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Oğuz Kağan Şahin
Приєднався 22 лют 2013
Unity HDRP Water Shader Update 0
Actually, I want to showcase these things as small trailers with music and proper scene that showing the interaction between the environment etc. but currently don't have time and every asset that I need for that. Now I'm working on a terrain shader with dynamic weather system. Maybe after finishing that can be able to combine all together and release as a little playable demo or trailer like mentioned.
Rewrite the whole thing and implemented jakobian foam. Also chromatic aberration added for transparent parts. SSS is not working because I didn't be able to decide yet which data is best to use as a SSS mask. Btw, Gerstner waves have an aspect of creating waves with soft tops as the wave count increases even if you max out the steepness parameter to 1. The trick used here to be able to get sharp waves is using a multiplier for world space position and then adjusting steepness value to avoid overlapping tops. I get this idea from Dokipen's channel. One thing needs to be taken care off with this method is that If I'm not wrong this method tiles the waves so if your maximum wave length is let's say 120 and using a world space multiplier of 6 your maximum wave length value will be 20 at the scene. Which means waves will be tiled per 20 engine units instead of 120. To avoid that wave length parameter can be multiplied with the WS multiplier before passing into the gerstner calculations.
Second thing that I want to mention is about wave profiles: Method used for creating wave lengths and heights for this shader is defining the maximum values for these two and then dividing them by a number until the wave count is reached for each wave. The thing caught my attention is that values closer to 1 creates this kind of patterns like in the video and values closer to 2 creates a profile like FFT does. Problem is, value of 2 reaches high frequency waves to quickly which mesh can not handle due to low resolution and looks ugly and needs to be used with high wave length values.
Rewrite the whole thing and implemented jakobian foam. Also chromatic aberration added for transparent parts. SSS is not working because I didn't be able to decide yet which data is best to use as a SSS mask. Btw, Gerstner waves have an aspect of creating waves with soft tops as the wave count increases even if you max out the steepness parameter to 1. The trick used here to be able to get sharp waves is using a multiplier for world space position and then adjusting steepness value to avoid overlapping tops. I get this idea from Dokipen's channel. One thing needs to be taken care off with this method is that If I'm not wrong this method tiles the waves so if your maximum wave length is let's say 120 and using a world space multiplier of 6 your maximum wave length value will be 20 at the scene. Which means waves will be tiled per 20 engine units instead of 120. To avoid that wave length parameter can be multiplied with the WS multiplier before passing into the gerstner calculations.
Second thing that I want to mention is about wave profiles: Method used for creating wave lengths and heights for this shader is defining the maximum values for these two and then dividing them by a number until the wave count is reached for each wave. The thing caught my attention is that values closer to 1 creates this kind of patterns like in the video and values closer to 2 creates a profile like FFT does. Problem is, value of 2 reaches high frequency waves to quickly which mesh can not handle due to low resolution and looks ugly and needs to be used with high wave length values.
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Відео
Battlefield V - JB2 Rocket Reinforcement
Переглядів 862 роки тому
Battlefield V - JB2 Rocket Reinforcement
Unity HDRP Water Shader
Переглядів 6 тис.3 роки тому
You can right click the video and then "Loop" for an uncut experience. Current features: - Depth based color - Reflections (SSR for locals, Skybox for global) - Refraction - Texture waves as base model - Gerstner waves as physical model (14 waves for this scene) - Foam (object intersection breaking waves) - Caustics - Cheap SSS
The Elder Scrolls Legends - Odahviing Premium Card in Unity
Переглядів 1514 роки тому
Thank you for everything that you have taught me: ua-cam.com/video/OYjMnMZe1Vg/v-deo.html
Call of Duty Mobile Gameplay #6
Переглядів 374 роки тому
I remember the 2013's summer. We were at the midnight before last two days of the summer holiday. Me and my buddy was sitting in front of our computers and just chatting from skype and trying to be silent to not to wake up our parents. That night Black Ops 2 goes to free weekend event. Seeing that on the news page of the steam was pretty exiting for us because gaming and technology was always a...
Call of Duty Mobile Gameplay #3 - Road to LvL7
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Call of Duty Mobile Gameplay #3 - Road to LvL7
Call of Duty Mobile Gameplay #2 - Road to LvL6
Переглядів 204 роки тому
Call of Duty Mobile Gameplay #2 - Road to LvL6
Call of Duty Mobile Gameplay #1 - First Match
Переглядів 184 роки тому
Back to Nuketown babe. Damn, I miss those days. Nuke was my favorite.
Split/Second Powerplay Compilation 4K
Переглядів 131 тис.4 роки тому
A little recommendation: I try to create smooth transitions at some points of the video but sound difference is breaking the immersion. So you may turn off or reduce the sound and put your desired music to the background for a better experience. Split/Second is my favorite racing game. Released in 2010 but still looking like a next gen game. All those VFX, animations, sounds, gameplay pretty we...
My favorite part 7:44
This is good video when I'm having trouble sleeping
Imagine if this got a Season 2, i.e. a sequel with more diversity to its destruction: like multiple biomes, artificial weather altering for some spectacular powerplays, and even underground explosives.
In the canned sequel, you were supposed to fight against that same reality TV corporation airing all that races with even more EXPLOSIONS. Too bad Disney gave zero shits about standing out with this unique approach of racing and as always, everyone drooled over Forza Horizon with Need for Speed as they would dominate the racing genre even in 2024.
TOP
I played this everyday that summer in 2010
This is what hotwheels see
1:12 That transition through
i still play this and pure to this day
this game is an example of 2 things devs that took pride in what they were making and probably enjoyed every second of developing it. and 2 this is a game that should have been and needs to grace the next gen of consoles and PC graphics and tech. but i got this on PC and can still play it in 2024
Ive played this game as a child for hours and hours and ive been looking for its name for a long time and finally found It . U cant imagine hiw happy i am rn
Touhou
you gotta admit these graphics look amazing for something that came out 14 years ago
Published by Disney too.
Time to buy this game thinking I can thrash it and get consecutively exploded, crushed, sideswiped and annihilated for 15 minutes straight
Split Second Movie Directed by Michael Bay 0:02 0:08 0:19 0:30 0:41 0:54 1:04 1:14 1:27 1:50 1:59 2:10 2:20 2:27 2:43 2:49 2:57 3:17 3:28 3:38 3:56 4:20 4:31 4:50 5:06 5:18 5:23 5:33 5:44 5:54 6:10 6:22 6:26 6:33 6:38 6:45 7:06 7:20 7:29 7:36 7:44 7:55 8:02 8:08 8:16 8:32 8:37 8:47 8:58 9:05 9:36 9:43 9:43 10:10 10:23 10:27 10:38 10:50 10:59 11:18 11:42 11:54 12:05 12:14
This game was so fun on split screen! My best friend and I used to play this constantly. Good times man😌
Also the little icon that tells you to smash whys it the way of your driving top of the screen would have done
I am surprised that Forza didn't take a leaf out of this book as well
Nah, Forza Horizon and Need for Speed are too PUSSY to even try something that only MotorStorm Apocalypse did: EXPLOOOOOOOOSIONS while racing.
Only if need for speed you know what I mean what let down
I need a game like this but in VR
We need the return of Split second Damn you Disney!!!!
The rolling airport radar dish always makes me chuckle
Just started playing the crew 2 and compared it to this game and my buddies had no clue what I was talking about and said the game sounds ass lol, I used to love it and I’m so sad they’ll never get to experience battlefield levelutions in a racing game
this game was soo good... too bad we can't have more :'( Games stoped being fun..everybody is going for realism and same shit over and over again.
that guy in the skycrane absolutely wrecking shit with the sling-loaded dump truck never gets old
0:20 my jaw dropped when this happened
damn this game has a sick gameplay wow
This game makes catastrophic events look like a tea party lmao 😂
The moment the plane crashed on that map when I was playing this game I was stunned, biggest holy fucking shit this game is insane moment. Hands down best racing game Ive ever played, it's so good it ruins everything else.
Same for me too :D
I need this remastered man. This game is way too much fun
At least better than grid autosport
Micheal bay style 😃😃😃😳😳🐐🐐🐐
The game where you didnt mind your opponents passing you up😂
This game is the embodiment of those typhoon video-coasters.
このゲーム好きで似たようなの出してほしい 後モーターストーム3も
Motorstorm Apocalypse + Watchdogs = Split Second Prove my math wrong🤔‼️
No Quarry?
Unfortunately. I was playing at PC and I don't have any consoles. Also to my luck, created the video before fan made DLC port released for PC but I have plans to add it in the future.
@@1MOLNH3 Cool. Quarry has even more explosions! :)
Jaw drop guaranteed.
11:10 that drift tho 🔥🔥
After 13 years, I finally found it
This game deserves better
4:58
I played this game a lot on PC a couple of years ago, but dunno if it's worth playing on PS5, maybe because low fps will ruin the fun. Anyway, if somebody already played this on PS5, please leave a comment 🙂🙏
Disney’s own version of Need For Speed but with the inspirations of Die Hard, Rambo, Lethal Weapons, Mission Impossible, 007 and Terminator.
MrBeast, we found your muse.
That's what I call an action game 👍
Black rock studio did an marvelous job with that game's performance, almost any non-gamer pc can run it, i used to play that game on an laptop that had 4 gb ram and the intel 4000
Best racing I've ever played really glad they went to town on the PC verison the option to have high resolution 1080p and very high detail makes this game a head of its time still look good today. This game has a feel especially the music of a cross between James Bond and Gone in 60 seconds
nfs by Michael Bay
If a sequel ever happened, there had better be a robust video editor so the racers could post their wins to their followers, yet another way to rank up and win the game.
Number 1 Ellite