Kevin “XGibbousX” Bikhazi
Kevin “XGibbousX” Bikhazi
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Make a PLANET in Unreal Engine
I was exploring the concept of making a planet management simulator for my next video game and decided to synthesize voxels with the new Unreal Engine 4.26 atmosphere and volumetric cloud system.
This video was inspired by the video "Exploring the depths of the new Sky and Atmosphere rendering system": ua-cam.com/video/SeNM9zBPLCA/v-deo.html
You can grab the beta version of Voxel Plugin Free here (this should compile of 4.26 and have the same generator menu I use with the ability to adjust planet radius and other parameters): github.com/Phyronnaz/VoxelPlugin
If you don't want to build the Voxel Plugin Free from source, you can grab the Voxel Plugin beta binaries here: drive.google.com/drive/folders/1qzTSk_vdp-niSOmi3syL0yOAGiftvx3x
Resources:
ua-cam.com/video/U8SBkuJKPOk/v-deo.html
ua-cam.com/video/xz-XBPjd2OY/v-deo.html
ua-cam.com/video/otOPdOHWqWY/v-deo.html
Music:
"Sky View Well" by South London HiFi
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