Anthony Turi
Anthony Turi
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Yars Rising - Sound Design Reel
This reel showcases my sound design and technical implementation on Atari and WayForward's "Yars Rising". I owned ambience, emitter and reverb snapshot implementation in addition to providing some dialogue editorial and mastering.
Due to my departure from the team while the VO was being finalized, I omitted it from this reel so as not to claim any credit that should be shared with other folks on the team.
Music was a huge driving factor in the audio experience of this game, so ambience took a backseat for most of the game. All captures are with music muted, except for the outro credits section, in which I've included the original song, "Plastic City" by Tommy Pedrini featuring milkyPRiSM.
I want to give a huge shoutout to my audio teammates on this project, Ian Strother, Tommy Sweet and George Bafaloukos. This game wouldn't have sounded so great without all of their amazing contributions, and it was privilege to work alongside them :)
Email: anthonyturiengineer@gmail.com
Twitter/X: x.com/turimakesmusic
Instagram: anthonyturi
Переглядів: 176

Відео

Overwatch 2 - Lifeweaver Weapon & Reload (Sound Redesign)
Переглядів 150Місяць тому
I redesigned Lifeweaver's primary fire and reload sounds. The bulk of the sounds are sourced from personal recordings of a vintage Tom Thumb cash register, Linn kick drums, whooshes, bullet whizzes and both synthesized and resampled Phase Plant elements. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Overwatch 2 - Venture Weapon & Reload (Sound Redesign)
Переглядів 246Місяць тому
I redesigned Venture's primary fire and reload sounds. The bulk of the sounds are sourced from personal recordings of a vintage Tom Thumb cash register, Linn kick drums and synthesized Phase Plant elements. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Demon's Souls - Storm King (Sound Redesign)
Переглядів 1942 місяці тому
I redesigned the "Storm King" boss vocalizations from Demon's Souls, which is one of my favorite sounding creature designs. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Anthony Turi - Sound Design Demo Reel
Переглядів 1962 місяці тому
I do not own any of the original video content included in this showreel. No monetization is in progress and this video serves strictly as a demo reel display. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Session Breakdown: Designing Sci-Fi Creature Textures
Переглядів 1,3 тис.2 місяці тому
Showing my process behind designing Sci-Fi creature vocalizations Chapters: 0:00 Intro 0:12 Ash Read - Returnal: The Sound of Alien Life 0:52 LFE Layers 1:02 Impact Layers 1:46 Bookend Start Layers 2:50 Sustain Layers 3:28 Bookend End Layers 4:00 Slime Layers 4:48 First Pass - Finished Result 4:57 Mix Bus Processing 6:20 Resampling Process 6:46 Granular Engine Processing 7:33 Performative Macro...
Overwatch 2 - Juno Weapon & Reload (Sound Redesign)
Переглядів 4372 місяці тому
Last week, I uploaded a video with Juno's weapon fire and reload sounds, but later noticed that my firing SFX were too shrill and high-pitched. I changed the timbre of the weapon sound and revised the mix for this version. The bulk of the sounds are sourced from personal recordings of CO2 canister impacts, Phase Plant synthesized laser zaps and the sounds of Mini M&M lids opening and closing. E...
Designing Kingdom Hearts Magic Sounds
Переглядів 8993 місяці тому
Designing magic sounds in the style of "Kingdom Hearts". | You can download my Kingdom Hearts Phase Plant source presets for free here: drive.google.com/file/d/1uhzzI3HvKavc83cYPwsE7ps37KPYCTFN/view?usp=sharing 0:00 Start 0:35 Step 1: White Noise 2:19 Step 2: Tonal Elements 4:19 Step 3: Layering & Arrangement| 4:55 Step 4: Mixing 6:12 Final Result: Sound Design Only 6:20 Final Result: Sound Des...
Sound Design Tutorial - Creating Punchy Transient Impacts
Переглядів 1,4 тис.3 місяці тому
Quick tutorial on designing punchy transient sounds. Using this combination of serial transient shapers & clipping, you can turn most source content into a lean, mean transient-generating machine. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Overwatch 2: Doomfist - Irin Skin (Voice Over Redesign)
Переглядів 2483 місяці тому
I do not own any of the original video content included in this showreel. No monetization is in progress and this video serves strictly as a demo reel display. In this video, I've redesigned the voice filter for Doomfist's "Irin" skin from Overwatch 2. The in-game voiceover assets for this skin don't have a custom voice filter applied to them, so I've decided to process his voice to sound more ...
Overwatch 2: Zarya - Apocalypse Skin (Voice Over Redesign)
Переглядів 1763 місяці тому
I do not own any of the original video content included in this showreel. No monetization is in progress and this video serves strictly as a demo reel display. In this video, I've redesigned the voice filter for Zarya's "Apocalypse" skin from Overwatch 2. The in-game voiceover assets for this skin don't have a custom voice filter applied to them, so I've decided to process her voice to sound mo...
Impulse Response Experiments
Переглядів 1613 місяці тому
Impulse response experiments designing sound in under an hour. Sound: Anthony Turi | @anthonyturi Visuals: Tiber Ergür | @tiberergur Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Cassidy - C-455 Sharpshooter Voice Filter Redesign [Processing Breakdown]
Переглядів 2493 місяці тому
A short breakdown of the processing chain for my redesign of Cassidy's "C-455 Sharpshooter" skin voice filter. I threw this together in one take for some folks who asked about it on Twitter, so apologies for the lack of editing and my longwinded explanations. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Anthony Turi - Dialogue Design Demo Reel
Переглядів 423 місяці тому
I do not own any of the original video content included in this showreel. No monetization is in progress and this video serves strictly as a demo reel display. Email: anthonyturiengineer@gmail.com Twitter/X: turimakesmusic Instagram: anthonyturi
Overwatch 2: Cassidy - C-455 Sharpshooter Skin (Voice Over Redesign)
Переглядів 3423 місяці тому
I do not own any of the original video content included in this showreel. No monetization is in progress and this video serves strictly as a demo reel display. In this video, I've redesigned the voice filter for Cassidy's "C-455 Sharpshooter" skin from Overwatch 2. The in-game voiceover assets for this skin don't have a custom voice filter applied to them, so I've decided to process his voice t...
Overwatch 2: Reinhardt - Demon Lord Skin (Voice Over Redesign)
Переглядів 1683 місяці тому
Overwatch 2: Reinhardt - Demon Lord Skin (Voice Over Redesign)
Mattia Cellotto Sound Design Contest Submission
Переглядів 3306 місяців тому
Mattia Cellotto Sound Design Contest Submission
Noisevember 2023 - Day 30: Collage
Переглядів 7410 місяців тому
Noisevember 2023 - Day 30: Collage
Noisevember 2023 - Day 29: Collaboration
Переглядів 4910 місяців тому
Noisevember 2023 - Day 29: Collaboration
Noisevember 2023 - Day 28: Totally Unique
Переглядів 6110 місяців тому
Noisevember 2023 - Day 28: Totally Unique
World of Warcraft: Shadowlands (Sound Redesign)
Переглядів 19510 місяців тому
World of Warcraft: Shadowlands (Sound Redesign)
Noisevember 2023 - Day 27: Rewind
Переглядів 6610 місяців тому
Noisevember 2023 - Day 27: Rewind
Noisevember 2023 - Day 26: Unexpected
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Noisevember 2023 - Day 26: Unexpected
Noisevember 2023 - Day 25: Ancestral
Переглядів 3510 місяців тому
Noisevember 2023 - Day 25: Ancestral
Noisevember 2023 - Day 24: Purple
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Noisevember 2023 - Day 24: Purple
Noisevember 2023 - Day 23: Sequences
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Noisevember 2023 - Day 23: Sequences
Noisevember 2023 - Day 22: Harmonic
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Noisevember 2023 - Day 22: Harmonic
Noisevember 2023 - Day 21: Infinity
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Noisevember 2023 - Day 21: Infinity
Noisevember 2023 - Day 20: Loop
Переглядів 5311 місяців тому
Noisevember 2023 - Day 20: Loop
Noisevember 2023 - Day 19: Bloated
Переглядів 4411 місяців тому
Noisevember 2023 - Day 19: Bloated

КОМЕНТАРІ

  • @analitykapsychiatryczna
    @analitykapsychiatryczna День тому

    love it !

  • @analitykapsychiatryczna
    @analitykapsychiatryczna 2 дні тому

    Nice sound !

  • @dorian3017
    @dorian3017 15 днів тому

    great vid dude thank you 🙏!

    • @anthonyturi
      @anthonyturi 15 днів тому

      @@dorian3017 thanks for watching :)

  • @nostalgia_junkie
    @nostalgia_junkie Місяць тому

    "not perfect" dude you coulda fooled me, this is identical to my ears

    • @anthonyturi
      @anthonyturi Місяць тому

      Thanks so much for the kind words! :)

  • @FLEXERSWAG
    @FLEXERSWAG Місяць тому

    hard af

    • @anthonyturi
      @anthonyturi Місяць тому

      @@FLEXERSWAG flexer goat in my comments 🤝

  • @Soadsgotaload
    @Soadsgotaload Місяць тому

    Gots some major Halo Needler vibes love it!

    • @anthonyturi
      @anthonyturi Місяць тому

      @@Soadsgotaload thanks dude! That was the goal, while also trying to keep it positive and somewhat organic sounding in-line with LW’s kit.

  • @AftertouchAudio
    @AftertouchAudio Місяць тому

    Very well done on the video =^.^=

    • @anthonyturi
      @anthonyturi Місяць тому

      @@AftertouchAudio thanks man, big fan of your content 🤘🏼

  • @ZLPod
    @ZLPod Місяць тому

    sickkkjob dude

  • @Soadsgotaload
    @Soadsgotaload Місяць тому

    Love the reload sound the textures to the vortex thing are sweet and it has a really solid start and finish that tell the player when the reload is finished!

    • @anthonyturi
      @anthonyturi Місяць тому

      @@Soadsgotaload thanks man! Happy to hear the audio cues came across. I wanted some sounds to relay the start/end of the reload, but without going toooo tonal.

  • @xylvnking
    @xylvnking Місяць тому

    Hell yeah sounds sick

  • @solfal
    @solfal 2 місяці тому

    Very ominous, great job!

  • @jorela8150
    @jorela8150 2 місяці тому

    Great stuff! On the subjects of transients, how would you approach making crunchy, distorted transients like Brute Force by Boom ?

    • @anthonyturi
      @anthonyturi 2 місяці тому

      Thank you! This is a great question. So I wasn't familiar with that library by BOOM, but I checked out their trailer, and it instantly sounded familiar. These sorts of crunchy sounds can be heard all across modern AAA games as well as big budget action films. As is the case with most sounds, the key is to use appropriate source material. For those Brute Force-style sounds, I'd reach for organic impact field recordings such as rock impacts, explosion sounds or close-proximity firearm ballistics. For more trailer-ized sounds that may involve synthesis (ie: risers, downers or whooshes), I'd reach for simple, clean tones that aren't too wide at the source. Throwing too much Chorusing/Phasing/Flanging on a synth can dull transient detail, either for better or for worse. If I were designing in the Brute Force style, I'd probably sample tones in the 60 Hz - 200 Hz range and then provide some destructive processing to squeeze out as much detail as possible. The processing for these sounds tends to be fairly simple. Once you have some good source material, I'd encourage you to use the following effects: - heavy compression (while being mindful of your attack/release times to avoid ruining the transient fidelity) - distortion (I'd imagine Soundtoys' Decapitator and/or Black Box HG-2 are excellent for that sound) - using transient shapers for some elements to really accentuate the initial impact (I like SPL's "Transient Designer" plug-in, as well as "Crack" or even kiloheart's free "Transient Shaper"). You can use a similar method as in this video to create these short, distorted layers that you can arrange one after the other to create more complex sequences. - clipping (I love "KClip", and find that driving a sound effect into a clipper prior to your limiter can really bring out those crunchy details). - sub bass enhancement (Waves' "RBass" or Brainworx's "Subfilter" are great for generating these subharmonics and "thickening" your sounds) Those are the primary effects that I would use, and can distinctly hear in the BOOM trailer for "Brute Force". You may also want to experiment with Doppler effects for the more movement oriented sounds like Whooshes or pass-bys. Ultimately, whatever sounds best! Cheers :)

    • @jorela8150
      @jorela8150 2 місяці тому

      @@anthonyturi awesome Anthony thank you so much. I'll try this out and come back to you if I have any interesting things to add. I think I hear quite a lot of Filterfreak on some of those sounds and I'm thinking some envelope following on the distortion could work too

    • @anthonyturi
      @anthonyturi 2 місяці тому

      @@jorela8150 No problem! Yeah for any movement/doppler/whoosh sounds, I have no doubt they may be using envelope followers to drive different filters. Brute Force appears to have quite a bit of variety across sound types, so their processing is likely far different when comparing whooshes to impacts. Feel free to reach out if you ever have any other questions!

  • @KuletXCore
    @KuletXCore 2 місяці тому

    0:06 AND DEY SAY button

  • @marcwillysfx
    @marcwillysfx 2 місяці тому

    Really cool!

    • @anthonyturi
      @anthonyturi 2 місяці тому

      @@marcwillysfx thank you!

  • @DAOE_Audio
    @DAOE_Audio 2 місяці тому

    Sounds awesome!

    • @anthonyturi
      @anthonyturi 2 місяці тому

      @@DAOE_Audio thanks so much!

  • @jamesmeustache7740
    @jamesmeustache7740 2 місяці тому

    Thanks for sharing! Quick question : how do you use LUFS metering when making sound effects ? What should we aim for in terms of loudness ? Or do you use this just as a reference to make sure you're just not too low ?

    • @anthonyturi
      @anthonyturi 2 місяці тому

      (Edit: not sure why UA-cam struck a line through some of my text below, but please disregard that!) Hey there, thanks for watching :) This is a great question. LUFS metering can be especially useful when we want to keep our assets at a uniform level, usually as a premixing step. That is, if you owned all of the ambience audio design for a video game, it would be beneficial to mandate several LUFS values that you would export your assets at to make mixing in middleware or in-engine easier (eg: - 18 LUFS for close-medium proximity sounds, -23 LUFS for distant sounds, etc.) In my opinion, mandating this is essential when working on large-scale projects that could easily have hundreds of thousands of audio assets. This sort of uniformity allows you to confidently lower or boost a whole subgroup of assets in one broad stroke, rather than level matching them all and THEN performing a boost or attenuation. Getting this right at the source level will make your life way easier down the road :) As far as what LUFS value we should aim for: with video games, it's sort of the Wild West. Most projects I've been on adhere to an average of -23 LUFS Integrated over an hour of gameplay, +/- a few LUFS values to account for big moments or more subdued, quiet slices of gameplay. As it pertains to this video, I didn't approach designing the assets with any values in mind, I was just jamming. I find that most sounds I work on in my free time tend to end up in the -18 LUFS-I to -23 LUFS-I range, as I try to avoid overcompressing them. I'm mainly using the metering as a tool to check the phase coherence while avoiding being tooooo loud. However, when I'm mixing music, those loudness standards tend to be much different haha

  • @henqification
    @henqification 2 місяці тому

    apologies if this comes across as snarky, but i'm genuinely curious. if you want a transient sounding like a kick drum, why not simply make/use a kick drum?

    • @anthonyturi
      @anthonyturi 2 місяці тому

      @@henqification not snarky at all, it’s a valid question! You could totally just load up a kick drum sample and run it through a chain like this to accentuate the transient. That’s actually the approach I tend to use most of the time when I don’t want to split up the “transient” and the “punch” of the sound”. The method in this video is just a surefire way of generating that same sort of layer out of just about any sound, assuming that you don’t have a library of good kick drum samples to pull from. Also, I’ve found that sometimes, kick drums are too “rounded” out and not pointy/sharp/clicky enough to act as the initial transient of the sound. I tend to prefer using these layers at the very start of my SFX, and then layer on a smoother, more rounded out kick drum sound to act as the “punch”. Typically, that involves the transient being the first sound heard, and then the punch/kick drum layer being delayed by several samples. This creates a rhythmic impact that can sometimes read more clearly than if you just used one of these sounds to account for both the impact and the punch. I hope that makes sense. In retrospect, I should have designed a quick sound using this as a layer to better show how I’d incorporate it in a final design. I’d encourage you to check out Mark Kilborn’s video on firearm weapon sound design, as that includes a practical example where the transient is split up from the punch sound: m.ua-cam.com/video/e7U3NDRBeO8/v-deo.html

    • @henqification
      @henqification 2 місяці тому

      @@anthonyturi thank you for the detailed answer! that makes a lot of sense

  • @xylvnking
    @xylvnking 2 місяці тому

    Absolutely killer

  • @Soadsgotaload
    @Soadsgotaload 2 місяці тому

    First! Such a great reel think my favorite part about it is that everything sounds really big and powerful but you aren't losing that high range detail that makes it aesthetically pleasing and catchy. Think my favorite part is the bow and arrow in the WOW clip so many interesting layers and dynamics going from high end to low end and back.

    • @anthonyturi
      @anthonyturi 2 місяці тому

      Thanks so much, Clay!! I appreciate that you noticed some of these design decisions. There are a lot of sections with room for additional sounds in the WoW clip (eg: when the rocks explode behind Sylvanas, and subsequently when another rock projectile comes towards her). I tried to keep the mix focused on the essential elements and opted to omit some of the extraneous sounds for clarity.

  • @Duskgusting
    @Duskgusting 2 місяці тому

    The reload is so cool!

  • @aikming
    @aikming 2 місяці тому

    Awesome video, Thank you for sharing this!!

    • @anthonyturi
      @anthonyturi 2 місяці тому

      Thanks for the kind words, hope it was helpful :)

  • @_.Ok.
    @_.Ok. 2 місяці тому

    Really great! The reload is very nice, but the firing sounds a little forceful.

  • @anthonyturi
    @anthonyturi 3 місяці тому

    I forgot to mention it in the video, but if you're interested in downloading the Phase Plant presets that I've designed for this video, they can be downloaded here: drive.google.com/file/d/1uhzzI3HvKavc83cYPwsE7ps37KPYCTFN/view?usp=sharing

  • @ckosmic
    @ckosmic 3 місяці тому

    I know nothing about sound but I’m glad UA-cam started suggesting low view videos like this

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@ckosmic thanks for the kind words, I’m happy to hear that! Apologies if the video was a bit technical; I understand this could make it less accessible for other folks who don’t have a background in audio. In any event, really appreciate you taking the time to watch :)

  • @dubchung
    @dubchung 3 місяці тому

    Stumbled upon your channel today, thank you for sharing your process! As someone who's just starting on the transition into Reaper from PT, I would love to see a quick walkthrough of your setup + any tips for noobs

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@dubchung hey there, thanks for the kind words! I made the transition from PT -> Reaper as well, and it was definitely tough. It took me a really, really long time to get my actions setup to be as close to Pro Tools as I could get it. If you’d like, I can email you my Reaper configuration file. If you’re not already familiar with how those config files work, you simply need to import it via the Reaper settings, and it should immediately assign your actions to be similar to mine, which will feel intuitive if you come from PT. If you’re not already familiar with Noah Sitrin, I recommend checking out his channel! He has a video about his Reaper template setup, and mine is very much inspired by his :)

    • @dubchung
      @dubchung 3 місяці тому

      @@anthonyturi That'll be amazing actually! You're too kind! My email is dubchung@gmail.com. I immediately did notice similarities from Noah's setup, I was not aware he made a video of his template. Thanks Anthony! Keep up the good work.

  • @KinodeVGM
    @KinodeVGM 3 місяці тому

    This is awesome and very useful! I'm pretty much a noob when it comes to mixing and sound design, so whever I'm working on SFX again I'll probably come back to this video.

    • @anthonyturi
      @anthonyturi 3 місяці тому

      glad to hear it was helpful!! I also encourage you to check out Aftertouch Audio's video on magic textures, if you're interested in learning more about this design style :) Link: ua-cam.com/video/xHbSUf1aKB4/v-deo.html

  • @wasin-audio
    @wasin-audio 3 місяці тому

    What a great video!☺️

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@wasin-audio thanks man!

  • @Schmorgle
    @Schmorgle 3 місяці тому

    Love KH, love Phaseplant, love this sound!

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Schmorgle you’re the best 🤝

  • @BearBoyJW
    @BearBoyJW 3 місяці тому

    This is great stuff! I found this video on an accident and I'm super glad I did honestly! Drop ya a sub!

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@BearBoyJW thanks so much! Really appreciate the kind words :)

  • @alecviera_
    @alecviera_ 3 місяці тому

    Fantastic work!! I'm obsessed

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@alecviera_ thanks, Alec! :)

  • @artistmain
    @artistmain 3 місяці тому

    This voice make this skin much more awesome.

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@artistmain thank you!

  • @Damonkang
    @Damonkang 3 місяці тому

    Learn a lot. Thanks

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Damonkang glad to hear that! Thanks for watching :)

  • @anthonyturi
    @anthonyturi 3 місяці тому

    For those curious about the rainbow-colored sampler up top in my Reaper session, that’s Global Sampler. It’s a free sampler that’s always recording your DAW’s output so you can quickly grab bits and pieces of audio that you like and then toss them back into your session. You can place it on an individual track, on your Monitor FX chain or on your Master track in order to grab audio that’s processed through a signal chain of your liking. It’s a much faster alternative to routing through a print track and manually recording. It can be downloaded for free here: forum.cockos.com/showthread.php?p=2506514

  • @Cloud2KK
    @Cloud2KK 3 місяці тому

    what is this rainbow thing you use to copy paste sound effects?

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Cloud2KK that’s Global Sampler: forum.cockos.com/showthread.php?p=2506514 I believe there are comparable alternatives for other DAWs if you don’t use Reaper, but Global Sampler is super helpful and free!

    • @Cloud2KK
      @Cloud2KK 3 місяці тому

      @@anthonyturi man youre quick , was just about to delete my comment because i found it haha thanks

    • @Cloud2KK
      @Cloud2KK 3 місяці тому

      @@anthonyturi by the way.. do you know if this exports at the same quality i would get if i would render manually via reaper? cant find anything online about it

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Cloud2KK Global Sampler, by design, is sampling the audio at the project’s specified sample rate and bit-depth. That is, if your project is set to 24-bit/48 kHz, the audio you pull into your session from the Global Sampler will be of those same specs. It’s best to think of the Global Sampler plug-in as a simple recorder that will constantly capture the last 60 seconds of the corresponding track’s output. It’s no different than if you were to route the output of one track to another and record everything post-fader. Now when it comes to exporting/bouncing your audio out of Reaper, you always have the option to downsample/upsample your files and/or modify channel count. So if your session is set to 24-bit/96 kHz, your sampled media would also be 24-bit/96 kHz, but you could always render that media as 24-bit/48 kHz, 24-bit/44.1 kHz, 16-bit/44.1 kHz, etc. The pros and cons to downsampling are a whole other subject that could incur aliasing artifacts, but all of that is to say you have the flexibility to modify those rendering options after the fact :)

    • @Cloud2KK
      @Cloud2KK 3 місяці тому

      @@anthonyturi awesome thank you <33

  • @gambetta_
    @gambetta_ 3 місяці тому

    amazing

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@gambetta_ thank you for the kind words!

  • @Tokolovessound
    @Tokolovessound 3 місяці тому

    Smart technique 🏄

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Tokolovessound thanks so much!

  • @chrisjamesgameaudio2468
    @chrisjamesgameaudio2468 3 місяці тому

    Nice. Gonna give this a go now. Had no idea about Containers in FX chains either! Thanks

    • @anthonyturi
      @anthonyturi 3 місяці тому

      Awesome, I hope you're able to get some useful source content from it :) FX Containers are a gamechanger too!

  • @Iskra_Audio
    @Iskra_Audio 3 місяці тому

    Thanks for sharing your process! I LOVE global sampler! Truly an amazing tool

    • @anthonyturi
      @anthonyturi 3 місяці тому

      @@Iskra_Audio it’s the best! I often wonder how I worked without it in the past haha

  • @kbtvstudios9528
    @kbtvstudios9528 3 місяці тому

    I’d love to see a Kiriko version of this too

    • @anthonyturi
      @anthonyturi 3 місяці тому

      That’d be fun! Any particular skin you have in mind?

    • @KuletXCore
      @KuletXCore 2 місяці тому

      ​@@anthonyturi there is an Omnic variant of Kiriko and she doesn't have the voice filter

  • @Soadsgotaload
    @Soadsgotaload 3 місяці тому

    Sounds awesome! So all the sounds in here are made with impulse responses?

    • @anthonyturi
      @anthonyturi 3 місяці тому

      Thanks man! All sounds are manipulated in one way or another using convolution reverb. The sound sources themselves are comprised of hydrophone recordings, synthesized textures and drums. All sounds are routed to a stereo bus where I’ve automated the wet/dry percentage of convolution reverb for different VFX sections.

  • @ulyssesatsea
    @ulyssesatsea 3 місяці тому

    Really like the sub frequencies on this. Subtle, clean and still present

    • @anthonyturi
      @anthonyturi 3 місяці тому

      Cheers man, it took all of my self-control to avoid cranking up the subs like an Omnic voice lol

  • @ulyssesatsea
    @ulyssesatsea 3 місяці тому

    ooo, very good

    • @anthonyturi
      @anthonyturi 3 місяці тому

      Thanks man! Your robo Junkrat voice redesign spurred me into making these. There’s quite a few skins in the game right now without voice filters that could really benefit from having some sort of processing lol

    • @ulyssesatsea
      @ulyssesatsea 3 місяці тому

      @@anthonyturi ay glad to hear we have more people attempting this kind of thing. All the best crodie

  • @rafi9594
    @rafi9594 8 місяців тому

    i was there, i remember this night. me nad my gf came here with barely any money and stayed overnight in weird ass places tryna make it to the next day to see teh show. we met some cool people, i remember these 2 girls who called us cute together, and this one dude who came from minnesota to see this.damn, i miss this night.

    • @anthonyturi
      @anthonyturi 8 місяців тому

      That’s beautiful. The venue was super unique and I also came from out of town for the show, it was incredible. I hope they tour the US again sometime soon :)

  • @CherryMokaa
    @CherryMokaa 8 місяців тому

    PERFECT

  • @HazeAnderson
    @HazeAnderson 10 місяців тому

    Thanks for a great month of really cool SFX! 👉😆👈

    • @anthonyturi
      @anthonyturi 10 місяців тому

      Cheers mate, you as well! I’ve loved the tones and textures you’ve generated with your submissions :)

  • @FLEXERSWAG
    @FLEXERSWAG 11 місяців тому

    really nice

    • @anthonyturi
      @anthonyturi 11 місяців тому

      I’m gonna email you soon, I’ve had a Serum preset pack for you for a minute and just forgot to send it

  • @Trinsid
    @Trinsid 11 місяців тому

    Cool stuff

    • @anthonyturi
      @anthonyturi 11 місяців тому

      Thanks for listening :)

    • @Trinsid
      @Trinsid 11 місяців тому

      @anthonyturi Yeah man! I'm also learning about sound. What was your process like with this?

    • @anthonyturi
      @anthonyturi 11 місяців тому

      @@Trinsid for Noisevember, I’m forcing myself to create something based on the prompt in roughly 30 minutes, so I’m usually just going with my first idea. I began designing the ambience using a mixture of whale sounds, hydrophone recordings of water, some sonar sounds I designed several years back, and then layered in some water splashing sounds. I then wanted there to be a bit of a narrative to it, so I designed the intro which is supposed to be some sort of scuba diver securing their oxygen tank and then plopping into the water. I used various electromagnetic recordings and some pre-designed sounds that I lightly edited for this section. After adding a person to the scene, I figured it would make sense to include their breathing sounds. Luckily, I had some recordings of a male breathing under a gas mask. The timbre didn’t quite match the resonances of a scuba diving mask, so I modified it a bit with EQ, a slap-delay, some lower-midrange boosts to accentuate the metallic resonances, a touch of super small room reverb, and then several layers of saturation and distortion. It’s been a fun little exercise each day this month, and it’s helped me to build up more content for my personal sound library as well :)

  • @HazeAnderson
    @HazeAnderson 11 місяців тому

    nice!!! 👉😆👈

  • @cablobb
    @cablobb 11 місяців тому

    Sounds like the beginning of an Excision track

  • @HazeAnderson
    @HazeAnderson 11 місяців тому

    these are awesome 👉😆👈