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Camp Sawyer
United States
Приєднався 5 бер 2011
Hello all viewers, I have been wargames for quite a while now and have been keeping AAR records start with paper and pen, graduating to the internet and blogs records and now to UA-cam to video the plays. I look forward to continuing the AARs and having special play throughs as well. All ranges of classic and modern hex and counter style games will be featured, with different plays and odds and ends thrown in to keep it interesting. Hope you enjoy the videos.
MBT Scenario1 - First Clash - Turns 1 and 2
This intro to a series of videos playing through scenario 1 of MBT and comparing it to SPI Firefight.
Переглядів: 124
Відео
MBT Scenario1 - First Clash - Introduction
Переглядів 12113 годин тому
This intro to a series of videos playing through scenario 1 of MBT and comparing it to SPI Firefight.
Firefight Scenario 1 US attacks a Soviet held town
Переглядів 163День тому
U.S. Forces, elements of the VII Corps are advancing south against flank elements of the 8th Guards Army, 20th Gds. Mot Rif. Div., which is conducting a mobile defense.
Firefight and MBT - Introduction
Переглядів 271День тому
This series is going to focus on the games Firefight and MBT to explore Cold War tactical games. I will try to highlight these older games develop during the time as well as newer ones to see the evolution of these tactical games.
Panzer Solo Scenario 36 - Turns 16 to End
Переглядів 5321 день тому
This will be a play through of a Panzer scenario conversion of one of the two player scenarios to a solo. This will use the solo rules from Expansion 4 and will fit them to this scenario.
Panzer Solo Scenario 36 - Turns 15 & 16 - Out maneuvering the French tanks
Переглядів 3221 день тому
This will be a play through of a Panzer scenario conversion of one of the two player scenarios to a solo. This will use the solo rules from Expansion 4 and will fit them to this scenario.
Panzer Solo Scenario 36 - Turns 13 & 14 - French tanks press the attacks
Переглядів 5521 день тому
This will be a play through of a Panzer scenario conversion of one of the two player scenarios to a solo. This will use the solo rules from Expansion 4 and will fit them to this scenario.
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Final Clash, Turn 9-End
Переглядів 40Місяць тому
Mobile Bay was one of the last major ports on the Gulf Coast to be held by the Confederates. Many Union leaders wanted this closed, including Grant, but it took until July 1864 to muster the forces needed for an amphibious assault on the guarding forts and enough ships to tackle the defending gunboats in the bay.
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Final Clash, 9b Turn 8
Переглядів 34Місяць тому
Mobile Bay was one of the last major ports on the Gulf Coast to be held by the Confederates. Many Union leaders wanted this closed, including Grant, but it took until July 1864 to muster the forces needed for an amphibious assault on the guarding forts and enough ships to tackle the defending gunboats in the bay.
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Final Clash, 9b Turns 1-7
Переглядів 48Місяць тому
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Final Clash, 9b Turns 1-7
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - The Gauntlet, scenario 9a
Переглядів 82Місяць тому
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - The Gauntlet, scenario 9a
Panzer Solo Scenario 36 - Turns 11 & 12 - Close Combats and French advance on the hill
Переглядів 51Місяць тому
Panzer Solo Scenario 36 - Turns 11 & 12 - Close Combats and French advance on the hill
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Introduction
Переглядів 96Місяць тому
160th anniversary playthrough of the Battle of Mobile Bay August 5, 1864 - Introduction
Panzer Solo Scenario 36 - Turns 9 & 10 - French attack
Переглядів 83Місяць тому
Panzer Solo Scenario 36 - Turns 9 & 10 - French attack
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 3pm to End
Переглядів 43Місяць тому
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 3pm to End
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 2-3pm turns
Переглядів 55Місяць тому
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 2-3pm turns
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 1-2pm turns
Переглядів 57Місяць тому
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 1-2pm turns
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 12-1pm turns
Переглядів 127Місяць тому
160th anniversary playthrough Battle of 2nd Kernstown, Introduction and 12-1pm turns
160th anniversary playthrough Battle at Rutherfords Farm, 5pm, 6pm turns and Finale
Переглядів 64Місяць тому
160th anniversary playthrough Battle at Rutherfords Farm, 5pm, 6pm turns and Finale
160th anniversary playthrough Battle at Rutherfords Farm, Introduction and 3pm and 4pm turns
Переглядів 125Місяць тому
160th anniversary playthrough Battle at Rutherfords Farm, Introduction and 3pm and 4pm turns
Battle of Cool Spring, July 18, 1864, 6pm to 8pm turns and end
Переглядів 66Місяць тому
Battle of Cool Spring, July 18, 1864, 6pm to 8pm turns and end
Battle of Cool Spring, July 18, 1864, 5pm turn full activation play
Переглядів 72Місяць тому
Battle of Cool Spring, July 18, 1864, 5pm turn full activation play
Battle of Cool Spring, July 18, 1864, Intro, 3pm and 4pm turns
Переглядів 184Місяць тому
Battle of Cool Spring, July 18, 1864, Intro, 3pm and 4pm turns
Panzer Solo Scenario 36 - Intro and Turn 4
Переглядів 177Місяць тому
Panzer Solo Scenario 36 - Intro and Turn 4
160th anniversary play though of the Battle at Fort Stevens. Wrapup
Переглядів 21Місяць тому
160th anniversary play though of the Battle at Fort Stevens. Wrapup
160th anniversary play though of the Battle at Fort Stevens.
Переглядів 862 місяці тому
160th anniversary play though of the Battle at Fort Stevens.
160th anniversary play though of the Battle of Monocacy River.
Переглядів 1282 місяці тому
160th anniversary play though of the Battle of Monocacy River.
160th anniversary playthrough CSS Alabama against USS Kearsarge June 19, 1864 - Full game
Переглядів 1002 місяці тому
160th anniversary playthrough CSS Alabama against USS Kearsarge June 19, 1864 - Full game
Good video! Taught me a lot, thank you!
You are welcome and thanks for the view.
Great video Thanks!
You are welcome and more to come.
I really like MBT, which I only got about six months ago, and am very much looking forward to seeing how you approach this scenario from the NATO side. I played the scenario a couple of times, using at least somewhat varied strategies, and the M60s always got their clocks cleaned to greater or lesser degrees.
Thanks for the view. There are some tricks to help with the M60s that you will see in the upcoming video plays.
I had the old 80’s version, it had a lot of complexity to it does this updated version still like this or was it simplified?
Thanks for the view. It still has the complexity with more details added. You will see some of this in the playthroughs.
@@campsawyerLooking forward to watching it, I got my @ss kick so many times playing this games 35+ years ago 😂
Great to see you tackling MBT. I played it to death a year or so ago, including several scenarios from the expansions. Being a Brit, I particularly enjoy BAOR, but it's all good fun. The complex armour, sights, helos and ATGs add a bit to the rules overhead but it's a great system and I love it almost as much as Panzer.
Thanks for the view. I have played a lot of them as well but now I am filming the playthroughs. Lot s of good detail.
Why does your screen present so small in the video; would be nice if it fit the same aspect ratio. Seems like it was captured on a screen that is rotated 90 degrees. Regardless, I am extremely pleased to see this game in action.
Thanks for the view and apologies for the wrong canvas dimensions. This was due to a prior short video editing. The next one will be better.
Pardon my asking, but what screen recording software do you use? Looking forward to more videos!
Enjoyed this and your previous video on this subject. MBT, set in a later period has the advantage of hindsight as more info became available. I enjoyed watching this one as of course it was based on information available then. Be interesting if MBT went backwards, just with data cards, to cover a wider period. Thanks for making these!
Thanks for the video. I too am awaiting MBT to have some more older tank models included. It starts with the M60A3 TTS model. I would like to see older ones but that might not come until IDF and that might be a maybe.
the soviets could have improved significantly, by sitting in cover with all units and just shooting when the range dropped to 1 km. the americans got a bit lucky, but not very much.
I initially though of waiting and I believe I point out a location, but I could not wait and opened up at a longer range.
@@campsawyer it's not clear to me that the soviets could ever win, however, because the american force is vastly superior. cover gives the soviets about a 2-1 advantage, but the american force is 4x as big. thus, as soon as any soviet unit shoots, the americans can just obliterate it. then it's a question of who gets 5 hits first, advantage to americans. anyway, just an introductory scenario
@@victorfinberg8595 They can win with the Firefight II rules that I used and a little more luck. I did not play this way as I wanted to use typical setup that one might use. Think in more of a ambush attack and check the lines of attack.
13"11 i didn't know they had laser rangefinders in 1977
You are correct. I should have pulled out my old thread.😀
just off the top of my head, these american tanks should be shooting in the 1.5-2 km range, whereas the soviet tanks are pretty much wasting their shots outside of 1 km. the t-62 does carry enough ammo that it can afford to "waste" shots, however. of course, any hit is a kill here.
Thanks for the view. For the Americans, they are using the M60A1's which had a slightly inferior gun for this time. M60A3's had the better gun that could get the kill over 1.5 km. I believe the T-62's are off with there stats compared to other data and MBT.
One of the first SPI games I ever purchased. Got lots of play out of it. Still own. This scenario is introductory. Add artillery (indirect fire) and smoke can be placed between the tanks which will give the US side a decided advantage in this scenario.
Thanks for the view. I agree nice little scenario and I am told its main function was to show the lethality of modern weapons.
Thanks for the play-through of this classic SPI game. I still have mine. I got it when it was introduced. Regarding the victory conditions, unless you modified them, they require the US to pass five tanks through any hex of the town. There is no requirement for the Soviets to destroy five US tanks.
Thanks for the view and the correction. I noticed this after all created and posted. Will make sure I get the VC's right on the next one.
Very interesting, thanks. Those old games have something that make them charming, beign it the graphics, the theme or the game itself. I wonder how the original military version differs from this one...
Thanks for the view. There is not much difference with the game just some of the extras that the consumer version gets that are not need with the army version.
This scenario begs for smoke
Smoke is available in later scenarios.
Thanks for the view. There is smoke for off board artillery and it one item that is missing with the tanks. We will see this in MBT.
Had Firefight back in the day, enjoyed it. Panzer/MBT nowadays.
Yes, MBT has a lot more as we will see.
Was 24 in ‘87… and thanks a lot for the video; that will sure be a pretty interesting series.
Thanks for the view and comment. I am looking forward to this comparison as there is so many similarities with the games it should prove interesting.
These old 1970’s game lack the design and depth of more modern games but they truly had a charm that is often not found these days
Thanks for the view. I am glad you are seeing the same thing I am. The older SPI were not all encompassing as todays, but both have a value.
Great description of this playthrough, thanks!
Thanks for the view. Glad you enjoyed it.
Interesting video, keep them coming please!
Thanks for the view. Yes more to come.
More of both please! I have Jim Day's tactical game system since he put out the Panzer miniature rules back in the day. Great game. Love Firefight as well despite it's shortcomings.
Thanks for the view.
Thanks for the video. I’ve never played Firefight, but I am a fan of the MBT/Panzer system. I’m looking forward to more videos. Cheers.
Thanks for the view.
I want to see how you solo Firefight. I have this, but I think Opp Fire shut me down.
Hey Hexy, nothing special with this first one on Opp fire. It will be a choice between direct fire and opp fire for the Soviets. The US will be a little different as they can Overwatch and Short Halt.
Now yer talkin’! Unfortunately my copy of Firefight is the TSR edition.
I believe the rules are roughly the same and it was just a straight reprint.
@@campsawyer True. But not that lovely SPI color palette. 😢
Firefight?
You get the Gold Star. Revisiting and oldie.
Great video. Entertaining and helpful re: understanding the rules and what gameplay is like.
Thanks for the view and I am glad it helped you.
Does Vassal work on a Mac? I will have to check it out, I have lots of older games from the 70’s and 80’s I would like to play again but I just don’t have the space for those anymore. Vassal could be a good option for them
thanks for the view. Probably need a Windows emulator to run it. You might want to ask the question on the Vassal forum, vassalengine.org/
Been enjoying this series. One question. At roughly 31:00 why did the panzer not use the overwatch to shoot at the French tank that moved up beside it?
Thank for the view. Good point, when I looked at the shot and th e PzIIIF penetration v armor, I noticed it did not have a good chance of penetrating. In hindsight I should have probably shot, hoping for a Track hit.
Not so bad
GBACW OR GCACW?
GBACW
👍
Playing both ways seems cool.
Does the terrain (river) position give any advantage? Hold position and make a stand looks like a solid call.
Thanks for the comment. No advantage for the stream.
I'd probably stand. The chance for vp is tempting. Withdrawal fire could be bad here, those carbines will tear you up. If I'm going to get shot up by repeaters, I want to get my licks in.
@@michaelhaggett1016 Thanks for the comment. It is a tough decision.
Let's go
2'*4' tables?
Yes, 2'x4' tables, they allow me to configure them in any manner without the need for a large space.
Looking great
Thanks, looking to get a few moderate size games going.
Enjoyed these videos very much. Thank you! Has me considering this game, which I knew nothing about.
Thanks for the view. Great game quick play, fairly simple, plenty of action.
Wow, very nice ending and a really polished presentation. As the Panzer series and The Kaisers Pirates demonstrate, Jim Day likes designs with plenty of dice rolling. Because I do too, I enjoy all of his various games. Thanks to your channel.
Thanks for the view. The game keep me going as each roll gave a new twist to the play. I really like Jim's designs as you mention and more Panzer coming my way as well. You are welcome.
As the Germans only seemed to clear the hill on turn 22 and there was no turn 23 do they still gain the 450 victory points?
Thanks for the view. Your question made me look back to check and I noticed something else, the variable end means that the turn is the last turn and ends after it is played. If the Germans hold the hill at the end they will have the 450 points. I will play this out in the near future.
Enjoying this very much. Thanks!
Thanks for the view.
Those minis are great.
Thanks for the view and the comment. They were fun to build and add a flavor to the game.
I don't believe you can set up breastworks where artillery are. Also I think you have to set up the breastworks with the units that you set up you can't move the units and then place the breastworks.
Thanks for the view. In double checking the special rules I see it is Harpers brigade and the CSA artillery that cannot occupy breastworks. Thanks for that catch.
A highly underrated game by a great designer on an infrequently covered aspect of the Civil War. Can’t wait for part two.
Thanks for the view. I agree with your statement, simple system to give a tactical view of the ACW naval actions. Final Clash will be out very soon.
Look’s like a fun game but unfortunately the setup and gaming requires too much space. That is my biggest issue now, my playing space is very limited which is a huge determination choice for the games I get now.
Thanks for the view. Yes, this is the biggest scenario of the game. Most are single engagements with two ships or small groups (3-4-5 ships). But you will need at last a 4x2 table.
Almost bought this yesterday.
Tempting, tempting. It is a series commitment once you get in. After this I might be tempted to create some British-German 1940 matchups now that there is the early British armor in North Africa. Some sort of home made Arras battle would be interesting.
Did you ever get an answer re: firing down at a unit behind a stone wall?
No I had not received a reply, thanks for the reminder.
Thanks for your efforts, was a good watch!
Thank you for the view and I am happy you liked it.
Are you going to do a play through on Rebel Fury? I am having interpretation issues with the rule book...
I am puzzling over Rebel Fury. I like the concepts in the game for movement and simplified combat. But there is some specifics that needs some help.