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Random LBP channel
Приєднався 3 тра 2024
A random channel about music and games. Sometimes covers the prereleases and prototypes of games. Mostly LBP betas like the LittleBigPlanet 3 R513946 alpha or the LittleBigPlanet 1 Milestone 5 build with the cyclops. Also showcases levels that I have made and community levels, as well as playthroughs of the story modes. I also try to make covers of video game music on other consoles.
Intel I5 10th gen stress test
Attempting to play a looping sample in 128 channels at a sample rate of ~150GHZ and a bit depth of 16 bits. I don't get how it plays faster than my CPU clock.
Переглядів: 249
Відео
LittleBigPlanet 3 - Cardboard Time
Переглядів 34314 днів тому
Level: Cardboard Time! Creator:SILINOX_ Game LittleBigPlanet 3 PS3
Sonic CD - Stardust Speedway Bad Future - SNES cover
Переглядів 22414 днів тому
In the part after the hue's, channel 5 was being used as a modulator for channel 6 (the carrier) so I couldn't use it for the pads.
LittleBigPlanet - Well Trained - Oscilloscope deconstruction
Переглядів 2914 днів тому
LittleBigPlanet - Well Trained - Oscilloscope deconstruction
SNES sample sequencing
Переглядів 2321 день тому
Song : Yuzo Koshiro - Wave 131 This is a demo (made in furnace) which uses sample sequencing (splitting the song into samples and getting rid of duplicates and sequencing the pieces). It uses 63.8KB of RAM. The bitrate of most samples is 16Kb/s but a few are 24Kb/s
Sonic 2 Master System Remake (PS3)(part 2)
Переглядів 17128 днів тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/two.html
AY3-8910 PCM playback
Переглядів 68Місяць тому
!!!rickroll warning!!! This is audio being streamed over 4 bit pcm on an emulated AY3-8910 using Furnace's PSG PCM engine.
Sonic 2 Master System Remake (PS3)(part 1)
Переглядів 221Місяць тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/two.html
Sonic 1 Master System Remake (PS3)(part 4)
Переглядів 243Місяць тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/one.html
Sonic 1 Master System Remake (PS3)(part 3)
Переглядів 275Місяць тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/one.html
Sonic 1 Master System Remake (PS3)(part 2)
Переглядів 276Місяць тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/one.html Jungle rage quit zone lol
Sonic 1 Master System Remake (PS3)(part 1)
Переглядів 659Місяць тому
A remake of Sonic 1 for the Master System. Original game made by Sega. Remade by Creative Araya, ported by MDashK. Sonic 1 Master system remake: sonic-sms-remake.blogspot.com/p/one.html
Sonic 1 beta - Green Hill Zone
Переглядів 1,2 тис.Місяць тому
Green hill zone from the Sonic 1 beta for the Genesis/Mega Drive TCRF research for this build: tcrf.net/Proto:Sonic_the_Hedgehog_(Genesis)
LBP3 Alpha - Unused animations for The Spiv
Переглядів 236Місяць тому
LBP3 Alpha - Unused animations for The Spiv
Streets of rage 1 - level 8 (SNES Cover)
Переглядів 45Місяць тому
Streets of rage 1 - level 8 (SNES Cover)
LBP1 TGS 2009 Demo - 00_craigs_work_in_progress
Переглядів 92Місяць тому
LBP1 TGS 2009 Demo - 00_craigs_work_in_progress
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (30-43)
Переглядів 341Місяць тому
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (30-43)
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (15-30)
Переглядів 127Місяць тому
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (15-30)
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (0-15)
Переглядів 258Місяць тому
LBP1 TGS 2009 Demo - 00_marks_work_in_progress (0-15)
LBP1 TGS 2009 Demo - 00_craigk_work_in_progress and 00_john_work_in_progress
Переглядів 96Місяць тому
LBP1 TGS 2009 Demo - 00_craigk_work_in_progress and 00_john_work_in_progress
Looks like a lot of cool gameplay concepts got scrapped. And now we know where Swoop's third ball was supposed to be.
Yes, the fickle mistress level is in the files of the final game.
Hey guys🤑
Hey
is your controller broken or smth
Nah I just wasn't using it
why the dead chat- i mean comment section?
IDK
First LBP video in 11 days
Yeah
why no LBP
I broke rpcs3 so I had to figure out what was going on with it because the physics were broken in LBP.
why no LBP
@@saladplain-css There's LBP now
Good remake but the amount of times I watched you die was painful...
It is a good remake.
I kinda get why the first level was reworked, it's a job, not an introductory level. I still don't get why the 2nd one was removed though, seems like the ideas were relocated to a cut scene... was it really necessary though? The level feels so nice, has such great atmosphere, feels more calm and would add more context that would hit harder in your sense of security once Newton betrays you. The only thing that isn't in the 2nd level is anything to do after you got the powerups, which was maybe the decision for the removal? It was more sandboxed instead of locked so you don't bug it with the rocket boots?
It could have been to do with the fact that there is nothing for powerups but this was when powerups were still in development, like the boost boots was still the trumpet booster.
6:05 Years later i am still bummed about the fact sequencer replaced Planetarium in final release. It did ruin the distress mood this level had.
They should have put the sequencer in one of the side levels.
The bee hive level looks great. I also like this version of Tutu Tango.
Yes, it does look great.
I didn’t watch through the full video but is there even any recordings or levels with rusks voiclines?
No rusk levels in this or any available LBP3 build but I'm gonna look in the files for voice lines.
cool
Ok
?
This is Furnace's PCM engine for the AY-38910 which is a sounchip. PCM is sample playback and Furnace is a program for making music for old machines.
I played this on mobile!
OK
@@CMilestone5cyclops btw nice vid love it!
gosh it was chaotic
Yeah
this isnt LBP
I'm waiting for either RPCS3 to get updated to improve the eboot compatibility or someone to make a patched eboot for other prototypes. I might be able to play the LBP2 April 2010 pre alpha when it's done downloading.
aint no way avalon was used for every single voice line in LBP3 beta
Da vinci was Jacob
The voices😭
Avalon
tf
What about it?
Is this a real beta?
Yes
Prototype 1990
Nice i love it ❤
Thank you.
id recommend loading these levels in the may 2010 debug build
I can't get it to boot on rpcs3.
Nice, make more videos!!!
I will soon.
Is this unused? Or a beta look of the levels? I dont understand quite well
Some are unused and some are beta versions. This is a dev build of LBP.
How did you even get your hands on a ps3 devkit 😭😭
I don't have a dev kit yet but I played this by using the RPCS3 emulator.
nice you should cover more streets of rage
OK
I have the background too
Did you get it from Chunkinator104 or rip it from deploy?
Chunkinator104
Puzzle stack? More like Puzzle fling
The physics are broken
🔥🔥🔥
Thanks.
Is it possible to find these levels in the archive most custom servere use?
I might upload them on the infinite servers
@@CMilestone5cyclops What is the infinite severs?
Custom servers for LBP1, 2, 3 and Vita
3:40 blud thinks he's mickey mouse😭
What's he doin in my boat?
Where did you get this?
archive.org/details/up9000-bcus98148_00-sep_17_2009_122038
where did you find these?
LBP Deploy build, it's documented on TCRF and Imagisphere wiki.
Awsome
Thanks.
When was this build found?
2021
A little rough around the edges, but so far you're on the right track dude! Personally I'd recommend using the Corner Editing Tool to round out the jagged bits left behind from smearing the material. Also, a bit of advice when working in 16 layers: use 3 of them for gameplay, and the rest for background details.
I'm now fixing it with the corner editing tool and would use 3 layers for gameplay and the rest for background details if it was just a normal level that I was making but the prototype that this level was originally from had 12 layers of gameplay. Thanks for letting me know how I could improve it.
@CMilestone5cyclops No problem! Another reccomendation I have is to make the platforming a bit tighter- basically, just make things closer together and smaller-scaled to avoid it feeling like a walking simulator most of the time.
how is the cyclops there
I saved it as a costume from a giveaway.
@@CMilestone5cyclops ah ok
cool
Thanks.
Likee
Thanks!
Your videos are really cool
Thanks
Should I update it?