Robert Lester
Robert Lester
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AI Revolution in Art: The End or a New Beginning? | 45-Second Trailer
Is AI the end of art as we know it, or the dawn of a new creative era? This 45-second trailer explores the collision between Walter Benjamin's theories on art reproduction and our AI-driven present.
In my article "Art in The Age of AI Production," I dive deep into how AI is reshaping our understanding of creativity, value, and authenticity in the art world. Key questions include:
- How is AI challenging our concept of creativity?
- What happens when algorithms can mimic masters?
- Is the future of art human-AI collaboration?
Read the full article: www.robertlestercreative.com/writing/2024/7/10/art-in-the-age-of-ai-production
Join the conversation:
Twitter: RobertLuxTweets
LinkedIn: www.linkedin.com/in/robert-lester-creative/
#AIArt #FutureOfCreativity #ArtificialIntelligence #DigitalArt #innovation
Переглядів: 41

Відео

FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5
Переглядів 82 тис.2 роки тому
Timelapse and more from a quick test we did with one of the Official Zorans (www.zorans.com/) main characters we've been developing. Note: This is not the actual art-style of the brand, just a test. This seems to be one of the fastest ways to start getting a character animated that I have come across! We just used a static mesh version of the character (despite the fact that we've already got h...
GLOW & TBS Final Space Cards With Gary
Переглядів 1,4 тис.5 років тому
Using new and untapped Facebook Live technology in a completely imaginative way, we built the first-ever, live-streamed interactive game with an animated character, voice-acted in real-time. Done in partnership with TBS, Olan Rogers, and Adobe. Final Space's Cards with Gary was the most engaging Facebook Live broadcast ever on a TBS page, with a more than 100% engagement rate curing the live st...
Live Facial Animation with Unreal Engine and Apple ARKit
Переглядів 7 тис.5 років тому
This is a case-study breakdown for a recent project I did in collaboration with NYC’s Technodramatists. I was tasked with designing and creating a wireless, interactive AR system to allow a roving actor to perform a one-woman show with live facial motion capture and 3D animation to tell the story of Shakespeare’s Comedy of Errors. The system was driven by Epic Game’s Unreal Engine, and built/ha...
Live AR Theater Sizzle
Переглядів 6805 років тому
In spring of 2019, I was tasked by NYC's Technodramatists with designing and creating a wireless, interactive AR system to allow a roving actor to perform a one-woman show with live facial motion capture and 3D animation to tell the story of Shakespeare’s Comedy of Errors. This is a selection of live clips from the performance. For a more in-depth breakdown check out: ua-cam.com/video/1Pmg8JZTi...

КОМЕНТАРІ

  • @Средоточие
    @Средоточие 2 місяці тому

    This guy very spooky

  • @LordYodel
    @LordYodel 6 місяців тому

    This is great Robert. But one thing, When I try a very simplified mesh, and I try to track the markers, nothing happens. No Markers are showing up at all. I guess, the mesh deviates to much from a human face? If I can't get the trackers/markers, is there a way to add them manually? Piece by piece? Or is this not doable? thx a lot

  • @unrealdevop
    @unrealdevop 9 місяців тому

    Yeah I tried this and be careful because it doesn't like big eyes, that wasn't the biggest problem though, the Eyelids were what it kept messing up on.

  • @manuel.camelo
    @manuel.camelo 9 місяців тому

    DIVINE 👁️👃👁️🙏

  • @alexmehler6765
    @alexmehler6765 10 місяців тому

    lol

  • @tatoforever
    @tatoforever 10 місяців тому

    Looks like a realistic meme version of himself! :V

  • @bridge1444
    @bridge1444 Рік тому

    Is there a way to keep the stylized hair, brows and beard?

    • @robertlestercreative
      @robertlestercreative Рік тому

      Probably you'd want to take those original pieces and refit them to the new model using some sculpting or modelling tool (Zhrish, Blender, C4D, Maya etc) and then weight them to the appropriate bones. For the brows you'd need to author some morphs/blendshapes too in order for them to animate well. Unfortunately no simple fast way to do it, but with a little work in a DCC it's doable.

    • @bridge1444
      @bridge1444 Рік тому

      @@robertlestercreative thanks for the eeply. If I understand well, you mean doing it after metahumans aniamtion? Or merge the brows, hair and beard will the imported mesh before getting them in MH?

    • @robertlestercreative
      @robertlestercreative Рік тому

      @@bridge1444 I actually haven't used MHAnimator yet personally but from what I understand you could probably do it either way, but in either case you will want your blendshapes to follow the naming convention that MHAnimator uses for it's facial rigs so that you can set it up for the blendshapes to be triggered by curve information coming from MHAnimator. I know @ibrews has been doing a bunch of MHAnimator tests/work so it might be worth checking his content out.

    • @bridge1444
      @bridge1444 Рік тому

      @@robertlestercreative thank you for taking the time to explain.

  • @MerryMohProductions
    @MerryMohProductions Рік тому

    Can metamesh work in reverse too? I.e. convert realistic characters into stylized ones?

    • @robertlestercreative
      @robertlestercreative Рік тому

      Unfortunately this pipeline won't really work in the reverse direction. You might have some luck editing the metahuman character in a sculpting program then reimporting it, but this can be tricky to retain good deformations in the character mesh. Good luck!

  • @GraveUypo
    @GraveUypo Рік тому

    metahuman doesn't animate huge cartoonish chins convincingly. the looks are okay but as soon as the character moves it becomes uncanny hell

  • @hellhog7368
    @hellhog7368 Рік тому

    at one point he kinda looked like a bald Joe Swanson

  • @El-Burrito
    @El-Burrito Рік тому

    Stylised metahumans are so funny, I can't get enough of them

  • @Keeframed
    @Keeframed Рік тому

    amazing, also.. very disturbing

  • @alexanderkartashov8776
    @alexanderkartashov8776 Рік тому

    this is hilarious )

  • @bizaTeam
    @bizaTeam Рік тому

    tutoriel please

  • @HeyArno1d
    @HeyArno1d Рік тому

    x'D

  • @turalmemmedov3648
    @turalmemmedov3648 Рік тому

    Hi, do you know how to eliminate that gap between body and head?

  • @mimihello7279
    @mimihello7279 Рік тому

    Hi Robert great tut How did you retain neck volume of your character. In my case UE5 is making my neck so thin I would appreciate if you could show us in another tut regards

  • @groovio
    @groovio Рік тому

    Hi there. This is amazing. What app are you using to convert the static Mesh to meta human?

  • @Domeoc_VR
    @Domeoc_VR Рік тому

    How did you get it to follow the face so well? When I try it as a cartoon style I get this blend between my mesh and a meta-human mesh, so it's not exactly following my original Mesh 100%

  • @rodrigohostup
    @rodrigohostup Рік тому

    Show!!

  • @nowin2011
    @nowin2011 Рік тому

    Stylized character + hyper realistic anim is such an interesting combo. So easy to be fall into the uncanny valley but this one looks great.

  • @CornerW
    @CornerW 2 роки тому

    Страшно! Вырубай

  • @peter486
    @peter486 2 роки тому

    how did you rig it?

  • @Garycarlyle
    @Garycarlyle 2 роки тому

    Nice. Now he has ball bags as a chin :)

  • @TheArtofCodeIsCool
    @TheArtofCodeIsCool 2 роки тому

    That's insane!

  • @jh666er
    @jh666er 2 роки тому

    Uy jejeje

  • @Fludboy
    @Fludboy 2 роки тому

    Only me see Matthew Robert Smith?

  • @fanero3046
    @fanero3046 2 роки тому

    Terrifying gigachad.

  • @agrtrade
    @agrtrade 2 роки тому

    lot of different appes. I tNice tutorialnk he's actually using "Analog app 1 TE" But find out for yourself what one you like.

  • @Dannychow22545
    @Dannychow22545 2 роки тому

    Here comes the Crimson Chin.

  • @cboyslim5490
    @cboyslim5490 2 роки тому

    1:03 scared confused man

  • @tonycstech
    @tonycstech 2 роки тому

    0:14 That look down upon you puny humans

  • @captain4318
    @captain4318 2 роки тому

    What if Thanos and Nikocado had a child...

  • @georgykorepin
    @georgykorepin 2 роки тому

    wow

  • @zodyking4737
    @zodyking4737 2 роки тому

    sin

  • @flashgordonrocks
    @flashgordonrocks 2 роки тому

    its Jay Leno!

  • @daxmiller2670
    @daxmiller2670 2 роки тому

    that is so creepy dude hahahaha

  • @andrewp4875
    @andrewp4875 2 роки тому

    crazy

  • @trm245
    @trm245 2 роки тому

    welcome to the uncanny valley

  • @Marcusrafaelfet
    @Marcusrafaelfet 2 роки тому

    It actually looks very off, expressions and shading are too 'human' for this level of figure exageration

  • @LetCallMeSoul
    @LetCallMeSoul 2 роки тому

    Genius. Haven't laughed this had for a while.

  • @ToneyCrimson
    @ToneyCrimson 2 роки тому

    Looks like captain qwark

  • @_casg
    @_casg 2 роки тому

    you think they will also let us bring body morphs?

  • @jeromegraves2826
    @jeromegraves2826 2 роки тому

    Can we get a name for this handsome chap?

    • @robertlestercreative
      @robertlestercreative 2 роки тому

      Hey Jerome, thanks for the comment! He's got a name actually (haha should have put it somewhere). He's Dr. Moses Brukias, aka DROX. You'll be able to learn a lot more and him and the Zorans here soon: www.zorans.com/

  • @CriticalPosthumanism
    @CriticalPosthumanism 2 роки тому

    bah this looks super uncanny and creepy

  • @prokmordhau
    @prokmordhau 2 роки тому

    someone should make gigachad

  • @RyanYeo98
    @RyanYeo98 2 роки тому

    Love the format of the vid, good stuff

  • @johnsonbick5152
    @johnsonbick5152 2 роки тому

    I can already see the Giga-Chad Metahuman creations incoming

  • @StanleyKubick1
    @StanleyKubick1 2 роки тому

    in the latest 'more tech skills than artistic': this!

  • @CHITUS
    @CHITUS 2 роки тому

    hahahahaha nice😂