Billy Hau
Billy Hau
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機械臂正向運動計算 Forward Kinematics
HKU SPACE 人工智慧和機器人課程回顧
機械臂正向運動計算 Forward Kinematics
Переглядів: 68

Відео

大尾篤水上活動中心 Laser Pico 風帆 Log 鐘
Переглядів 303 місяці тому
大尾篤水上活動中心 Laser Pico 風帆 Log 鐘
Arduino 線路追蹤感測器 (簡化)
Переглядів 594 місяці тому
HKU SPACE 人工智慧與機械人課程課程回顧
Arduino 線路追蹤感測器
Переглядів 1015 місяців тому
HKU SPACE 人工智慧與機械人課程課程回顧
Arduino 馬達轉速與方向控制 (L298n H-Bridge)
Переглядів 845 місяців тому
HKU SPACE 人工智慧與機器人課程回顧, 如何使用 L298n H-Bridge 透過 Arduino 進行馬達控制。 抱歉,音訊中途被切斷,稍後再錄製。
A Day at Space Center (VR Demo)
Переглядів 477 місяців тому
Immersive Storytelling with No Code VR
"CubeSat" Educational Satellite Platform Demo
Переглядів 9611 місяців тому
This is an engineering kit designed for primary and secondary school students to introduce them to the concept of spacecraft engineering and mechatronics. The project is loosely based off of the CubeSat nanosatellite form factor and is simplified so that it can be affordably introduced in a classroom setting. I will just call this the "CubeSat" for now, since I can't think of a good name at the...
Global Game Jam 2023 Hong Kong - Roots Battle Presentation
Переглядів 360Рік тому
Global Game Jam 2023 - Hong Kong Roots Battle Game Pitch We created this game in a week as part of the GGJ 2023 hackathon! The theme this year is Root, so we made a party game about using root plants as weapons! Somewhat like Monkey in the Middle / LF2 / Super Smash inspired!
Billy and Alissa - Mr. Winter [Demo]
Переглядів 69Рік тому
[December 29, 2017] A Billy and Alissa original... Mr. Winter! It's way too cold to go biking outside, so we stole a couple chords and wrote a song together!
Simple ML Jump 2 - Agent Competition Test
Переглядів 452 роки тому
Simple ML Jump 2 - Agent Competition Test
Simple Machine Learning Jump Game Prototype
Переглядів 162 роки тому
Simple jumping game for teaching student supervised learning model... Propose for use in Hong Kong Academy of Gifted Education Machine Learning course.
Kerbal Space Program Demo for HKACE
Переглядів 1202 роки тому
Kerbal Space Program Demo for HKACE
Let's Fly! Introduction to UAV and Drone Design
Переглядів 1512 роки тому
NASA Young Innovators: Aerospace Unmanned Aerial Vehicle (Drones) This video is recorded for the Cuyahoga County Public Library STEM outreach program on drones. Please check out the NASA Young Innovators program if interested in participating in our STEM workshop! Our target audience is teenagers grades 4th and above! Image and Video Credit: Google Image and UA-cam Music Credit: Night Rider by ...
分身 Replica Promo Video (Global Game Jam 2022 Hong Kong)
Переглядів 5982 роки тому
Global Game Jam 2022 - Hong Kong (Jan 20 - 30, 2022) * Most Innovative Game Award * 2302 AD, Yuuki Takanashi and her faithful robotic companion, D2P6, embarked on a sightseeing trip to explore the newly detected anomaly Y Æ D-36. Upon arrival at the site, Yuuki's spacecraft was pulled into the anomaly. After waking up from the crash, Yuuki and D2P6 felt that something is wrong, like a part of t...
Deep Fake Technology Demo
Переглядів 1433 роки тому
Part of an Introduction to Machine Learning and AI presentation for one of my classes, this is a Deep Fake video I created to demonstrate the usage of Deep Learning and Autoencoders to make generative models. Also to be aware, you can't trust what you see out there anymore! Credit: Shang Chi Trailer from Marvel! PS - such a great movie! :) Leave a comment if you guys are interested in me record...
[Construct 3] Action RPG Tutorial #19 - Publish Your Game Online
Переглядів 4683 роки тому
[Construct 3] Action RPG Tutorial #19 - Publish Your Game Online
[Construct 3] Action RPG Tutorial #18 - Next Level / Win Screen
Переглядів 5483 роки тому
[Construct 3] Action RPG Tutorial #18 - Next Level / Win Screen
[Construct 3] Action RPG Tutorial #17 - Pickup Coin
Переглядів 3193 роки тому
[Construct 3] Action RPG Tutorial #17 - Pickup Coin
[Construct 3] Action RPG Tutorial #16 - GUI Score Display
Переглядів 3733 роки тому
[Construct 3] Action RPG Tutorial #16 - GUI Score Display
[Construct 3] Action RPG Tutorial #15 - Dialog System
Переглядів 9803 роки тому
[Construct 3] Action RPG Tutorial #15 - Dialog System
[Construct 3] Action RPG Tutorial #14 - Dead Animation Debug
Переглядів 2863 роки тому
[Construct 3] Action RPG Tutorial #14 - Dead Animation Debug
[Construct 3] Action RPG Tutorial #13 - Basic Sword Inventory
Переглядів 4133 роки тому
[Construct 3] Action RPG Tutorial #13 - Basic Sword Inventory
[Construct 3] Action RPG Tutorial #12 - Auto Restart
Переглядів 2583 роки тому
[Construct 3] Action RPG Tutorial #12 - Auto Restart
[Construct 3] Action RPG Tutorial #11 - Dying Animation
Переглядів 6093 роки тому
[Construct 3] Action RPG Tutorial #11 - Dying Animation
[Construct 3] Action RPG Tutorial #10 - Sword Fight Mechanics
Переглядів 9603 роки тому
[Construct 3] Action RPG Tutorial #10 - Sword Fight Mechanics
[Construct 3] Action RPG Tutorial #9 - Basic Attack System
Переглядів 5673 роки тому
[Construct 3] Action RPG Tutorial #9 - Basic Attack System
[Construct 3] Action RPG Tutorial #8 - Attack Animation
Переглядів 9413 роки тому
[Construct 3] Action RPG Tutorial #8 - Attack Animation
[Construct 3] Action RPG Tutorial #7 - Enemy
Переглядів 5583 роки тому
[Construct 3] Action RPG Tutorial #7 - Enemy
[Construct 3] Action RPG Tutorial #6 - Idle Animation
Переглядів 4753 роки тому
[Construct 3] Action RPG Tutorial #6 - Idle Animation
[Construct 3] Action RPG Tutorial #5 - Advanced RPG Movement Animation
Переглядів 5803 роки тому
[Construct 3] Action RPG Tutorial #5 - Advanced RPG Movement Animation

КОМЕНТАРІ

  • @xstargirl2622
    @xstargirl2622 7 днів тому

    Hello! i need help with this. I made my own game by using your tutorial (by the way, amazing and very helpfull job!). I added multiple enemies by copy them and when i kill one of them, rest of enemies reset their settings and go off the layout. How to fix it so that after killing an enemy, the rest of the enemies retain their settings? thank for help!!!

    • @BillyHau
      @BillyHau 7 днів тому

      Hi, can take a look at this page: www.construct.net/en/forum/construct-2/general-discussion-17/copy-vs-clone-sprite-object-89741 It's an issue with copy / duplicate / clone, it's a little different with each operation

  • @Mad_creations7288
    @Mad_creations7288 10 днів тому

    How to add more behaviours please tell me

    • @BillyHau
      @BillyHau 10 днів тому

      @@Mad_creations7288 if you reach the lot, probably need the paid version of the software

  • @LucasZain-o3v
    @LucasZain-o3v 13 днів тому

    the common mistake the flag is at layer Ui not layer 0

  • @vxniyascopes
    @vxniyascopes 2 місяці тому

    legend

  • @kongson14
    @kongson14 3 місяці тому

    1ST!

  • @fragmiddlet
    @fragmiddlet 3 місяці тому

    Hi, I am very happy to have found your video series, very rare to find this type of top down rpg on construct :)

  • @BilsonEmmanuelKwame
    @BilsonEmmanuelKwame 4 місяці тому

    Need to call you a master of your craft. I am totally blown away. I followed your steps and got an amazing end result. Thank you and may God richly bless you

  • @Azonii1
    @Azonii1 4 місяці тому

    me thinking why the second coming is there?

  • @Uzushi.-xu3ch
    @Uzushi.-xu3ch 5 місяців тому

    I gotta make a game for a school project and this game is amazing , just wanna ask if its still the same things and i can use it ?

    • @BillyHau
      @BillyHau 5 місяців тому

      Hey, yeah, you should still be able to use the free edition on the Construct 3 website. Just go through the entire tutorial playlist 😊

    • @Uzushi.-xu3ch
      @Uzushi.-xu3ch 5 місяців тому

      @BillyHau thank you 🩷

  • @TweTerry-l7g
    @TweTerry-l7g 6 місяців тому

    how to avoid spam bullets

    • @BillyHau
      @BillyHau 6 місяців тому

      Make a cool down timer that prevents firing until it is finish counting

  • @sarahamza8856
    @sarahamza8856 8 місяців тому

    Can i use it to simulate VSAT Networks?

  • @fragmiddlet
    @fragmiddlet 11 місяців тому

    Thanks for this series :)

  • @lllaichi9811
    @lllaichi9811 Рік тому

    thank you so much you save my homework

  • @sumanraj5766
    @sumanraj5766 Рік тому

    how to fix tile gaps ??

  • @CirrowProductions
    @CirrowProductions Рік тому

    All of them work except moving left. Any idea why? The events are exactly the same.

    • @BillyHau
      @BillyHau Рік тому

      Hmm, is your animation name correct?

  • @bettergaming2321
    @bettergaming2321 Рік тому

    Truly terrific, truly terrific example. (: 🗻⛰🏔🌄

  • @NeroTheAngel
    @NeroTheAngel Рік тому

    whats about moving platforms which move up and down?

    • @BillyHau
      @BillyHau Рік тому

      Just change the direction from x to y, horizontal to vertical :)

    • @NeroTheAngel
      @NeroTheAngel Рік тому

      @@BillyHau thank you :)

  • @irvanprima1377
    @irvanprima1377 Рік тому

    nice info, thank you so much

  • @wolffycatto
    @wolffycatto Рік тому

    I will try that tommorow with my game, thx

  • @futures101
    @futures101 Рік тому

    Can you please help me

    • @BillyHau
      @BillyHau Рік тому

      What you need help with?

    • @futures101
      @futures101 Рік тому

      @@BillyHau i would like to add a spades game i have half of it done but i ront know how to add more cards

    • @BillyHau
      @BillyHau Рік тому

      @@futures101 ah, I am afraid I can't really help without knowing more about your project. Since there could be many things gone wrong. But I don't really have time lately.

  • @mrmansir3734
    @mrmansir3734 Рік тому

    What is the difference between 'Add else' (when you right click on a sub-event), and creating a sub-event from the main event? They look like they do the exact same things.

    • @BillyHau
      @BillyHau Рік тому

      "else" is usually a conditional statement. Like if this happen, then do this, else do this. "Else" is a keyboard for a default thing to run if other conditions are not met.

    • @mrmansir3734
      @mrmansir3734 Рік тому

      @@BillyHau I see what you mean, it sounds like its connected to the if statement. Thanks!

  • @m0k_hanza
    @m0k_hanza 2 роки тому

    is it for free?

  • @NerdKnight12
    @NerdKnight12 2 роки тому

    Is it spelled stl or str

    • @BillyHau
      @BillyHau 2 роки тому

      sorry, str for string

  • @NME10E
    @NME10E 2 роки тому

    Hi Billy, I really appreciate the fascinating breakdowns and tests that you're sharing! I'm a self taught concept artist and I'm just getting into CAD and AI assisted volumetric design. In your opinion what would you say is the optimal way to approach drones for a designer? thanks again for the video and best of luck on your future test flights!

    • @BillyHau
      @BillyHau 2 роки тому

      Hey, thanks for the feedback! I think the best way to approach drones like learning about it one is to buy a cheap one, play with it and take it apart lol. To design one, I would start by thinking and defining requirements. Like how it would be used, how much weight it needs to support, how long flight time, how fast it needs to respond to commands and disturbance. That will drive design choices like prop size, motor size, batteries and frame designs. Might require some calculation to size everything properly.

    • @NME10E
      @NME10E 2 роки тому

      @@BillyHau I’m starting to see why it’s so crucial to define my requirements before I jump into the design stage. I’ve found a few budget DIY drones that I think will help me better understand the drones construction and functionality. Thanks for the advice, this really helps!

    • @BillyHau
      @BillyHau 2 роки тому

      @@NME10E yeah, always do some system engineering planning before diving into the design phase. This is where 15 minutes could save you 15 percent or more on the overall project cost lol. Try using eCalc for sizing components, it's a pretty good tool

    • @NME10E
      @NME10E 2 роки тому

      @@BillyHau I wasn’t ready to get hit with the GIEKO! LOL eCalc looks like a solid tool. Sorry if I’m asking too many questions, seeing the advancement in tech, drones, eVTOL is exciting.

    • @BillyHau
      @BillyHau 2 роки тому

      @@NME10E No problem, learn by asking :)

  • @dalissonfigueiredo
    @dalissonfigueiredo 2 роки тому

    How many amps does your power supply need?

    • @BillyHau
      @BillyHau 2 роки тому

      That will highly depend on the number of motors and motor size. I think the lab's around 50A when tethered. LiPo can handle more pull and more cost effective. But not very helpful when tuning or developing. Since the voltage change overtime.

  • @sweetalert480
    @sweetalert480 2 роки тому

    whats the difference between tilemap and tiled background ?

    • @BillyHau
      @BillyHau 2 роки тому

      tilemap is what you use to back a tiled background, I think lol

  • @casosdagihgh
    @casosdagihgh 2 роки тому

    how set enemies sprites?

    • @BillyHau
      @BillyHau 2 роки тому

      Hi, first couple minutes of the video?

  • @akuachi
    @akuachi 2 роки тому

    hi im following the guide but i edited the code and now when i attack i die can you help me please

    • @BillyHau
      @BillyHau 2 роки тому

      Hi, like when you click attack you die? Or when the sword hit in the enemy you die?

    • @akuachi
      @akuachi 2 роки тому

      @@BillyHau when the sword hit the enemy i die

    • @BillyHau
      @BillyHau 2 роки тому

      @@akuachi in that case, the statement checking if you are attacking probably went wrong. Please check the code where if you touch enemy you die. There should be a condition where you only die if you are NOT attacking. Either that, or when you are attacking, you forgot to set the attacking variable to true. Or maybe you can upload your code somewhere I can take a look?

  • @philipbuyze5174
    @philipbuyze5174 2 роки тому

    Thanks a lot 🙏🏻

  • @philipbuyze5174
    @philipbuyze5174 2 роки тому

    When I go to the chest it still doesn’t allow me to swing the sword why is this. Edit: never mind I found it out it’s because I added the Sytsem Got_Sword to true under the timer.

  • @philipbuyze5174
    @philipbuyze5174 2 роки тому

    When you press space after you die you can move again how do you fix this

    • @BillyHau
      @BillyHau 2 роки тому

      I think we fixed this in an upcoming video in the series. There is a video where we fix all the little bugs

    • @philipbuyze5174
      @philipbuyze5174 2 роки тому

      @@BillyHau oh ok thanks a lot for the quick reply

  • @arthurlunar7835
    @arthurlunar7835 2 роки тому

    is it free?

    • @BillyHau
      @BillyHau 2 роки тому

      Nah, try NASA General Mission Analysis Tool instead. I switched to that because it is open source

    • @arthurlunar7835
      @arthurlunar7835 2 роки тому

      @@BillyHau ok thanks.

  • @doriyanpetkov8510
    @doriyanpetkov8510 2 роки тому

    Good video, very informative

  • @nael4imran125
    @nael4imran125 2 роки тому

    Merci beaucoup pour cette super formation

  • @nael4imran125
    @nael4imran125 2 роки тому

    Excellente vidéo Merci beaucoup!!

  • @zakkwild6000
    @zakkwild6000 2 роки тому

    Great! I've seen many tutorials about this, but in my opinion this is the best way. The "Global Variable" is a much clean and simply way to do it instead of "Instance variables".

  • @JisooKawa
    @JisooKawa 2 роки тому

    雖然好聽...但第一句就唱錯了 不是冷眼與歡笑...

  • @matt72228
    @matt72228 2 роки тому

    Hi, did you answer this problem yet (double jump without jumping sound - as [Aidin Zolghadr] mention before)? I think you could trigger the jumping sound with the condition: "Platform On jump". Then, all problems will be solved.

    • @mc171
      @mc171 2 роки тому

      Thank you brother that did the trick for me.

    • @matt72228
      @matt72228 2 роки тому

      @@mc171 You are welcome:)

  • @matt72228
    @matt72228 2 роки тому

    Somehow I don't think the "SpeechSynthesis" function is suitable for this game, but the result is pretty funny.

  • @matt72228
    @matt72228 2 роки тому

    Import splitting images for creating animation is very useful, thanks!

  • @matt72228
    @matt72228 2 роки тому

    Wow, I guess you sit too far away from your microphone

  • @matt72228
    @matt72228 2 роки тому

    The best thing to me from this video is the "Leshy SFMaker"! I have never known this sound platform before. Thank you very much!

  • @matt72228
    @matt72228 2 роки тому

    Hi, thanks for your sharing! It's helping me a lot! I always did this by "Create Object" but not "Spawn another object". So I never used this good function (image point) to define the start position of the bullet before. (I need to calculate it by myself.) Thank you very much!

  • @1cub106
    @1cub106 2 роки тому

    I flicking hate this crap, like I follow everything except my cube texture isn't showing up on the tilemap thing

  • @AsianMundah
    @AsianMundah 3 роки тому

    keep it up u really helped me with games course much love

  • @jaytoast4749
    @jaytoast4749 3 роки тому

    Thank you so much :) Keep up the brilliant work

  • @AsianMundah
    @AsianMundah 3 роки тому

    thnks very helpful for my course work in games design

  • @Pesal09
    @Pesal09 3 роки тому

    nice video btw . just started learning using construct 3 yesterday

    • @BillyHau
      @BillyHau 3 роки тому

      Glad you enjoy them! :)

    • @Pesal09
      @Pesal09 3 роки тому

      @@BillyHau Hey umm , can u teach me how i can make a highscore ?

    • @BillyHau
      @BillyHau 3 роки тому

      @@Pesal09 hey, I am on a road trip right now, so I can't make a video. But essentially, you want to make a variable (for example highscore) that start with a number of 0. Then whenever the character die, you compare the score with highscore. If score > highscore, set highscore = score. And to make it even better, store that into a JSON file that you can load at start of game, so the highscore stay forever. Maybe you can give this a try yourself first? :)

  • @webtolich
    @webtolich 3 роки тому

    Hi! Thanks for the great tutorial! I guess bullet shooting direction could be optimazed a bit. You can make RightDirection variable not boolean but number and give it value 180 by pressing the left arrrow and 0 by pressing the right arrow. Then, in "Keyboar - Space Pressed" action you can put "Set bullet angle motion to RightDirection degrees". In this case you shouldn't create two event to give the bullet correct direction. I tried to do that in this way and it is working! Anyway, thank you for basic idea how to solve bullet direction issue!

    • @BillyHau
      @BillyHau 3 роки тому

      Great idea! Always better to optimize since we have limited event in the free version :)

  • @mohammedabualrub566
    @mohammedabualrub566 3 роки тому

    Should i add a gdrp on construct if my game for all ages And how can I do it ?

    • @BillyHau
      @BillyHau 3 роки тому

      Sorry, I don't know how to answer that... but if you are just starting out, maybe it's not needed