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CORE4D
Croatia
Приєднався 12 гру 2023
CORE 4D Community training channel focused on CINEMA 4D Nodes
Visit us at www.core4d.com!
Visit us at www.core4d.com!
Відео
CORE4D plugins
Переглядів 190Місяць тому
Here is a short overview of some of our exclusive node plugins
As always, very very cool.
Thansk a lot, we are trying! If you ahve a suggestion for a lesson please post on the forum
this really need to be a 10 hours tutorial, i have a very faint understanding of what happened here! anyway you are a god, thanks a lot for these!
Welcome! Just spend time with the node system and continue watching the videos. What looks complex now will look way simpler down the road
Very cool, thank you very much.
your sound effect is very loud, your voice is not
So nice! thx for your job!
Welcome! We will diversify our content with non nodes stuff here and there :)
Nice Tutorial! I thought the there is no way to create different seperation values per point with the Relax Points Node? What you are doing with the second Loop is just generate random values for each iteration (in your case 100 different values). I think the second Loop is a bit oboslet, you could just use first Range together with a Hash and you should get the same result. Or maybe I'm wrong and there's a hidden concept I didn't know about, would be great if so :) Cheers
tx verry cool one❤
Great on as always! You can also plug the color of the Mesh Property Interpolate to the Fallback Value of the Set Color Alpha. This way you dont have to do the Fill Array part.
Thanks! We thought the same and it is perfectly valid, however, our resident node specialist we consult (works at Maxon node dev team) points that this is safest approach. The reasoning is that fallback determines the value based on missing data and effectively uses best guess. This can, in rare cases, potentially be error prone with dynamic data and nodes compiler can get confused and graph stops execution. In this manner, the value is set explicitely before and valid state is consumed by set node which guarantees proper graph compilation and execution. Yep, a lot of geek tech talk there :)
this is great! thank you
Thank you ! There are too few resources on cinema4d's nodes on youtube. How did you learn all of this?
Welcome! One of the Maxon nodes development team member is also our long term member and is very active on forum. He helped us with scene files and guidance. There are quite a few tips and tricks we picked up : )
You guys are doing a great job! Thank you very much.
This would be great using distribution nodes as clones
This approach works for linear 2d cloning. For 3D grid or more elaborate cloning this require collision detection and packing algorithms - that is very advanced stuff :)
Thanks a lot for another great video.
Really amazing, thank you very much, and as always EAGERLY looking forward to the next one.
i guess loops and memory will also work inside the point deformer cool tut❤
Thanks! One thing be careful about is iterations within point modifier, one has to close the scope of any kind inside it, but it is really good addition
🤩🤩
Amazing 😮
7:10 - Rather than averaging, you can subtract 0.5 from the noise values to center them before you multiply by the size. This means your size value will be a diameter rather than a radius (you can multiply by 2 if you want a radius) and has the advantage of not shifting around as you add new fish. 10:23 - You can multi-select on the Resource Editor by cmd/ctrl-clicking. Shift-click to multi-select is not currently supported.
Thanks for the in-depth tutorial 🙌
Discovered your channel via the YT algorithm! Subbed 👍
Love every single one of your videos, thank you very much.
Note that there is some choppy audio in places, we apologize in advance.
it's okay, you guys are doing god's work, i appreciate you
Great tip, thank you very much. I wish you could record more videos, these videos are really amazing.
THIS is what I've been looking for! Thank You! Someone starting from the VERY beginning.
Yes, for some reason it is implied that one knows the basics - We find that to be very odd :)
Hey, I'm surprised more people aren't following your channel. I've been using C4D for 15 years, and I'm still learning a lot from your videos. Your content is incredibly valuable. Thanks for sharing!
Thanks, we are trying to produce quality content, Channel is relatively new and we hope that it will grow : )
@@CORE4D Given the quality, it's certain that the channel will grow significantly !
Thank you very much
Thanks !
Every single video is full of amazing tips, thanks a lot
🤩🤩
Really amazing 🤩
我正在学习C4D,向您学习
谢谢,我们很荣幸能为您提供帮助 - 祝学习顺利
Amazing! Thank you very very much for these videos series, truly enlightening and eye opening, its the best resource to learn Nodes, please keep going and record more videos.
Thank you so much!
🤩🤩🤩
The best channel to learn about nodes, period ! Thank you very much 🙏🙏🙏
Thank you, make sure you join our community!
@@CORE4D I did 😃
It was a great tutorial thank you very much, and yes, Maxon please fix the data inspector.
This Channel Is getting spicy! Thanks a lot!
Great one. Much appreciated.🙏🙏
Yes, please Maxon evaluate the ports with a port or data inspector connected 🙏
Another great tutorial, thanks for sharing!
Note that there is a small error with thicken node in the lesson. Either it can be removed or it has to influence whole mesh. This will require reversing the normals for rest of the setup to work.
Excellent - project based too ! :)
Great lesson. Merci.
Finally we get to the fun part
Thanks for the effort but I think you're making things very complicated.
Could you elaborate on what exactly are we making complicated? We are using the system as it is intended to be used with all the associated paradigms.
@@CORE4D For example you suddenly introduced "tuples" without saying why or what they are? I think you need to explain each node by itself then explain it in context by connecting it with other nodes or operations. Hopefully that helps.
@@doseofmotion Tuples can be implicitly understood in this context. We believe that viewers are more than capable to absorb that. Explaining each node as you propose would in fact make things way more complicated and saturate the viewer, which goes against your initial statement. Last thing we want to do is go node by node and effectively recite the documentation : )
@@CORE4D Up to you man, I'm not here to argue. It's too complicated for me at least, don't know about others. Cheers.
Thank you for another useful lesson!
Thanks again for another great tutorial! 01:30 - If you don't want to figure out the ID of the polygon you want to delete, you can pre-select the polygon before your inset. After inset the center poly will be the only one selected and then you can choose to Delete using the `active` keyword. 02:43 - The Extrude node defaults to extruding each polygon individually. You might want to activate "Use Islands" to ensure you don't end up with hidden polygons inside of the frame that will negatively affect subdivision smoothing in the future. 09:00 - If you'd like to create a Percentage (%) slider rather than Units (cm), the `IO - Float - Strength - Slider` is a good starting point. It will give you the appropriate min/max values and step size for percentages. 11:38 - If you'd like to scale multiple related input values with one float, you can use the Scale node. In this case, you'd use the Scale node in Vector2D, plug Width/Height into the Input.X and Input.Y sub-ports and plug the Size wire into the Scale input.
Thanks for the tips! Quite a few ways to go about something : )
the greatest is back!
Your tutorials are the best which I ever saw in the terms of C4D nodes. I don't know why Maxon couldn't do that, especially if their node system is little more different, complicated compared to other node systems. Your tutorials explains how exactly it works. How it can be powerful for artists who knows how to use them. I think that this system is badly documented in official manual. You are the person who tells how to use it and how they works. Thank you very much for that ! Noseman has great tutorials too but he give only sample tips or little tuts how to make some things. But your tutorials give knowledge how to really use nodes from deeper side.
Thank you, we are doing our best and are happy to see it helps! This effort is possible solely because of CORE4D forum and support from it's members. Stay tuned, more lessons are coming : )
more more more more! thanks a lot for this tutorias!