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WildFable
United Kingdom
Приєднався 16 лис 2022
Step into a world of gaming wonders on my English channel! From Space Engineers to Medieval Dynasty and beyond, join the journey through diverse virtual realms. Subscribe for a variety of gaming experiences, epic stories, and endless fun! #GamingCommunity #subscribenow
Discord: discord.gg/qGaBqesxUZ
Discord: discord.gg/qGaBqesxUZ
4 Essential Mods to Enhance X4: Foundations!
Explore the top 4 essential mods that will enhance your X4: Foundations experience. Whether you're looking to improve gameplay, visuals, or overall immersion, these mods are must-haves for any X4 player. I'll walk you through each mod, explaining what makes them stand out and how they can transform your game. Don't miss out on these game-changing additions!
#X4Foundations #X4Mods #GamingMods #SpaceSim #PCGaming
Discord:discord.gg/qGaBqesxUZ
#X4Foundations #X4Mods #GamingMods #SpaceSim #PCGaming
Discord:discord.gg/qGaBqesxUZ
Переглядів: 1 496
Відео
what is the Best Space Game Ever? (You Won't Believe It!)
Переглядів 2,1 тис.Місяць тому
Are you on the hunt for the ultimate space game experience? In this video, we explore what makes a space game truly exceptional and reveal a hidden gem that stands out among the stars. From immersive universes and complex economies to fleet command and unparalleled player freedom, discover the game that redefines the genre. Watch till the end to find out why this space game is a must-play for a...
The Definitive Guide to Mining in X4: Foundations
Переглядів 2,6 тис.Місяць тому
Welcome, space captains! In this video, we dive deep into the ultimate guide to mining and resource management in X4: Foundations. Whether you're a seasoned pilot or a newcomer, this guide will help you maximize your profits and efficiency. We'll cover everything from the basics of resource extraction to advanced strategies for automated mining operations. Learn how to choose the right ship, ou...
X4: Foundations - The Only Station Building Guide You'll Ever Need
Переглядів 3,6 тис.Місяць тому
Welcome back to the channel, space adventurers! In this video, we dive deep into X4: Foundations, the incredible space simulation game by Egosoft. Learn how to build, manage, and defend your very own space station with this step-by-step guide! What You'll Learn: Getting Started: How to choose and buy a plot for your station. Station Framework: Setting up the basic structure with piers, docks, a...
Top 10 Essential Tips and Tricks for X4: Foundations
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Certainly! Here's a description for your video: Welcome to the ultimate guide for mastering X4: Foundations! In this video, we share the top 10 essential tips and tricks that will help you dominate the galaxy. Whether you're a new pilot just starting out or a seasoned commander looking to refine your skills, these tips will give you the edge you need to succeed. Learn how to maximize your tradi...
X4 Foundations Beginner's SURVIVAL Guide
Переглядів 1,1 тис.Місяць тому
Welcome to our comprehensive beginner's guide on mastering X4: Foundations! Whether you're a seasoned space explorer or new to the universe, this video is packed with essential tips and strategies to help you thrive in the dynamic and intricate sandbox of X4. In this guide, we'll cover everything from choosing the right starting scenario and navigating the user interface to exploring new sector...
Mastering the Economy in X4: Foundations - Essential Tips for Success!
Переглядів 6 тис.Місяць тому
Welcome to our comprehensive guide on mastering the economy in X4: Foundations! Whether you're a seasoned trader or new to the universe, this video is packed with essential tips and strategies to help you thrive in the dynamic and intricate economic system of X4. In this video, we'll cover everything from resource gathering and production to trade and logistics. Learn how to navigate supply and...
Epic Exploration and Fleet Expansion in X4 Foundations! Discover Hidden Secrets! Ep 5
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Join me in this exciting episode of X4 Foundations as I set out to explore new sectors, manage my trading ship, and boost my mining ship count. Watch as we uncover hidden opportunities, expand our fleet, and navigate the vast universe of X4 Foundations. Whether you're a seasoned player or new to the game, there's something here for everyone. Don't miss out on the adventure Discord: discord.gg/q...
Stranded in Space: My Epic Mission Failure and Rescue! Ep 4
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Join me on a wild space adventure where everything goes wrong! Watch as I fail a critical mission and end up stranded in the vastness of space. With no way to get back home, I face a thrilling and nerve-wracking wait for rescue. Will I survive the harsh conditions and make it back safely? Tune in to find out! #spaceadventures #MissionFailed #rescuemission
The MOST INSANE Adventure! - X4 Earthbound Adventure Ep 3
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Experience the universe of X4 like never before with this narrated gameplay video. Join me as I mine resources, uncover new zones, and embark on a daring journey to Earth. Through perilous encounters and thrilling discoveries, witness the challenges and triumphs of deep space exploration. Will I reach Earth unscathed, or will the dangers of the cosmos intervene? Don't miss this epic adventure, ...
Epic Journey to My First Mining Ship! | X4 Foundations Crate Hunt & Mission Accomplished Ep 2
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Join me on an epic adventure in X4 Foundations as I hunt for crates, complete a thrilling mission, and finally gather enough credits to buy my very first mining ship! After 18 hours of dedicated editing, this video captures the excitement of exploration and the satisfaction of achieving a major milestone in the game. Watch till the end to see me take my new mining ship for its maiden voyage! Do...
Newbie Adventures in X4: Foundations - Learning the Ropes Together! Ep 1
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Join us as we dive into the vast universe of X4: Foundations! In this video, my friend DeadJedd experiences the game for the first time while I guide him through the basics. From navigating space to our first missions, watch our hilarious and exciting journey as we explore and learn the intricacies of this incredible space simulation game. Perfect for beginners and veterans alike, come along fo...
The ones that are always in my playthroughs are Learn all the Things, but tweaked to give less exp, and Reactive Docking.
- "Learning all the things" by iforgotmysocks from Nexus, not sure if on steam. Very useful when you don't have IRL time to grind stars for NPC skills. It can be easily configured to allow slower or faster star skill up. - "Alternatives to Death" by kuertee. To skip the aggravation of reloading your saves. Just use the alternate methods to keep your game going and more streamlined experience. - Mods that reduce station build times, there's a couple out there, and they can be edited to your liking. If you don't have the luxury of time, it's a huge time saver (in addition to SETA). - And if you make your own mods.
Underated guide, love the short and sweet explanations!
M class miners make far more profit per hour. Another well documented part of X4 by many in the community. And always use combat engines. Nothing else. Ever. Combat engines instantly toggle travel mode with no delay, unlike other engines. Each rock the AI pilot gets stuck on means you wait another 3 seconds per cycle. And it ends up going way slower even if the travel speed on travel engines looks better on paper. It is not.
Bigger is not always better in X4 Bigger makes you a bigger slower target.
Big stinky
Those are all solid choices for mods. The only other one would be the SW Interworlds mod. It changes the game to the Star Wars universe. Then you basically have two games that share a lot of gameplay mechanics while being vastly different.
oh that sounds good, ill check that out too
The Star Wars mod sounds fx are superb!
Head-hunters mod, adds a lot of fun and difficulty. (Just a few hours ago had a terrain headhunt fleet of 9 destroyers with fighter come after one of my ships in my home system after one of my ships that had a 200k bounty on it, once they killed it they laughed at me and turned blue and left with the remaining 2 destroyers. Only had 1 destroyer left out of the 6 that where there😢
haha, ill have to check that one out!
Nice video. One small criticism... the audio level is at times, all over the place.
i am trying to keep it consistent but because of the brain raisins i always forget to maintain the same distance from the microphone lol, its annoying. i apologies
@@WildFable Taken as it was intended,,, as a helpful criticism. You, my good sir, are a rarity among youtuber people. Good on you. And, thanks again for the video!
Thanks for the video. I've been enjoying the S.V.E. mod. Quite a few new ships. Interesting in between destroyers as all classes. My favorite is a stripped down Kalis called the Paramerion. Its much nicer to my aesthetic than most of the Terran designs.
I've been blown up a few times now and just reload a save because I had no idea what to do. Fortunately, even though the save may have been a long time ago, I was such a slow noob, that I'm able to redo any unsaved progress in like 1/10th the time lol
when youre blown up just ask another random ship to pick you up but they will take you with them to where they are going so make sure you can get a ship to meet you somewhere
Seen the logical overview, that's way too much micromanaging, especially if you have dozens of stations. You actually don't need to set a bunch of those rules. I made that mistake a long time ago. Learned a different method, I don't ever have to mess with that again. The biggest things that will keep X4 from being the best are, AI, late-stage lag, and a steep learning curve. Mod support is meh, with modding being very grueling as well. X4 is a decent 4X game though.
X: Nividium is a tremendously valuable material. Player: Cool. What is it used for? X: ...
exactly haha
Great this. saved it.
good video like to support a small creator
X4 <3
I joined the Discord, and have no access to chat anywhere. I think I found the reason it feels lonely. lol
yes, you need to go to rules and roles to give yourself the member role unless its broken lol, i have given you the member role also. 2nd person in the discord yay haha
@@WildFable Thanks, I shall use this new found privilege unwisely.
@@miyelir haha, yes get in here get involved. help me make videos haha this is your job now! take it seriously! lol just joking, but welcome
I was managing the logistics of constructing a shipyard and founding a new food/medical station while also establishing a defence/administartion station in a xenon sector and I stopped and realised it felt like I was working a shift..... I love the X games but they are a bit "spreadsheet manager simulator".
i have never used a spreadsheet for this game, i don't understand why people say this
@@WildFable For me it was in reference to the navigating menus and matching numbers. So I had to work out how many resources I needed at each location and arrange pickup of resources from my station and delivery and subtracted what I have sent from what was needed so I can arrange more shipments. As I am using S and M trasders this is alot of deliveries. That is why is felt like spreadsheet manager to me.
@@miyelir ahh i do that but i go back to have a look and my memory sucks, ive had a stroke so im not the best but still never pulled out a spreadsheet for a game, i think if i had to i would not play it lol
@@WildFable Don't worry, we all have a stroke now and then. :P But for real, my memory is shot now too. Not from a stroke but from being hit in the head, just have trouble remembering things now.
@@miyelir haha, yeah life really slaps us about ay. well im always here in discord if you ever want to chat or have ideas or stuff
I started with M miners then back tracked and tried S miners, now I have hit the 200 cap for miners for a single station. Are L miner really better? I was put off by the idea of providing enough docking for them as the Terran L dock I start with was crazy big.
L miners hardly ever get destroyed but will need some support to keep mining so you will need a ship or 2 to clear off whatever is attacking your large miner so it can get back to work, definitely invest in large miners
M class miners with combat engines makes far more per hour than any other option. No update has changed that yet. If you're afraid of losing them you add a fighter fleet to them for much less than an L class would cost in the first place. Effectively making it far more safe than any L class miner for less money. These are all well known facts of X4 you'll find on many forums and videos.
Eve online pretty much beats the living crap out of any space game except for the gaming part, it's almost too detailed, complex and sometimes utterly boring. It's market economic system is unbeatable in my opinion.
I can't believe that, I've had far more fun on this than I did eve online
@@WildFable In mechanics it's far superior, I agree with you on the fun factor, eve can seem like a job sometimes.
i felt that way too, far more fun playing x4 foundations than eve, theres no competition, games are meant to be fun
the huge flaw with eve is that it's multiplayer
😀👍
I like your AI analyzing. Sadly the more you know how this game, the less time you want to spend playing this game (true for me).
Aww, come on. Starsector is better game (it also has combat AI)
Well now I'll have to check it out
It really is a great game, but the minor imperfections and bugs can be quite frustrating. For me 2 biggest problems are: AI - like miners getting stupid and unable to find resources in places that are full of them, or capital ships doing suicide runs against enemy if not supervised correctly. Immersion: while creators had good idea with crew on the bridge, officers etc. I believe that part should be much bigger focus for them. I would love to see more varied capital ships bridges with crew that looks like they actually do something, more vocal responses to current situation and maybe some bigger variety in NPC's looks and ability to chose the uniform for your crew.
Oh god yes!
It is the best, it is also the most obnoxious to overcome it's UI. Played from X beyond the frontier till now and know how to deal with it, but it was such a struggle. It's worth it, but it turns many off. Keep with it and you should probably start to like it unless the only thing important to you is things going boom.
Ah the X-Series where spreadsheets armed with lasers fly through space and battle it out.
spreadsheets? lol try Eve if you want the fun of a full time economics job in your spare time.
@@hardleecure What do you mean spare time? When you play Eve you are on the job. And when you need to destress from Eve you go to work.
What X series need to be perfect now? Planetary exploration First person shooter mechanics Companion system More enemies How would this be to me? Planetary exploration "In Earth as in heaven..." Add the same gameplay loop for planets as to space, the difference is that on planets the economies should be about society / civilization. Planetary exploration should involved to be deeply connected with the FPS mechanics in other words the focus should be on raising armies, workforce, create leaders wich also would be deply connected with the companion mechanics. My suggestion is making classes For example, you would have 3 classes, workers, civilians, military This are essentially the 3 classes you have on X4 as types of ships miners (workers) traders (civilians) combat (military) What the player could do on planets? Build military outposts, garrisons command centers, cities, farms factories, mines, space ports... a good idea is give the possibility for the player build a custom home / base / hq, so the player have a place to call home, similar to the HQ in the main game, but instead of a massive structure, just a custom made base like on No Man's Sky (if it is to much work, just gave the option of the player build a pre made home). What else? Build factories for vehicles, an flying vehicles (I won't even dare ask for naval ships, but maybe in a Boron Dlc maybe?) Vehicles! Trucks, cars, bikes, tanks utility vehicles, helicopters, airplanes (or whatever, maybe even just utilize s and m spaceships in atmosphere. How this would play out? Theres 2 possibilities, one that the planetary mechanics would be seamless like NMS, this would add the possibility for orbital bombardment and things like that add ground invasion with aerial battles too... The other possibility is a two staged invasion, with an orbital strike to destroy space infrastructure and defenders p, and then launch a ground strike that WOULD play out like the first scenario, just not seamless. FPS combat Give me guns and ammo... From pirating ships, to assalt on space stations, to army conflicts to bar fights, FPS combat to solve everything that couldn't be solved with space ships. A leveling system even if a simple one would be nice too... Companion system... This would be trick, one one hand folks love well written companions, on the other hand this wouldn't make any sense in X4 since folks tend to get more empathy for npcs they ranked to zero to five stars than usual attempt of companions that ended up more like secondary characters who completely lose their relevance once their story arch end. My suggestion is making a medal system wich you will give to favorite npcs once you complete story missions, sort like an achievement for npcs, medal could grant some dialogues and some perks for the chosen npc. In other words you would build your own companions. More enemies X series needs more and more powerful enemies. The ka hak is a joke a the Xenon is just target practice, what about the concept of infection? A faction that tales what is yours and make theirs like the Flood in Halo or even the Reapers in Mass Effect? How infection would work? This could be done in two ways either through space combat or through FPS combat. The cool thing is you could add this feature even to the xenon or the ka hak
I would love planetary!
@@WildFable who wouldn't?
@4:00. Pirates do not attack mining ships as the pirates have no cargo-hold for mined ore/silicon/nividium. It is only the bugs (Kha'ak) that attack miners. And the L-miners can shrug those off with their massive shields (M- and S-miners not so much). If you give your L-miners an escort of M-fighters (S-fighters receive hull-damage from time to time and need mini-management), they will get rid of the bugs and provide your team with some pilot training. Win-win!
i want to play this game so bad =(
it's on sale now, take it broski
@@n0obit oh i bought it awhile ago. i'm just really really really bad at it, still love it.
space intern option is the true way. CEO mode forever
"Remember to connect the modules properly" - Actually, it doesn't matter, the station will work even if modules are free floating and not connected and in fact may be better to do this for certain kinds of modules, like defense discs. DRONES, don't forget to build station drones, otherwise incoming ships using your piers will only be transferring using their drones (if they have any), having station drones will double the ware transfer speed. Also, always build a few repair and defence drones. You can steal blueprints using EMP bombs once you research the apppropriate thing at your HQ. It is MUCH cheaper to do this then buying the blueprint. When picking a builder, look for one with lots of construction drones (you may need to scan it), it directly affects build speed. When placing solar panels, make sure you take into account the Sun % of the sector, don't bother if the Sun % is too low, import the ecells from another sector. There are station calculators out there, use them to work out how many modules you need. You will *want* a work force, it'll increase your production yields by a huge percent! If you want to change the build order of modules,you can wiggle (move/rotate and put back) a previous module in the queue, it will be moved to the end You can save/load station configurations so you can easily create identical station layouts in other sectors. Don't rely on the High preset for turret configurations, it just uses whatever is the most expensive components, not the "most useful"
thanks for the good guides iv played a while but it helps alot
Glad you like them!
I feel you use the game mechanics better if you build a small dock first, because it open most of the station controls, then you put storage and 1 production module. That is the basic station, now you can open up with piers, more docks and a million production modules or whatever you want. A Ore Refinery is 1 dock, 1 container storage, 1 solid storage, 1 ore refinery. The second the ore refinery builds the station is fully ready to start work. Dock allow you to give it a manager, that allows you to buy ore's before the refinery is build (You need to put a "fake" buy order in to activate your own miners delivering ore, before the slow production module get added and it create the order automatically.). Container storage allows buying energy cells, so the station start producing the second the first production module finish. I generally use one type of production modules on on station, because the game soft breaks otherwise and I hate micromanaging, I shouldn't break the entire station when it's out of hydrogen, but that is how things work, or the station miners get confused if you want them to gather ice and ore, they will fill up with ice and can't gather ore. Now many of those things can be micromanaged, even to the point you could have 10 ice miners and 10 ore miners on a station now, so it doesn't get soft stuck because all the miners was set to ice, but after configuring 100000 miners manually you are going to break your mind. A station that only needs ore, I only need to worry about adding or removing miners. Use features like multi mining on special station like a HQ terraforming station, station easily ends up with thousand of ships servicing them, so you want micromanagement to be the exception.
you forgot to add that the plots can be expanded :) I will watch the whole thing and see if I should subscribe ;)
I thought I captured that on video, no?
@@WildFable yeah literally in the first minute dudes trolling?
If you manually mine then use scan mode 2 look for orange spots if you see none or shoot all of the spots turn scan mode off then on again this resets the spots, this way you get more ore from that asteroid
Good tip!
Nicely done. if you can afford them I use 2 S ships to defend the L sized miners, it tends to deter most of the pirate scum out there unless they are Xenon and just want to destroy the universe...!
Also a good tip
I find that most of the threats that attack mining arent strong enough to do any damage to L miners, their shields just regen faster than the damage they take from khaak raiders etc
@@jeffcapes thats why they just need mining drones, it makes mining easier and faster. they are like tanks
HA! Great video, lots of funny commentary!! I'll join your discord, and you've earned anew subscriber today! Thanks for the giggles!!
Legend
Can I use turrets to mine?
Reply, yes just shoot the mining laser how you would a weapon, some ships have auto lasers. Another bonus, irlt doesn't take you as long to fill up your cargo of you're manually mining
I mean if i get to have 610M credits i'd say i'm so deep in the game i probably (by that time) figured things out.
i mean you're right but its still a tutorial lol
You don't have to get 610M credits. You just need a steady source of income. Having a couple million helps get things moving.
i love x4! thanks for covering! more please!
and north of Hatikvah ...Silent witness XII you can find a nice little fighter Perseus Vanguard .... so much better than the Elite
hi you can get a free transport ship from the Hativka trading Station ... accept the mission Is East of Argon Prime they give you a Callista transport to deliver some supplies somewhere Reward ,...you keep the ship
word of warning ... follow the instruction to go to the ship ... do not leave station before sitting in new ship an accepting it otherwise it disappears
Loved the outtro .... XD ... what are your thoughts on the X4 Infinity mod? Would more space (new unlimited sectors) affect the economics overall?
I wanted to show how frustrating it is trying to record, editing aside which is equally painful lol. I do like the idea of x4 infinity mod but I think eventually my pc might explode with how much I uncover
My only Problem always is: the bigger my station gets, the more ugly it gets to fit all modules xD
Mine are always disgusting too but I've seen some stunningly planned out ones on yt
For terran stations I just build rows of connection disk modules and for universal stations I do rows of ARG 4-way connectors, spaced out by 1 ARG short connector between them. You can then put fabricators left and right of them, storage usually fits on top and below. Looks much more organised and you can pre-build this grid layout whenever you've got some time and resources left over.
@@esprit101 i love the terran modules
Nice basic tips for noobs. My best tip for Terran Cadet, is to get ~6 local autominers mining silicone in Saturn straight away while manually exploring, then get 4 rapiers and start auto exploring with them, this also levels up piloting skill quickest. Then just take your time and learn the game and play it how you want, while you have some auto money coming in and pilots gaining valuable experience.
Some good tips too
@WildFable I love this game, but man, people bounce off it 😆 Unlike previous X games, the learning curve for X4 actually has a slight curve to it. A little extra start-up help to get past it is all some people need to get into a great game. Keep making helpful videos!
Do, what happens with the option "mix modules"
im confused?
Oh no, I wasted my precious minutes :(
haha, yes! i loved that ending but no one had mentioned it yet
Love the way you thanked the cop sheila, then you immediately trigger my tea reflex!
Things were going great, then it was disaster after disaster followed by the silent treatment and a Hail Mary by hailing a savvy snake to your rescue. This was a rollercoaster ride!
Did he ask for gas, grass or ass?
Making it to Earth is epic! Maybe you can conquer the Galaxy and rule it all from Holy Terra!