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CRAIGatron
Canada
Приєднався 28 січ 2020
Hi everybody, Craig here.
This channel is focused on turn-based strategy games, especially those with RPG elements. A special focus is placed on the Age of Wonders series, which is one of my all-time favorite game series.
The Age of Wonders series is comprised of 4X strategy games developed by Triumph Studios featuring RPG elements, and a turn-based tactical combat system.
Unless otherwise stated, all episodes and series are played in "Ironman mode", meaning that I do not reload games from earlier saves in order to avoid negative outcomes or mistakes.
Ways to support the channel:
- Subscribe and enjoy the videos!
This channel is focused on turn-based strategy games, especially those with RPG elements. A special focus is placed on the Age of Wonders series, which is one of my all-time favorite game series.
The Age of Wonders series is comprised of 4X strategy games developed by Triumph Studios featuring RPG elements, and a turn-based tactical combat system.
Unless otherwise stated, all episodes and series are played in "Ironman mode", meaning that I do not reload games from earlier saves in order to avoid negative outcomes or mistakes.
Ways to support the channel:
- Subscribe and enjoy the videos!
The Battle for Wesnoth - Descent into Darkness - #12 - Endless Night (Part 4)
With a third foolish hero defeated, Mal diverts his path to ensure continuation of the dark arts.
This is scenario 12 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html
Game Setup:
- Difficulty: Summoner (Challenging)
- Ironman Mode: On (I do not reload and replay situations if things go wrong)
This is scenario 12 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html
Game Setup:
- Difficulty: Summoner (Challenging)
- Ironman Mode: On (I do not reload and replay situations if things go wrong)
Переглядів: 96
Відео
Age of Wonders 3 - The Elven Court - Underground Eruption (Part 2)
Переглядів 3047 годин тому
With an underground base of operations establish, Bormac and his group work to strengthen their position and continue exploring. This is episode 22 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Bormac Orcbane - Race: Dwarf - Class: Dreadnought - Specializations: Earth Adept and Master, Creation ...
Age of Wonders 3 - The Elven Court - Underground Eruption (Part 1)
Переглядів 71219 годин тому
Bormac leads Sundren and the torchbearers to the Rockwell Mountains, where they hope to establish a base of operations. This is episode 21 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Bormac Orcbane - Race: Dwarf - Class: Dreadnought - Specializations: Earth Adept and Master, Creation Adept Gam...
The Battle for Wesnoth - Descent into Darkness - #12 - Endless Night (Part 3)
Переглядів 14314 днів тому
After vanquishing a second foolish hero, Mal continues to learn more about the tome which set both himself and Darken Volk down the path of Necromancy. This is scenario 12 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html Game Setup: - Difficulty: Summoner (Challenging) - Ironman Mode: On (I do not reload and ...
Age of Wonders 3 - The Elven Court - The Sapphire Archipelago (Part 5)
Переглядів 24721 день тому
With Bormac freed, Nomlik and Reskar lead the charge toward Isabella's throne city. This is episode 20 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Sundren of House Inioch - Race: High Elf - Class: Rogue - Specializations: Creation Adept, Air Adept, Explorer Game Setup: - Turns: Classic - Diffi...
Age of Wonders 3 - The Elven Court - The Sapphire Archipelago (Part 4)
Переглядів 17328 днів тому
Sundren's forces advance on Bormac's prison. This is episode 19 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Sundren of House Inioch - Race: High Elf - Class: Rogue - Specializations: Creation Adept, Air Adept, Explorer Game Setup: - Turns: Classic - Difficulty: Hard - Ironman Mode: On (I do no...
The Battle for Wesnoth - Descent into Darkness - #12 - Endless Night (Part 2)
Переглядів 181Місяць тому
With an eleven hero defeated, Mal faces his next challenge. This is scenario 12 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html Game Setup: - Difficulty: Summoner (Challenging) - Ironman Mode: On (I do not reload and replay situations if things go wrong)
Age of Wonders 3 - The Elven Court - The Sapphire Archipelago (Part 3)
Переглядів 246Місяць тому
Sundren presses the attack against Isabella. This is episode 18 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Sundren of House Inioch - Race: High Elf - Class: Rogue - Specializations: Creation Adept, Air Adept, Explorer Game Setup: - Turns: Classic - Difficulty: Hard - Ironman Mode: On (I do no...
Age of Wonders 3 - The Elven Court - The Sapphire Archipelago (Part 2)
Переглядів 247Місяць тому
Sundren must make a pivotal decision. This is episode 17 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Sundren of House Inioch - Race: High Elf - Class: Rogue - Specializations: Creation Adept, Air Adept, Explorer Game Setup: - Turns: Classic - Difficulty: Hard - Ironman Mode: On (I do not reloa...
The Battle for Wesnoth - Descent into Darkness - #12 - Endless Night (Part 1)
Переглядів 206Місяць тому
Having become an infamous Lich, Mal Keshar must deal with foolish heroes who wish to vanquish him. This is scenario 12 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html Game Setup: - Difficulty: Summoner (Challenging) - Ironman Mode: On (I do not reload and replay situations if things go wrong)
Age of Wonders 3 - The Elven Court - The Sapphire Archipelago (Part 1)
Переглядів 503Місяць тому
Sundren and her companions journey to The Sapphire Archipelago to disrupt the naval infrastructure of the Commonwealth. This is episode 16 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Sundren of House Inioch - Race: High Elf - Class: Rogue - Specializations: Creation Adept, Air Adept, Explorer ...
Age of Wonders 3 - The Elven Court - Faith Reborn (Part 3)
Переглядів 215Місяць тому
With Gustav eliminated, Nomlik pursues his lone remaining opponent. This is episode 15 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Nomlik Trismegistus - Race: Goblin - Class: Theocrat - Specializations: Air Adept and Master, Expander Game Setup: - Turns: Classic - Difficulty: Hard - Ironman Mo...
The Battle for Wesnoth - Descent into Darkness - #11 - Descent into Darkness (Part 3)
Переглядів 193Місяць тому
Mal Keshar faces his most powerful opponent yet. This is scenario 11 of Descent into Darkness, a The Battle for Wesnoth campaign playthrough series: ua-cam.com/play/PLZ4r4PMh0KPL6NP1HnNMvuoSPq1NlEmA8.html Game Setup: - Difficulty: Summoner (Challenging) - Ironman Mode: On (I do not reload and replay situations if things go wrong)
Age of Wonders 3 - The Elven Court - Faith Reborn (Part 2)
Переглядів 2392 місяці тому
Nomlik leads his goblin forces into the heart Gustav's territory. This is episode 14 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Nomlik Trismegistus - Race: Goblin - Class: Theocrat - Specializations: Air Adept and Master, Expander Game Setup: - Turns: Classic - Difficulty: Hard - Ironman Mode...
Age of Wonders 3 - The Elven Court - Faith Reborn (Part 1)
Переглядів 2212 місяці тому
After being branded a heretic and forced to flee, Nomlik returns to the land of Xablor to restore faith, righteousness, and freedom to his people. This is episode 13 of my playthrough series of The Elven Court, an Age of Wonders 3 Campaign: ua-cam.com/play/PLZ4r4PMh0KPKV9NuRGzVhtn-GR-6RPtHX.html Leader: - Name: Nomlik Trismegistus - Race: Goblin - Class: Theocrat - Specializations: Air Adept an...
The Battle for Wesnoth - Descent into Darkness - #11 - Descent into Darkness (Part 2)
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The Battle for Wesnoth - Descent into Darkness - #11 - Descent into Darkness (Part 2)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 9)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 9)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 8)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 8)
The Battle for Wesnoth - Descent into Darkness - #11 - Descent into Darkness (Part 1)
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The Battle for Wesnoth - Descent into Darkness - #11 - Descent into Darkness (Part 1)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 7)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 7)
The Battle for Wesnoth - Descent into Darkness - #10 - Alone at Last
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The Battle for Wesnoth - Descent into Darkness - #10 - Alone at Last
Age of Wonders 3 - The Elven Court - Promised Lands (Part 6)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 6)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 5)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 5)
The Battle for Wesnoth - Descent into Darkness - #9 - A Small Favor (Part 3)
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The Battle for Wesnoth - Descent into Darkness - #9 - A Small Favor (Part 3)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 4)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 4)
The Battle for Wesnoth - Descent into Darkness - #8 - A Small Favor (Part 2)
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The Battle for Wesnoth - Descent into Darkness - #8 - A Small Favor (Part 2)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 3)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 3)
The Battle for Wesnoth - Descent into Darkness - #7 - A Small Favor (Part 1)
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The Battle for Wesnoth - Descent into Darkness - #7 - A Small Favor (Part 1)
Age of Wonders 3 - The Elven Court - Promised Lands (Part 2)
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Age of Wonders 3 - The Elven Court - Promised Lands (Part 2)
The Battle for Wesnoth - Descent into Darkness - #6 - Return to Parthyn
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The Battle for Wesnoth - Descent into Darkness - #6 - Return to Parthyn
I’m glad Mr. Bones survived until the end.
6:13 More officers (4 captains + 1 marshall) than soldiers (1 shaman, 1 archer, 1 ranger) in the start of that enemy army.
I somehow missed this video last time. → 7:23 "Gryphon riders - those are going to be nasty. Nasty just because they have so much movement." - In the caves, the gryphons are actually not that fast (you can't easily fly a big bird through a narrow cave), and also have less defense there. (You noticed this later.) → I think mixing in a few more ghouls for poison should help against the high-resistance dwarves.
Have to say I am glad this campaign is over. Definetly excited to see you play the next campaign
Thanks Onni, I'm looking forward to the next one as well.
There are still many secrets to be uncovered, even in Endless Night. One requres Mal Keshar to deal the killing blow on cuttlefish from whirlpool, others open up on fifth attempt. IIRC I mentioned that Malin Kesher from older version of Descent into Darkness wasn't as whiny as the current one, but the campaign itself was more simple. Anyway, next one is Eastern Invasion, it was reworked recently, but the basic plot remained the same, so I can give some advice when it's needed.
Good campaign, Craig! What an interesting ending. You got lucky not having to fight the orcs, on my playthrough they were tough. Trolls, night bonus, and heavy hits just makes them a round ender. Nevertheless, good video like always.
This game still looks so beautiful, i played the base game for quite some time when it's free back then, maybe i'll get the dlc during sale later
I agree with you Indera, Age of Wonders 3 is still beautiful 10 years later. I would definitely recommend picking up the DLC content when it goes on sale as you mentioned.
This map is something of special case. Since the release of this map there has been complaints over the years for players who don't rush or take their time in general. This might have been patched at some point, but I still believe a hidden timer is ongoing. The hidden timer, I think its set on 80 turns before the map results in defeat. Stopping werlac is priority and since none of the enemies actually start with a throne initially it can sort of ease the resistance. If the a.i mess up it can eliminate themselves early on if lucky. But defeating Werlac directly should win the scenario directly even if there are more enemies left on map.
Thanks for the warning Gladen, I will make sure to not wait too long before venturing above ground and starting the fight.
Hi I recommend that you try to build your next towns ASAP. not only it will boost your economy, you are also currently paying 16g upkeep for settler. Take nomlik Army to clear the area north of your towns and build one town there. the second settler can go either to rebuild the ruins in the depths (you will need seafaring, unit that can dig and a strong army to clear the area) or the southeast (Also, digging, army) Don't go overboard with converting you will need the money to develop your cities as fast as possible. focus on units that you really want (like the summoner) I suggest giving Reskar "summon beast hoard" it is really powerful and can be a game changer in tough battle. You will need 14sp in druidry and 5 for the spell that means 3 more levels.
This is one of my favorite episodes in the campaign. Perfect turtling strategy.
I'm really liking it so far, thanks Nolan. I'm a bit nervous to venture above ground but I don't want to wait too long so it will be interesting to see how things play out.
I assume you're aware but a heads up, the scenario will repeat endlessly until Mal dies or an enemy steps on the book. If you want to force the latter, just hide in the cave next to the book and they'll walk on to it eventually
Thanks for mentioning this Tuxalonso. I was not sure at this point whether I wanted to keep trying to see how far I can get (as each battle seems to be getting harder due to more gold for my opponent) or just let them find the book as you say.
Hi Craig! Can i make a request? Can you name the Bone Shooter "Deadeye"? I think it works both cause he's an archer and an undead.
Hi Snarky. Absolutely, will name him that next episode. It is a great name suggestion for both reasons you mentioned.
I alway love this game, keep going, there also User made campaign that is also really good like the windsong triology (you got yourselves a new subcriber!) ❤
Hello Tâm, thank you very much and welcome to the channel. I am planning to explore the user made campaign content once I've completed more of the official campaigns. It is extremely impressive how much additional content exists thanks to a dedicated and passionate community.
Hi Craig. Some tips for early game next scenario: 1. On the first turn take some fast units, grab the haste berries, go underground, grab the next haste berries and go east until you meet the first city. This way you will get 3 free town on the first turn. 2. Start exploring and developing the underground. DO NOT go up through the second cave exit yet. (I recommend to wait until you have some war machines ready) 3. Don't send your prospectors digging alone. there are a lot of roaming monsters behind sone of the dirt walls. 4. Sites for more cities (you will have 2 free settlers): a. north of your stating cities (you will need to dig and clear the area from monsters). b. south east of your stating cities (you will need to dig and clear the area from monsters). c. There is a secret 3rd level to this scenario. north east from your stating cities behind the small body of water and some dirt walls there is a cave entrance that will take you there. in here you will find city ruins which can be rebuilt into a highly developed city. there is also a one way teleporter there that can take you back quickly to your stating cities. Good luck
Thanks Chaos, much appreciated.
Nice episode Craig. I think it’s best if you go back with Sundren and use her defensively just to make sure Ezabella doesn’t head for your cities and throne city. In the meantime, focus on attacking and finishing Ezabella off with Nomlik and Raskar. 👍
That's sound advice, thank you. I don't think I can afford to delay my attack on the throne city much longer given Isabella has access to her powerful class units already.
Hi Craig I think it is better to leave a garrison army at Reamon and send the heroes to help Sundren. This will allow you to level up your heroes (especially Bormak who will lead the next mission) and maybe find some cool items. On that note, there are some high level treasure sites in the northern corners of the map that are worth visiting before ending the mission.
I had not considered delaying the attack to give Bormac time to level up. I admit, I am hesitant to do so given Isabella already having her powerful class based units but I can definitely see the value in obtaining more items and experience before leaving this scenario. Thank you.
I do think having Sundren try to take the heavily defended city is too risky. I would summon another grimbeak crow to scout out Priatan to see if your other large army could take it or if they will need more troops first.
Great call Devon, thank you.
49:42 "Max Hitpoint bonus + 3, max XP + 20% - I don't know what that means" - it's the default AMLA (after maximum level advancement) bonus - your unit gets 3 more HP, but for the next time you need to collect 20% more XP. This is generally a less useful bonus, I'd only collect that after all the others. At this moment, the +10% resistance against impact and blade sounds best. The movement is also good to be able to reinforce other places faster (though your dragon has a quite good movement type, so it matters a bit less). → 1:02:25 "What are the odds of getting the kill here? 84%" (with 73% odds of staying at same health, 26% of getting somewhat injured) "versus 82%" (with a chance of 71% of getting some additional health for your dragon, 29% chance of getting somewhat injured). I think in this case I'd pick the 82%.
Thank you for explaining the max hitpoint upgrade situation Paulo, that makes sense. As you mentioned, I am glad I took the increased resistances upgrade.
41:33 When you say "he must be getting some extra boost just for existing", you can actually check that right there on "Status Table" by clicking the "Scenario Settings" it'll show you how much gold he starts with and also show if he has a based income because in some scenarios the enemies will simply have a default income regardless of whether or not they have villages.
That makes sense, thank you Snarky. I figured it must work something like that because the math did not seem to add up give the limited number of villages the hero had.
→ 5:52 "... and then we're just going to bring back all our best units, I don't see a reason to hold anything back." - This scenario has no turn limit, which means there is no bonus gold for finishing fast. If you go into the negatives and win before you can gain the money back, you'll start the next scenario with the minimum gold. That might eventually not be enough. (Also, you might want to have some cannon fodder so you can avoid losing your higher level units, and maybe even level some of the fodder units.) → Don't forget that your undead (except the ghosts) get 60% defense on the mushroom terrain. Use that as a place to station your units. → Don't forget that your dragon has a drain attack - you can use that for some healing. (Same as Mal, though that should only be used against range-focused units.)
Excellent assessment Paulo, thank you. I definitely need to make better use of the high defense tiles like the mushrooms and watch my gold situation very closely. Also as you say, utilizing drain will help keep the dragon and mal himself in the fight longer.
→ The dragon was using its leadership to boost the fire guardians. With 4 levels of difference, it gives +100%. That's why it was moving around all the time, and why it came to you in the end. → 16:40 "It's kind of a tough call" - I think the step from 5 to 6 movement is generally very useful (much more than e.g. 6 to 7), because in difficult terrain this can make the difference between 2 and 3 movement, or even 1 and 2. I think it's certainly more useful than 9→10 and 12→13 on the attack, especially when you are so very careful that you are almost not using Malin at all.
Thanks for mentioning this Paulo, I missed the massive boost those fire guardians were getting from the dragon and they helps explain why he was moving that way. And yes, the extra movement is certainly appealing, especially for a unit that will often be behind (due to needing to stay back and recruit) or needs to get away as a mission-critical unit.
I say, you must be the only person still making Wesnoth videos on youtube. Good on you boss
Thanks Zoltan, happy to be doing it.
Buddy please consistently upload battle for wesnoth also🙏🙏.
Apologies Caden, I am always trying for consistency but sometimes due to family and work commitments I am unable to get a wesnoth episode out each week. I will keep working on it.
One thing that's apparent in the choice between Nomlik and Groshak. Groshak is supposedly the evil path and he actually depart with all items he has since he is greedy. Nomlik one hand representing the more good guy and upon his departure he will drop all his current items. Good to know beforehand
I didn't realize that, thank you for pointing it out Gladen. That is a cool little detail that reflects the nature of each character.
I wonder why it says 10 scenarios if it's more than that.
That is a good question, I am not entirely sure. It may just be that what I am considering separate scenarios are really just portions of a single scenario or something similar.
@@CRAIGatron Yes you are right, i realised the remaining scenarios were the stealth scenarios in 3 parts.
DOPE episode.
Thank you very much. I am still amazed it all worked out. I was really concerned I would not be able to defeat the dragon.
@@CRAIGatron 11 year old me save scumming couldn't do it back in the day
@@torment4723 I think this is probably the toughest scenario I've had so far in my time going through the campaigns. If I did not have the leveled up ghost units, I would have been unable to complete the mission. I imagine players could get to this point and have to go back a few missions to play things differently in order to have a chance.
Nice backup save ;-)
Hahaha, I was pretty nervous to trigger what seemed like a textbook trap.
5:10 no, damage never matters, it's just that the evolved bat is still only level 1 since regular bats are level 0 units.
What you could've done at the ending part where you had to reach the exit of the tunnel before Darken Volk, is you could've checked each turn for his movement range, and strategically place your ghost units on Darken's future furthest possible hex inside the one hex wide tunnel, that way, you could've slowed him down by at least 1 hex every single turn since there cannot be 2 units on the same hex... then moving your units outta the way when it came Malin's turn to move... giving Malin an edge in the long run. Still, great scenario and nice win, you always win :)
That is brilliant, I had not thought to try that. Thankfully, in the end it still worked out but for anyone else who is stuck on this scenario that approach could make a difference if they get caught too far away from the target tile.
Imagine being those goblins, you live your life in a nice valley, and suddenly a zombie apocalypse comes bearing down on you Also Ghouls feel very niche and borderine useless most of the time, the only thing they can do is interrupt powerful regen effects
Definitely a shocking turn of events for the goblins haha. I will say, one thing about the ghouls is that poison can be extremely effective in certain situations. Say a strong enemy leader that is too powerful to immediately kill - applying poison can gradually take their health down and/or force them to leave the castle keep to pursue healing at a village. Also, the ghoul has resistances that are in some cases more favorable against certain damage types (or less susceptible to certain imcoming damage). I actually quite like the ghouls, although they may not be ideal in all situations.
4:30 You could have initiate the fight using Reskar (flying) without having to disembark tour army. Giant dwelling: Just go for the Hill giants. They are cheap, have a long range attack and can evolve. the other options are to expensive and time consuming to invest in. Don't bother send your heroes to the south west. There is a portal next to Bormac's prison that will take you there. Make your way east taking Isabella's cities one by one. With all your control abilities don't invest in recruiting units in your cities (other than maybe succubus and shadow stalker). considering the size of the map and the amount of water it will take them too long to reach the frontline. Just focus on economy and research.
Great tips Chaos, thank you.
Great episode 👏👍. BTW You missed some unguarded building material next to the crow west of the giant dwelling 39:33
Excellent catch, thank you.
Great video, Craig. I think the ghoul that slayed the dragon needs a name. Can you name him, Mr. Grimsley?
Great name suggestion, I will make sure to rename him next episode.
Creo que e visto 13 de tus videos de age of Wanders 3 . Son muy buenos
Thanks Luis, much appreciated!
Thank you for the episode!
Thanks Adam!
Inky needs to be killed by Mal himself, after the first victory Mal's destruction is actually ine of the ways to and this campaign, and it doesn't really count as a loss, though more interesting lore appears after each victory.
Thank you Roge, that makes sense regarding Inky. I'll see how many heroes I can defeat.
I marathoned your whole campaign in a couple of days. Great run. Hope you will never stop making Wesnoth videos, your commentary is extraordinary. Looking forward to a Son of the Black-Eye run on hardest difficulty. :)
That is very high praise, thank you very much. I am planning to keep working my way through all the official campaigns.
Ooh campaign. Never played it myself. Cool to see.
Thanks Albtraum, I had never really played it either. I'm really enjoying it so far.
I have very good memories about reskar and sundren campaign. Especially this map. The 1st time i summoned horned god and harness the power of dragons in AoW3 was here in this campaign mission. Then the momment where you are welcomed by the gold dragon, it's unforgetable to me
I had never really experienced the campaigns until now and I am very impressed so far. They are very well done.
Another great episode 👍. Maybe it’s worth summoning and sending a crow to the area south to where Nomlik is to give you more vision. I also suggest researching flying units since it’s an island map. Succubus and shadow stalkers 👍 Good luck
Thank you Q, much appreciated. Good call on getting flying/floating units.
Hi Craig Good start. Once you capture the elven town belong to the enemy you will face the choice to side with Nomlik or Groshak. which ever you side with the other will leave you so make sure you assign the items you want before the fight. This will also a branch point in the campaign into different missions so you might want to save before the fight and go back later to try the other branch. I recommend siding with Nomlik because you will get another hero and the final scenario is better, but Groshak's scenario is also nice. This Map is heavy on water so I recommend getting advanced seafaring early. Isabella start the game with a large fleet so avoid getting caught at sea. Flaying/floating/swimming army will be very useful because there are many treasure sites to explore for XP and items. Good luck.
Thanks Chaos, much appreciated. I was planning to side with Nomlik, especially since he now has divine justicars which is extremely powerful and one of my favorite upgrades.
You are awesome to still play the best game ever. Redpect
Thank you, I'm glad to still be playing Age of Wonders 3 as well.
Great episode bro. Can't wait for the next one. Hopefully this week ? :)
You seem to never break the barricades when attacking a city, it's a good idea though, you use one unit to open the path for another or clear the obstacle for a ranged attack. You could have saved a few units by doing that this mission. also, city barricades are not like bandit camp barricades, they have only 1 hp
Good call Lucas, thank you for pointing this out. It is easy to forget that the city obstacles do not have as much hp as the bandit camp ones.
Man I remember playing Heir to the Throne such a long time ago(early 2000s). I was looking over my steam page tonight and saw this gem of a game. I wanted to see if anyone on youtube has played it and you popped up so I had to check it out.
Welcome to the channel Eric, glad to have you!
@@CRAIGatron heck yes. I am up to battle #19. You did some things that I never did back in the early 2000s it's a fun watch to see how others deal with things
In the next scenario Sundren will have to make a choice on what to do, which will lead the campaign in different directions and force Nomlik or Groshak to leave her.
Thanks for the heads up Roge, I will have to make sure I allocate items appropriately.
Yeah that is right. Then depending on that choice/decision, the 2 following scenarios are different. I hope Craig plays both pathways so we end up with 4 scenarios in total
@@QKnight45 I had not considered playing both possible paths but that is an interesting idea.
Excellent video! You defeated the dragon. Some little bit of advice for the next chapter as I'm currently on this one. Malin will now be infamous all throughout the land and many heroes will try to stop him. Malin needs to survive the onslaught for a while until then.
Thanks Jay, I appreciate the heads up.
Excellent video, thank you! Is there anyway you can post these series more often? Once a month is brutal!
Thank you very much Adam. I normally try to get out at least one episode per week, however the past few weeks, I have had additional commitments at work which resulted in the more limited release schedule. Ideally, I would like to have at least two episodes (or more) released each week.
a really cool scenario, it gets harder later but really cool when you get the husband and wife mages 😃
Great video!