BnDLett
BnDLett
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Compact 1 Bit Half-adder in Minecraft
Basically just the one bit half adder I made some time ago but more optimized.
Link to first half-adder: ua-cam.com/video/cFLETClRnHo/v-deo.html
Game: Minecraft
Переглядів: 341

Відео

Composite Wall Mod | Mindustry Mod Showcase
Переглядів 1,6 тис.2 місяці тому
Game: Mindustry Mod Github: github.com/BnDLett/composite_wall_mod/tree/v0.1.0 Neon blur effect tutorial that I used for the thumbnail: ua-cam.com/video/kCnoupP9UY4/v-deo.html
German Mains
Переглядів 202 місяці тому
German mains, amirite? Game: War Thunder
Touchscreen in Mindustry
Переглядів 7 тис.4 місяці тому
The logic for this touchscreen was compiled by a logic compiler. Check out the below Github for more information. github.com/BnDLett/mlog_compiler Link to the source code for the schematic: github.com/BnDLett/mlog_compiler/blob/master/examples/smart_controller.src The only image in the thumbnail that is owned by me is the screenshot. Every other image goes to their respective owners. Yes, even ...
Speedrunning Gabriel With No Weapons
Переглядів 2,8 тис.4 місяці тому
Game: Thunderstruck by AC-DC Credit is given where credit is due; therefore, the video thumbnail is taken from ua-cam.com/video/6IwcJh43vhI/v-deo.html be sure to check out their video as it is pretty good in my opinion. The definition of "speedrun" as it is being used in the title refers to the intent to get the lowest possible time in a game or level.
Speedrunning Gabriel with a Mousepad
Переглядів 2,4 тис.5 місяців тому
Switching weapons is a bit weird Game: Darude Sandstorm
Speedrunning Gabriel with a ball mouse
Переглядів 2,6 тис.5 місяців тому
Forced to use a ball mouse because the scroll wheel on my old one broke. Game: ultakill
"Beat Sisyphean Insurrectionist in 10 seconds"
Переглядів 2,6 тис.5 місяців тому
Game: ultakill
1 Bit Half-Adder Circuit in Minecraft 1.20 | No walls
Переглядів 356 місяців тому
1 bit half-adder circuit made in Minecraft 1.20.2 using only redstone. This is no different than the one in the last video, with the only difference being that there are no walls to hide the view of the redstone. Game: Minecraft Version: 1.20.2
Minecraft 1 Bit Binary Calculator
Переглядів 4306 місяців тому
Basic 1 bit calculator built in Minecraft 1.20.2
Speedrun Attempt | Savant - Ascent
Переглядів 77 місяців тому
Game: Savant - Ascent Recording software: OBS I do NOT own any of the music or artwork that is seen within this video. Each go to their own respective owners.
Ultrakill 1-1 Speedrun any% 0.893 seconds
Переглядів 209 місяців тому
Game: Ultrakill Level: 1-1 "Any% are like snoring cocaine and then using lsd" - ArtucoDev
M109 Best SPAA
Переглядів 3610 місяців тому
M109 Best SPAA
Skill solution | War Thunder Air RB Compilation
Переглядів 8810 місяців тому
Skill solution | War Thunder Air RB Compilation
Skill issue
Переглядів 15310 місяців тому
Skill issue
Bomb Goes Boom
Переглядів 3610 місяців тому
Bomb Goes Boom
Flight Testing the Me-262
Переглядів 93Рік тому
Flight Testing the Me-262
Swedish Bias
Переглядів 17Рік тому
Swedish Bias
Backyard Timelapse
Переглядів 52Рік тому
Backyard Timelapse
Dysfunctional Elevator (tower of terror)
Переглядів 89Рік тому
Dysfunctional Elevator (tower of terror)
A minor inconvenience
Переглядів 662 роки тому
A minor inconvenience
WDW Magic Kingdom parade
Переглядів 2552 роки тому
WDW Magic Kingdom parade
Walt Disney World Magic Kingdom roller coaster ride with fireworks
Переглядів 272 роки тому
Walt Disney World Magic Kingdom roller coaster ride with fireworks
Pavlov Shack push episode 2
Переглядів 122 роки тому
Pavlov Shack push episode 2
Pavlov Shack Push ep 1
Переглядів 402 роки тому
Pavlov Shack Push ep 1
Angering a god or two in BnD
Переглядів 842 роки тому
Angering a god or two in BnD
Project Capax demo with extended shell and barrel
Переглядів 262 роки тому
Project Capax demo with extended shell and barrel
Furry Versus Weeb: Tank Battle
Переглядів 672 роки тому
Furry Versus Weeb: Tank Battle
SPG vs. Plane
Переглядів 212 роки тому
SPG vs. Plane
The power of Russia!
Переглядів 192 роки тому
The power of Russia!

КОМЕНТАРІ

  • @xantrixx
    @xantrixx День тому

    Wtf is that meltdown sound tho

  • @im_Snas
    @im_Snas 12 днів тому

    Not gonna lie this mod wont get popular Ppl dont like mods that just edit in-game sprites or mods that make game easier Like check bettervanilla mod showcase, its all hate comments

    • @bndlett8752
      @bndlett8752 12 днів тому

      @@im_Snas The point of this mod wasn't to have it get popular. If anything, it was more of an experiment.

    • @im_Snas
      @im_Snas 12 днів тому

      @@bndlett8752 oh alright!

  • @100lol2-tc9bw
    @100lol2-tc9bw 15 днів тому

    lets try to make games with this new tech

    • @bndlett8752
      @bndlett8752 15 днів тому

      @@100lol2-tc9bw It is far from "new tech."

  • @OlympicBingoPlayer
    @OlympicBingoPlayer 15 днів тому

    Btw, if you’re looking to fix the funky audio, (if you’re using obs), you should use select the desktop audio/screen, that fixed it for me.

  • @lelegoguemraoui772
    @lelegoguemraoui772 Місяць тому

    Istg if someone makes a working computer in mindustry i woulfnt even be surprised

  • @OChunks
    @OChunks Місяць тому

    Meanwhile I can't even get flares to pick up spore pods-

    • @bndlett8752
      @bndlett8752 Місяць тому

      With logic?

    • @OChunks
      @OChunks Місяць тому

      @bndlett8752 Yea I got to do it manually...

    • @bndlett8752
      @bndlett8752 Місяць тому

      @@OChunks could you send your code here?

    • @OChunks
      @OChunks Місяць тому

      @@bndlett8752 ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end This is what I put

    • @OChunks
      @OChunks Місяць тому

      ubind @flare ulocate building storage false @copper outx outy found building ucontrol approach outx outy 0 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 ucontrol itemTake Container_ spore_pod 10 0 0 end

  • @what1048
    @what1048 Місяць тому

    How difficult is it to use a ball mouse? Sorry i never used one

    • @bndlett8752
      @bndlett8752 Місяць тому

      It isn't difficult within itself tbh. The worst part was getting used to the feel of the mouse itself. Otherwise, it was similar to using a regular infrared mouse. (There's also some cleaning that has to be done once in a blue moon)

  • @kaetehara
    @kaetehara 2 місяці тому

    Sixkkk

  • @coreworld0721
    @coreworld0721 2 місяці тому

    Okay Good procraming!

  • @Ilikegame193
    @Ilikegame193 2 місяці тому

    These ones you created are really good. 👍

  • @IceecreamLover
    @IceecreamLover 2 місяці тому

    Ok great

  • @Dryehm_Gaming
    @Dryehm_Gaming 2 місяці тому

    ohhh bouncy

  • @bndlett8752
    @bndlett8752 2 місяці тому

    Be sure to subscribe to ElectricGun100. He is pretty awesome and helped me with making this entire animation.

  • @Velan1gt
    @Velan1gt 2 місяці тому

    This is what we calling bad game/mod design.

    • @bndlett8752
      @bndlett8752 2 місяці тому

      Elaborate, please.

    • @Velan1gt
      @Velan1gt 2 місяці тому

      @@bndlett8752 A good design must contain a unique and interesting idea, and it must be implemented correctly. Is this an interesting idea? Simply combining the properties of two walls already in the game, What does it have to do with the bad sprite, which is a simple recolor and a palette that makes you want to puke.

    • @bndlett8752
      @bndlett8752 2 місяці тому

      @@Velan1gt What is a unique and interesting idea is purely subjective. To me, composite walls were a unique and interesting design. Although, to other individuals, it may not be as interesting of a design - understandably so. As for the "sprite recolor," you're not making sense there. If you're just saying that my spiriting is bad, then yes: it is. I never had intentions to go full production with this mod. I made it primarily to experiment with the Mindustry modding API. With that said, I never found it useful to actually try to get a proper sprite made.

  • @KaimoSiru
    @KaimoSiru 2 місяці тому

    Maybe a redesign the color, it looks too weird

    • @bndlett8752
      @bndlett8752 2 місяці тому

      Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I'll be copy and pasting this reply to another comment that is similar, so don't be surprised if you see this reply again but on a different comment.

  • @c4rb0n40
    @c4rb0n40 2 місяці тому

    i think i might need a resprite, because it looks like a surge wall, but in a shade. I would recommend to make the wall use 2 separate colors instead of this "homogenous" mixture of colour

    • @bndlett8752
      @bndlett8752 2 місяці тому

      Thank you for the suggestion. I don't have any spriting experience, so I just took a color from the plastanium wall and overlayed it over the surge-alloy wall at 50% opacity. The sprite shown in the thumbnail and in-game was mostly just there to act as a placeholder. Also, I copy and pasted this from another comment that is similar, so don't be surprised if you see this reply again but on a different comment.

  • @EternalHardWorker
    @EternalHardWorker 2 місяці тому

    It's funny that the algorithms already know which audience this video is for

  • @folx9874
    @folx9874 2 місяці тому

    sounds like a pain to get through ;3

  • @Fexxis_
    @Fexxis_ 2 місяці тому

    balance testing! balance testing!!

  • @youtubeacc666
    @youtubeacc666 2 місяці тому

    What a loser playing a shitty game 😂

  • @MaybeBaybeUuu
    @MaybeBaybeUuu 3 місяці тому

    Mindustry into mindustry

  • @QuangLe-ob3lw
    @QuangLe-ob3lw 3 місяці тому

    Alr now let’s try make Minecraft in mindustry 💀

  • @AntTheFanOfMurderDrones.
    @AntTheFanOfMurderDrones. 3 місяці тому

    Imagine running doom in mindustry

  • @Eriso4ka.
    @Eriso4ka. 3 місяці тому

    Doom in mindystry... Soon...

    • @bndlett8752
      @bndlett8752 3 місяці тому

      It is possible, it's just that someone is going to have to design and optimize a 3D engine.

  • @user-mixaer1
    @user-mixaer1 3 місяці тому

    Ух если сенсорные экраны есть то можно там запустить дум!

  • @linhnguyennhat295
    @linhnguyennhat295 4 місяці тому

    U are genius guy😂

  • @retodera9593
    @retodera9593 4 місяці тому

    well, as a logic pro, i know that it is easy to make this.

  • @Mantyros
    @Mantyros 4 місяці тому

    Cool, imagine using your units with this💀

    • @bndlett8752
      @bndlett8752 4 місяці тому

      I was thinking about that implementation, but I never got around to doing it. It seemed a lot simpler to just make a basic moving block implementation in order to ensure that it worked. Although, if I wanted to, I could absolutely do a unit implementation now. It's just that there wouldn't be much of a use.

    • @Mantyros
      @Mantyros 4 місяці тому

      @@bndlett8752 ok, it could be used to siege at distance

    • @bndlett8752
      @bndlett8752 4 місяці тому

      @@Mantyros No. Mindustry already has a better native implementation.

    • @Mantyros
      @Mantyros 4 місяці тому

      @@bndlett8752 ok

  • @someone4229
    @someone4229 4 місяці тому

    You can make one using your actual cursor.

    • @bndlett8752
      @bndlett8752 4 місяці тому

      Please do elaborate on what you mean with this

    • @someone4229
      @someone4229 4 місяці тому

      ​@@bndlett8752Use shootX and shootY

    • @bndlett8752
      @bndlett8752 4 місяці тому

      Here are the pros and cons to using an arc: Pros: 1. Only one person can try to control the touchscreen at a time 2. An arc doesn't need to be powered (and therefore, shoot) in order for it's click to be registered, which is overall more convenient for the user. Cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core. I am willing to deal with the cons in order to have the pros.

    • @someone4229
      @someone4229 4 місяці тому

      @@bndlett8752 Shootx and shooty can also only have one person at a time, and it does not need power either

    • @bndlett8752
      @bndlett8752 4 місяці тому

      @@someone4229 until someone moves in closer and the authority is switched. The issue is primarily with ensured authority. Generally speaking, I'd say that arcs will provide more "ensured authority."

  • @Swellzd
    @Swellzd 4 місяці тому

    very cool

  • @Sas_cat4
    @Sas_cat4 4 місяці тому

    Why the duck u even need an arc to shoot in it

    • @bndlett8752
      @bndlett8752 4 місяці тому

      No specific reason. That's just my preference. Although, it does come with its pros: 1. Only one person can control the touchscreen at a time 2. An arc doesn't need to shoot in order for it's x and y values to be recorded, which is overall more convenient for the user. Although, it isn't without it's cons: 1. Someone can just force you out of the arc via deleting it, which will basically remove your authority of the screen until you get back into the arc. 2. You need to actually get into the arc first. This isn't as much of an issue on Erekir sandbox maps, but it does cause issues on Serpulo sandbox maps. Especially whenever the schematic is placed a decent distance away from the core.

  • @joaonunes8873
    @joaonunes8873 4 місяці тому

    WTF, that shit can do this??? I'm making doon in that shit

    • @bndlett8752
      @bndlett8752 4 місяці тому

      Get yourself the developer mode mod and run the command "Blocks.hyperProcessor.instructionsPerTick = 200" (or whatever integer best fits your needs) whenever you're testing the logic. It's probably going to be painful to try to test the logic otherwise. Also, you probably will have to rerun the command every time you load a world. Mindustry doesn't save the JS configuration when you leave the world. Although, it could also be the client itself that is affected by the command, but I can't say for sure as I don't know the dynamics behind adjusting variables for blocks and how that information is managed when joining/leaving a world.

  • @cvonzz
    @cvonzz 4 місяці тому

    How the heck do you do these💀

    • @jumpjump-oz2pr
      @jumpjump-oz2pr 4 місяці тому

      Use sensor to detect arc firing position it will still be detected even though it have no energy

    • @bignerd3783
      @bignerd3783 3 місяці тому

      You can read the turret's target position and whether or not it's firing

    • @bndlett8752
      @bndlett8752 2 місяці тому

      @@bignerd3783 Generally speaking, there are certain turrets whose turret position you cannot read. I'm pretty sure those are typically just turrets that require a physical resource in order to operate (don't take my word for it, I haven't read the source code for that). Although, the arc is generally an exception as you can read its position at all times: even if it has no power.

  • @OtlichnikTop
    @OtlichnikTop 4 місяці тому

    How? Как?

    • @bndlett8752
      @bndlett8752 4 місяці тому

      In Russian / русском языках Читать описание. В нем содержится ссылка как на исходный код, так и на компилятор, который использовался для его реализации. Хотя в фактическом объяснении: Сначала он определяет положение дуги и дисплея, вычисляет относительное положение, а затем умножает относительное положение на количество пикселей в блоке. После этого вы получите положение курсора. Затем он занимает указанное положение курсора и сверяет его со списком значений положения и размера. Эти значения положения и размера предназначены для кнопок. Если курсор находится в нужном диапазоне значений, то он проверит, нажимает ли игрок. Если игрок нажимает, то он, наконец, возвращает значение true. После того, как оно вернет значение true, будет запущена функция, которая управляет положением блока в зависимости от того, какой блок был возвращен. Это довольно общее объяснение, и оно не объясняет всей динамики кода, поэтому я предложил посмотреть исходный код на Github, поскольку он показывает полную динамику кода. In English / на английском языке Read the description. It provides a link to both the source code and the compiler that was used to implement it. Although, in an actual explanation: First, it takes the position of the arc and display, calculates the relative position, then multiplies the relative position by the number of pixels per block. This will then give you a cursor position. Then, it takes that cursor position and checks it against a list of position and size values. These position and size values are for the buttons. If the cursor are within the proper range of these values, then it will check if the player is clicking. If the player is clicking, then it will finally return true. After it returns true, then it will run a function that controls the position of the block depending on what block was returned. This is a bit of a general explanation and doesn't explain the full dynamics of the code, which is why I specified to look at the source code on Github as it does show the full dynamics of the code.

    • @OtlichnikTop
      @OtlichnikTop 4 місяці тому

      @@bndlett8752 Thanks! / Спасибо!

  • @ArdLight
    @ArdLight 4 місяці тому

    very cool, nice touchscreen, I think it can be used for other stuff too!

    • @bndlett8752
      @bndlett8752 4 місяці тому

      Absolutely. This was primarily just a test implementation. I intend to possibly use it for something more other than just moving a block around the screen. Then again, as shown in the video, processors as-is are just not fast enough to handle all of the operations that are used. I wrote the system to be highly dynamic, which results in it also being severely limited by logic processor speed. It will also get *a lot* slower with more button implementations.

    • @ArdLight
      @ArdLight 4 місяці тому

      @@bndlett8752 multi threads?

    • @bndlett8752
      @bndlett8752 4 місяці тому

      @@ArdLight I probably could do that but I'm not sure how much it'll help. AfaIk, there isn't really much that multiple processors could optimize.

    • @jellohalflife8296
      @jellohalflife8296 3 місяці тому

      @@bndlett8752now make a working phone with internet to download mindustry on this phone

  • @Юныймайнкрафтер-л5п
    @Юныймайнкрафтер-л5п 4 місяці тому

    wow cool

  • @notzenodos02
    @notzenodos02 4 місяці тому

    i didnt thought itd be possible to p-rank it that way but holy shit

  • @mobiletaggzer
    @mobiletaggzer 4 місяці тому

    *”May your woes be many, a-…”*

  • @VAC100
    @VAC100 4 місяці тому

    bros got gabriels voice actors G themed keyboard

  • @Idk-yeehaw
    @Idk-yeehaw 5 місяців тому

    i am scared of this man

    • @bndlett8752
      @bndlett8752 4 місяці тому

      Why? All I did was press one button.

    • @Idk-yeehaw
      @Idk-yeehaw 4 місяці тому

      ​​@@bndlett8752i celebrate every parry i do because i do it by luck 💀

  • @АртёмСпиренков-е9ю
    @АртёмСпиренков-е9ю 5 місяців тому

    Slow bro. Is the completing the level in 1 and half is fast? I new you got the parry. But you can do it faster can you?

    • @bndlett8752
      @bndlett8752 5 місяців тому

      I can, I just don't feel like it - I'd have to perfectly parry each time.

  • @triplebarrelbrainexposer
    @triplebarrelbrainexposer 5 місяців тому

    do it with arrow keys and touchpad

  • @magellanicclouds6551
    @magellanicclouds6551 5 місяців тому

    i speedran earthmover with no weapons yesterday (Do NOT try it 😭)

  • @MoonBIG-ho9gh
    @MoonBIG-ho9gh 5 місяців тому

    Bros put in the hours

  • @MathepaAnimator
    @MathepaAnimator 5 місяців тому

    now apostate of hate

  • @mememan1969
    @mememan1969 5 місяців тому

    this is the way I play ultrakill anyway lol

  • @gelatinbfdi2763
    @gelatinbfdi2763 5 місяців тому

    No arms, only jumpstart, on controller, no aim assist, with sunglasses on.

  • @mrakzhadnov2894
    @mrakzhadnov2894 5 місяців тому

    Well, now i know that i have a skill issue, and that's not my mouse fault

  • @razorkat2533
    @razorkat2533 5 місяців тому

    now do it in vr