- 15
- 78 015
Han3D
Приєднався 21 вер 2021
3d character and tutorials, CG film, AI film
Reflections of Desire - AI short film
#ai #shortfilm #generativeai
Reflections of Desire
- Genre
Thriller, Drama
- Logline
An artist's obsession with success leads her to a mysterious mirror, blurring the lines between fantasy and reality, with devastating consequences.
- Synopsis
Minji, a struggling artist consumed by her need for success. After discovering a mysterious mirror, she becomes entranced by visions of her future fame. As she sinks deeper into the illusion, her grip on reality loosens, leading to tragic consequences when her desires begin to destroy everything around her. This film explores the destructive nature of unchecked ambition and the blurred boundaries between reality and fantasy.
- Tool used
Midjourney
Runway Gen3
ElevenLabs
SunoAI
Davinci Resolve
Reflections of Desire
- Genre
Thriller, Drama
- Logline
An artist's obsession with success leads her to a mysterious mirror, blurring the lines between fantasy and reality, with devastating consequences.
- Synopsis
Minji, a struggling artist consumed by her need for success. After discovering a mysterious mirror, she becomes entranced by visions of her future fame. As she sinks deeper into the illusion, her grip on reality loosens, leading to tragic consequences when her desires begin to destroy everything around her. This film explores the destructive nature of unchecked ambition and the blurred boundaries between reality and fantasy.
- Tool used
Midjourney
Runway Gen3
ElevenLabs
SunoAI
Davinci Resolve
Переглядів: 745
Відео
Nature's Alarm - AI short film
Переглядів 1685 місяців тому
#ai #shortfilm #generativeai Genre: Thriller Synopsis: "Nature's Alarm" is a short film that delivers a warning about the environmental crisis through the rapid destruction of nature's beauty. Scenes of peaceful forests, rivers, and coral reefs quickly deteriorate, visually demonstrating the consequences of our neglect. In the end, the message challenges the audience to recognize the urgency of...
Eternal Waves - AI short film
Переглядів 5785 місяців тому
#ai #shortfilm #stablediffusion Film Awards 2024 New York International Film Awards™ (NYIFA) - Award Winner 2024 Oniros Film Awards® - New York - Award Winner 2024 AI International Film Festival - Official Selected 2024 Shanghai International Short week - Official Selected Title: Eternal Waves Genres: Drama, Fantasy Brief Synopsis : "Eternal Waves" follows an aging lighthouse keeper, Thomas, as...
Full custom metahuman workflow tutorial Blender Unreal Substance
Переглядів 53 тис.9 місяців тому
Timeline 00:18 - MHC (Metahuman Creator) 02:30 - Blender 09:08 - Hair 10:03 - Texture (Substance Painter) 14:24 - Animation (tracking on Live link app) Autodesk fbx converter aps.autodesk.com/developer/overview/fbx-converter-archives Livelink app apps.apple.com/us/app/live-link-face/id1495370836 Full custom metahuman workflow using Blender Unreal Engine Substance Painter If you have any questio...
Blender sculpting 4.0 - David bust
Переглядів 1,3 тис.10 місяців тому
#blender3d #sculpture #david #timelapse #tutorial Made David sculpture in Blender! Mostly used hand sculpt, vertex paint and rendered in benchmark. My SNS www.artstation.com/hannn3d hannn_3d David NFT opensea.io/assets/matic/0x432b73e98e2a803ff625425dbaa3d057a812f46b/1 opensea.io/assets/matic/0x432b73e98e2a803ff625425dbaa3d057a812f46b/2
Blender chibi character modeling
Переглядів 1,5 тис.Рік тому
#blender3d #character #3dmodeling A short breakdown video of this character I made only Blender! Inspired by Inktopoly. reference: www.artstation.com/artwork/dK4NPJ Hope you enjoy it, leave any opinion down below! Have a good one)) my social media www.artstation.com/hannn3d hannn_3d
Blender SD character modeling - TFT Chibi Ekko
Переглядів 4,3 тис.Рік тому
#blender3d #ekko #3dmodeling How to make Chibi Ekko in TFT with only Blender. If you have any question or critic, please leave a comment down below) Hope you enjoy this! My Patreon www.patreon.com/Han3D My SNS www.artstation.com/hannn3d hannn_3d
Girl Character modeling Blender timelapse - NewJeans Haerin 블렌더 캐릭터 모델링 타임랩스 뉴진스 해린
Переглядів 872Рік тому
#blender3d #newjeans #sculpting #timelapse #unrealengine 00:08 head sculpting 04:41 base body from Metahuman 05:22 clothes modeling in Marvelous, Blender 09:53 head retopology 15:25 UV mapping, skin detail, baking 20:05 hair 24:49 texture in Substance 32:45 lashes 34:12 render setup in UE5 Made girl character which is Haerin in NewJeans. Worked with Blender, Substance, Marvelous, UE5 Feedbacks ...
Blender girl character modeling timelapse 블렌더 캐릭터 모델링 뉴진스 민지
Переглядів 7 тис.Рік тому
#blender3d #newjeans #minji #3dmodeling #character #timelapse Blender character modeling timelapse I made Minji from the Kpop group NewJeans Used Blender, Marvelous designer, Substance Painter 00:10 head sculpting 04:00 head retopology 07:48 marvelous clothes modeling 09:00 clothes retopology 10:47 armour, weapon high poly modeling 20:24 uv unwrapping 21:27 face, skin detail 23:31 skin, clothes...
Blender character modeling Timelapse - Avatar Neytiri
Переглядів 7 тис.Рік тому
#avatar #character #blender #timelapse Process of making Neytiri on Blender 3.4, Substance Painter Some of clips are missed while recording on high poly. My machine couldn't handle working and recording both at some points😂 Hope you enjoy and find it useful)) 00:00 sculpting 09:35 texture 16:25 hair 23:05 lahses 25:42 props 31:13 eye tweaks 32:42 compositing artstation: www.artstation.com/hannn...
kazyuyaaaaaaaaaaaaaa
Can you explain in detail how to create a frown effect using shape key?
I remember I did high poly sculpt and baked normal map for the frown effect :) so it's basically textures
Thanks a lot! I really wish Epic made it simple to go back and forth easily between softwares. That's a really annoying process (through no fault of your own <3)
I agree, that's a major pain point for sure! thanks mate
So ... this is fcking awesome. Its full body morph / head. There was few problems around but its hell working. Amazing job man. This is even better than great, a simple way to Make your fcking amazingly beatifull or awfull whatever you like hyperrelistic char <3 Im Ue 5.2 actually doings some UDEMY course, then i go to newer version. Sub and Like 💪💪💪 Now i need to find way to make custom clothes, you have any tuts or ideas abt custom clothes?
Glad I could help! Sometimes youtube algorithm works perfectly haha. For custom clothes, Chaos cloth sim could be the answer. I'm not used to it yet but you can find lots of tuts on youtube bro :)
Hi may friend, i want to know , are you real Yoshimitsu? cos your remind me of yoshi friend. Bye friend brother.
im so sad. in the begining i deleted my bones instead of pressing H to hide them
Ohh 🤣 hope Ctrl Z worked for you!
That was amazing. You have unlocked some keys to AI filmmaking there. It'll only get better.
Thank you for your kind words mate :)
Ficou massa demais😮😮
nice~!
Thanks! 😄
Why does the body have the import deformed mesh option but the head doesn't? Thanks for the tutorial
Umm you mean there's no import option for the head? Double click the MH face mesh, and search 'import' then you might find import location things that set the deformed face mesh location. :)
@@Han3D Thanks for your answer! I have solved
안녕하세요! 이 강의를 한국어로 조금 더 심플하게 해주실 생각은 없으신지요
안녕하세요! 대부분의 시청자분들이 한국 이외의 국가에서 보고계셔서 유튜브에는 영어로 올리고 있습니다. 하지만 말씀해주신대로 한국어도 한 번 추후에 고려해 보겠습니다 :)
Thank you so much for this: really appreciate the steps about export and import. So well explained: I think its the perfect amount of information. Much appreciated!
Glad it was helpful!
Too hard to follow to use make use of. 2,3,4 variations of the same FBX, exporting as this, importing as that, no mention of which is which just referring to 4 different objects all as "exported facemesh" so no way to know which to use for each step. The "grab and sculpt body" description is also nonsense and doesn't work probably because through the whole videos he's doing tons of other things in the blink of an eye and not describing them at all.
That video wasn't for beginners actually. But I'm making a new one with ue5.4, Blender 4.2. So This one will be slower and share more details :) it's coming soon!
so im on the 3:00 mark how did you make the polys disappear so I can see the face deleting remove the entire head so I was wondering what did you click or type to hide the bones
I pressed 'h' to hide :)
@@Han3D OOhh ok im still a newbie thank you now i can go back and retry the tut lol Thank you!
Damn... this was really good.
Thanks a lot!! :)
Extremely useful tutorial, a million thanks!
Glad you enjoyed it!
reimport to ue 5.4 missing morph shape key
Sorry for your inconvenience, the new version tut will come in this month :)
do the first reimport, then check the settings again and it will appear. Then checkmark it and reimport again. For some reason, it wont show the first time you reimport.
This is so good. Why don't you make more videos like this?
It's because of many excuses 😂 Will be updating for new versions in September! Thank you for your words :))
For UE5.4, on the duplicate mesh you must reimport with new file. Then the option import morph target appears. Check it. And re-import this same mesh again. No need to rotate the head and no need to propaged the shape key in blender. Thanks for the video.
Thank you!
why i cant see morph target in UE, even tho I tick this option <Import Morph Targets>
May I ask what version are you using? Blender and UE
@@Han3D Blender 4.0 tried 4.2 also and UE 5.4.3
Can i export this recorded face rig somehow to blender agian and use metahuman textures? Basicly by that I want to render this in blender not in UE
You mean with the whole animation, right? I think in vanilla Blender, UE it wouldn't be possible but could be possible with some add on
@@Han3D what about exporting animation as fbx/abc and texture manually in blender?
alright it works, last problem is texturing, raw pngs from UE doesnt work well;/
2nd problem that i've found is that after retargeting this camera face animation to our custom mesh it deforms a little bit wird while extreme face expressions
@@SakamiMura How did you fix them?
Thank you very much...
Welcome!
Ive imported a head from blender and replaced the face mesh, everything looks good close up but when you zoom back and the next LOD kicks in it switches to the old face mesh lod and so the face completely changes back to the original, any ideas please ?
Ive tried regrenerating LODs but it still returns to the old mesh on LOD 01 onwards
You mean in the unreal viewport, right?
Before sculpting, create each shape keys for the the head and the body meshe. Right? But what about Eye balls and other things like lashes and catilage?? Bit confused that I should merge them all together or not..........😢😢
You can make shape keys for eye balls and other things but I recommend not to make it and just place eye balls in the right way after editing face mesh. And import all together into unreal. Cause I don't think we need to modify shape of the eye balls
@@Han3D Thank you for your reply! I'll try as you said! And it's really great tutorial.👍
Hello can yo decode this 3D character making , movement and background ua-cam.com/users/shortsVSNeyRvTtUQ?si=yCHW6fnHB0oPYj8b
Hello can yo decode this 3D character making , movement and background ua-cam.com/users/shortsVSNeyRvTtUQ?si=yCHW6fnHB0oPYj8b
I want to lear unreal engine from basic to advance
Okay mate I'll prepare for that in near future
Tips from 4:50 Blender: > Name your Body Mesh's Armature layer and Bone layer to "root" > Export FBX with the settings as shown in the video. IMPORTANT: > Rename your Body Mesh's ARMATURE layer and BONE layer to "root1" > Name your Face Mesh's ARMATURE layer and BONE layer to "root" instead. (Or else you'll receive an error message in Unreal: "FAILED TO MERGE BONES") > Go to your Face Mesh's OBJECT DATA layer, then select the SHAPE KEY "Face_Morph" > Press Tab/Switch to "EDIT MODE", Select all vertices of the Face Mesh (SELECT ALL). > On the menu, click VERTEX, then PROPAGATE TO SHAPES. This will ensure that the original mesh will not be used when importing back to UE! UE5: Note: There are no longer Import Settings, you can tick off "Import Morph Targets" by scrolling down in the ASSET DETAILS window. (UE5.4, Blender 4.2) Seen a few people struggle with this part in the comments, I hope this helps.
Thank you so much for sharing this Dylan!
You just saved my life, thank you so much!!!!!!!
Please make more UE and metahuman stuff
Haha okay! It's coming soon :)
when i toggle propotional editing on, it is moving the whole body instead of the single vertex. how can I fix that? 😅 and is there a way to use propotional editing on sculpting?
Probably your proportional radius is too big, when you input G for moving, scrolling up you middle mouse button, then you can see the guide radius getting smaller (When the proportional editing on). In sculpt mode, Grab brush is kind of same thing with proportional editing in edit mode :)
Hello , I know this is a pretty late comment but I’m really stuck at 8:00. For some reason despite me adding the nodes on the blueprint so the face morph targets could appear in the scene. It doesn’t change anything about the model’s face? Her body did change but not her face? I also realise me importing the skeletal mesh for the new altered face did not effect or mess up the hair binds. I’m using version 5.2 ! :-)
For the hair, new groom binding needs to be created and replaced. For the face, not really sure but you might check the imported mesh and nodes again :)
Your custom mesh is being overridden by the original mesh. You can propagate your blendshapes in the modelling software you used to make sure it's only carrying the new mesh, then reimport back to Unreal. This only happens with the Face Mesh as it has Shape Keys unlike the Body mesh.
wart i don't really understand is the part with the shape keys ? my Head haas all these shape keys - only the Body has none of them
It is correct metahuman head a lot of shape keys and the body has no shape key :)
@@Han3D and I see that it’s not necessary anymore to convert the fbx, I got all when I directly import the fbx
@@sebastianosewolf2367 Did you export from 5.4?
@@Han3D5.3 but still no issues for import in blender
@@sebastianosewolf2367 Oh that sounds great! Blender or Unreal might be updated!
That's a great tutorial, thank you so much for sharing this with us. I'm sorry for asking you this, but do you know why when I try to activate the binding asset UE totally crashes?
You might try changing rhi setting from directX12 to 11? Edit - project settings - search 'rhi', then there is a setting for that on the bottom It works for me sometimes
So I'm following along and I'm stuck @7:12 and the shapekey for the face and body morph isn't showing up in Unreal Engine. I'm using 5.4.3.
Yes some of others said same thing. It seems like something changed in ue 5.4 when I have some free time, I'll figure it out. If you find solution for this, please share :) I think I saw some comments about that they found the solution but couldn't find now. Maybe I saw wrong haha
Your custom mesh is being overridden by the original mesh. You can propagate your blendshapes in the modelling software you used to make sure it's only carrying the new mesh, then reimport back to Unreal. I have a comment somewhere up there that you can follow to repair this step.
Hi! Great tutorial! I want customize metahuman with LOD's. I see you have solution only for LOD 0. Any suggestions? Thanks!
You might need additional plugin for that. MeshMorpher would be the solution but it's paid plugin though
how to fix failed to merge bone will reimport file :(
Hmm did you move bones? only vertices should be edited to avoid the error
@@Han3D i hide the bone to sculpt the vertices, or i not sculpt in the right shape key🤔
I have a comment above that explains how to fix this. Good luck
Brother just a small doubt after converting mesh fbx from autodesk and importing the model into the blender can we instantly start making hair and cloth simulation in blender? Or do we have to first join the mesh by ctrl j and then we have to proceed it? Please brother help me out i am really in very much anxiety pls help me.
I think it's fine cause the hair and clothes will be exported separately so it doesn't really matter I think :)
@@Han3D Brother please can you create a video on how to create clothes of metahuman in blender I am not talking about custom clothes Plsss bro I really really need it, it's a humble request from me to you pls upload one video about it ASAP brother if you want I will even pay for it pls pls pls bro
Shockingly perfect tutorial!This is really useful.
Glad it was helpful!
For everyone who has no Morphs after Import: In the "Details" Tab of the Mesh, search for Morph. You have to check "Import Morph Targets" under the Import settings, after that just reimport again and you should see all the Morphs, including the one you created. Hope this helps :) I´m on ver. 5.4 btw
unreal plaug in is free ?
what plugin do you mean?
On importing in Unreal am losing my morph targets or not seeing the new morph target can anyone help??
What version of Unreal are you using?
Great tutorial man! How far can you Push the custom model and it will still adapt the rig. For example could I scale the human body in Blender down to the size of a dwarf or bigger to an orc and then sculpt on it ?
It might be little hard. I found the solution for that but using MeshMorpher which is paid plugin.. I might upload soon that MeshMorpher workflow. Or you can search Meshmorpher and there are bunch of tutorials by PuglifeStudio which is the developer of MeshMorpher
Hi, great video, thank you for your hard work. I can follow everything but i'm stuck after setting up the morphs in the Construction Script and Event Graph. When i compile and look in the viewport the character and morphs all work. But when i drag the BP Character into the level no morphs are applied? Do you have any advice?
Sometimes it doesn't look right in the level. Maybe you can try restart? Sometimes that works for me
If you're using Blender or similar, what happened to me was that the Shape Keys had the original mesh hidden under my custom mesh. Whenever it was imported to Unreal, it would switch back to the OG mesh in the Viewport. Make sure your blendshapes are propagated to the new sculpt instead of the previous.
@@dylan1867 i'll give this a try thanks
@@Han3D No it doesnt seem to be this
Can you please help me while importing metahuman into Blender my body mesh and root of it coming in different place it is not arranged with the body properly in blender, my first step is getting wrong. Plzz HELP??
Hmm that's weird. Did you export the whole blueprint?
@@Han3D Yes if you want me tho show the photo of that i can on your insta, if you want to
Opened Quixel bridge. Looking for UE5 MH. "The UAsset version of this MetaHuman is not compatible with UE4. You can download it in Bridge for UE5." Wtf?
Hmm are you using UE4?
Incredible tutorial, my friend. Thank you very much!
Glad it helped!
Help! I'm at 19:06 When I add the keyframe and disable post process blueprint, it just desactivates both my animation. They don't move anymore...
Would you save it and restart? Then sometimes it works..
@@Han3DIt worked!! Thanks 🙏
well my friend , you'll never how much i wait for this turtorial..thanks for advance
Glad it helps!
When is on non manifold in select all by trait,so many vertices are getting selected which are near and combine with vertices of the eye and teeth so how can I fix it ?
You can hide eyes and teeth in edit mode as well by using L(Linked select), H(Hide). So, you can hide parts you don't want first :)
@@Han3D thanks bro
Does this pipeline work to make the eye enlarged with the eye sockets?
Yes it does. Also you can tweak values in the eye material in Unreal to enlarge pupil, sclera if you need :)
@@Han3D Cool. Thanks for the reply.