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Robert Lester
United States
Приєднався 5 жов 2011
I'm an art-focused Creative Director with an obsession with technology. I am constantly exploring the myriad of new platforms and experiences that are emerging that evolve the relationship between creativity and technology. If you are interested in bringing me to consult or work on a project, let me know! I also build games :-)
For more info check out: www.robertlestercreative.com/
For more info check out: www.robertlestercreative.com/
AI Revolution in Art: The End or a New Beginning? | 45-Second Trailer
Is AI the end of art as we know it, or the dawn of a new creative era? This 45-second trailer explores the collision between Walter Benjamin's theories on art reproduction and our AI-driven present.
In my article "Art in The Age of AI Production," I dive deep into how AI is reshaping our understanding of creativity, value, and authenticity in the art world. Key questions include:
- How is AI challenging our concept of creativity?
- What happens when algorithms can mimic masters?
- Is the future of art human-AI collaboration?
Read the full article: www.robertlestercreative.com/writing/2024/7/10/art-in-the-age-of-ai-production
Join the conversation:
Twitter: RobertLuxTweets
LinkedIn: www.linkedin.com/in/robert-lester-creative/
#AIArt #FutureOfCreativity #ArtificialIntelligence #DigitalArt #innovation
In my article "Art in The Age of AI Production," I dive deep into how AI is reshaping our understanding of creativity, value, and authenticity in the art world. Key questions include:
- How is AI challenging our concept of creativity?
- What happens when algorithms can mimic masters?
- Is the future of art human-AI collaboration?
Read the full article: www.robertlestercreative.com/writing/2024/7/10/art-in-the-age-of-ai-production
Join the conversation:
Twitter: RobertLuxTweets
LinkedIn: www.linkedin.com/in/robert-lester-creative/
#AIArt #FutureOfCreativity #ArtificialIntelligence #DigitalArt #innovation
Переглядів: 41
Відео
FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5
Переглядів 82 тис.2 роки тому
Timelapse and more from a quick test we did with one of the Official Zorans (www.zorans.com/) main characters we've been developing. Note: This is not the actual art-style of the brand, just a test. This seems to be one of the fastest ways to start getting a character animated that I have come across! We just used a static mesh version of the character (despite the fact that we've already got h...
GLOW & TBS Final Space Cards With Gary
Переглядів 1,4 тис.5 років тому
Using new and untapped Facebook Live technology in a completely imaginative way, we built the first-ever, live-streamed interactive game with an animated character, voice-acted in real-time. Done in partnership with TBS, Olan Rogers, and Adobe. Final Space's Cards with Gary was the most engaging Facebook Live broadcast ever on a TBS page, with a more than 100% engagement rate curing the live st...
Live Facial Animation with Unreal Engine and Apple ARKit
Переглядів 7 тис.5 років тому
This is a case-study breakdown for a recent project I did in collaboration with NYC’s Technodramatists. I was tasked with designing and creating a wireless, interactive AR system to allow a roving actor to perform a one-woman show with live facial motion capture and 3D animation to tell the story of Shakespeare’s Comedy of Errors. The system was driven by Epic Game’s Unreal Engine, and built/ha...
Live AR Theater Sizzle
Переглядів 6805 років тому
In spring of 2019, I was tasked by NYC's Technodramatists with designing and creating a wireless, interactive AR system to allow a roving actor to perform a one-woman show with live facial motion capture and 3D animation to tell the story of Shakespeare’s Comedy of Errors. This is a selection of live clips from the performance. For a more in-depth breakdown check out: ua-cam.com/video/1Pmg8JZTi...
This guy very spooky
This is great Robert. But one thing, When I try a very simplified mesh, and I try to track the markers, nothing happens. No Markers are showing up at all. I guess, the mesh deviates to much from a human face? If I can't get the trackers/markers, is there a way to add them manually? Piece by piece? Or is this not doable? thx a lot
Yeah I tried this and be careful because it doesn't like big eyes, that wasn't the biggest problem though, the Eyelids were what it kept messing up on.
DIVINE 👁️👃👁️🙏
lol
Looks like a realistic meme version of himself! :V
Is there a way to keep the stylized hair, brows and beard?
Probably you'd want to take those original pieces and refit them to the new model using some sculpting or modelling tool (Zhrish, Blender, C4D, Maya etc) and then weight them to the appropriate bones. For the brows you'd need to author some morphs/blendshapes too in order for them to animate well. Unfortunately no simple fast way to do it, but with a little work in a DCC it's doable.
@@robertlestercreative thanks for the eeply. If I understand well, you mean doing it after metahumans aniamtion? Or merge the brows, hair and beard will the imported mesh before getting them in MH?
@@bridge1444 I actually haven't used MHAnimator yet personally but from what I understand you could probably do it either way, but in either case you will want your blendshapes to follow the naming convention that MHAnimator uses for it's facial rigs so that you can set it up for the blendshapes to be triggered by curve information coming from MHAnimator. I know @ibrews has been doing a bunch of MHAnimator tests/work so it might be worth checking his content out.
@@robertlestercreative thank you for taking the time to explain.
Can metamesh work in reverse too? I.e. convert realistic characters into stylized ones?
Unfortunately this pipeline won't really work in the reverse direction. You might have some luck editing the metahuman character in a sculpting program then reimporting it, but this can be tricky to retain good deformations in the character mesh. Good luck!
metahuman doesn't animate huge cartoonish chins convincingly. the looks are okay but as soon as the character moves it becomes uncanny hell
at one point he kinda looked like a bald Joe Swanson
Stylised metahumans are so funny, I can't get enough of them
amazing, also.. very disturbing
this is hilarious )
tutoriel please
x'D
Hi, do you know how to eliminate that gap between body and head?
Hi Robert great tut How did you retain neck volume of your character. In my case UE5 is making my neck so thin I would appreciate if you could show us in another tut regards
Hi there. This is amazing. What app are you using to convert the static Mesh to meta human?
How did you get it to follow the face so well? When I try it as a cartoon style I get this blend between my mesh and a meta-human mesh, so it's not exactly following my original Mesh 100%
Show!!
Stylized character + hyper realistic anim is such an interesting combo. So easy to be fall into the uncanny valley but this one looks great.
Страшно! Вырубай
how did you rig it?
This was autorigged via the Mesh2Meta plugin and platform
Nice. Now he has ball bags as a chin :)
That's insane!
Uy jejeje
Only me see Matthew Robert Smith?
Terrifying gigachad.
lot of different appes. I tNice tutorialnk he's actually using "Analog app 1 TE" But find out for yourself what one you like.
Here comes the Crimson Chin.
1:03 scared confused man
0:14 That look down upon you puny humans
What if Thanos and Nikocado had a child...
wow
sin
its Jay Leno!
that is so creepy dude hahahaha
crazy
welcome to the uncanny valley
It actually looks very off, expressions and shading are too 'human' for this level of figure exageration
nah it looks dope
Genius. Haven't laughed this had for a while.
Looks like captain qwark
you think they will also let us bring body morphs?
Can we get a name for this handsome chap?
Hey Jerome, thanks for the comment! He's got a name actually (haha should have put it somewhere). He's Dr. Moses Brukias, aka DROX. You'll be able to learn a lot more and him and the Zorans here soon: www.zorans.com/
bah this looks super uncanny and creepy
someone should make gigachad
Love the format of the vid, good stuff
Thanks Ryan!
I can already see the Giga-Chad Metahuman creations incoming
Soon 😘
in the latest 'more tech skills than artistic': this!
hahahahaha nice😂