4D
      @CORE4D 3 місяці тому

      Yes, for some reason it is implied that one knows the basics - We find that to be very odd :)

  • @gillesdillenseger6472
    @gillesdillenseger6472 3 місяці тому

    Hey, I'm surprised more people aren't following your channel. I've been using C4D for 15 years, and I'm still learning a lot from your videos. Your content is incredibly valuable. Thanks for sharing!

    • @CORE4D
      @CORE4D 3 місяці тому

      Thanks, we are trying to produce quality content, Channel is relatively new and we hope that it will grow : )

    • @gillesdillenseger6472
      @gillesdillenseger6472 3 місяці тому

      @@CORE4D Given the quality, it's certain that the channel will grow significantly !

  • @minimalfun
    @minimalfun 3 місяці тому

    Thank you very much

  • @heraxvot6609
    @heraxvot6609 3 місяці тому

    Thanks !

  • @minimalfun
    @minimalfun 3 місяці тому

    Every single video is full of amazing tips, thanks a lot

  • @minimalfun
    @minimalfun 3 місяці тому

    🤩🤩

  • @minimalfun
    @minimalfun 3 місяці тому

    Really amazing 🤩

  • @loveallure1571
    @loveallure1571 3 місяці тому

    我正在学习C4D,向您学习

    • @CORE4D
      @CORE4D 3 місяці тому

      谢谢,我们很荣幸能为您提供帮助 - 祝学习顺利

  • @minimalfun
    @minimalfun 3 місяці тому

    Amazing! Thank you very very much for these videos series, truly enlightening and eye opening, its the best resource to learn Nodes, please keep going and record more videos.

  • @kostyabogach8805
    @kostyabogach8805 3 місяці тому

    Thank you so much!

  • @minimalfun
    @minimalfun 4 місяці тому

    🤩🤩🤩

  • @minimalfun
    @minimalfun 4 місяці тому

    The best channel to learn about nodes, period ! Thank you very much 🙏🙏🙏

    • @CORE4D
      @CORE4D 4 місяці тому

      Thank you, make sure you join our community!

    • @minimalfun
      @minimalfun 4 місяці тому

      @@CORE4D I did 😃

  • @minimalfun
    @minimalfun 4 місяці тому

    It was a great tutorial thank you very much, and yes, Maxon please fix the data inspector.

  • @matteoforghieri
    @matteoforghieri 4 місяці тому

    This Channel Is getting spicy! Thanks a lot!

  • @doseofmotion
    @doseofmotion 4 місяці тому

    Great one. Much appreciated.🙏🙏

  • @realruckli
    @realruckli 4 місяці тому

    Yes, please Maxon evaluate the ports with a port or data inspector connected 🙏

  • @scenenodestips
    @scenenodestips 4 місяці тому

    Another great tutorial, thanks for sharing!

  • @CORE4D
    @CORE4D 4 місяці тому

    Note that there is a small error with thicken node in the lesson. Either it can be removed or it has to influence whole mesh. This will require reversing the normals for rest of the setup to work.

  • @Jaaaaaaaaaaaaaaay
    @Jaaaaaaaaaaaaaaay 4 місяці тому

    Excellent - project based too ! :)

  • @doseofmotion
    @doseofmotion 4 місяці тому

    Great lesson. Merci.

  • @e8media48
    @e8media48 4 місяці тому

    Finally we get to the fun part

  • @doseofmotion
    @doseofmotion 4 місяці тому

    Thanks for the effort but I think you're making things very complicated.

    • @CORE4D
      @CORE4D 4 місяці тому

      Could you elaborate on what exactly are we making complicated? We are using the system as it is intended to be used with all the associated paradigms.

    • @doseofmotion
      @doseofmotion 4 місяці тому

      @@CORE4D For example you suddenly introduced "tuples" without saying why or what they are? I think you need to explain each node by itself then explain it in context by connecting it with other nodes or operations. Hopefully that helps.

    • @CORE4D
      @CORE4D 4 місяці тому

      @@doseofmotion Tuples can be implicitly understood in this context. We believe that viewers are more than capable to absorb that. Explaining each node as you propose would in fact make things way more complicated and saturate the viewer, which goes against your initial statement. Last thing we want to do is go node by node and effectively recite the documentation : )

    • @doseofmotion
      @doseofmotion 4 місяці тому

      @@CORE4D Up to you man, I'm not here to argue. It's too complicated for me at least, don't know about others. Cheers.

  • @PhotoshopRoom
    @PhotoshopRoom 5 місяців тому

    Thank you for another useful lesson!

  • @scenenodestips
    @scenenodestips 5 місяців тому

    Thanks again for another great tutorial! 01:30 - If you don't want to figure out the ID of the polygon you want to delete, you can pre-select the polygon before your inset. After inset the center poly will be the only one selected and then you can choose to Delete using the `active` keyword. 02:43 - The Extrude node defaults to extruding each polygon individually. You might want to activate "Use Islands" to ensure you don't end up with hidden polygons inside of the frame that will negatively affect subdivision smoothing in the future. 09:00 - If you'd like to create a Percentage (%) slider rather than Units (cm), the `IO - Float - Strength - Slider` is a good starting point. It will give you the appropriate min/max values and step size for percentages. 11:38 - If you'd like to scale multiple related input values with one float, you can use the Scale node. In this case, you'd use the Scale node in Vector2D, plug Width/Height into the Input.X and Input.Y sub-ports and plug the Size wire into the Scale input.

    • @CORE4D
      @CORE4D 5 місяців тому

      Thanks for the tips! Quite a few ways to go about something : )

  • @matteoforghieri
    @matteoforghieri 5 місяців тому

    the greatest is back!

  • @ArchViz-4D
    @ArchViz-4D 5 місяців тому

    Your tutorials are the best which I ever saw in the terms of C4D nodes. I don't know why Maxon couldn't do that, especially if their node system is little more different, complicated compared to other node systems. Your tutorials explains how exactly it works. How it can be powerful for artists who knows how to use them. I think that this system is badly documented in official manual. You are the person who tells how to use it and how they works. Thank you very much for that ! Noseman has great tutorials too but he give only sample tips or little tuts how to make some things. But your tutorials give knowledge how to really use nodes from deeper side.

    • @CORE4D
      @CORE4D 5 місяців тому

      Thank you, we are doing our best and are happy to see it helps! This effort is possible solely because of CORE4D forum and support from it's members. Stay tuned, more lessons are coming : )

  • @matteoforghieri
    @matteoforghieri 5 місяців тому

    more more more more! thanks a lot for this tutorias!