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Bayonetta and the Art of the Dodge
Bayonetta is one of the most over-the-top adrenaline rushes of a game ever! But if you ask me, its most interesting mechanic isn't an offensive one... but a defensive one.
Intentionally or not, Bayonetta (and another historically important contemporary) ask an important question: How can the parts where a character is NOT dealing damage be as empowering as the parts where they are?
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Games Discussed:
Bayonetta (2009) / Platforms: Playstation 3, Xbox 360, Wii U, Nintendo Switch, Playstation 4, Xbox One, PC (Windows) / Developer: PlatinumGames / Publisher: Sega / Directed by Hideki Kamiya / Genre: Action, Character-Action, Action-Adventure, Cinematic, Beat 'em Up, Story-Heavy, Camp, Fantasy
Demon's Souls (2009) / Platform: Playstation 3 / Developer: FromSoftware / Publisher Sony Computer Entertainment / Directed by Hidetaka Miyazaki / Genre: Action RPG, Role-Plating Game, Soulslike, Horror, Dark Fantasy
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Games Referenced:
Vanquish (2010) / Platforms: Playstation 3, Xbox 360, Playstation 4, Xbox One, PC (Windows) / Developer: PlatinumGames / Publisher: Sega / Directed by Shinji Mikami / Genre: Third-Person Shooter, Action, Science Fiction
Dark Souls (2011) / Platforms: Playstation 3, Xbox 360, Playstation 4, Xbox One, Nintendo Switch, PC (Windows) / Developer: FromSoftware / Publisher: Namco Bandai Games / Genre: Action RPG, Role-Playing Game, Soulslike
Metal Gear Rising: Revengeance (2013) / Platforms: Playstation 3, Xbox 360, PC (Windows) / Developer: PlatinumGames / Publisher: Konami / Directed by Kenji Saito / Genre: Action, Action-Adventure, Character Action, Story-Heavy
The Wonderful 101 (2013) / Platform: Wii U / Developer: PlatinumGames / Publisher: Nintendo / Directed by Hideki Kamiya / Genre: Action-Adventure, Superhero, Experimental
Dark Souls II (2014) / Platforms: Playstation 3, Xbox 360, Playstation 4, Xbox One, PC (Windows) / Developer: FromSoftware / Publisher: Namco Bandai Games / Genre: Action RPG, Role-Playing Game, Soulslike
Dark Souls III (2016) / Platforms: Playstation 4, Xbox One, Nintendo Switch, PC (Windows) / Developer: FromSoftware / Publisher: Namco Bandai Games / Genre: Action RPG, Role-Playing Game, Soulslike
NieR: Automata (2017) / Platforms: Playstation 4, Xbox One, Nintendo Switch, PC (Windows) / Developer: PlatinumGames / Publisher: Square Enix / Directed by Yoko Taro / Genre: Action RPG, Character Action, Action Advenure, Role-Playing Game
Astral Chain (2019) / Platform: Nintendo Switch / Developer: PlatinumGames / Publisher: Nintendo / Genre: Action-Adventure, Hack and Slash, Science Fiction, Cyberpunk, Anime
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Topics Discussed:
Psychology, Game Design, Video Game Design, Dodge Roll, Game Mechanic Deep Dive, Operant Conditioning, Behavior Modification, Reinforcement vs Punishment, Combat Design, Style, Style over substance, gymnastics, flip, witch time, advantages, minmax, difficulty, comparison, video essay, short video essay, soundtrack, video game soundtrack, ost, games, video games, game trailer, retro games, retro gaming, 2009, witches, science of games, bayonetta iceberg, explained, ending explained, witch, horror, dark fantasy, action games, gameplay examples, dance, dancing, dance into danger
Переглядів: 7 709

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КОМЕНТАРІ

  • @generaldiego
    @generaldiego 20 годин тому

    dope

  • @thed1taumaruvegas
    @thed1taumaruvegas 20 годин тому

    When I played this game on a snes emulator when I was young I spent days searching the entire map to try and figure out where to go next. I found heaps of secrets that I had originally missed. I ended up having to search the internet to try and find out where to go and powerbombing that glass tube was what I had missed over and over. This was years before you could just look for a walkthrough easily. It should have been obvious as a bit later in the map they give you a clue about it when there is another glass tube that is already smashed. I have never forgotten that moment.

  • @Ferry1411
    @Ferry1411 20 годин тому

    Loved the inclusion of Operant Conditioning! I studied it at uni and hadn't made that connection. And it's the reason why i love bayonetta but can't get into the souls games. Bayo makes me feel fabulous while fighting!

  • @Seegtease
    @Seegtease 22 години тому

    12:35 is exactly where I got stuck back in the day. Figured out the glass easily. But getting out of Lower Norfair? No clue. I X-rayed EVERYWHERE and for some reason that damn wall didn't show up as fake.

  • @JetLagRecords
    @JetLagRecords 23 години тому

    i am a dot., cool video it was really good

  • @mushymcmushington7176
    @mushymcmushington7176 День тому

    Every time someone calls a Spectacle Fighter a "Character Action Game" I die a little more on the inside

  • @SakuraSamael
    @SakuraSamael День тому

    It's funny, I trained myself accidentally for Nonstop Infinite Climax by using the Evil Harvest Rosary so much when I was playing Hard. I am, admittedly, a middling Bayonetta player, and Gracious and Glorious were giving me mental breakdowns, so I cheesed them hard with that accessory. By the time I got to NSIC, I was already pretty good at fighting without Witch Time.

  • @SUSSYBOGUSBRABOBUS
    @SUSSYBOGUSBRABOBUS День тому

    another game is rain world. basically its about this ecosystem wich you are part of, and you have to survive this ecosystem while being guided by a weird eye somewhere. in rain world you are so insignificant that the majority of the creatures can one-shot you and even the most average one of creatures has thrice the health as you. it is also the most underrated game ever created.

  • @meganabaja
    @meganabaja День тому

    The game that lets you go left as well instead of just right.

  • @LangstonWhite
    @LangstonWhite День тому

    Something that came to mind whilst watching this video is the game "My Friend Pedro". Whilst in the section about stray, I matched the player character with the cat, and B12 With the Banana, Pedro. I feel as if though this game has a unique enough point of view storytelling where you are the main vessel, but the Banana is the driving force of the game, and the more interesting part of it. However, without going into spoilers, the player character still ends up being attached at a core to the story. While still being an important part, you remain seperated.

  • @MrVecheater
    @MrVecheater День тому

    Kingdom Come Deliverance: you play as a peasant while the protagonist (King Wenceslas) doesn't even appear

  • @rabbidguarddog
    @rabbidguarddog День тому

    Hey Dot can you fly me to the moon so I can play among the stars? 😢

  • @College-Fun-Games
    @College-Fun-Games День тому

    I love the sleuthing to find out who the real protagonist is, looks like Wayfairer took a similar approach to our game The Protagonish where you don't control 'The Hero' and it's not clear that they are the real hero... ua-cam.com/video/cyVxtDDwkkM/v-deo.html

  • @casekocsk
    @casekocsk День тому

    For me, the biggest clue and giveaway is the map. In the map, you can clearly see that there is something above and below that grid.

  • @morganots7240
    @morganots7240 2 дні тому

    In Monster Hunter World the handler feels like the main character: She is at the center of most of the storytelling cutscenes while the hunter is in the background. And for some reason that fiends favorite line is "We did it!" when the hunter is the one doing the heavy lifting.

  • @MyGuidingMoonlight
    @MyGuidingMoonlight 2 дні тому

    Thank you!! This has helped me understand part of why Bayonetta and Bloodborne are my 2 favorite games of all time. Bloodborne's rally mechanic is another example of positively reinforcing aggressive player behaviors! That philosophy of play leads to such exhilarating moments that they still have me coming back after all these years and God knows how many hours.

  • @floofzykitty5072
    @floofzykitty5072 2 дні тому

    I really think Dodge Offset is what makes the dodge feel so good in Bayonetta because it allows you to seamlessly weave offense and defence. Granblue Fantasy: Relink, which also had some development from PlatinumGames, similarly had Dodge Offset and a perfect dodge system where you get more i-frames. I have hundreds of hours in Bayonetta from trying to get all Platinums in every encounter (Pure Platinum is hell : )) and sometimes I still open up the game to play some of the Angel Slayer mode. Even when I'm rusty as hell just having a pseudo-sandbox mode where you just get tonnes of enemies to fight is what brings me back so many times. Interestingly, the game still feels great and functions without Witch Time BECAUSE of Dodge Offset. Non-Stop Infinite Climax has such a high pace that if you don't use it you will barely be able to get a hit in vs certain enemies. Later Bayonetta titles sort of leaned too hard on Witch Time and the games don't really function that well without it, but in Bayonetta 1 you don't need Witch Time at all.

  • @saxmanmel
    @saxmanmel 2 дні тому

    What a wonderful video! After watching it, I think that I better understand the dissonance or difficulty that I experienced with Bayonetta 3. Without going into spoilers or restarting drama, it was if the gameplay wanted you to feel empowered, while the story tried to do everything it could to make you feel anything but empowered. I would love to hear your thoughts about this one day.

  • @Bane_Amesta
    @Bane_Amesta 2 дні тому

    13:30 Damn that line hits hard. And make the 3rd game hurts even more in comparison 🥲

  • @albevanhanoy
    @albevanhanoy 2 дні тому

    I am surprised Tunic wasn't mentioned. "This World wasn't built for you" was one of the key sentences the developers coined as a designed philosophy: The Fox isn't the hero of the game. Saying more would be spoilers though, and it's a game I would hate to spoil. Play Tunic, it's incredible.

  • @Ramsey276one
    @Ramsey276one 2 дні тому

    7:19 O M G XD

  • @Ramsey276one
    @Ramsey276one 2 дні тому

    0:01 and WE LOVE IT! XD

  • @LaNoir.
    @LaNoir. 2 дні тому

    add League of Legends, a lot of people need to hear that

  • @Mozartmeh
    @Mozartmeh 2 дні тому

    Now, make a video on Dante and The Art of Royal Guard.

  • @rapsbry
    @rapsbry 3 дні тому

    I feel like the only player in the world who knew exactly when to power bomb in Metroid Other M, even though it follows these exact same conventions. First try even. That game has too many other issue that it just becomes fuel for the fire, though.

  • @mlt0403
    @mlt0403 3 дні тому

    I love finding these sleeper youtubers that fly under the radar. You've already sold me on this video alone bud!

  • @cheezejuicy_inc2355
    @cheezejuicy_inc2355 3 дні тому

    I think a great example of this is ultrakill where the you play as more of an unchanging antagonist to Gabriel

  • @joeyjose727
    @joeyjose727 3 дні тому

    Witch Time is so fun… I don’t even play games like this besides Bayonetta lol, but man she’s just so cool

  • @DD-jk3nf
    @DD-jk3nf 3 дні тому

    Way too much thought was put into the glass tube. I was 14 when Super Metroid was released and that's when I first played it. No one got stuck at the glass tube. I didn't nor did any of my friends. It was never a part of the gaming chatter back then. One of the things the game makes very clear throughout is that indicators won't always be used and you'll have to look for less obvious tell tale signs that there is something there. Like why is there a platform there that you could never stand on, they didn't put it there for nothing, time to try the small handful of abilities I have to see if I can get there. The Super Metroid designers were very good at making it obvious something 'wasn't right' about an area, making you look further. The same way you 'just knew' to jump into a certain place (that would usually kill you) in Donkey Kong Country to find a secret. Essentially an area that doesn't conform to the spoon fed visual rules is the indicator that there is something there to find.

  • @riviere3311
    @riviere3311 3 дні тому

    Excellent video! Quick question, are you doing this full time?

  • @yanohexonen8713
    @yanohexonen8713 3 дні тому

    I'm glad to see bayonetta compared to the souls series, since i actually got into the former because of the latter, and while in dark souls i was always too scared to parry, bayonetta gave me a little more courage to try it in elden ring ^^' That being said, I played all three games within the past half a year, and this video made it more apparent for me why I gave up on bayonetta 3 - the pacing is so all over the place compared to 1 and 2, and for what ToT The experience of this stylish chaos in gamepolay really is just a make or break for the franchise

    • @jurtheorc8117
      @jurtheorc8117 2 дні тому

      If you're up for more games in this genre, put your eye on the likes of Darksiders, Soulstice, DMC, Ninja Gaiden, The Dishwasher: Vampire Smile, Assault Spy and upcoming ones like Genokids, Enenra Daemon Core and Mightreya. Perhaps even Immortal: And the Death that Follows. Do note that all of these games have noticable differences from one another, and so far Witch Time and Dodge Offset are, to this day, unique to Bayonetta. It's not a genre staple. If you're interested in these other games, go into them as their own things, try to discover them on their own fields and what they have to offer.

  • @feyernightblade2050
    @feyernightblade2050 3 дні тому

    I think what truly makes Witch Time and high-risk, high reward gameplay stand out so much is the dodge offset mechanic. Once you master it, it NEVER feels like you're compromising offense for defense, but rather weaving together both offense and defense to create an even stronger damage output. It's really stellar

    • @jurtheorc8117
      @jurtheorc8117 2 дні тому

      There's a 2023 game called Clash: Artifacts of Chaos that mixed the offensive with the evasive options in a fun way. You can dodge any of four directions: Fourwards, backwards and sideways. But if you press attack really quickly after inputting the dodge, you'll do a special directional attack. Mix this with the game having different martial arts styles you can find and switch between, and every of these Stances having unique animation movesets. Some attacks hit multiple times, some keep a lower profile, some are zig-zaggy, some still keep you moving in a direction, some return you to your original position, etc. It has a deliberate Animation Cancel mechanic too: if you input a new (non-combo string) move the moment your previous attack hits the enemy, then that new move's animation comes out immediately. Cool game with fantastic presentation and good story. Can warmly recommend.

  • @lincolnbeckett8791
    @lincolnbeckett8791 3 дні тому

    This was a PERFECT video. The commentary, editing, song choice, the visual aids, educational segments. Everything just flowed in such an engaging and entertaining way. This liked, shared and subscribed without hesitation. Amazing work! 👏🏾

  • @umbra7603
    @umbra7603 3 дні тому

    Bayonetta is my favorite game of all time. ❤

  • @QTpitarianne
    @QTpitarianne 3 дні тому

    Someone else has likely said it, but in Starcraft (And Starcraft: Brood War) you play as an in universe battle commander. For the terrans, it's as a captain (or some other military role), but not James Reynor. As the Zerg, you play as a cerebrate of the Overmind, not as Sarah Kerrigan. For the Protoss, you are an unnamed 'Executor' (a military commander), not Tassadar or Zeratul.

  • @ramsical
    @ramsical 3 дні тому

    the icon. the legend. Bayonetta!😊

  • @cptpropane
    @cptpropane 4 дні тому

    that's an amazing video, thanks. subbed

  • @snakeslife-uroborodjinn790
    @snakeslife-uroborodjinn790 4 дні тому

    Your analysis videos very quickly became some of my favourite content on youtube's gaming side.

  • @realjohnlenon
    @realjohnlenon 4 дні тому

    at 4:30 I was thinking of the grand Budapest Hotel would also count as a movie where we’re seeing the story from another characters perspective It’s the girl reading the book in which the author talks to zero and the zero narrated the story about Gustav, where Gustav is the obvious main character, but we hear his story from Zero

  • @justincaissie4700
    @justincaissie4700 4 дні тому

    What a simply brilliant video!

  • @giiotm8272
    @giiotm8272 4 дні тому

    Wow.. this is how you know this game is a masterpiece even after 24+ years we’re still discovering new things about it.. legendary stuff.

  • @atmatey
    @atmatey 4 дні тому

    It's a bit ridiculous to make a video like this and not mention Dodge Offset even once. Dodge Offset is the most important mechanic in Bayonetta, not Witch Time. This is indicated by the game when Witch Time is completely removed on the highest difficulty. On lower difficulties, the main benefit of Witch Time is that you can finish longer combos without being interrupted by enemy attacks at the middle of them, so you can activate the Wicked Weave at the end. You say that at the highest difficulty the player has already mastered dodging, but that doesn't actually make sense. On Non-Stop Infinite Climax difficulty, enemy attack telegraphs are dramatically shorter (sometimes less than 0.5 seconds!) than on Normal difficulty, and the player would practically never be able to finish their combos, since they're constantly being interrupted. It would be a frustrating mess. With Dodge Offset, the player is able to dodge in the middle of their combo, and can still continue doing it to get the Wicked Weave at the end. This is done by holding the punch or kick button, and pressing dodge while keeping the punch or kick button held at the same time. Bayonetta will shoot bullets from all of her guns during the dodge animation to indicate that the Dodge Offset was successful. With Dodge Offset, the player can freely plan and execute combos, and dodge when necessary. Holding down the punch/kick buttons to shoot bullets and using Dodge Offset is is also really important to not let your point combo drop, since the player will lose it if they don't deal damage or taunt within a 5 second interval. Dodge Offset is a really unique mechanic and one of my favorites in any game. It requires a bit of finger gymnastics to learn, but is very satisfying to do once you've mastered it.

    • @jurtheorc8117
      @jurtheorc8117 4 дні тому

      Appreciate comments like these that can give extra illumination on a big mechanic. Does that work for every weapon in the game And I take it you're a very big fan of Bayonetta.

    • @atmatey
      @atmatey 4 дні тому

      @@jurtheorc8117 Yes, Dodge Offset works on all weapons, though it’s easiest to feel with weapons that shoot projectiles like Scarborough Fair, Bazillions, Sai Fung etc. And yes Bayonetta 1 is one of my favorite games of all time, haha.

    • @megascopsasio2015
      @megascopsasio2015 3 дні тому

      I think at some point they mentioned that part of their approach for these essays is to approach games from a "pick up the controller and play for the first time" angle. So in that regard it makes sense they did not talk about dodge offset since I think it's pretty rare to start a game at the highest difficulty. I think it's a bit unfair to call it "ridiculous." But based on your explanation I can see how important dodge offset can be.

    • @atmatey
      @atmatey 3 дні тому

      @@megascopsasio2015 Well, Dodge Offset can be used on any difficulty, it’s really useful even if the player can trigger Witch Time. Dodge Offset is the glue that connects the defense layer of the game with the offense layer, so it’s a bit odd to analyze the dodge mechanic without mentioning Dodge Offset.

    • @megascopsasio2015
      @megascopsasio2015 3 дні тому

      @@atmatey I see what you're saying

  • @soulcalibrII
    @soulcalibrII 4 дні тому

    TTYD on Switch is just a remaster, not a remake. All Nintendo did was update the original game code. Nearly everything is the same, right down to some bugs existing in both games, proving it is just updating code, assets, and game design that already exist. Come on dude, people have known it is just a remaster before the game even released. Do better.

  • @loregaming3634
    @loregaming3634 5 днів тому

    This video essay is the reason i bought the game. Thank you

  • @samuelturner6076
    @samuelturner6076 5 днів тому

    Sub earned, comment for algorithm. I would word vomit about how good this and the MC vid are but it's late and I should sleep.

  • @thesoulairien5617
    @thesoulairien5617 5 днів тому

    Posting this comment because this is a very good video !

  • @hypnostylez3812
    @hypnostylez3812 5 днів тому

    Beautiful work. 36k making a video this good with 2.3 millions views and 113k likes

  • @renuk8560
    @renuk8560 5 днів тому

    A minute into the video - I'm already getting goosebumps. Such a good quality

  • @Brackets_Guy
    @Brackets_Guy 5 днів тому

    6:01 <So you're saying.... the cat.... is a car?>

  • @DiscoPenguin8
    @DiscoPenguin8 5 днів тому

    I wanted stray so bad and finally broke down and got it a few months ago. It's a fun game but it's definitely a little overhyped. Like... it's very linear and short, doesn't offer alot of replayability, and the game play isn't as great as advertised. Imo