LucyLavend
LucyLavend
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The FUNNIEST new feature in Godot 4
Hi! I'm back!
In this video we explore intentional and unintentional use cases of a lesser known function in Godot 4.
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*Github pages*
Print_rich() examples:
github.com/LucyLavend/GodotPrintRichExamples
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*Socials*
Twitch: www.twitch.tv/lucylavend
Twitter: LucyLavend
Discord server: discord.gg/Rx8fX4U55t
Переглядів: 145 451

Відео

icon.png has been removed from Godot 💀
Переглядів 221 тис.2 роки тому
Godot 4.0 replaces icon.png with a new useful placeholder image! Thank you to @Calinou for coming up with this nifty idea Icon.png game footage by @eerywax5631 You can see more of the stuff I make on Twitter & Twitch: LucyLavend www.twitch.tv/lucylavend
How to make 3D levels for your Godot game! (TrenchBroom + Qodot)
Переглядів 87 тис.2 роки тому
In this tutorial we have a look at how you can use mapping software that is originally designed for the game Quake to make 3D levels for your Godot games. We will use the Trenchbroom map editor and the Qodot addon for Godot 3.4. Get Trenchbroom (manual included): trenchbroom.github.io/ Qodot GitHub page (includes the manual and a link to the Discord server): qodotplugin.github.io/ Frosted glass...
How I Made Lip Syncing Software In Godot
Переглядів 34 тис.2 роки тому
I'm alive!! In this video I talk about a piece of software I created using Godot to make my video editing process a bit easier. I will not release the source code of this project because my character model is pretty deeply integrated into the thing, but let me know if you'd like to see a tutorial on one of the things that I talk about in the video! Consider supporting me on Patreon, you can get...
How to make Hill Climb Racing in Godot
Переглядів 42 тис.3 роки тому
I played a lot of Hill Climb Racing back in high school and I thought it’d be fun to recreate a physics car game like that in Godot. In this tutorial we will have a look at how you can create a car with suspension, how to add coins and fuel and we’ll have a look at how you can make the terrain using the SmartShape2D addon. The asset pack that I made for the video: lucylavend.itch.io/physics-car...
5 Awesome Godot Addons That You Should Give a Try
Переглядів 59 тис.3 роки тому
In this video we'll have a look at 5 of my favorite plugins for Godot 3.x. All of these addons are also available via the in editor asset library! A lot of these addons also have their own Discord servers which you can join if you need help with an addon. 1. Qodot github.com/Shfty/qodot-plugin 2. Dialogic github.com/coppolaemilio/dialogic Emilio's channel: ua-cam.com/video/sYjgDIgD7AY/v-deo.htm...
How to Apply Forces to a RigidBody in Godot (2D & 3D)
Переглядів 70 тис.3 роки тому
In this tutorial we go over how you can apply impulse forces and add continuous forces to 2D and 3D RigidBodies in Godot. We'll also have a look at how you can use an Area node to apply forces to a RigidBody within a specified region. The mentioned video by KidsCanCode: ua-cam.com/video/xsAyx2r1bQU/v-deo.html Timestamps: 00:00 | Intro 00:20 | Default forces 03:29 | apply_central_impulse() 05:11...
How To Make 2D Curved Terrain In Godot
Переглядів 33 тис.3 роки тому
In this video you'll learn how you can make 2D curved terrain using the SmartShape2D plugin. The GitHub page for the addon (which also has the Wiki): github.com/SirRamEsq/SmartShape2D Repository for the official demo project: github.com/SirRamEsq/SmartShape2D-DemoProject Invite link to the SmartShape2D Discord server: discord.gg/mHWDPBD3vu Timestamps: 00:00 | Intro 00:36 | Plugin installation 0...
Godot Nodes Explained: 2D Joints
Переглядів 45 тис.3 роки тому
In this video we'll have a look at how you can use the 2D joints in Godot 3.2. We'll go over the DampedSpringJoint2D, the GrooveJoint2D and the PinJoint2D. This written tutorial by KidsCanCode is useful if you want a written summary of the basics. It also includes an example project: kidscancode.org/godot_recipes/physics/joints_2d/ Be sure to leave a comment if you have questions or suggestions...
How to zoom using the scroll wheel in Godot 3.2
Переглядів 16 тис.3 роки тому
In this video we'll have a look at how you can zoom a Camera2D using the scroll wheel in Godot 3.2 Be sure to leave a comment if you have questions or suggestions for topics you want me to cover! You can see more of the stuff I make on Twitter: LucyLavend

КОМЕНТАРІ

  • @ronaldpikksaar2202
    @ronaldpikksaar2202 11 днів тому

    Thanks for not bringing politics or gender issues into your videos.

  • @goblinphreak2132
    @goblinphreak2132 12 днів тому

    Grk radiant is better than trenchbeoom

  • @Sibtainali-g8q
    @Sibtainali-g8q 15 днів тому

    wow old is Gold.

  • @Polarcete
    @Polarcete 17 днів тому

    I know this video is 3 years old but, how can i apply force to a rigidbody2d towards where it's facing?

    • @LucyLavend
      @LucyLavend 16 днів тому

      Applying a force that is rotated by the local rotation of the Rigidbody2D should work: apply_central_impulse(Vector2(1000, 0).rotated(rotation))

    • @LucyLavend
      @LucyLavend 16 днів тому

      UA-cam seems to be deleting comments containing code, so I'll try to phrase this a different way: you can apply a force on the x axis that rotated by the local rotation of the Rigidbody2D, using the vector2(1000, 0).rotated(rotation)

    • @Polarcete
      @Polarcete 15 днів тому

      @@LucyLavend Thank you so much!

  • @RageQuitCasual
    @RageQuitCasual 19 днів тому

    I spent my entire morning watching videos to add a swinging mechanic to my game and got nothing useful. After watching this video I had my mechanic in less than one hour. THANK YOU!!!

  • @yukku121
    @yukku121 19 днів тому

    Can this handle better graphics? E.g. non ps1 textures, but other more realistic ones?

    • @LucyLavend
      @LucyLavend 16 днів тому

      With Trenchbroom it's kind of hard to do sadly, since it was made specifically for Quake mapping and it's texture resolutions. I'd recommend looking through some other comments on this video, they also talk about possible ways of changing the texture resolution.

  • @s2xy492
    @s2xy492 20 днів тому

    great!

  • @Yora21
    @Yora21 21 день тому

    I might actually using this for my first game I am currently starting.

  • @Tuskingan
    @Tuskingan 21 день тому

    PLEASE CAN SOMEONE HELP ME!!!, the environment files from trenchbroom only pop up as 1 mesh rather than multiple with collisions, it comes with no collisions, I need help plz I can't find how to fix this :(

    • @Friend-
      @Friend- 7 годин тому

      Under "entities" in the inspector, where it says "Entity Fgd," click on the arrow on the right to get a drop-down menu, then click "Make Unique." Don't ask me why that works, I just found it in a forum thread while having the same problem.

  • @nibir4878
    @nibir4878 22 дні тому

    Is it godot 4+

    • @LucyLavend
      @LucyLavend 20 днів тому

      There are quite a few things that don't work in Godot 4 sadly. I'm working on an updated version of this tutorial though

    • @nibir4878
      @nibir4878 11 днів тому

      @@LucyLavend thanks for the info

  • @fabrizioalonzi4122
    @fabrizioalonzi4122 29 днів тому

    This voice is very similar to the Michael Jackson's one. 🎶🎙️🎵🎤

  • @Sina_Qadri
    @Sina_Qadri Місяць тому

    Dude Please share this code without the model its not that hard been hours here im trying to do the same but the coding is pain in hell i cant even get the mimic right at last share the code not the project????

  • @LeonieReitler-z2k
    @LeonieReitler-z2k Місяць тому

    Fanny Shoal

  • @ingwulf
    @ingwulf Місяць тому

    Thank you very much, I have been making a platform game for several months, your video helped me make a bike for my character, he is happy to move faster in the big maps thanks to you! 🚲

    • @LucyLavend
      @LucyLavend Місяць тому

      That's awesome! Good job 😄 I assume you got things to work with this video, but I'm also working on an updated Godot 4 version of this video at the moment.

  • @ivana.medina3126
    @ivana.medina3126 Місяць тому

    Very cool video!

  • @HeathTheCoder
    @HeathTheCoder 2 місяці тому

    To anyone else who is having issues with the engine sound, you have to change lerp to lerpf in Godot 4. So instead of: if Driving == 1: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 1, 2 * delta) Use this: if Driving == 1: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 1, 2 * delta) Hope this helps :)

  • @HeathTheCoder
    @HeathTheCoder 2 місяці тому

    Thanks for the tutorial! I'm using it for the GMTK Game Jam!

  • @timmygilbert4102
    @timmygilbert4102 2 місяці тому

    Finally editor camera while playing 😂

  • @ianc.2012
    @ianc.2012 2 місяці тому

    Thank you so much for this wonderfully explained video!

  • @gustavehrentaler7874
    @gustavehrentaler7874 2 місяці тому

    I think, the reason torque needs such a high value to do anything, is that another length measured in pixels factors in here... (Torque being force applied times distance from the center of reference.) (in case of perpendicular force)

  • @RigidAudio
    @RigidAudio 2 місяці тому

    If you're using Godot 4 and still want to have pixelated look on import for the Qodot map, you can click the Qodot map node in the scene tree and in the inspector on the right, there should be a default material (for the whole map/mesh). Find the tab Sampling -> Filter and set it to "nearest". Now you don't need to set up a material for each texture to get that look :)

  • @spasmodius8939
    @spasmodius8939 2 місяці тому

    for DampedSpringJoint2D, i'm having difficulties having one of the nodes be a CharacterBody2D. It just won't work and I've tried a lot of troubleshooting. Does anyone know anything about that?

  • @MjkL1337
    @MjkL1337 2 місяці тому

    this video is a gem. gonna have so much more fun with this than anyone would ever have creating maps in blender for example.

  • @lv99redchocobo37
    @lv99redchocobo37 2 місяці тому

    This is so much what I needed. This helps me understand the differences so well. Thank you!

  • @AppMaker728
    @AppMaker728 2 місяці тому

    I pick godot over unity it's faster my computer is a beast unity still slow

  • @daviviana8016
    @daviviana8016 3 місяці тому

    3:22 I'd like to know the name of this soundtrack lol

    • @LucyLavend
      @LucyLavend 2 місяці тому

      I composed it specifically for this video😄

    • @daviviana8016
      @daviviana8016 2 місяці тому

      @@LucyLavend Wow I love it lol, sounds so good

    • @LucyLavend
      @LucyLavend 2 місяці тому

      @@daviviana8016 Thank you!

  • @deadflesh1000
    @deadflesh1000 3 місяці тому

    thank you for making this video, I def wouldn't think of making a map with TrenchBroom even tho my game is heavily inspired by Quake lol also, you have quite a wholesome energy while teaching, pretty neat!

  • @JoseMichaelCopino
    @JoseMichaelCopino 3 місяці тому

    Very helpful tutorial. thank you so much. Hope you can have a tutorial how make this a multiplayer using MultiplayerSychronizer.

  • @RoxxxyRoxanne
    @RoxxxyRoxanne 3 місяці тому

    OH YEAHHh!!! THANKS FRIEND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MY FRIEND VDM SAYS HI. you dont know him bugt hes cool and smiles like a dumby. nice video friend.!

  • @blueroman460
    @blueroman460 3 місяці тому

    Thanks for the video!

  • @gnatinator
    @gnatinator 3 місяці тому

    BBCode makes a glorious return