Foxid
Foxid
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Millumi - Demo Out Now! Trailer!
Wishlist and Play the Demo now:
store.steampowered.com/app/3206180/Millumi/
Переглядів: 110

Відео

Where Do I Start?
Переглядів 2,8 тис.6 місяців тому
Sometimes it can be difficult to get started. Is this for me? The important thing is to set small goals and stick with it. Here you'll get a brief overview of how you can start with game development. Choose a tutorial and/or game engine or framework of your choice and get started. You don't need to know everything. You don't necessarily have to watch the video for it. You can do it! Get DAMPF o...
Dampf - The Cozy Tower Defense - Trailer
Переглядів 25310 місяців тому
Get 20% discount for the first 7 days after release on March 21, 2024 or wishlist Dampf here: store.steampowered.com/app/2529290/Dampf The_Cozy_Tower_Defense/ Time to get cozy for the next defense:Dampf - The Cozy Tower Defense is a tower defense to relax in the meantime. It does not try to be more than that.It combines a stylistic & futuristic steampunk style with simple tower defense and reso...
340 Hours On My Game | How Far Did I Get?
Переглядів 4,1 тис.Рік тому
How has my game "Dampf - The Cozy Tower Defense" developed after over 340 hours of work? How did it all start and what has happened so far? You can wishlist my game here:store.steampowered.com/app/2529290/Dampf The_Cozy_Tower_Defense/Godot Engine Logo:Copyright (c) 2017 Andrea Calabrógodotengine.org/press/ All video assets are from: pixabay.com
How To Create A Dissolve Shader In Godot
Переглядів 9 тис.Рік тому
In this tutorial I give you a quick overview how you can create your own dissolve shader in Godot. Inspired from the Brackeys tutorial for Unity: ua-cam.com/video/taMp1g1pBeE/v-deo.html You can wishlist my game: store.steampowered.com/app/2529290/Dampf The_Cozy_Tower_Defense/ Kenney's Website: www.kenney.nl/ Godot Engine Logo: Copyright (c) 2017 Andrea Calabró godotengine.org/press/ Used Assets...
Why I'm Grateful For Godot
Переглядів 23 тис.Рік тому
In this video I talk about my problems as a game developer and the situation in which I am making progress on my commercial steam game. You can wishlist my game here: store.steampowered.com/app/2529290/Dampf The_Cozy_Tower_Defense/?beta=0 Kenney's Website: www.kenney.nl/ Godot Engine Logo: Copyright (c) 2017 Andrea Calabró godotengine.org/press/ Used Assets: - unsplash - pixabay

КОМЕНТАРІ

  • @lukabrasi001
    @lukabrasi001 Місяць тому

    hey, not sure if you reply to these anymore but how hard is it to basically make a dissolve shader that instead of discarding pixels, it would instead serve as a transition between two materials? it could be used for burning wood and etc

    • @foxidgamedev
      @foxidgamedev Місяць тому

      Hey sorry for the late answer. Didn't noticed your comment. I think material overlays will work here. You would use an alpha material inside the material_overlay section containing your discarding pixels/alpha value. The material would be overlaying any other material you have applied to your mesh. But you could also do some transitioning inside a shader into the albedo output, but that would be a single material then.

  • @renzen-m7u
    @renzen-m7u 3 місяці тому

    How ur sheep keeps sticking on fixed grid ? 😮

    • @foxidgamedev
      @foxidgamedev 3 місяці тому

      I use Tweens to transit between Cell A and Cell B over a fixed time. You can animate any property you want with Tweens in Godot like position for gridbased movement :)

  • @renzen-m7u
    @renzen-m7u 3 місяці тому

    How these beams are working bro ? 😮 Plz tell me mechanism

    • @foxidgamedev
      @foxidgamedev 3 місяці тому

      It is quite complicated but I will try: Mirrors uses Raycasts for receiving or sending beams to the next mirror. They can switch between both states: Input or Output. I use the cross product for checking if two rays are identical to enlarge the beams. Millumi is modular so I could easily extend different mirrors to the game with multiple rays or something :)

    • @renzen-m7u
      @renzen-m7u 3 місяці тому

      @@foxidgamedev could we have done the same thing like the face of mirror towards a particular angle ? 😬 Will it work ? Or Not ? Instead of raycast ?

    • @foxidgamedev
      @foxidgamedev 3 місяці тому

      I think it depends on gathering other information of the game and could also work. Perhaps you could work on grid cells to check for other mirrors + checking their angle etc.

    • @renzen-m7u
      @renzen-m7u 3 місяці тому

      @@foxidgamedev thank u 😄👍😁

  • @Xameran
    @Xameran 3 місяці тому

    Yes

  • @LrKr818
    @LrKr818 3 місяці тому

    Cute sheep and I like the crow 😄👏🏼 looking forward to play the whole game!

  • @LrKr818
    @LrKr818 3 місяці тому

    Nice!

  • @_rapture_8068
    @_rapture_8068 3 місяці тому

  • @HORSECONSUMER
    @HORSECONSUMER 3 місяці тому

    I widh i had a working oc to play this cause it looks awesome

  • @Kireita
    @Kireita 4 місяці тому

    how can i make it behave like a animation instead of a speed variable i want a time variable so that it lasts x amount of seconds? thank you for the tutorial it works great. have you thaught about posting it in the gdshaders page?

    • @foxidgamedev
      @foxidgamedev 4 місяці тому

      Thank you @Kireita! You can replace the "sine function and remapping" part with a simple float parameter as input. This input can be changed via a tween in gdscript. You probably need to create a tween with var tween = create_tween(), use tween.tween_property() or tween_method() where the tween changes your value over a fixed time you can specify. And of course you have to start the animation at the end with tween.play() No I haven't think about it.

  • @ksefchik
    @ksefchik 5 місяців тому

    People be listening to that Jonathan Blow whinging where he gets off on making the process artificially difficult for little to no productivity gains.

  • @GBH-z5d
    @GBH-z5d 5 місяців тому

    Would it be beneficial to learn GDscript before i start learning how to use the actual godot engine?

    • @foxidgamedev
      @foxidgamedev 5 місяців тому

      No, I think it is possible to learn along the way using the engine. Programming basics can be learned before though, but I would start in the engine and learn the things needed instead of spending time about what the language is capable of. Something like variables, statements and functions are enough to start creating your game and learn more and more :)

  • @dastanghaedrahmati6977
    @dastanghaedrahmati6977 6 місяців тому

    may Hephaestus watch over you brother! this is exactly what I was looking for

  • @paluxyl.8682
    @paluxyl.8682 6 місяців тому

    I plan to start in the next months with game development. I'm grateful that the Unreal Engine exists and is for free for most of the users ... if all engines would be like Godot, it would be impossible for me to even start with my simplest game ideas. My "Dream game engine" is still not invented (or released to the public, no on can tell what already exists) ... it would be an AI game engine that does over 95% of the work, the game developer just tells the engine the ideas, concepts and decides what's good or not.

  • @zeforak5223
    @zeforak5223 6 місяців тому

    Excellent video quality. You deserve more subs! A small remark, we can see that you're reading the script when you stop looking at the camera. Try to learn one or two lines of your script by heart and then record, and don't stop looking at the camera. Since you're already doing cuts, that shouldn't be a big deal ;) I'm curious to see your progress :)

  • @cosminjebe
    @cosminjebe 6 місяців тому

    Hi, noob here, sorry for the stupid question. I tried to apply the shader to a Sprite 2D, but it does nothing :( in the shader preview (under the inspector), it looks good, but on my 2D sprite, no effect... i have a JPEG which i want to disolve. What am i doing wrong?

    • @foxidgamedev
      @foxidgamedev 6 місяців тому

      Sorry to hear. I usually don’t use visual scripting nor do I do much 2d stuff either. I would suggest that 2d shaders generally work differently, another shader type and some other naming conventions etc. Have you tried to use a Canvas shader type?

  • @Nosfernatu
    @Nosfernatu 6 місяців тому

    Excited to watch your journey!

  • @ValokuvaajaJoniPaaskynpa-me5cj
    @ValokuvaajaJoniPaaskynpa-me5cj 6 місяців тому

    Making your own engine is the most interesting thing. You know exactly how your game works and how to expand it. Games made with engines look and feel so similat to each other these days. Specially the "lower levels" games. Everyone making the same game too. Its fine to learn things, I guess, but back in days games had so clever things going and they look like their own thing. Of course there is exceptions, as always.

    • @surrealhumor1235
      @surrealhumor1235 6 місяців тому

      yeah im gonna do mine from scratch purely c++ and some libraries

    • @foxidgamedev
      @foxidgamedev 6 місяців тому

      if you consider yourself beeing more of a game engineer thats absolutely fine I think. I tried building engines in the past, wasn’t for me. I need more visual stuff going on :)

    • @ValokuvaajaJoniPaaskynpa-me5cj
      @ValokuvaajaJoniPaaskynpa-me5cj 6 місяців тому

      @@foxidgamedev Yup. I think it might also be generation thing. At least for me. I just cant get my head around ready made engine/editor. I just had to know everything that going on and all of the order things are happening. I'm planning to try out Godot at some point, but might take me a while to figure it out. And for now, I really like the idea that I can make something "out of nothing". Line by line. And knowing it works and that I made it by my self. But what ever works for who ever, I guess.

    • @paluxyl.8682
      @paluxyl.8682 6 місяців тому

      The problem could be that it could take years or even decades to make an own game engine. Why wasting so much time if all already exists in Unreal or Unity ?

    • @ValokuvaajaJoniPaaskynpa-me5cj
      @ValokuvaajaJoniPaaskynpa-me5cj 6 місяців тому

      @@paluxyl.8682 Why wasting time to do something that is fun and exiting? As I said, for me, the fun part is to figure it out how to make a system work. System that I created. And I talk about pretty simple 2d things here. Something you can put together in few days or few months. Its fun for me to do and learn new things while doing. If someone else enjoy Unity, or Unreal, or what ever, thats fine too. What ever works.

  • @sziklamester1244
    @sziklamester1244 6 місяців тому

    I am more of an artist type of person and for me to start coding is difficult and not exactly know what to do. I have game ideas and I could possible do some simple things but I don't know the basics.

    • @surrealhumor1235
      @surrealhumor1235 6 місяців тому

      for me its the reverse. i suck at art but coding just feels right to me

    • @sziklamester1244
      @sziklamester1244 6 місяців тому

      @@surrealhumor1235 That would be then a nice cooperation but I cannot pay money for collaboration. I still need to learn in many parts to be even consider to team up.

    • @foxidgamedev
      @foxidgamedev 6 місяців тому

      When learning programming I think ChatGPT could be very useful to learn things asking it questions you don’t know or don’t understand :)

    • @foxidgamedev
      @foxidgamedev 6 місяців тому

      However ai does a lot of mistakes so keep that in mind when using it. Should be enough for basic things though :)

    • @sziklamester1244
      @sziklamester1244 6 місяців тому

      @@foxidgamedev I am aware of that because I testing it time to time. However I only have the freebie version of it and beyond 2022 there is no info so may I need to get the premium version.

  • @khlad.t8028
    @khlad.t8028 7 місяців тому

    Do I need to merge the shaders together or is there away to make shaders work with the other shader passes?

    • @foxidgamedev
      @foxidgamedev 7 місяців тому

      Hey! I guess you have to merge them into a unique shader, sadly. All I remember is that I could not solve it with multiple passes.

  • @0HHC
    @0HHC 7 місяців тому

    Could you show one that works in gles/compatibility?

  • @Marandal
    @Marandal 9 місяців тому

    Thanks for the shader tutorial and asmr

  • @BankruptGreek
    @BankruptGreek 9 місяців тому

    as someone with a lot of programming experience in C/C++ I really don't like 1) the use for var in gdscript, when I make a variable I never find a need for it to mutate to something else 2) the exclusion of {} as an option to ignore space sensitivity, it's more readable to me 3) lack of refactoring

  • @TheKrensada
    @TheKrensada 9 місяців тому

    Visual script no longer supported in Godot it seems.

    • @foxidgamedev
      @foxidgamedev 9 місяців тому

      yes thats true, but currently not for visual shaders as far as I know

    • @TheKrensada
      @TheKrensada 9 місяців тому

      @foxidgamedev I promise you this, however. I have no idea what I'm doing.

  • @disinlungkamei2869
    @disinlungkamei2869 9 місяців тому

    All the best man

  • @gyokzoli
    @gyokzoli 9 місяців тому

    I just bought your game just before the discount expired. But man, your game is extremely hard. You have to scale down the difficulty a lot. Did you have play testers before you released your game?

    • @foxidgamedev
      @foxidgamedev 9 місяців тому

      Thank you 🙏🏽 Thanks for the feedback! What was the hard part for you? Do you think the perks are making it a better experience when using them or making clear they are necessary for next levels after forest? Yes I had playtesters, but this is literally something to improve as it seems.

  • @foxidgamedev
    @foxidgamedev 9 місяців тому

    I have never expected this video to get so many views, thank you so much! Btw the game has now been released You can still get 20% OFF for the next 3 DAYS. 👉store.steampowered.com/app/2529290/Dampf__The_Cozy_Tower_Defense/

  • @Seisry2
    @Seisry2 10 місяців тому

    please make more

  • @arocomisgamusclademork1603
    @arocomisgamusclademork1603 10 місяців тому

    Grateful Godot does mean make 3d realism game open world sucks interest motivate idea execution? I mean make game immerse instead small project port mobile, console and Pc like Gta series were port console and pc then port mobile

  • @cibularas3485
    @cibularas3485 11 місяців тому

    Good shilling. Please more

  • @luckyknot
    @luckyknot 11 місяців тому

    Godot Shaders + ASMR? hell yes!

  • @dbbuchmann
    @dbbuchmann 11 місяців тому

    The point you made about gamers not appreciating the hard work of devs at 2:21 while using the CoD franchise is kind of wrong, in my opinion. Activision has been reusing existing assets, and largely repackaging a game or games that have been out for years, adding very little of substance but still charging AAA big release prices. It's a trend in the AAA industry that's disgusting, and should be mocked at every opportunity.

    • @foxidgamedev
      @foxidgamedev 11 місяців тому

      Yeah that’s true. I agree with you. CoD isn’t actually the best example nor fifa is. Other examples would fit much better. There are so many great games released the last few years and I read lines like „Games getting worse“ but for me it feels more like competition and expectations is much higher than ever before.

    • @MandyGee000
      @MandyGee000 11 місяців тому

      I agree that the competition and the expectations are much higher, which results in, crappier games being put out. Devs are overworked and underpaid.@@foxidgamedev

  • @postfixnotation9829
    @postfixnotation9829 11 місяців тому

    Great content. I'm looking forward to your next video 👍

  • @xPumaFangx
    @xPumaFangx Рік тому

    I am making this really great game. That I know everyone is going to buy. It is called, Pong but cool. It is being created on Godot and Krita.

  • @foolsanticsstudio
    @foolsanticsstudio Рік тому

    You'll be happy if you make something for you. I forget who but a celebrity told a story how he wanted to make Ice Cube laugh but never could. So he is flying with the dude and Cube is cracking up watching a movie. The dude wanted to know what was making him laugh so much. It was his movie, Friday. Even after all these years that movie still makes him laugh. That got me thinking about my work. And I really do like my old work regardless of quality. So making something for yourself cuz then at least 1 person will love it, really is the best advice for being happy with your work.

  • @REVYMofficial
    @REVYMofficial Рік тому

    That's a lot of hours of work, and it shows in how good the game is! Good editing and pacing on the video. Good luck with your channel!

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants Рік тому

    thats so cool

  • @Failfer
    @Failfer Рік тому

    I really do like this art style of tower defense (I said it before but espailly the night part) having it shoot up and not being purely top down art

  • @FrameMachine
    @FrameMachine Рік тому

    @1:07 lol I thought you were just walking with a teddy bear for a minute

  • @blunderingfool
    @blunderingfool Рік тому

    Might be a long shot but do you know how to make a "Vertex explosion" effect?

    • @foxidgamedev
      @foxidgamedev Рік тому

      Not 100% sure but I would start testing on the vertex part of a shader of a sphere mesh or smth. For example you can move the vertices by a noise texture and by time or any other math functions to make it look like an explosion :)

    • @foxidgamedev
      @foxidgamedev Рік тому

      In my game I've used gpu particles for explosion vfx because I think that is much easier to get faster results with.

  • @isto_inc
    @isto_inc Рік тому

    Excited to see you already have a steam page. Best of luck with the rest of development!

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 Рік тому

    its look good

  • @BakinKoljac
    @BakinKoljac Рік тому

    ich würd dir empfehlen ein teleprompter oder sowas zu besorgen oder zumindest die kamera anders zu platzieren, damit du nicht so wegschaust beim reden. aber inhaltlich super video und ich hab abonniert :)

    • @foxidgamedev
      @foxidgamedev Рік тому

      Hey 👋🏼 Danke und Willkommen! Ja ich bin auch noch mit vielen Dingen die mir so imNachhinein auffallen nicht zufrieden. Schaue mir das mal genauer an 🫶🏼

  • @weidiocrow
    @weidiocrow Рік тому

    7:04 this is a very nice looking upgrade screen. I wonder if the game wouldn't look better if you threw more grime on everything and sort of forsaked some of the flat shading style... Also I will subscribe and wishlist your game if you fix your AIO placement so that the point where the hose connects to the radiator is above the CPU.

    • @foxidgamedev
      @foxidgamedev Рік тому

      Thank you for your feedback! Well you don‘t have to subscribe or wishlist if you don’t want to :D Anyway, it is very common to criticize this point but actually this is not really the case here because the radiator loop has still the highest point in the system, so the loop will be primarily capturing the air and the temperature exchange in the cpu remains. Rotating the hose connections is no problem though but this approach is even more efficient. Gamers Nexus has made a good test video about this ;)

  • @Simonat0
    @Simonat0 Рік тому

    Nice video, bro! I loved listening about your jorney in making your own game, and it also gives me inspiration to continue with mine. Big hug from Brazil BR

  • @Exilum
    @Exilum Рік тому

    It's really good for the scale of your channel, but a few things you could use: -Try to get some game design notions. Either get a game designer onboard to help you or learn everything you'll need. I know I'm a bit biased because it's my field, but it's very important. -For your videos themselves, maybe don't show the camera when you're reading your script or record your lines without looking at it. A solution if it's too difficult with the length of the script could be to do mainly voiceover and do on-camera stuff only for a few lines. -It can be felt the pacing the video wasn't envisioned when writing the script. You'll get a feel for it fast enough, but in the meantime that's something left to improve. -Nearly forgot, but the editing is good in isolation, but lacks a bit on the consistency side. You should pick a direction to follow (speed & style) Good luck on your youtube game making journey!

    • @Exilum
      @Exilum Рік тому

      To clarify on game design, it's not about getting ideas, it's about how you evaluate, apply, and tweak them. If you really need it, I'd be happy to take a look at your concept, any document you have, or your game for you, if I have a few hours.

  • @bohun670
    @bohun670 Рік тому

    It's awesome work Dude. I've recently made a decision to completely change my profession and start developing my first video game. Keep up the good work and stay positive!