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AitToolsB
Spain
Приєднався 4 кві 2023
Welcome to the BlockSurfaces UA-cam channel! Our Blender addon offers a new way to block out your 3D characters, whether they’re human, animal, or creature. With BlockSurfaces, you can create with great creative freedom and speed. Forget the limitations of old tools and enjoy features like blocking muscles, posing characters, generating meshes for sculpting, and more. Stay tuned for new tutorials and demonstrations of our addon’s capabilities. Thanks for watching!
Discover the Shockingly Easy Way to Block Your Game Characters Today!
Discover the Shockingly Easy Way to Block Your Game Characters Today!
Game character modeling series, Creation of the RobotRaccoon character processes for a video game character, first part blocking with BlockSurfaces blender addon.
Ready to create characters for video games? Subscribe and don't miss a thing, Hit like and ring the bell to support the project!!!🔔
In this video of the game character modeling series, I show how to create a RobotRaccoon. You will see how to block the main volumes and how to add volumes with different shapes. A video where you can see some of the tools commonly used with BlockSurfaces, we'll see how this addon helps create quick effective blocking before generating the final Remesh mesh and continue with the workflow in the next video of the high version of the model.
00:00 Setting up references with blocksurfaces references addon
00:02 Blocking
08:42 Assigning materials to see how the model works
06:19 Assigning objects to the "simulated rig" function
09:11 Lights
09:12 Like & Subscribe! 👍 Purchase the addon to support this project (store link below)
blendermarket.com/products/blocksurfaces
Don't forget like and subscribe for more modeling videos using the Blocksurfaces add-on, Blender, and ZBrush. And subscribe to my channel for future digital sculpting and character creation timelapses focusing on organic modeling workflows.
ua-cam.com/video/YsPsVpLfTXk/v-deo.html
ua-cam.com/video/-TDLob5Uguk/v-deo.html
ua-cam.com/video/p1gmC3qg2AE/v-deo.html
Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve.
blendermarket.com/products/free-character-halloween-themed-scarecrow-mesh-remeshed
#game,#zbrush,#creaturemodeling,#organicmodeling,#digitalssculpting,#charactercreation,#blender, #blocksurfaces,#gamecharacters,#videogameassets,#gameconceptart,#characterdesign, #3dmodeling,#lowpoly,#animation,#creatures,#monsterdesign,#fantasyart,#propmodeling, #digitalsculpting,#digitalart,#lowpolymodeling,#objetos3d,#scifiart,#creatureart, #conceptualart, #fantasycreatures,#characterdesign, #3dprinting
Game character modeling series, Creation of the RobotRaccoon character processes for a video game character, first part blocking with BlockSurfaces blender addon.
Ready to create characters for video games? Subscribe and don't miss a thing, Hit like and ring the bell to support the project!!!🔔
In this video of the game character modeling series, I show how to create a RobotRaccoon. You will see how to block the main volumes and how to add volumes with different shapes. A video where you can see some of the tools commonly used with BlockSurfaces, we'll see how this addon helps create quick effective blocking before generating the final Remesh mesh and continue with the workflow in the next video of the high version of the model.
00:00 Setting up references with blocksurfaces references addon
00:02 Blocking
08:42 Assigning materials to see how the model works
06:19 Assigning objects to the "simulated rig" function
09:11 Lights
09:12 Like & Subscribe! 👍 Purchase the addon to support this project (store link below)
blendermarket.com/products/blocksurfaces
Don't forget like and subscribe for more modeling videos using the Blocksurfaces add-on, Blender, and ZBrush. And subscribe to my channel for future digital sculpting and character creation timelapses focusing on organic modeling workflows.
ua-cam.com/video/YsPsVpLfTXk/v-deo.html
ua-cam.com/video/-TDLob5Uguk/v-deo.html
ua-cam.com/video/p1gmC3qg2AE/v-deo.html
Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve.
blendermarket.com/products/free-character-halloween-themed-scarecrow-mesh-remeshed
#game,#zbrush,#creaturemodeling,#organicmodeling,#digitalssculpting,#charactercreation,#blender, #blocksurfaces,#gamecharacters,#videogameassets,#gameconceptart,#characterdesign, #3dmodeling,#lowpoly,#animation,#creatures,#monsterdesign,#fantasyart,#propmodeling, #digitalsculpting,#digitalart,#lowpolymodeling,#objetos3d,#scifiart,#creatureart, #conceptualart, #fantasycreatures,#characterdesign, #3dprinting
Переглядів: 44
Відео
Halloween Week of 3D modeling!🎃 Timelapse 55 Min Creating a Skeletoon in Blender!
Переглядів 534 години тому
Halloween Week of 3D modeling!🎃 Timelapse 55 Min Creating a Skeletoon in Blender! Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Skeletoon in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week, I show how to create a Skeletoon .You will see how to block the m...
Halloween Week of 3D modeling!🎃You Won't BELIEVE How Easy 3D Modeling Can Be for Halloween!
Переглядів 1077 годин тому
Halloween Week of 3D modeling!🎃You Won't BELIEVE How Easy 3D Modeling Can Be for Halloween! Timelapse 55 Min Creating a Ugly Monster in Blender! Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Ugly Monster in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week,...
Halloween week of 3D modeling! 🎃 Can You Really Create a Terrifying DarkAngel Using Blender?
Переглядів 11512 годин тому
Halloween Week of 3D modeling!🎃 Timelapse 1H Creating a DarkAngel in Blender! Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a DarkAngel in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week, I show how to create a DarkAngel .You will see how to block the main ...
Halloween Week of 3D modeling!🎃 Timelapse 1H Creating a Terrifying Vampire in Blender!
Переглядів 10916 годин тому
Halloween Week of 3D modeling!🎃 Timelapse 1H Creating a Terrifying Vampire in Blender! Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Vampire Woman in Blender with BlockSurfaces addon #blender, #3d, #animation In this video, I show how to create a Vampire Woman.You will see how to block the main volume...
Easy 3D Modeling for Halloween with Blender and BlockSurfaces!🎃
Переглядів 26521 годину тому
Halloween week of 3D modeling! 🎃 Terrifying Skeletoon using Blender and the BlockSurfaces addon Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Skeletoon in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week, I show how to create a Skeletoon .You will see how ...
Halloween week of 3D modeling! 🎃 I Created a Terrifying Ugly Monster in 3D Using Blender!
Переглядів 189День тому
Halloween week of 3D modeling! 🎃 I Created a Terrifying Ugly Monster in 3D Using Blender! Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Ugly Monster in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week, I show how to create a Ugly Monster .You will see how ...
Halloween week of 3D modeling! 🎃 Terrifying DarkAngel using Blender and the BlockSurfaces addon
Переглядів 117День тому
Halloween week of 3D modeling! 🎃 Terrifying DarkAngel using Blender and the BlockSurfaces addon Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a DarkAngel in Blender with BlockSurfaces addon #blender, #3d, #animation In this video of the Halloween week, I show how to create a DarkAngel .You will see how ...
Halloween week of 3D modeling! 🎃 Terrifying Vampire using Blender and the BlockSurfaces addon
Переглядів 32614 днів тому
Halloween week of 3D modeling! 🎃 Terrifying Vampire using Blender and the BlockSurfaces addon Ready to bring your 3D nightmares to life? Subscribe and don't miss a thing , Hit like and ring the bell!!!🔔 Timelapse blocking and posing a Vampire Woman in Blender with BlockSurfaces addon #blender, #3d, #animation In this video, I show how to create a Vampire Woman.You will see how to block the main...
45 Min Timelapse blocking and posing a ugly evil in Blender with BlockSurfaces addon
Переглядів 9714 днів тому
45 Min Timelapse blocking and posing a ugly evil in Blender with BlockSurfaces addon #blender, #3d, #animation blendermarket.com/products/blocksurfaces Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve. blendermarket.com/products/free-character-halloween-themed-scarecrow-...
36 min Timelapse blocking and posing the Character Fastesnail in Blender with BlockSurfaces addon
Переглядів 6621 день тому
Timelapse blocking and posing the Character Fastesnail in Blender with BlockSurfaces addon #blender, #3d, #animation blendermarket.com/products/blocksurfaces Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve. blendermarket.com/products/free-character-halloween-themed-scar...
48 min Timelapse blocking and posing a Humanbird in Blender with BlockSurfaces addon
Переглядів 14321 день тому
48 min Timelapse blocking and posing a Humanbird in Blender with BlockSurfaces addon #blender, #3d, #animation blendermarket.com/products/blocksurfaces Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve. blendermarket.com/products/free-character-halloween-themed-scarecrow-...
Blocksurfaces timelapse ugly evil blocking and posing
Переглядів 9621 день тому
Timelapse blocking and posing a ugly evil in Blender with BlockSurfaces addon #blender, #3d, #animation blendermarket.com/products/blocksurfaces Subscribe to support and download the FREE demo file of the character "Scarecrow with a pumpkin head" created with the BlockSurfaces addon to see what results you can achieve. blendermarket.com/products/free-character-halloween-themed-scarecrow-mesh-re...
Blocking and posing Fastesnail Character in Blender with BlockSurfaces
Переглядів 6528 днів тому
Blocking and posing Fastesnail Character in Blender with BlockSurfaces
The FASTEST Way to Create a Humanbird in Blender with Blocksurfaces!
Переглядів 294Місяць тому
The FASTEST Way to Create a Humanbird in Blender with Blocksurfaces!
Don't Miss Out! Learn Blocksurfaces Basics for EPIC Creature Heads! Begniner's tutorial (part2)
Переглядів 253Місяць тому
Don't Miss Out! Learn Blocksurfaces Basics for EPIC Creature Heads! Begniner's tutorial (part2)
Don't Miss Out! Learn Blocksurfaces Basics for EPIC Creature Heads! Begniner's tutorial (part1)
Переглядів 147Місяць тому
Don't Miss Out! Learn Blocksurfaces Basics for EPIC Creature Heads! Begniner's tutorial (part1)
Create your first 3d character with Blocksurfaces blender addon, Begniner's tutorial part 2
Переглядів 109Місяць тому
Create your first 3d character with Blocksurfaces blender addon, Begniner's tutorial part 2
Create your first 3d character with Blocksurfaces blender addon, Begniner's tutorial
Переглядів 586Місяць тому
Create your first 3d character with Blocksurfaces blender addon, Begniner's tutorial
Timelapse 1h blocking, posing,Humandragon,Blender with BlockSurfaces addon#blender, #3d, #3dprinting
Переглядів 141Місяць тому
Timelapse 1h blocking, posing,Humandragon,Blender with BlockSurfaces addon#blender, #3d, #3dprinting
Timelapse 58Min blocking and posing a CartoonTiger in Blender with BlockSurfaces addon #blender, #3d
Переглядів 1582 місяці тому
Timelapse 58Min blocking and posing a CartoonTiger in Blender with BlockSurfaces addon #blender, #3d
Timelapse blocking, posing a Humandragon,Blender with BlockSurfaces addon #blender, #3d, #3dprinting
Переглядів 1862 місяці тому
Timelapse blocking, posing a Humandragon,Blender with BlockSurfaces addon #blender, #3d, #3dprinting
Timelapse blocking and posing a CartoonTiger Blender with BlockSurfaces addon #blender, #animation
Переглядів 2532 місяці тому
Timelapse blocking and posing a CartoonTiger Blender with BlockSurfaces addon #blender, #animation
Timelapse 24 min blocking Sculpt,AlienHead in Blender BlockSurfaces addon #blender, #3d, #animation
Переглядів 692 місяці тому
Timelapse 24 min blocking Sculpt,AlienHead in Blender BlockSurfaces addon #blender, #3d, #animation
Timelapse 1h blocking , posing a CartoonCowboy in Blender with BlockSurfaces addon #blender,#3d
Переглядів 1532 місяці тому
Timelapse 1h blocking , posing a CartoonCowboy in Blender with BlockSurfaces addon #blender,#3d
Video Manual for BlocksurfacesReferences Tool Addon, #blender, #3d, #animation
Переглядів 5092 місяці тому
Video Manual for BlocksurfacesReferences Tool Addon, #blender, #3d, #animation
Timelapse 40 Min blocking and posing a CartoonCamaleon in Blender with BlockSurfaces #addon #blender
Переглядів 1122 місяці тому
Timelapse 40 Min blocking and posing a CartoonCamaleon in Blender with BlockSurfaces #addon #blender
From Basic Shapes to Cool Characters in Blender with BlockSurfaces addon #blender, #3d, #animation
Переглядів 3662 місяці тому
From Basic Shapes to Cool Characters in Blender with BlockSurfaces addon #blender, #3d, #animation
Timelapse blocking , posing a CartoonCowboy in Blender with BlockSurfaces addon #blender,#animation
Переглядів 1,2 тис.2 місяці тому
Timelapse blocking , posing a CartoonCowboy in Blender with BlockSurfaces addon #blender,#animation
Timelapse 45 Min blocking ,posing a CrazyGoat Creature in Blender with BlockSurfaces #addon #blender
Переглядів 3442 місяці тому
Timelapse 45 Min blocking ,posing a CrazyGoat Creature in Blender with BlockSurfaces #addon #blender
Rockstar modelling to Rockstar guitar licks. 🎉 Thought I’d mention this bit also - The choreography of the modelling to the guitar licks and beats was perfect. And as the grand finale As the music comes to a close the character Turns to face the front was a well thought out move in concluding it. Loved it. 🎉
wow! love it
Thank you very much @altriplays!
hi may i ask what is this plugin latest version?
Hi, in blendermarket is always the last one. 1.0.270, thanks for your support
@AitToolsB ok
Just wondering, where do you get all your front and sideview reference pictures from? They look great, and make the 3d modeling process much faster. The 3d tool along with the reference is very nice
hi, @mxhunterxx, thank you very much yes, the reference is very important I got the reference from dall-e
nice
Thank you @Extrin6_3D
Hi, Could you please explain the Neck Creation particularly The Bone Structure. After the Extrusion from the bigger neck element the smaller element is created and scaled and extruded and I think extruded again and moved and extruded and scaled. Then the Elements of the Chain are selected and - Shift + Ctrl + Alr + R (Replace Objective to Active - With the last created neck element active) and then. (With the Last Selected Neck Element - The Select Add Element Command is executed) - Ctrl + Alt + Bx2 . You see the Last Neck Element selected and A Smaller Element within the Second Big Neck Object. Can't figure this this chain within the neck. The Duplicating the Chain with D is part understood. Would it be possible to create an explanatory video explaining just the neck creation. Many Thanks.
Hi @vivektyagi6848, With the keyboard shortcut D, let's say it works similarly to E for extrusion, but in this case, we'll use D when we want to add several objects to the end of the branch. If we have the last three objects selected and press D, those three objects will be duplicated at the end of the branch. This is what I use to repeat the shapes created for the spine. I think you'll see it better when I post the more extensive video, but it's simply that - it duplicates the selected objects at the end of the branch. If you have any questions, write to me at the support email, and tomorrow I'll send you an example. best
@@AitToolsB Grateful for your response. Sure I'll write you an email. Many Thanks.
The modelo looked good on you. I also want to learn how to do that.
Thank you very much @hanivalYT7, and I recommend, I think the best way is to watch the manual. I'll leave you the link, ua-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html then you'll see how easy it is to do them with the rest of the videos.
Very cool addon and blocking stage, very helpful. I will try it out the addon.
Thank you very much @MoiCestVinci, it would be impossible without your support. If you need anything, you can write to me at the support email aittoolsb@gmail.com If you want more information or are just getting started with , I recommend watching the video manual. Here's the link: ua-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html Best
My character's weight comes out after retargeting, so what's the problem
Hi, sorry @user-br7vd1od3x, I don't understand what you mean by that, the characters don't have any weight, they don't have a rig, or skeleton, please, explain what the problem is or if you can take a screenshot and more information about the problem it would help, write to me at the support email , thanks
That's an interesting design choice with 2 ankles per leg. Love the addon as well.
Thank you very much @akuunreach!
das cool
Thank you very much @8-BitSlushie!
Awesome again.
Thank you very much @vivektyagi6848!
Soooooo cool. I would like to see you working beyond the lockout; mergin parts and working on the sculpting part a bit more. Keep up the good work!!
Thank you very much @henryvasquez1814 , I will do something about that, I take note of it
Yep, super inspiring. Glad I bought the addon given the potential results demonstrated here. Now to find some time to finally get going with it ..
Thank you very much @mixchief, for the support buying the addon, I hope you enjoy it and find it very useful, and just so you know you have the support email for whatever you need, aittoolsb@gmail.com, I'll be happy to help you in any way I can.
Now that was super coool!!!
Thank you very much @RedninjaMultimediaProductions!
@AitToolsB Anytime! I purchased your addon a couple days ago, still getting use to the work flow, the parent system is awesome! Still working on a method of creating the face that works naturally for me. Definitely appreciate all the examples you've posted.
Thank you very much @RedninjaMultimediaProductions!, I really appreciate your support in purchasing the addon, this would be impossible without it. For anything you need, write to me at the support email aittoolsb@gmail.com, where I can send you screenshots or whatever is needed to help you. I hope you enjoy it and make the most of it. Thank you very much for your support!!
its rare to see a 3D artist outshine his 2D reference!
Thank you very much @bramblemat!!
Awesome. Keep them coming.
Thank you very much @vivektyagi6848!!
Can this plugin make the object mirror itself and apply it? I use alt+v to switch to the object and add the mirror modifier and then apply it, but it seems to go wrong. The plugin prompts me that I can't apply the mirror modifier to the object, and it will go wrong.
Hi @Agan-m7q ,You don't have to switch to the object using Alt+V. With the objects in the branch selected, in the modify objects panel, you have the mirror options at the bottom. By selecting any object that belongs to that branch, you have the 'mirror mesh' option, which adds the mirror to the final mesh. In other words, you don't need to switch to the generated object; you have to do it with any object in the branch selected. Then, when generating the final mesh and the remesh, the mirror will be applied. When you generate it in the generation panel. I'll leave you a video here from the manual, in the part where the mirror is made. ua-cam.com/video/3AmoTfHnojg/v-deo.html I hope it helps, if not, write to the support email and I can explain it better to you with a screenshot aittoolsb@gmail.com.
@@AitToolsB I understand what you mean, but when I was working on it, I found that my center object was not designed to be symmetrical so that its origin was not in the middle of the object, so I wanted to fix it by mirroring, but it couldn't. Then it would cause the deviation of the mirrored mesh of my other objects. Maybe I explained the problem clearly. 😂 And after applying the mirror, it seems that the shortcut key alt+v will fail and cannot be used. Of course, I think it is a very good plug-in👍, and I will also watch the video in the manual to study this function~ If it doesn't work, I will ask for your help again. Thank you.
Hi @Agan-m7q . I hope the videos were helpful. If you have the axis displaced, you could try using a target at the position where you want the center of symmetry to be. To do this, you'll need to select an object from a branch that is already at the center and apply the mirror mesh with the target option activated. But, I don't understand why you would want to use Alt+V, I don't see the point at that moment. Well, if you need more help, write to the support email or if you can with a screenshot it would help. Thanks to you for your support.
@@AitToolsB OK, thank you. I think I have figured out how it works, and I look forward to more of your complete tutorial videos~
Are you doing all the blocking and modelling using a mouse, or are you using a drawing tablet using this add-on? It seems like its simple enough that a mouse could be used, just curious what you use with it Also, I see that there is a remesh option built in. Does this connect all the separate objects into 1 mesh, or does it require extra topology work to make it a single mesh, i.e. hair, clothes and teeth?
Hi @mxhunterxx, I use a tablet but that's because I use it for everything, it's not that this specifically needs a tablet. I don't think it would be necessary, the operations with objects are quite basic, you don't need to complicate things too much with sculpting to get basic shapes like this. I think you could do it without any problem. best
@@AitToolsB Thats good to know. About the remesh part then, does it make 1 connected mesh, or is it several meshes with their own retopology? If it was 1 connected mesh, that would solve a lot of issues with the old way of sculpting
Hi @mxhunterxx, Mesh generation is flexible in this regard. During generation, you can combine objects according to different criteria: (but I wanted to clarify that the final mesh is with remesh, not retopology) By material: All elements that share the same material will automatically merge into a single object with remesh - in the end, you'll have one mesh for each different material. By manual selection: You can freely choose specifically which elements you want to unify, join them, and then generate the final mesh for each object, allowing you to group components according to your needs. Or if you prefer, you can do a total unification: you can combine all elements into a single object. You can also activate the facesets option, so that united objects have different facesets to work with when sculpting. Each branch united into a single object will be a faceset. I'll leave you a video tutorial that shows this process as part of a series about complete character creation. This is from the second part but it directly shows what you were asking about. ua-cam.com/video/4zAl8PdkPN0/v-deo.html I'll leave you the complete manual list here in case you want to see the process from start to finish. And a lot of other tutorials. ua-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html I hope it helps and clarifies something. best
Pretty cool
Thank you very much @henryvasquez1814!
Man, this tool looks sick!!!, Amazing!!! I've been looking for something like this for a long time. I need to wait to my next paycheck to get it!!
Thank you very much @hombrezoo!, it's great to hear those kind words, they really encourage me to keep going. It's been a lot of hard work, I'm so glad it's appreciated I hope it's very useful to you when you have it, and we'll be here to help you make the most of it, Thank you very much for the support.
Awesome tool you've got there. As flexible and as featured as one would need. Many Thanks.
@vivektyagi6848, I'm glad you like it, and thank you very much for your support!
Appreciative of the hard work you are putting in. All the tutorials you are putting in day after day for a quality product exposure is commendable. Putting the Eye and the nose and Horns and feathers and anything becomes a piece of cake. 2D references are replicated / transformed into eye-catching creatures in almost no time. Before BlockSurfaces this was an impossible task to even think of it for me. It used to feel like so much of hard work. Your Tutorials have made the once impossible dream so close to being achievable. Last couple of days I've been in a dreamy state of having conquered the world.
Thank you so much @vivektyagi6848. You don't know what it means to hear something like that. It's very satisfying to have your work valued and to know that it can be useful to someone. It is gratifying to see that something I have created can help someone with their goals and dreams. Words like yours and encouragement are what have really made all this effort worthwhile and are the best reward. Thank you very much for your support.
Awesome 🎉 This is an Absolutely Simplified version of ZBrush within Blender. The modelling speeds in modelling creatures and props is an absolute cakewalk. This is going to give AI generated characters a run for their money. Many Thanks for showing the possibility. 💯💥
Thank you very much @vivektyagi6848
Love it!
Now in the 4 Part Process - BkSurfaces FINAL Panel - After Process 1 (Prepare BkSurface Obj) as we enter the Process 2 and After GENERATE BkSurface Button is Clicked There are 2 Buttons - 1st - Bs To Obj / Obj to BS and the 2nd Join Selected Objs. 1. Did you click the 1st Button - Bs To Obj / Obj to BS or it was not touched. What is this button for ? 2. You had clicked the 2nd Button - Join Selected Objs and Unchecked the Facesets. What did Unchecking Facesets do ? Now in Process 3 - Remesh BkSurface you said the Value (0.002) depends on the scene size. What is the meaning of the scene size here ? Also can the value go lower that 0.002 and what impact does it have on the mesh quality ? Does it increase the Polygon count by lowering the value ? Now in Process 4- Apply Remesh and Modifiers - Does it retopologise the mesh to homogenize the polygon placement ? Towards the end at about 39.30 - you say we could have added more meshes for different poses or proportion. What exactly does it mean ? Also what are the next tutorials I should watch. Many Many Thanks for your continued support.
Hi @vivektyagi6848, that button (Bs To Obj / Obj to BS)is used to include the interior objects in the final model. Instead of the generated mesh, you'll have the spheres instead of the surface that goes from one to the other. But it's better to see each thing at its own time. This is an introductory video, don't try to review everything at once. It's better to go through things little by little, or they will appear as you need them. Facesets: create facesets for each branch. When you sculpt, there's an option called facesets that allows you to select and perform operations on parts of the same object by separating them into different facesets. For example, if you have a hand, you've joined it and activated facesets, you can hide each finger in sculpt mode to work with some parts or others more comfortably. As I said, there are things you'll see in other videos or later on. Yes, the voxel size of 0.002 might be very different for your scene. The correct value depends on how you have Blender configured and the scale of your scene. It will create more or less polygons in the final mesh. A higher number like 1.0 will result in fewer polygons than 0.002, but it all depends on how big your model is and how your scene is configured. That's why it's better to try high values first, and then lower them. You can test until you apply, after that you won't be able to modify that. You can generate as many final models as you want. You can use the same model, go to block surfaces mode and change something about it, proportions, pose, whatever you want and generate another final model as many times as you want.
@@AitToolsB Things are beginning to clear up. Now that I have also invested in the BlockSurfaces Tool I'll be able to work with it practically. Many Many Thanks for your continued support.
Perfect @vivektyagi6848, Thank you very much for the support.
A new set of Queries now regarding the Generate BkSurfaces / Objects Subdiv Panel - Can I apply Different set of Subdivisions to different objects in the Character ? Once all the Subdivision Modifiers have been applied individually one at a time then finally Apply Modifiers needs to be clicked ? As in the Character in the tutorial the Arms and Legs have decent amount of edges in the length but not enough visible in the circumference. Should there have been Subdivisions added or it should have been kept as is for the time of the Sculpting ? In case I need to Apply a Subdivision of 2 to the Skull and a Subdivision of 1 to the Arms and Legs Then will I need to apply them Individually for the Skull and Jaw or it can be done together as well ? And the Arms and Legs a Subdivision of 1 can be applied in a single operation or separately. Also Can I click "Apply Modifiers Button" after each Object Subdivisions have been applied - One at a Time or this Operation of "Apply Modifiers Button" needs to be done Only After All the Object subdivisions have been done ? Many Many Thanks.
Hi @vivektyagi6848, Yes, you can do it by groups. You can set subdivisions for all branches where you have any selected object. To do this, select according to the subdivisions you want for all the branches you want a subdivision, select them, give them one subdivision, and it will be added to all of them at once. Then you can select those you want 2 divisions, head, mandible, whatever, any object from those selected collections, give it 2 subdivisions. And it will be applied to all branches. Adding or not adding subdivisions is up to you, depending on the shape you want to achieve for the final model. If it's smooth enough, don't add any. If you see the polygon edges too much, you can add or not, depending on whether you want to work with the smooth or harder shapes, that's up to you. Remember to deselect the "selected" option so that it works with all objects in the branch and not just the selected object. Apply modifier, it will check if there is the subdivision modifier in the branch where you have any object selected at that moment and apply it. You can do this whenever you want, it's best that as you add subdivisions you then apply them so you don't forget any.
@@AitToolsB It answers the queries I had asked about. Many Many Thanks Again for taking the time to address it so promptly.
What object was selected as the parent for the eye, pupil and the upper and lower eyelids at about time 30.23 onward ? I can see that Eye = Char_BsObj_1 , Upper / Lower Eyelid = Char_BsObj_3 and Char_BsObj_4, Pupil = Char_BsObj_05. Which is the Parent Object and At what Point of Time in the Video the parent for all the Eye Components was it created. Could you please point out its name and the Time of its creation. You have used THIS to mention the Parent object but it is hard to figure out which object is it referring to. Many Many Thanks.
Hi @vivektyagi684! You can find it at minute 30:20 to 30:30, where I make all the parts of the eye children of the sclera (the white part of the eye). The parent will always be the active object. It looks bad there because they all occupy the same space. I usually do it this way because it allows me to rotate everything together later and easily make it look to one side or the other. The name of the object was Char_BsObj_01.001, you can also see it later when I test if the other objects follow it. Best
@@AitToolsB My confusion was that all the eye parts were being parented to some Scull object. Now I Understand that Sclera is the Parent of the Pupil and the 2 Eyelids and you were rotating the Sclera to test the eye movement after parenting. Many Many Thanks for clarifying.
Hey, @vivektyagi6848, I was going to mention that to you but I forgot, sorry. Later it's only the sclera that I make a child of the skull, it's because if you make everything children of the skull, you'll be eliminating the sclera as the parent of the eyelids and irises, and they would only move with the skull. It's like a tree structure: eyelids and irises are children of the sclera, and only the sclera is a child of the skull. This way, when you move the skull, it moves the entire eye, and if you move, rotate, etc. the sclera, it will move the eyelids and pupil along with it. Best
@@AitToolsB Thanks for clarifying the parent child hierarchy chain. The confusion regarding the subject is taken care of. Many Many Thanks Again.
@vivektyagi6848 ,Just one more thing: all this about hierarchies, if you want the model to follow the sculpture in a resting pose, you don't actually need to do anything with the hierarchies. They will only be useful if you want to use them to change proportions or change the pose, etc. If the character's pose works for you to continue with the next step of the workflow, you don't even have to worry about those hierarchies. Best
2 ideas 1 When you pose the character you choose some objects to be Added to the rig, and become a sort of bone. When you generate the mesh there is no rig at all, just the sculpture of the blocking. If you could generate an armature of bones based on the position/rotation of the selected objects before generated the mesh, then you'll have the best of both world 2 instead of building a character from scratch again and again, even if it's quick (for you), an asset library of kit bashing parts of the body like hands, body type, biped, quadruped, birds... would be nice For the interface : can you move the menu bar to the top like any other add on make pie menu/right clik menu the same Blender LOVES only shortcuts! Every other softwares on this planet offer both the choice of menu command and shortcut
Hi @junk1000junk! Thank you very much for sharing your ideas and suggestions. I really appreciate the time you've taken to think about how to improve the add-on. Let me tell you a bit about these topics because I find them very interesting. About bone generation: It's an excellent observation. Currently, as you mention, we take advantage of the hierarchy of branches and marked objects to simulate a rig, but no real bones are generated. Your idea of creating a skeleton based on selected objects is great. I've done some tests in this direction, but I've encountered challenges related to the generated mesh. The remesh mesh isn't the best for rigging or UVs, and it's also very heavy. Achieving good topology for rigging and UV unwrapping is a big challenge that I haven't seen solved by any automation yet. It would be fantastic to achieve this and make it optimal for use in the following steps of the workflow. I'm still investigating ways to implement something like this effectively, as it would be very useful for certain workflows. Asset library: It's a great idea, and I can say that I had tried to implement it some time ago, but I encountered the problem that Blender didn't preserve the constraints when importing an asset. So the branches didn't retain their hierarchy properties and much of the previous work was lost. I'm going to revisit this idea to see if there have been improvements that allow implementing it. It would be a great addition to the add-on. Thank you very much for suggesting it. Interface and shortcuts: The position of the header bar depends on the general Blender configuration. You can put it wherever you want. If your toolbar is at the top, the add-on's will be there too. As for shortcuts, I agree with you that they are fundamental in Blender. I've tried to include shortcuts for most functions. Additionally, you can change them in the add-on preferences. Thank you very much for your ideas, I will keep them in mind for future updates. Thanks for your support and for helping to improve this tool!
Nice video
Thanks a lot @Elevate_Animations!
Thanks for making a very beginner friendly one!
Thank you, @jaytwist8738!. I hope this is helpful. Please don't hesitate to contact our support email if you have any questions. Best
On a quarter speed it still feels fast. A BIG request. Please keep them Normal Speed. Please do not speed them up. Give beginners the time to absorb. I have been trying to learn it but it really zips past fast. The Shortcuts seem to zip past on Quarter Speed. Also the request that let there me a basic tutorial that involves BlockSurface and Blender shortcut usage with audio saying it out loud. It will speed up the learning process. Many Many Thanks.
Hi @vivektyagi6848! Thank you very much for your comment and for sharing your experience with the tutorials. I greatly appreciate your feedback, which helps a lot. I completely understand your concern about the speed of the videos, even when you play them at reduced speed. Your point is valid, and I will take it into account for future tutorials. Let me explain a bit about the approach of these videos: Some tutorials focus more on specific aspects of the addon, which sometimes means speeding up certain parts to get to the main topic. The idea is that, over time and by watching several videos, you can gradually become familiar with all the options. I understand that this can be overwhelming, especially for beginners, and I appreciate you pointing it out. Trying to help you better: I recommend checking out the manual playlist, where I try to explain things step by step. Here's the link: ua-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html If possible, watch the videos in order. Keep in mind that each video focuses on a specific topic, and you may find more detailed explanations in other videos in the series. Have you seen this basic tutorial yet? ua-cam.com/video/3AmoTfHnojg/v-deo.html It could be useful for fundamental concepts. If at any time you feel stuck or have specific questions, don't hesitate to write to me at the support email: aittoolsb@gmail.com I'll be happy to help you in any way I can. Thank you very much for your feedback is very valuable and helps us improve Best
@@AitToolsB I'll check them out. In the last sale I was considering buying but I postponed it to the Black Friday. BlockSurface will be the first to get into my Cart. Many Many Thanks Again.
Ok @vivektyagi6848! Perfect, thanks to you!
Great job, make a video texturing in substance painter 🙂
Thank you very much @JulianoPassos-gm7mz!, it's not the theme of the channel, but maybe, I don't rule out showing the entire process of my workflow up to texturing on some of the characters, perhaps, someday thank you very much for the support and feedback.
Well done !
Thank you very much @samueljean996! I hope it's helpful.
Never mind! Solved my own problem! I had somehow clicked the Snap button on. This add-on is truly great. Articulation without rigging!
Great @starquack!, Thank you very much. email is easier with a screenshot or video capture, it's always a big help
While I love this add-on and am trying to learn it (bought the paid version), it seems that after creating a few branches (body, neck, head, arm, and fingers) the move command (G) goes wild. New branches rotate and move wildly after the first few are created. I'm working on a Mac. Any suggestions?
Hi @starquack , I'm sorry to hear that, but, when you select, do you have only one object selected, or several from one or multiple branches? And does only that branch move or do the others move as well? Are they objects or branches parented? If you can, check if you have a local transformation axis and the pivot point set to individual origins. That's what comes to mind without seeing anything. If you can take some screenshots, or even better a video , it would be very helpful as it's difficult to tell what it could be without seeing it. Send it to the support email. aittoolsb@gmail.com If you can send it, I'll look at it first thing tomorrow. It's very late here already. and we can talk., thank you,
I will check it out later
Cool. I like it.
Thank you @BluestoryKamil!
@@AitToolsB :D Have a nice day
done!
Wow!! That looks awesome! And the design is pure eye candy
Thank you so much @CrocoCraze!, it's great to hear something like that to keep going with more enthusiasm.
I have to go back to learn how to use this addon, I found it to be so overwhelming in terms of features, that at the end I stopped using it.
Hi @@henryvasquez1814I’m sorry to hear it felt overwhelming. If I may offer some advice: don’t try to learn all the functions from the start. With just a few essential ones, you can achieve a lot. Later, as you need more, you can incorporate the additional functionalities that the addon offers.With just the basics of extruding to form branches and modifying objects by editing and sculpting-just like you’ll be doing in Blender regularly-you can accomplish a lot. I’m not sure if you’ve seen the manual videos list, but I recommend the “General Overview” video. Following that step-by-step guide will help you learn the basics and enable you to do many things, while gradually picking up the rest. And when you start working with them and get stuck, feel free to email me at the support address aittoolsb@gmail.com, and I’ll try to help as much as I can. Best
@@AitToolsB thank you so much, I will follow your advice since I would like to add this type of blockout building to my workflow.
@@henryvasquez1814 great! Anyway, this coming week, if I have time, I’m going to try to make a video covering the basics to get started with the addon by creating a basic character, and hopefully that will make it easier to get going with it. Then, it’ll just be a matter of adding features as they’re needed. So stay tuned. I hope it helps, and thanks for the feedback. And as you know you can write me to aittoolsb@gmail.com if you need
@@AitToolsB hey can you please give me the link for the general overview video and one more thing, where are you getting your references? They are pretty cool. Thank you!!
@@henryvasquez1814 Here is the video manual's playlist. I would recommend watching the first ones as well before generating the overview, as they include the updates. Video manual: ua-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html&si=1XVl9vZmX37XzmfW General overview link: ua-cam.com/video/-ZSdxaXmUAs/v-deo.htmlsi=u1-Dcl-F0nMpjObCFor references, write to me at the support email, and I'll explain: aittoolsb@gmail.com
This makes me feel so weird
@@ginomoarabe7776 Weird feelings for a weird creature 🙂
man, you need to learn 3d sculpting deeper and make more details to attract attention and sculpt your characters together, not in parts.render show all intersections in your model like for efforts
Hi @user-gk2ub2on5f well, the channel is not focused on showcasing my sculpting skills. The goal is to show what the addon can do and, at the same time, serve as a visual guide that demonstrates how it facilitates and speeds up the blocking phase, which is just one part of the entire character modeling workflow. At some point, I might upload videos of the other usual processes in the character modeling workflow or how I would continue developing the characters. However, I want to make it clear that the main purpose of the addon is blocking. After that, there are other processes, which I may also show in future videos on how I would continue working through the character workflow.
And thanks a lot for the feedback. Honestly, it could be a great dea to include a video showing how the work with the character could look after the blocking process with the addon. As always, I'll take note of it. Thanks a lot for the feedback @user-gk2ub2on5f
It's incredible what this addon allows you to create with basic shapes. It has all the flexibility that Blender provides and even makes a type of rigger. Congratulations on the incredible work.
Thank you very much @walacediascalmon8520 ! Those kind words really encourage us to keep moving forward. You know you have the support email for whatever you need aittoolsb@gmail.com
Épic bro
@@oscuroman8665 thank you very much!!
这款插件是收费是什么价格?
Hi@@nolove2077! blendermarket.com/products/blocksurfaces?ref=311
@@AitToolsB 哇哦 太贵了 我就看看把 期待试用版
@@nolove2077 blendermarket.com/products/blocksurfaceslite
Does this addon do well with UV unwrapping? I’m very close to buying it
Hi@@alessawaa.. The addon is designed to handle the initial blocking process of the character. First, you do the initial blocking, and then a mesh is generated with a remesh, which is the final process with the addon. So, the mesh you get when using the addon is meant for continuing with detailing through sculpting and then doing retopology. The mesh generated with a remesh is not intended for UVs; that is done on a more optimized mesh for animation or video games. The addon, let's say, handles a process that comes before this: blocking, which is about speeding up and making it easier to get an initial shape that allows you to work more easily in the following steps of the workflow. I hope I’m explaining myself clearly. The usual workflow is: 1. Blocking: Achieving basic shapes that are close to the concept. 2. Sculpting: Refining the model (this step might not be necessary for more cartoonish or stylized models). 3. Retopology: Getting a mesh suitable for animation or video games and manageable for making UVs as well. After that, it moves on to rigging, animation, etc. So, the addon helps facilitate and speed up this first part of the workflow. I don’t want you to buy the addon thinking it does something else it’s not designed for. It's meant for creating characters in the first step of the workflow, exploring possibilities, and accelerating this process. For that, I believe the addon is very helpful. But then, there are other steps in the workflow that may or may not be necessary, depending on the final purpose for which you want the model. I hope I’ve explained myself. Sorry for the long response; I hope it helps. If you have any questions, don't hesitate to ask here or through the addon's support email. aittoolsb@gmail.com Best
@@AitToolsB Thank you so so much for the very detailed response! It's really helpful especially because I'm new to the addon and just started watching the tutorials since I did end up buying it You put a lot of effort into this and I just want to say it shows! Thank you again!
@@alessawaa Nothing. Thanks to you. If you need anything, you know you can ask here or by email. aittoolsb@gmail.com. I'm going to have a few busy days, so I might take a little longer to reply. But I'll do so as soon as I can. Best
Podrías poner más vídeos a disposición en tu horario habitual? Para aquellos que están aprendiendo a usar su complemento, sería interesante tener más videos como estos en tiempo normal. ua-cam.com/video/VGPnYDX7L-g/v-deo.html e este ua-cam.com/video/G1wjdOIuWr8/v-deo.html
Hola @silviocirqueirasa, si, perdona , seguro alguno mas pondré así, pero es que difícil poner a cada uno como quiere, por suerte tiene fácil solución, puedes cambiar la velocidad en el reproductor de youtube en configuración si pones la velocidad a 0.5, ya lo tendrás normalmente esos mas largos poniendo a esa velocidad 0.5 ya lo tendrás a velocidad normal. oye y si no ves alguna cosa , no te queda claro algo en algún video, tienes el correo de soporte para lo que necesites. aittoolsb@gmail.com . Perdona, es que tengo que poner algunos mas acelerados para atraer mas al canal , a apoyar el addon y pueda seguir desarrollándolo , tan largos los ve muy poca gente. Un saludo!
Great Timelapse 🤩🔥 amazing effort👌🏻
Thank you very much @marionettexr!
Very impressive work you did there, what did you use for the rim of the eye sockets and around there ears? they don't seems to be curves exactly or meta balls what are they. Also what is the addon you kept using in it?
Hi @mix-up9003! I'm glad you like , thank you for those kind words The character is entirely made with the BlockSurfaces addon for blender. In fact, the channel is dedicated to this addon, and the videos are usually demonstrations of what can be done with the addon, showcasing its tools. There's even a video manual for the addon in a playlist. I'll leave you with a quick video showing other examples of characters made with this addon. ua-cam.com/video/-TDLob5Uguk/v-deo.html As you mentioned, the rim of the eye sockets and around the ears is made with what we call "branches" in the addon. The addon works by creating basic objects that form the main volumes of the character, starting from spheres, cubes, etc., whatever you want to use. The addon generates the mesh that connects these objects, forming branches. From these branches, attempting to create more complex shapes more easily. Best