C Game Dev
C Game Dev
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I made Deadpool and Wolverine with just MATH and CODE!
Ready to see some cool math tricks turn into even cooler art? In this video, we're tackling the Deadpool & Wolverine logo using GLSL code. It's a fun mix of "art with math" and "code art," proving that, yes, programming can create some pretty awesome stuff. Perfect for coders, game dev fans, or anyone curious about the crossover between coding and creativity.
Learn shader programming at: shadercodeacademy.com
#GLSL #CodeArt #Programming #GameDev
👾 Got a tip or want to share your code art? Drop a comment below.
Credits:
• Fractal Land by Kali: www.shadertoy.com/view/XsBXWt
• Raymarching in Raymarching by kaneta: www.shadertoy.com/view/wlSGWy
• Mandelbulb by EvilRyu: www.shadertoy.com/view/MdXSWn
• 2D signed distance functions: iquilezles.org/articles/distfunctions/
🔖 Topics Covered
Introduction to raymarching in GLSL
Raymarching union and subtract operations
Drawing complex shapes with Raymarching
Lighting, normal and shininess calculation
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Відео

Build Your First Game in Bevy and Rust - Step by Step Tutorial
Переглядів 23 тис.11 місяців тому
Programmers, ready to venture into game development with Rust and Bevy? This tutorial guides you through creating a Breakout game, harnessing Rust's efficiency and Bevy's intuitive engine. No fluff, just code and clear instructions. 🔗 Resources & Links: See comments 🎮 What You'll Learn: Setting up a new Bevy project in Rust. Introduction to the Bevy Engine and its ECS framework. Implementing ga...