LGIN - Living Game Intelligence Network
LGIN - Living Game Intelligence Network
  • 7
  • 20 640
Pixel Perfect: Exploring the Legal Landscape of Game Graphics and IPRs
Join us for a captivating event in our "Game Industry and Law" series, where we delve into the fascinating world of Intellectual Property Rights (IPRs) within the realm of game development.
In this event, we will shed light on the intricate relationship between game graphics, artwork, and IPRs, exploring their pivotal role in the game development process and the legal considerations surrounding them.
Our event begins with an enlightening presentation that addresses the crucial topic of protecting IPRs in contracts. Discover the essential clauses, best practices, and legal frameworks that ensure the safeguarding of your creative assets and intellectual property within the gaming industry.
Next, we will delve into the intriguing world of AI art and its legal implications. Explore the evolving landscape of AI-generated artwork, the challenges it poses, and the necessary legal safeguards to navigate this innovative yet complex territory of creativity.
The highlight of the event is our engaging panel discussion, where experienced industry experts and professionals will converge to share their valuable insights on game graphics. Gain unique perspectives on how graphics are created, protected, and integrated into the game development process.
Discover the critical role that game graphics play in captivating players, building brand identities, and driving success in the competitive gaming industry. Uncover strategies for effectively protecting your creative assets, managing licenses, and fostering collaborations while adhering to legal frameworks.
Whether you're a game developer, artist, legal professional, or enthusiast passionate about the intersection of game graphics and IPRs, this event is a must-attend. Expand your knowledge, connect with industry experts, and gain an understanding of the legal foundations that empower creativity and innovation within game development.
Recorded 21.8.2023.
00:00 - Welcome
02:54 - Intellectual Property Rights
11:36 - How are IPRs created?
13:28 - International scope of IPRs
16:58 - IPR strategy for gaming start-ups
20:02 - IPR in contracts
25:48 - Special cases in copyright protection
27:20 - Ownership rights and AI
29:45 - Training, use, and output
33:20 - The AI Act
34:01 - Case Valve
35:48 - Case Nintendo
40:41 - Q&A
54:48 - Panel: Creativity and ownership in game graphics
1:28:28 - Panel Q&A
Переглядів: 74

Відео

Game Industry and Law: From an Idea to a Game Studio
Переглядів 151Рік тому
Join us for an exciting and informative event as we delve into the captivating intersection of the "Game Industry and Law" series. In this instalment, we will explore the enthralling world of starting a business as a game company and the crucial legal aspects that accompany this thrilling venture. Schedule: Welcome - Suvi Kiviniemi Introduction to Game Industry x Law event series - Joeli Niva P...
Arto Koistinen: Kickstarting Games in Finland
Переглядів 84Рік тому
NOTE! This is not legal advice! Always check the laws and rules in your area. The views of all the speakers on this channel are their own. Over the years, Kickstarter has solidified itself as one of the prominent options for seeking indie game funding. It is still technically not available in Finland, but that does not mean it's inaccessible for Finnish studios, just that there are some extra h...
Olli Sinerma: Business Finland Funding for Games
Переглядів 83Рік тому
What are the funding options Business Finland has to offer for game companies in Finland? At what point in your startup journey is each of the options relevant to you? How does the whole thing work? Watch this talk to hear more about it! Olli Sinerma has 20 years of experience in the Finnish game industry with over two dozen published games in startups and established companies. He has been em...
Greg Pellechi: Narrative Design & Production Workshop 1
Переглядів 95Рік тому
Join the narrative team in an interactive workshop designing and planning a super cool(™) online multiplayer game to learn more about how Narrative Designers cooperate with other disciplines. Each participant will be given a role in the studio (aka will represent different disciplines), and will get to participate in the design of a part of this imaginary game. Once the design has been created,...
Chris Zukowski: Marketing Ladder on Steam
Переглядів 20 тис.Рік тому
Marketing a game is tricky and confusing. In this talk, Chris Zukowski will review the best practices for marketing your game. He will show you examples and actual data from recently released games that illustrate how the Steam algorithm works. Chris Zukowski is a game marketing consultant and strategist. He has helped Games as a Service companies, Indie Publishers, and small to single-person t...
Aki Kanerva: Optimization is for everyone
Переглядів 221Рік тому
In this 1.5h workshop aimed at developers, non-programmers and managers alike, you will learn about performance in non-technical terms, what managers should do when performance becomes an issue, and how to get started on the path of making performance a natural part of your development workflow. We'll cover the following topics: -Understanding what costs performance and what doesn't -How every ...