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Scriptless Automated Combat Drone: Space Engineers
THE AUTO LEVEL IS NOT NEEDED
This is a proof of concept prototype, frame of a automated combat drone in Space engineers. It does use a mod of my own that adds upgraded sensors, but other then that it is 100% vanilla. In theory u could use vanilla sensors, however your engage distance would be very limited and u would have to get creative with GPS markers.
If u want to see a in depth walk through guide leave a comment down below!
If you have any questions or would like to just hangout and chat or play with me on SE feel free to join my Discord: discord.gg/AgtC2E22Uv
Music by: NCS
Переглядів: 2 153

Відео

Space Engineers: Clang Cannon Tutorial
Переглядів 10 тис.3 роки тому
This is my Clang Cannon Design that I implemented into my Gatling Cannon. It uses/manipulates Vanilla SE physics in order to fire a projectile faster then max allowed speed. ie 110 m/s. If you guys have any questions please don't hesitate to ask. Like and SUB for more content like this!! I have other creations id like to share if enough of you are interested in this design. If you have any ques...
Space Engineers: Gatling Clang Cannon
Переглядів 25 тис.3 роки тому
Mk1 of the Clang Death cannon. Checkout the TUT here : ua-cam.com/video/TTHAq7o8RPo/v-deo.html&ab_channel=ThunderWOKS If you have any questions or would like to just hangout and chat or play with me on SE feel free to join my Discord: discord.gg/AgtC2E22Uv
Space Engineers: (Clang Thruster) Bomber
Переглядів 7753 роки тому
Mk1 of the implication of my clang thruster design
Space Engineers: Clang Thruster Prototype
Переглядів 3,1 тис.3 роки тому
Space Engineers: Clang Thruster Prototype
QUINQ Takes Down RORQUAL: EVE Online
Переглядів 3954 роки тому
Following a previous engagement with Allied operations, and taking out two of there other capitals, Quantum Inquisition seeded there hole in hope to take a rorqual we missed.
When Two Friends Meet: Eve Online
Переглядів 3194 роки тому
First time WOKS meets ESCHN
Solo Tengu: Eve Online
Переглядів 17 тис.4 роки тому
Logged on to find our C3 getting gas mined, set up a bubble on our static and ran with my Dual tanked BAIT tengu. Music By: NCS
Minokawa FAX Solo PvP: Eve Online
Переглядів 2,9 тис.4 роки тому
This is me trying to prove a concept and COLLECT INSURANCE , i was looking to get some action in FW space and test if u could actually use a FAX for anything other then Logi; LOL. However it seems that everything that moves in ls is still dropped on. Stay tuned i would love to try some orca and rorqual!! Music by: Chainsmokers and NCS
Procurer SOLO PvP: Eve Online
Переглядів 2,4 тис.4 роки тому
Trying something new........ I do have many other ideas like this one : ) If i can get 20 likes i will try a different industrial ship! Music: Arcadia (Hardwell) ua-cam.com/video/3d5ZxZdEUvA/v-deo.html&start_radio=1 I used my own MIX of the song
EVE Hyperion PvP
Переглядів 3725 років тому
Workers of Kronos meets a corp of 7 alts in high sec .30 minutes goes by as i wait for backup. Music By: NCS

КОМЕНТАРІ

  • @UserName-f6v
    @UserName-f6v Місяць тому

    i guess he was all out of gum. great job!

  • @Bomby5
    @Bomby5 Місяць тому

    absolutely beautifuly managed. good shit mate

  • @Ysard
    @Ysard 6 місяців тому

    Hello man! Thanks for such a guide! But I got some problems. I tried to replicate your design with some cosmetic changes, but it seems the projectile can't breach the speed limit, no matter if I use double or triple piston design. I've tried with merge block originally and after I got this problem I tried gatlings. But with gatlings it simply don't detach. Had you got such an issue?

  • @donelkingii3738
    @donelkingii3738 Рік тому

    Can you please share the fit?

  • @chev_FTeam
    @chev_FTeam Рік тому

    Is this possible to do on a console version?

  • @wallnut9977
    @wallnut9977 Рік тому

    You could've made this video 3 minutes long and saved everyone 8 minutes of their lives where you're just warping doing nothing

  • @iwerwolf6818
    @iwerwolf6818 Рік тому

    Imazing Good Fight

  • @crippledcarl1275
    @crippledcarl1275 Рік тому

    I've been trying to replicate this in a large grid but the safety disconnect keeps screwing me over

  • @blogintonblakley2708
    @blogintonblakley2708 2 роки тому

    Clang gun is what we wish the railgun was.

  • @anonlf8398
    @anonlf8398 2 роки тому

    So much effort and time wasted for nothing. Eve online in a nutshell.

  • @mattisback4more
    @mattisback4more 2 роки тому

    Idiotic.

  • @thunderwoks5010
    @thunderwoks5010 2 роки тому

    I have noticed a few comments talking about the "double rotor" this is a very old trick in a sense where sub grids don't follow the same speed limit rules that traditional grids do ... so by attaching the projectile to BOTH of the rotors allows for the somewhere in the ball park of 1100 m/s speed cap.... the reason i left this part out and sorry for the late explanation is because this "SPEED BREAKER" is 100% an exploit, and some may argue this entire creation is an exploit. However there is a big difference as this version is very easy to build in survival and the uncapped speed version is quite another feat. Thanks again for all the love guys!

  • @sethkunert6234
    @sethkunert6234 2 роки тому

    So my first big project is going to be using a bunch of pistons and the clang mechanism to launch expanding defense nets. The issue is IDK automated targeting. It should work like cage armor against other clangers and shoot missiles down NP if you cannot target the incoming clang munitions. The extension ratio should peak to match the detection radi. I am seeing a lot of pistons in my head. There is going to be a performance issue. I assume the clang projectiles are affected by gravity, that will help.

    • @sethkunert6234
      @sethkunert6234 2 роки тому

      I am calling it Heimdall

    • @sethkunert6234
      @sethkunert6234 2 роки тому

      It will be a long time. I am starting off in survival to learn progression and mechanisms. I am also going through stuff and have to decide between depression naps or hobby

    • @sethkunert6234
      @sethkunert6234 2 роки тому

      Lmk if you want to discuss some details I just complicated. Rn, for future

  • @sethkunert6234
    @sethkunert6234 2 роки тому

    I want to build a modified clang gun that can launch ore detector pods. Is this feasible?

  • @paanjaan
    @paanjaan 2 роки тому

    By the Clang, that should be banned by Mars convention!

  • @Tarrdidj
    @Tarrdidj 2 роки тому

    Can u put this on mod io? I hate being an Xbox player and saving for a pc I'm very close to getting a pc

  • @jlwils005
    @jlwils005 2 роки тому

    Does it have to be in experimental?

  • @korloz2499
    @korloz2499 2 роки тому

    How would I make it fire faster? I saw something about a 2-to-1 rotor connection, but I'm not sure where to use that. Is it connecting two rotor halves to a single connector? Or two rotors between the same two grids? Also how does adding more pistons affect the speed?

    • @willzile1
      @willzile1 2 роки тому

      Adding more pistons does affect the speed but it's limited by the speed cap. The 2 - 1 rotor connection will keep the projectile connected as a sub grid that has a greater speed cap. I suggest watch in this video: ua-cam.com/video/-a_WUQq0nIM/v-deo.html

  • @dyiie4946
    @dyiie4946 2 роки тому

    Good job ! This drive will make multi directional movement much smoother compared to rotating merge blocks.

  • @thenthson
    @thenthson 2 роки тому

    So that's what obliterated my capital ship. I've been trying for some time to get it back into space

  • @Tally_in_a_Jeep
    @Tally_in_a_Jeep 2 роки тому

    Imagine mounting them on a ship as a super weapon

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      Yea lol, I have a few projects with that in mind, hopefully one of these days I’ll get around to finishing them lol

  • @SABaruj
    @SABaruj 2 роки тому

    FEAR ME: its what this machine has writed on the left side

  • @SABaruj
    @SABaruj 2 роки тому

    imagine where humanity will be in 1 one year: automated machine clang guns, controlled missiles with clang cannons.. your imagination its the limit

    • @sypeiterra7613
      @sypeiterra7613 2 роки тому

      THEY ADDED CUSTOM TURRET CONTROLLERS OH NO

  • @damonthomas9374
    @damonthomas9374 2 роки тому

    you didnt show how to attach the projectile rotor top to the 2 rotor bases.. im still confused

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      That isn’t required for proper functionality …. However to achieve a higher projectile velocity a dual to one rotor exploit or similar is required

  • @c.jandrews304
    @c.jandrews304 2 роки тому

    There's a problem. So I replicated this after watching your video a few times. It was a bit gruelling but I finally got it. Everything is set as you have shown here. Unfortunately after attaching this to an aircraft in space, every time it fires, the ship moves around. Clang moves my ship around even while everything is shared. What do

    • @willzile1
      @willzile1 2 роки тому

      That's just a thing that happens with Clang guns. The forces generated create a large amount of recoil. if it turns into a Clang drive (constantly moving the ship) I don't know how to help you.

    • @c.jandrews304
      @c.jandrews304 2 роки тому

      The Recoil isn't the issue. It's pressing the trigger which moves my ship all the way around. Simply using it is the issue. You've mentioned in this video that sharing initiative tensioners would prevent this, but it doesn't. Of course I expect recoil, it's a gun with moving mechanisms. I don't mean to seem standoffish but, it doesn't work the way you said it should and, I'm asking you how to fix this since its your design. It's just a little frustrating because you're the only person who's made a tutorial video on this, and the results are, well, not so good. It's unusable via ship

    • @willzile1
      @willzile1 2 роки тому

      @@c.jandrews304 the physics engine does not like Piston Jolts so it will act in strange ways as pistons are not suppoed to work like how they do in a piston jolt. The game is trying to force the piston head onto the piston thus generating force at lest that's my theory. I don't have the know how to fix this issue as the video is not mine. The only solution I can suggest is centering the forces the gun makes so it moves the ship straight backwards to make it more controllable. Another theory I have is to give the ship more mass so it's harder for the Clang Gun to move. Edit: Major Jon is another youtuber who seems to specialize in Clang guns they recently built a printable survival version of one of his Clang guns Video link - ua-cam.com/video/Iw1zszZrduI/v-deo.html

  • @dipankarmallick9
    @dipankarmallick9 2 роки тому

    Can you link the fit pls?

  • @internetfriend6701
    @internetfriend6701 2 роки тому

    beautiful

  • @kungfubrush7269
    @kungfubrush7269 2 роки тому

    What the fuck was up with these guys ma man get a legion into 30% armor with no signs of breaking and the gang is like nah dude we can still kill him its not like on of our tengus have bailed. Also that legion just ramming him at the start even though it was kite fit like why.

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      Yea were some red flags for sure, but that along with my nervousness given I wasn’t on my desktop and was traveling. I also made a few mistakes lol. They had a decent reputation too which was strange and the legion was a bawly ham fit … they rrly struggled with APP from lack of webs most of the fight. Given the single Webb they had on grid struggled with the bubble…

  • @ericbrennemann7474
    @ericbrennemann7474 2 роки тому

    would be great if you would stay still, so we can watch the mechanism! But great work anyway!

  • @ewing6344
    @ewing6344 2 роки тому

    what's the mass limit of the shell it shots ?

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      i have never done a full limit, however id imagine as u put more torque on the lever arm that attaches to the piston it will start to flop and will 100% vaporize at that high velocity

  • @Vinlaell
    @Vinlaell 2 роки тому

    I'dd like to make one of these but my server is hardcore and the welders are slow

    • @westa8427
      @westa8427 Рік тому

      What server you're playing on?

  • @Bipolar5150
    @Bipolar5150 2 роки тому

    lmao fucking awesome love it lol ;D

  • @shovelenthusiast7389
    @shovelenthusiast7389 2 роки тому

    Now we need to transfer this to a ship or a station

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      I have big plans for it, just need the time to finish the project :)

    • @Bzorlan
      @Bzorlan 2 роки тому

      This + ai turret script would be disgusting

    • @Jordan-zk2rf
      @Jordan-zk2rf 2 роки тому

      @@Bzorlan 6 barreled clang cannon ball turret

  • @chaosincarnate9794
    @chaosincarnate9794 2 роки тому

    i know this is over half a year old but things keep throwing me off. first, most the time i don't even know which rotor and/or timer you're working settings on, and that was before you said you got something backwards and switched things around. and why are ts there a rotor at both ends anyways? after half a day I still can't even get the parts built to test it but don't you just need a detach/attach rotor? The closest I've got so far turning the tension sharing thing on right after I ran out the pistons. Those were the only 2 piston related things i did and it shook itself off the large magnetic pad i had to locked down with. Laptop doesn't alt-tab back into space engineers very well so I have to build and set off memory.

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      I’d recommend watching it on your phone if your having tabbing issues … but about the timers, I build them in a sequence … if that is confusing for some reason I’d recommend pausing to the video at the very start. Read the timer displays left to right and that will solve that. Also this design isn’t supposed to be a traditional build .. most servers consider this type of clang manipulation to be an exploit so the nature of having two rotors is is what allows the pistons to collapse ….. if I was unclear on anything please feel free to respond I can always try and work with u 1 on 1 to get the mechanism explained. Also I’d strongly encourage if your new to SE to take an extra long while analyzing what is going on , instead of just listening to me ramble on. Once u have a sense of what is goin B on then I would try and reverse engineer it….. u shouldn’t really need to follow my steps it’s an extremely simple concept .

  • @cyitain9856
    @cyitain9856 2 роки тому

    How’d you connect a single rotor head to two rotor bodies?

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      Push one rotor head with a piston toward the other rotor … then the attach function will become available on the other rotor … that will lock the head in between both the rotor bodies

  • @userunfriendly9304
    @userunfriendly9304 2 роки тому

    Incredibly stable and consistent for Clang.

  • @Engineergalaxy
    @Engineergalaxy 2 роки тому

    Can I have a blueprint on this gun?

  • @MrKezzerdrix
    @MrKezzerdrix 2 роки тому

    I need to find a basics of clangology video.

  • @That_nobody43
    @That_nobody43 3 роки тому

    Well huess i have a new superweapon for my capital ship

  • @ferocioustwinkie5002
    @ferocioustwinkie5002 3 роки тому

    You have a workshop link?

  • @vojtaliska1430
    @vojtaliska1430 3 роки тому

    When, instead of fearing Clang, you begin to believe in him

  • @danilskapenkov9239
    @danilskapenkov9239 3 роки тому

    Hi, I liked your building. You can throw off your workshop

  • @danilskapenkov9239
    @danilskapenkov9239 3 роки тому

    Hello. Can I have a link to a workshop for this building? I wonder how this ship works

  • @MadMavn
    @MadMavn 3 роки тому

    Nice work man! This is a really cool concept, I haven’t seen this type of design either. Do you have plans on adding any design elements?

    • @thunderwoks5010
      @thunderwoks5010 3 роки тому

      yea man for sure, hopefully in the next couple months : )

  • @warpedg4mer936
    @warpedg4mer936 3 роки тому

    Everytime I fire, the blocks im using as projectiles simply fall. What am i doing wrong? Edit: I am on a server hosted by my friend through Steam, and I think the problem is with the gatling gun. Another thing is, the thing the gatling gun shoots is a small converyor.

    • @b.c.s.o4169
      @b.c.s.o4169 2 роки тому

      i tried making it and it sorta worked (doesnt break the speed limit), what you need to do is to enable the gatling gun, and make it shoot once (both on the second timer) and make the third disable the gun. also on the second timer make sure when you add the third timer to it put it as 'trigger now' so its much quicker.

    • @codywelsh9057
      @codywelsh9057 2 роки тому

      How I fixed it is I put a artificial gravity block and a battery to add weight to the back it doubled the distance

  • @noahwatt1269
    @noahwatt1269 3 роки тому

    a weapon to surpass metal gear

  • @mammouth13nrv49
    @mammouth13nrv49 3 роки тому

    script less ? LOL

  • @vomitingcyberman860
    @vomitingcyberman860 3 роки тому

    I have drones like that.

  • @alexangell903
    @alexangell903 3 роки тому

    Has this been patched or just not doable on console? It’s not working for me

    • @thunderwoks5010
      @thunderwoks5010 3 роки тому

      its a manipulation of the current engine physics, to my knowledge it will never be able to be patched without a alteration to how the physics behaves. I haven't tried it on console but it should work.

    • @saschadaniels6879
      @saschadaniels6879 2 роки тому

      I have also still problems to do it on Xbox. It explodes during release or the projectile simply drops in front of the gun.

    • @thunderwoks5010
      @thunderwoks5010 2 роки тому

      @@saschadaniels6879 it is very possible the physics engine on the Xbox handles clang manipulation like this differently. But to answer your question I’ve never played on a console so I couldn’t tell ya

  • @thebloxxer22
    @thebloxxer22 3 роки тому

    I've seen someone detach via Merge Blocks