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Captain Caffeine
Приєднався 11 лют 2014
Congratulations on your promotion and good luck on your upcoming voyage. In my videos i will try my best to prepare you for the vastness of space and the hostility of europas depths. Guides, short-storys and maybe a few good examples of me screwing up aswell will fill this channel.
I'll do my best to prepare you for your first endeavour, so i hope you will one day support one of mine.
CaptainCaff97
captaincaffeine97
I'll do my best to prepare you for your first endeavour, so i hope you will one day support one of mine.
CaptainCaff97
captaincaffeine97
Cosmoteer Basic Crew and Shipscaling Guide
In this guide i will explain to you how basic Crew Management and Shipscaling works in order for you to not waste your Ships potential or make your Crew jump overboard.
0:00 Intro
0:13 Topics
0:26 Why even care?
1:05 General Crewmanagement (Priorities)
2:24 General Crewmanagement (Assignments)
3:26 Archetypes
4:23 Placement
5:02 Movement
5:48 Scaling Strategies
6:25 Example Deckgunbrawler (1.5 Million Credits)
7:29 Expand Startership
8:01 tl;dr
8:12 "Nice to know"
10:18 Outro
0:00 Intro
0:13 Topics
0:26 Why even care?
1:05 General Crewmanagement (Priorities)
2:24 General Crewmanagement (Assignments)
3:26 Archetypes
4:23 Placement
5:02 Movement
5:48 Scaling Strategies
6:25 Example Deckgunbrawler (1.5 Million Credits)
7:29 Expand Startership
8:01 tl;dr
8:12 "Nice to know"
10:18 Outro
Переглядів: 49 040
Відео
Cosmoteer Basic Logistic and Economics Guide
Переглядів 48 тис.Рік тому
In this guide i will explain to you how basic logistics and economics work with a focus on financial growth via on-board industry. 0:00 Intro 0:33 Why is it relevant? 1:02 Adjacency 1:30 Proximity 2:04 Designation 3:09 Supplychains 3:52 Coilstealing Hypercoilfactory 4:38 Supplychaincluster 5:00 Mining 5:25 Value of Resources and Materials 6:22 Ship Library 7:50 Mothership 8:40 Fast Combat Suppo...
Cosmoteer Basic Engines Guide
Переглядів 51 тис.Рік тому
A guide about engines, speedbehaviour, some stats, graphs and a few tipps/tricks here and there to make your ship top-gear-ready. 0:00 Intro 0:37 Small Thruster 1:34 Standard Thruster 1:54 Large Thruster 2:33 Huge Thruster 3:39 Booster Thrusters 4:30 Engineroom 5:32 Math behind Speed 7:23 Boxed in vs Outside 8:28 building Enginerooms 9:21 dangers of Leverage 10:08 Explosive Charges 10:37 Tracto...
Cosmoteer Basic Defense Guide
Переглядів 82 тис.Рік тому
The final video of my "Basic" Guide series. At least for the combatside of cosmoteer. I will tell you everything you need to know about armor, shields and point defense. Dont worry, i will keep on making guides for cosmoteer. But now you should have the necessary knowledge to build a durable and capable vessel that is worthy of the title "flagship". *mistake at 10:17 the PD can fire 4 seconds* ...
Cosmoteer Basic Laser Guide
Переглядів 75 тис.Рік тому
In this video i will show you the main sellingpoints but also the major drawbacks of energy weapons and the steep price that you have to pay for the convenience of unlimited ammunition. 0:00 Intro 0:14 general Info 0:43 Why choose Lasers? 1:20 stat Problems 2:49 Blasters 4:25 Standard Designsuggestion 7:02 Disruptors 8:18 Point defense 9:12 Mining Laser 9:39 Ion Beams 10:05 Damage Falloff 10:37...
Cosmoteer Basic Missile Guide
Переглядів 72 тис.Рік тому
A quick overview of the 4 Launcherbased weapons that sometimes get overlooked. And i will show you, why missiles deserve more attention. 0:00 Intro 0:25 Topics 0:34 Why choose missiles? 0:57 general Advantages 1:26 general Disadvantages 2:03 general Playstyle 2:40 HE-Missiles 5:52 EMP-Missiles 7:17 Nukes 8:41 Mines 10:35 examples for Shipdesign 11:29 Outro My Crew Roles The Gunners have everyth...
Cosmoteer "Missiles are not worth it"
Переглядів 12 тис.Рік тому
My colleagues never want to use missiles. Dont make their mistake... Steep price early on, but worth every processor.
Cosmoteer Basic Ballistic Guide
Переглядів 101 тис.Рік тому
Quick overview of what ballistic weapons have to offer and design-suggestions for constant uptime on those cannons. 0:00 Intro 0:37 Why choose ballistic? 0:56 Basic Cannons 2:02 Flak-Battery 2:50 Railgun 4:38 Ammo-Problems 5:39 how to supply Cannons effectivly 6:35 Examples 9:06 Summary 10:07 End My Crew Roles The Gunners have everything at 0 exept for operating all guns. (exept mining laser. t...
We need a guide for the MRT and chaingun!
I feel targeted with the Rimworld Pop-up... haha
it is sad that cosmoteer is so unknown i mean it became my favorite game instantly
Math neard there. 9:40 it should be calculated with a harmonic mean. 1/(0.5 / 2 + 0.5 / 0.75) = 1.091. So it is better only by 9% rather then 38%
I find space drag hilarious
I just wanted to fight some ships with my ship :c we just needed an excel chart and this will be a job
What about guns with alternate firing modes? Example deckgun can alternate fire between the two barrels increasing its firing rate but also causing more crew stun.
Amigo re viendo tus videos e descubierto la traducción automática jajajajaajajja, aunque lo explicas tan bien y ayudas con tus tomas y gráficos, que entendía casi totalmente el contenido, muchas gracias y espero subas algún video más, eres lo mejor de cosmoteer.
So am I the only one that uses Mining Lasers in combat to maximize profits? All the play throughs I've watched, players go out of their way to obliterate their enemies and resources. Especially early game when money is tight and enemies are easy. Then they typically struggle to get enough Enriched Uranium to upgrade their ship.
Why not use both flak and pd?
I know this is necroposting, but quoting "The missile knows where it is" instantly got you a whole bucket full of brownie points.
What do you mean 'before Kerbal Space Program 2 drops'? KSP 2 is completely dead isn't it?
Im waking you from your slumber to ask: is there a easy way to calculate how much crew each system will need to fully supply it
Well the huge thruster doesnt use tristeel anymore
Resistance is futile
I usually just assign special roles for attack, defense, command(and sensor) as well as logistic.
For the sundiver. It is much better and easier to use mining lasers and resource tractor beams, while banning your crew to mine our pick up resources outside. That way you can mine the resources inside the sun's radius, reducing time spent, crew requirements, ship cost and the chance of critical failures during the operation.
no videos in a year what a terrible upload schedual /jk very helpfull videos thanks much.
Oooh, wish I could see your breakdown of the new chain gun! Assuming of course you're still interested in Cosmoteer.
This is too complicated for me.
huge engines and engine rooms no longer need tristeel which is kind of a weird change
I love this video!!❤...Thanks.
This was so helpful. Now I can become a true captain
@captaincaffeine can you do a deep dive on best use cases for MRT's?
seeing those designs at 11:00 and having seen the pvp tournaments by saris winterwhisp or blade tardigrade.... no those designs don't cut it :)
Oh hell no. Im nowhere near their Level of ship building. Especially in pvp
Isn't it better to stockpile your rocket ammo sometimes?
Yes, its Always a question of Budget, Space and ammo density for prolonged Fights. If you expect your fight to be over before your ammo Runs Out and you plan in restocking after every Fight, then you dont need any factorys.
@@captaincaffeine Thanks for repsonse!
Are your guides still up to date?
No. They are almost 2 years old. They arent exactly wrong but a few Numbers have been changed and ballistic+engine Guide are incomplete due to new additions. New ballistic Guide ist currently being worked on.
@@captaincaffeine Great to hear that you haven't quit the game nor youtube and are still working on a new guide. Are you also gonna touch on the new number changes for the ballistic weapons? Do you, for example, still need 3 ammo factories for 1 deck cannon and still the same amount of crew? If not, how would you approach making a deck cannon setup? What should you not do in a deck cannon design, considering the crew stunning?
The new Guide isnt Just the new addition of the chaingun. Its a complete overhaul of the original Guide With all ballistic weapons and expanded upon by talking about Penetration damage calculation for example. But since this will Still Take a good amount of time: The deckcannon remains unchanged as the ammo per second is still 8. So 2 Factories would only supply for 40 Seconds Till you get Problems. I also saw people recommend ammo storage for PvP. A 4x4 storage would provide you With 320 shells plus 100 already in the Cannon so you can fire for 53 Seconds but then you are completly dry. At the end of the day its preference but i as a pure Singleplayer enjoyer would Always Go for the 3 factory Setup as you dont need to worry much about ammo and also dont run dry in a 3vs1 for example.
@@captaincaffeine Thx for the helpful response. In your guide, can you also talk about how much power you would need for a railgun strips if you use the walkways?
little excerpt from the script: "I hope you like walkways because your logistics will definitly need it. Our target wont be to get as much energy to the target like for shields. We dont need high quantities as a railgun accelerator and launcher only use .5 energy per shot or .125 per second. Quantity is not the problem. Traveltime will be. ... Option 2 is to place 2 energy sources at the ends of the railgun. ... The second option is still superiour however." To put that into perspective of a 8 Acc Railgun, that would be 1,125 energy per second...thats barely 2/3 of a small reactor. i would advise you to look into the ship library for the arquebus and longspear (Monolith Combat) for some inspiration. Putting energysources on both ends of your railgun (no matter if its a capacitor or reactor) which have more tasks than just supplying your railgun is the way to go.
" The missile knows where it is." - Captain Caffeine 2020
can u pls make some with the new update
Yes
@@captaincaffeine good to see you still active, keep it up!
Fantastic series, truly excellent resource
Once I heard the Disney comment, I understood that he knew what he was talking about.
You can never flank enemy ships to cleanly neutralize them. Its absurd but enemy ships can turn to face you even without any engines. This is frustrated me to no end because strategy is useless when all you can do is front attack. I never got past the early game, getting bored because of this
Sundivers sound like a novel Id love to read about.
Wish the game had automation complexity like seen in Avorion. (You can designate and area and your miners will auto mine.) (You can designate a adventure area and your fighters will go kill pirates) (A ton more)
Hey Bro I know it's been about a year since your last video, but I just wanted to say thank you for basically teaching me the game. I don't play anymore but I saw 1 of your videos in my recommended and I wanted you to know i'm still grateful. <3
Warum hört sich das an als wenn ein deutscher gut Englisch spricht?
Only posted a year ago but still has the best overviews for any game...
the mining laser buff is brilliant, its waay cheaper to run them these days, so its actually a valid weapon.
hey man I loved these videos when I was just starting out and they were super informative with no funny business in-between. It would be super cool if you could make these videos for barotraumas ship building system as well as a lot of guides tend to be either over complicated or not well made
What about M.R.T nozzles?
i hope to see you make new videos about the new MRT and the chain gun!
Please come back and make a video about the new engines
what i hate about emps is i usually use a small ship and it disabled everything on the ship even the cockpit
Dude you don`t post your playthroughs on youtube? Going crazy to watch you actually playing, learned a lot from you! Ty!
Ine ofcthe only times iy is acceptable to uae large shields is ifvyou are using an ion wall
The missile knows where it is at all times.
drag.... in space.... obvious question.....why