![RewindEx](/img/default-banner.jpg)
- 115
- 81 214
RewindEx
Приєднався 4 сер 2016
Відео
Tekken 8 ▰ POPOTINO (Leo) vs Marques Sarawy (Nina)
Переглядів 3914 днів тому
Tekken 8 ▰ POPOTINO (Leo) vs Marques Sarawy (Nina)
Correcting A Replay (Leo)
Переглядів 402 місяці тому
"Just Because You Won Doesn't Mean You Played Right" - POPO 🤡
Tekken 8 - First Try (Online & Replay)
Переглядів 385 місяців тому
Tekken 8 - First Try (Online & Replay)
Why DBFZ Failed the "Beginner Friendly" Trend (In 30 Seconds)
Переглядів 5406 місяців тому
Why DBFZ Failed the "Beginner Friendly" Trend (In 30 Seconds)
SF6 - Solidjin (Cammy) vs POPOTINO (Marisa)
Переглядів 4810 місяців тому
SF6 - Solidjin (Cammy) vs POPOTINO (Marisa)
Comebacks and Punish 【Street Fighter 6】
Переглядів 5610 місяців тому
Comebacks and Punish 【Street Fighter 6】
BlazBlue Players React to SF6 /W EN Subtitles
Переглядів 30110 місяців тому
BlazBlue Players React to SF6 /W EN Subtitles
Chill /w the guys (Ky-Dragon, Zhen Chen, Dmr & more) [SF6]
Переглядів 5011 місяців тому
Chill /w the guys (Ky-Dragon, Zhen Chen, Dmr & more) [SF6]
SF6 - Popotino (Ken) vs Lionheart (Cammy) - Street Fighter 6
Переглядів 9211 місяців тому
SF6 - Popotino (Ken) vs Lionheart (Cammy) - Street Fighter 6
Kagura & Ragna Highlights 【BlazBlue Central Fiction】
Переглядів 44511 місяців тому
Kagura & Ragna Highlights 【BlazBlue Central Fiction】
Burst Bait & Other Stuff (Ragna Highlight Video)
Переглядів 697Рік тому
Burst Bait & Other Stuff (Ragna Highlight Video)
Fighters are wack nowadays. Easy action stopping 10 second combos everybody can do. Unecessarily long in game cinematics ruining the action flow. Stupid mechanics. Dumbed down predictable meta and low execution that retricts creativity. Its so hard to stay interested man how do you guys do it?
It's even hard to get empressed by pro players now how generic the game has become
This video should have a million likes. Im at 90% of quitting this dumb game even though im a tekken player since T3. The screen freeze is the stupidest thing ever happened to this game.
I'm gonna rage art at the end of a combo even if l could have killed without cause l want a moment to gather.
I do it to sometime
@@rewindex3062 i understand y u make this video l sympathize maybe our plight will end maybe it will get worse
@@mikekingtaberna8917 yeah unfortunatly they've been enabled too much already
I think the cinematic aspect of the gameplay is a stretch. It doesn’t completely take away from the game as you’d think. As far as video critique goes, the music takes me away from giving the video attention. Also the introduction itself doesn’t draw me in as it goes straight to the gameplay without any context of what it is that it’s about. The random cuts to text sequence also breaks the flow of the video.
Aight I understand. I mostly wanted to go straight to the point on this one since it exclusivly envolve gameplay and therefore kinda self explanatory. (Now you know how tekken music is like for the last decade so far 😂)
Good point, but i think at least half of the dislikes are there because of this annoying "music" ... This is also one of the reason why some people didn't like Rage Art, it cuts right in the middle of the action. And that's also the main reason why i didn't like playing against devil jin in Tekken 7. Every combo he made = forced to endure a cutscene.
Rage what a bit less annoying in T7. But it all boils down to oversaturation for this one. And for the music well I guess know now how Tekken soundtracks feels like so far 😂
Dude wtf, you don't even know what a cutscene is. You're just crying for no reason
"Interuptions" "Cinematics" if you prefere those terms. But on at the end of the day if tapping one button (which was unavoidable until 2 weeks ago btw) make the game pauses for 3+ seconds how else you want me to call it at some point?
The rounds are way shorter in this game bc of all the bs
The only real issue with these “cutscenes” is the fact that the clock keeps ticking, and shaves off potentially crucial seconds from the match. Moves like giant swing are terrible for last second comebacks because the damage doesn’t register until the opponent hits the ground/wall seconds after the throw, and this is made worse by these cutscenes wasting time from an already short round.
This ^
also that it's unnecessary and takes away from gameplay, in a fighting game lol
Has that ever not been the case though? Also the clock stops anywhere where one character is frozen while another is in a cutscene, heat burst/rage, only keeps going for heat smash, like any other move
@@woolfie8766 not the heat engager. Nor the heat burst actually
You thing the cutscenes are bad but not Jack's 10f death button?
It is. but the video would 've got too long if I brought up the balancing
So basically you didnt like things that interrupts the flow of the match. Thats understandable i knew some folks who didnt like it either but they still enjoyed the game But this is not the reason why T8 had it rough recently and this isnt the first time either, T7 back then had it rough too and most its problems were fixed before the console release. You have to remember that t8 is the very first ever tekken to be release globally and on consoles and PCs. Older tekkens were first released in arcades and they used the arcade version as a form of testing ground so they can have an idea on what to fox and what to improve. This video is honestly pointles and probably just for clicks lol, this is not an offense, i just think you could've done more research on why you think this thing or that thing is the reason. And would it surprise you if alot of the negatives are mostly because ppl were mad that Bamco added mtx after the positive reviews? That one was understandable but thats abt it. Ofcourse some are valid like the pluggin, cheating, balancing issue, heat, etc. So many other things that are actual issues besides the sudden mtx and this. Recently they been doing an ok job at fixing things up especially with the 1.05 patch where heat now have a counterplay (beong able to step heat burst if ypu sidestep in advance for example) they even gave characters like Kazuya and Paul buffs since they seem to not be doin great. I xan list alot of other things but yea there you go. Next time do you research before making videos like this, and no im not shilling either im just not the type to always complain abt everything problematic this game have because i know yall will do that for me lol
just yapping non-sense lol
This is not the worst thing on Tekken... It's the gameplay.... And I thought Fifa was the worst game ever made in the last few years..
nah tekken 8 is good it has problems with disconnecting players and fixing hitboxs for bears but other then that idk
Well I didn't mention disconecting and microtransactions cuz at the end of the day if that's what the players 're into then thats what it is. That doesn't make it less of a problem tho
nah the reason is cuz of ppl who play brainrot characters like Leo for example
@@Tk.Bogarts lmao I was waiting for this one
Let me guess, you had too mich trouble with Leo In that case, you will not like fighting King or Dragunov
idk but judging by your logic getting a combo is equivalent to these so called "cutscenes" as it removes your enemies ability from inputting anything for a while, no? but actually you can input something when your opponent does his heat cutscenes, most are steppable plus in the latest patch power crush beats heat burst
During a combo at least one out of two people is actively doing something and the information is all visibly there. If you're being combo'd you are thinking about what to do on wake up, pressing for tech roll in case they drop, planning for how to get out of the wall situation. During a heat burst or a rage art animation, all you're doing is wondering if the game counted your step in time. Did I animation cancel my stance in time? Am I airborne? am I blocking? are they blocking? Did he press into my rage? did the game count my jab or did he press rage first? Will my low cancel the heat burst? will my grab hit the heat burst in time? We could be spending time thinking about what to do next but it isn't always clear what even happened until the animation is done. I dont really have a big problem with it but I wouldn't count these two as the same.
And your point is....? Moreover, Heat Smashes are avoidable like regular moves.
The point is that half of the game is exclusivly Tekken 8 feature. I'm not saying they're too strong they just boring
@@rewindex3062 Tekken 7 still has its servers up. You could go back to everyone moving like they have shackles on their feet. Having these features actually give you a little more time to think about your gameplan. Just because a small group of you don't like the new features doesn't mean the game is on its way to fail. Tekken Tag 2 was a great game but it failed and almost killed the franchise. You know why? Because it didn't have "cutscenes". Blame new players and their ADHD. Lol
@@Righteous_Rojinin defense to them new players Ppl just like cool things it depends on what kinda person u are and thats ok Yknow if fronsoftware ever made a fighting game im gonna bet a small amoujt of the fgc will play it due to how hard it would be but dont quote me on that
@@i3ssb00st5 I'm not mad. I love it and I've adapted. It makes the game cooler in my opinion. What's more boring is someone backdashing all day waiting for you to whiff or do something launch punishable. I came to play Tekken; they came to waste time.
@@Righteous_Rojin nah boy you trippin on that one 😅
if you call those cutscenes then games like SF and MK are nothing but cutscenes since they have special moves!and won't a full attack animation be considered cutscenes then? like a jab is a 10 frame cutscene and a df1 a 13 frame one? so every fighting game is nothing but cutscenes then!
I mean as face value "cutscenes" (or animations) in fight games are great. It's more about percentage scale. And tekken have one of the fastest rounds already I don't think having a bunch of fancy things like a blazblue or anime game suit it.
That jack player seems familiar.
Ah yeah well played btw!
@@rewindex3062 You too ! I'm completely on board with what you are explaining here btw. Back when the first beta came out this was one of the first things that caught my attention. The match is constantly interrupted with camera zooms and mini cutscenes.
This can only be entertaining from a spectator point of view. And a non-gamer one at that. Soon as they know a litle more about the game they'll see the redundency and get bored too eventually
Merci de dire les termes le boss t8 c'est une grosse deception meme sf6 m'a pas autant decu , le pire c'est qu'ils continuent dans leur direction pourrie
On a été bon on a même pas parlé des microtransac. On était pas sensé en arriver là
@@rewindex3062 Ouais je te trouve tres gentil , les microtransac ils ont completement deconné pareil pour sf6 qui revend des ost à 60 balles
bro hasn't played dbfz
Of course I did 😂
@@rewindex3062 i think he means the cutscenes part they you talked abt. Most like to see cool stuff, so onviously adding something cinematic makes perfect sense as long as its not too intrusive and witht he recent patch i think they are doing alright they just gotta keep that momentum.
The "cutscenes" are the best part lmao, without them the game would kinda just flow the same and get kinda boring lol
@@QU141. The cutscenes'll also become the boring part as you'll get use to it unfortunatly. It does serve its purpose of letting players think their next move tho. But as someone who played DBFZ and GGST trust me, those animations are gonna drive you insane really fast regardless of how cute they are
@@rewindex3062 No, they won't, i've been playing the games that you mentioned and other fighting games with those animations for more than a decade now, I think you are the one who just hates them. And tekken aint even that bad, the heat animations are literally like 2 seconds long... and the rage arts are like 10 seconds. And people don't even use them that much Nothing compared to other games like mortal kombat (I enjoy the animations in that game too)
@@QU141. Dont get me wrong, I enjoyed the Wallbreak and all that. But with this Tekken it's too much. Probably cuz tekken rounds are too short for that. I think one of them mecanics gotta go or atleast be in the same meter like in T7
Facts. Ignore the shills.
i love the"i am right and everyone else is wrong" energy of this comment
what shill? All im seeing are ppl with different opinions abt the game and thats ok Personally, i enjoy the game, i aint ignorant abt its issues but i still enjoy it. Does that make me a shill too? Or do you call everyone who just enjoys the game are shills now to you?
“ I like this game while still acknowledging the problems” lol shill tactics we must hate everything
@@Half_Bl00d_H3R0 atleast the game isnt entirely broken unlike MK1
I get the point you're trying to make, but what you call "cutscenes" aren't cutscenes. They're just moves that are made to be cinematic. You might as well call the periods where you're input locked, blocking or are stuck in the enemy combo cutscenes as well with the approach you're taking.
Agreed. You still need to hit the move for it to play the cinematic. If you get hit by it, it's simply a matter of not dodging correctly.
Yeah I agree with your point for the most part. I do think there's a psychological aspect to the "cutscene" thing though that makes it feel more annoying to wait for. Even though it's technically no different to waiting for a combo to end, there's something about the cinematic camera angles that I feel takes you out of the moment slightly and breaks the feeling of flow.
@@yersennn I was finna call it "Cinematics" at the beggining actually. But thats even worst. The thing is like I said I didn't count the blocking, combo or, guessing parts cuz its the gameplay. Whether I like or not at least I'm actually doing something here. Tekken rounds are already pretty short (specially this one) so it might be the reason why the mecanics put together feels so oversaturated right now
The man simply just dont like heat interrupting the flow of the match and fails to pay attention to the actual issues the game has (cheaters, balancing, plugging)
@@i3ssb00st5 I didn't want to bring this us because it's a man behavior's issue. Just like microtrasaction if that's what players wanna do then that's what they wanna do
i agree
Je t'aime boss merci de dire les termes😻😻🔥
2:12 Can you actually combo off of that? That would be so cool.
You can but I wasn't ready 😂
@@rewindex3062 That's okay. You'll be ready next time.
Meh
No me salen xd
it would at some point
@@rewindex3062 ¿Acaso el Blazblue de ps3 es distinto al de ps4 ? En ps3 me sale un combo en especifico, en ps4 ya no.
@@edygames1504 it's the same
Du grand art🔥
WSHHH BJJ
Bro how do you perform the 4 Rekka Route without accidentally doing the quarter cirle super?
either slight delay after the 2nd qcf + a or you can press jump input before going to the next rekka. Personally I'm comfortable with delaying
Zzzzzz
I Have A Nightmare About This SNK Bosses And Their Scariest Boss Characters Ever 💯👹🎮
😂
Which One Is The Hardest Monster Bosses In The Game
I would say King Lion if you play fair
Masterclass
Kicking asses with all the devil drip
Is the timing for the first hit hells fang into 5a like really tight goddamn
It's character specific tho
@@rewindex3062 yea still tight af.
👑😻🔥
Nice vid !
what's the hit you always do after air 236C? i'll never be this good but i use that move as a ragna combo finisher often and didn't know you could get anything afterwards
214D
Masterclass❤❤
how do you connect the jumping down C to standing C at 2:18? thankyou
it's kinda tight bu you have to presse Standing C right after landing. try not to mash though
@@rewindex3062oh i see thankyou😊
I come from the discord server
magnifique il me faut des persos comme ca dans kof
You are truly a combo master
Ya already know 😂
Magnifique les combo le boss ca change du kyo tout pourri de kof xv Je voulais te demander estce que tu comptais faire du contenu surguilty sur ta chaine? j'ai commencé guilty cette semaine j'voudrais bien savoir ce que tu penses de ce jeu
J'ai test la S3 récemment. j'accroche pas des masses mais si je trouve des gens pour jouer pourquoi pas
@@rewindex3062 ca marche je comprends de base mon jeu du coeur c'est kof et j'ai beaucoup de mal à comprendre guilty je trouvele jeu tres different Je joue ky j'ai l'impression enfait des que t utouches avec un de tes poke faut direct confirm par special>RC j'ai bcp de mal à comprendre guilty en vrai Et qu'estce qui fait que t'aimes pas trop? est ce que tu preferes sf6 à guilty?
@@RyuChunli En faite y'a eu des changements mais pas assez pour que je le voit comme un tout nouveau jeu. ça fais ça deviens vite lassant. et sf6 a ce problème également
ragna is like testament with a sword, his movement is slightly faster
Kinda 😅
he got abit of sol badguy element, well ragna speed is not like the character, which makes ragna rather unique
🔥🔥🔥
I need more of this type of videos for other characters and fighting games Awesome video and really helpful 💜
Which Gag Reel is that thumbnail from?