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Games by John Lansing
Приєднався 16 лют 2009
Hi! My name is John. I’m a former Staff Software Engineer at Uber, Technical Director/Principal Engineer at MapQuest, and SDE II at Microsoft with 18+ years of software development experience. I have focused mostly on iOS, some Android, and plenty of side explorations like OpenGL, WPF, Silverlight and Spark! Now, I’m diving headfirst into solo game development and launching my first indie game, Fantasy Football Tactics, blending tactical strategy with a magical and sporty twist. I’m also composing the soundtrack for the game-it’s been a wild and rewarding shift! You can wishlist Fantasy Football Tactics in the links below!
When I’m not coding or creating music, you’ll find me spending quality time with my amazing family (my wife, daughter, and our two goofy cats). Follow along as I turn years of tech experience into a new chapter of creative game design! 👾🏈⚽️🎮🐈⬛🐈
FFT Game Dev Stack:
• Unity
• C#
• Logic Pro
• GarageBand
• Blender
• Aseprite
• Material Maker
• Graphic
When I’m not coding or creating music, you’ll find me spending quality time with my amazing family (my wife, daughter, and our two goofy cats). Follow along as I turn years of tech experience into a new chapter of creative game design! 👾🏈⚽️🎮🐈⬛🐈
FFT Game Dev Stack:
• Unity
• C#
• Logic Pro
• GarageBand
• Blender
• Aseprite
• Material Maker
• Graphic
No framework needed! Lightweight Rx BehaviorSubject in Unity using C# Events
Curious about how to implement Rx-like BehaviorSubject functionality in your Unity or C# project without adding extra libraries? I’ll walk you through how to do it using just a simple event wrapper! Learn how to store and emit the latest value for your properties to all observers, which is common for many game development or software engineering scenarios. Let me know in the comments if you have questions or need clarification!
#gamedev #programming #csharp #softwareengineering #unity3d #techtips #rxdotnet
#gamedev #programming #csharp #softwareengineering #unity3d #techtips #rxdotnet
Переглядів: 46
Відео
Fantasy Football Tactics - Caster - Ability No. 1 - Flame
Переглядів 53 місяці тому
Fantasy Football Tactics - Caster - Ability No. 1 - Flame
Fantasy Football Tactics - Balancer - Ability No. 1 - Restore
Переглядів 53 місяці тому
Fantasy Football Tactics - Balancer - Ability No. 1 - Restore
Chroma Keeper: Chroma Keeper (Direct feed beta footage)
Переглядів 5010 років тому
Chroma Keeper: Chroma Keeper (Direct feed beta footage)
so the original concept had a football field. i wonder if there will be arenas in the game you can play matches in. i do enjoy the unique maps in the game. maybe there can be a map editor for custom maps?
Yeah! The original vision was a more literal interpretation of turn-based football. I wanted it to have full 11-on-11 games where you needed to manage each individual offensive/defensive lineman and more. I actually got this working but it was too big of a project for me to manage and actually make fun. In any case, I started taking liberty with the concept to land where I am today. Maybe it's something I'll revisit some day. An arena or something resembling a more traditional stadium is a good idea! I have added it to my todo list. There is a level editor but it's built in Unity right now. I do hope to integrate it into the game some day but it likely won't make it for launch as it's a big undertaking.
Well, that was absolutely a minute worth my time. Thanks man!
I’m thrilled you found it worthwhile! Thanks for taking the time to watch and comment. Let me know if you try the pattern out, or if you have any questions about it!
Congrats getting it working. Gonna have to be careful with those level designs that don't result in instantly getting the ball to the goal. Maybe a dead zone in code for in or around the goal? edit: or maybe just don't allow going through units or taller objects.
Thanks! Wasn’t long after you signed off. I am thinking through how I want to prevent this situation. It already works where you can’t teleport to a tile that is already occupied. That might be enough and will make you think twice about your positioning as a defense… Need to do some play testing.
i was thinking there would be a tackle move that pushes a player back 1 or 2 steps back.
@@FidoArtz So “Tackle” is a standard damage ability that all units have, and provides a normal chance of forcing a fumble (% = Current BP/Max BP) but it does not push. There are other special abilities that do push though!
Will cpu vs cpu be offered in the game official?
Yes it will! I loved that mode in Tecmo Super Bowl and Street Fighter 2 as a kid. My family enjoys CPU tourneys in Smash Bros. as well… so I want to offer something similar.
Looking good!
@@Omar_Al_Seddik Thank you!