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Purple Light
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Houdini Tutorial - Tearing cloth effect with easy to control way. Karma XPU render
Here we build a vellum set up for cloth tearing effect, create non simulated growth attribute, and transfer everything inside vellum solver.
Let's learn this Houdini together.
This is technique based on the tutorial you can check here and give it some love as well
ua-cam.com/video/7NznJU-8Qis/v-deo.htmlsi=rIDd0lex9h5_r5nb
Also, I mentioned to link a list of Karma and Solaris tuts so feel free to dive in
ua-cam.com/play/PLYs0h771HaZD9x_djU78DF6llKqIZCSWT.html&si=kzI82H3adSZagTjO
Have a great time with Houdini!
00:00 - Intro and a few words
00:55 - Bring the ball model to the Vellum
05:45 - Work with fractures
10:57 - Create an attribute to based the group of the breaking on
12:23 - Bring the attribute inside a solver
16:20 - Non simulated growth attribute effect
21:56 - Change the restlength based on the mask
30:16 - Add gravity to the cloth
33:42 - Cache the result/end the effect part
34:47 - Solaris part
41:00 - Create a material and add textures
52:16 - render settings
53:58 - Outro and final look
Переглядів: 531

Відео

showreel 2024 / Houdini / Redshift
Переглядів 486Місяць тому
most of my personal works from the 2024
Houdini project overview - Foam like simulation - long talk
Переглядів 8286 місяців тому
We will talk through the process of creating a Flip solver with all the necessary setups. Also, let's bring our SOP level mask attribute to the DOP network; it has a different approach to work that properly. And if you know how to affect pscale for the individual particles in the flip simulation, please let me know in the comments below. 00:00 - Introduction to the set up. 01:30 - Prepare a geo...
Houdini Tutorial - Line structure from particles in POP Network. Loop animation.
Переглядів 2,6 тис.6 місяців тому
There are quite a few tips and tricks on how to create a more stable structure in the POP solver rather than chaotic and noisy particles flying around. And just a bit of loop animation. It is one method among dozens around youtube. If you want more on the topic of looping animation and principles here you are * ua-cam.com/play/PLOSiNaRftHcYfofkaPRwbqFnfTBl9Jtap.html&si=zd8HCWgwtAEsdmOg * ua-cam...
Houdini Tutorial - Moving particles and points along curves
Переглядів 11 тис.7 місяців тому
You can use the same approach for particles, cloth, RBD, and smoke. Have a great time with Houdini! 00:00 - Intro and a few words 01:16 - Prepare a scene with POPNetwork 07:28 - 1st method Pop curve force 09:36 - 2nd method POPVop and minpos 13:04 - Force along the curves with tangent and XYZ Distance 18:22 - 3rd method Volume VOP and Noise 24:37 - Outro with Vellum
ConnectionS / Houdini, Redshift project
Переглядів 3 тис.7 місяців тому
Okay, we are ONE. The one is divided into different cells and tendrils but one entity.
Houdini and Redshift Tutorial - Growth effect in Houdini. VDB and one geometry cut trick.
Переглядів 7 тис.7 місяців тому
Houdini and Redshift Tutorial - Growth effect in Houdini. VDB and one geometry cut trick.
01.01.2024
Переглядів 3108 місяців тому
01.01.2024
Showreel 2023_3D_VFX
Переглядів 238Рік тому
Showreel 2023_3D_VFX
Bubbles in Cosmo. Houdini and Redshift exploration.
Переглядів 1,2 тис.2 роки тому
Bubbles in Cosmo. Houdini and Redshift exploration.
Cinema 4D and Redshift Tutorial - Build a procedural material for creating cycled noise effect
Переглядів 1,4 тис.2 роки тому
Cinema 4D and Redshift Tutorial - Build a procedural material for creating cycled noise effect
TESSERACT
Переглядів 8622 роки тому
TESSERACT
After Effects Tutorial: Animation reacts to Audio wave
Переглядів 2632 роки тому
After Effects Tutorial: Animation reacts to Audio wave
After Effects preview tutorial_Animation reacts to Audio track
Переглядів 942 роки тому
After Effects preview tutorial_Animation reacts to Audio track
Cinema 4D_Soft Body Simulation_Creating Low Poly Mesh
Переглядів 4103 роки тому
Cinema 4D_Soft Body Simulation_Creating Low Poly Mesh
12.12
Переглядів 2363 роки тому
12.12
Showreel 2021_3D motion design
Переглядів 4183 роки тому
Showreel 2021_3D motion design
When you think no one sees you.
Переглядів 1933 роки тому
When you think no one sees you.
Cinema 4D and Redshift Tutorial - Transition from Metal to Cloth with just a Deformer.
Переглядів 7 тис.3 роки тому
Cinema 4D and Redshift Tutorial - Transition from Metal to Cloth with just a Deformer.
Cinema 4D Tutorial / Pixel Style Effect / no plugins, only cloner
Переглядів 1,5 тис.3 роки тому
Cinema 4D Tutorial / Pixel Style Effect / no plugins, only cloner
0
Переглядів 824 роки тому
0

КОМЕНТАРІ

  • @ArjunKamal89
    @ArjunKamal89 3 дні тому

    This is spectacular!!

  • @henrythejeditube
    @henrythejeditube 16 днів тому

    great effect

  • @LohaZeo
    @LohaZeo 26 днів тому

    Thank you! simple and powerf !

  • @hwtube3431
    @hwtube3431 Місяць тому

    bro this was a great tutorial

  • @logictest5093
    @logictest5093 Місяць тому

    simple and powerful

  • @altc_mora
    @altc_mora Місяць тому

    How can I configure the effect so that the growth speed is linear (when I add the noise mask, the speed is no longer linear)?

  • @Mmmm-zv3rv
    @Mmmm-zv3rv Місяць тому

    ❤❤❤❤❤❤😢😢😢

  • @massimobaita7178
    @massimobaita7178 Місяць тому

    Thank You very much!

  • @bondell1840
    @bondell1840 2 місяці тому

    can you provide working hipfilres too to follow along?

  • @Atmospirit
    @Atmospirit 2 місяці тому

    Why grow speed isn't linear?

    • @Atmospirit
      @Atmospirit 2 місяці тому

      it grows fast and than slows down

    • @purplelight2947
      @purplelight2947 2 місяці тому

      Just personal motion preference.

  • @Atmospirit
    @Atmospirit 2 місяці тому

    Thank you so much, it was really helpful.

  • @houdinerds
    @houdinerds 3 місяці тому

    awesome

  • @user-moongtaeng
    @user-moongtaeng 3 місяці тому

    i love you

  • @LamekFelix
    @LamekFelix 3 місяці тому

    Not working in H20, any tip?

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 4 місяці тому

    THANK YOU!

  • @thehandleiwantedwasntavailable
    @thehandleiwantedwasntavailable 4 місяці тому

    Smart people like you really help bring out the true power of Houdini. Thank you so much for sharing your knowledge!

  • @johnwalker4787
    @johnwalker4787 4 місяці тому

    Cool tutorial. I know thickness is needed for VDB. But why did you delete the inner wall first and then extrude it back ?

    • @purplelight2947
      @purplelight2947 4 місяці тому

      thanks ! I think it was a model-dependent situation. In that particular case, the topology of the model inside was just a weird cut shape. So I wanted to have a "true" thickness, not ended at the top of the bottle inside. I selected a loop and deleted everything inside. And then, as you said the VDB requires to work with extruded geo. I added the extrude back but this time all the surface of the bottle was extruded. Hope that makes sense.

  • @phamthohongduong
    @phamthohongduong 5 місяців тому

    This looks awesome! 🥳

  • @alexkid441
    @alexkid441 5 місяців тому

    Thanks a lot 🙏

  • @henrythejeditube
    @henrythejeditube 5 місяців тому

    Thank you so much

  • @jookjung
    @jookjung 5 місяців тому

    🙏Thank you

  • @wanlyou
    @wanlyou 6 місяців тому

    cool!!!!!!!!!!!

  • @philippwelsing9108
    @philippwelsing9108 6 місяців тому

    Amazing! Thank you.

  • @RUMIYofficial
    @RUMIYofficial 6 місяців тому

    how do make the bubbles

    • @purplelight2947
      @purplelight2947 6 місяців тому

      there are 3 particle simulations for the bubbles. All started from the edge of the glass. 19:33 1 - just simple pop network with wind effect down with noise and some pop drag. 2 - the same for bigger bubbles, but the wind is not that strong and pop drag on the opposite is much stronger. and xyz distance function to stick the particles to the surface of the glass. so that will restrict the bubbles in the motion given the illusion of being inside the glass. and simple redshift particles.

  • @VFXINLIGHT
    @VFXINLIGHT 6 місяців тому

    That's pretty neat !!! Thanks

  • @spiderbrr
    @spiderbrr 6 місяців тому

    I really liked your tutorial, I just missed the explanation of the points above about att transfer.

    • @purplelight2947
      @purplelight2947 6 місяців тому

      I used attribute transfer node to copy my mask attrib. On the left - the geo itself with mask = 0 in point wrangle. On the right is the geo of the growing VDB we created earlier. And another point wrangle with mask = 1. So now whenever we have growing geo we have mask attribute on the static bottle. I hope that makes sense. Alternatively, you could use pyro spread to generate an organic growth effect on the geometry. Or non simulated methods with further remapping of the parameter. whatever you like the best check these videos for more info - ua-cam.com/video/0FX7tcrYR_0/v-deo.htmlsi=7CwnEt1wonn_l0Nj - ua-cam.com/video/b7e9wnDBI78/v-deo.htmlsi=G33kDS0kcXWpYdpx - ua-cam.com/video/glUV4FnOC4M/v-deo.htmlsi=Sj4UHkrmu4bfUzKk - ua-cam.com/play/PLqA3grGAK2LtDBZpMeS8R5fB8dIM9iUrc.html&si=Ym9dHSuFQk96RNtN and then you use the mask to displace a geometry.

  • @bharat5194
    @bharat5194 6 місяців тому

    Cool stuff!

  • @romuk3092
    @romuk3092 6 місяців тому

    thank you for the tutorial

  • @kamykcod4
    @kamykcod4 6 місяців тому

    Nice one!

  • @peterpejanovic2652
    @peterpejanovic2652 6 місяців тому

    Wow,nice! Thänx for this tutorial! It looks GREAT!

  • @pawelczar
    @pawelczar 6 місяців тому

    Great tutorial, I like the way and hope for more such a content for you, subscribe! Thank you

  • @JorgeAnimator
    @JorgeAnimator 7 місяців тому

    amazing

  • @maickelvieira
    @maickelvieira 7 місяців тому

    i can see this used as inspiration to a AD for a nanoweapon based bullet kkkkk "assured to kill your victims even if the bullet just scratch him" klkkkkk

  • @maickelvieira
    @maickelvieira 7 місяців тому

    wtf!? that was DIVINE!

  • @romuk3092
    @romuk3092 7 місяців тому

    Thank you for the tutorial 🙏 Could you do a tutorial on houdini about growing plants on an object (typography, some forms etc ) ?

  • @PawelGrzelak
    @PawelGrzelak 7 місяців тому

    Good tut, thank you

  • @BBWahoo
    @BBWahoo 7 місяців тому

    This feels like it's part of something bigger, are you going to tell a story?

    • @purplelight2947
      @purplelight2947 7 місяців тому

      This was rather an experiment with restricted time to share general feeling. But is so cool you see a bigger story behind that. Every story in the eyes of a viewer! Thanks a lot.

  • @cnnnxx98ii
    @cnnnxx98ii 7 місяців тому

    Love this! Feels really unique.

  • @ПолинаБушуева-к9е
    @ПолинаБушуева-к9е 7 місяців тому

    Amazing 🤍

  • @geometryflame712
    @geometryflame712 7 місяців тому

    Whoah. If this was a screensaver I would use it. It looks stunning. Idk what it is, but you got this. :D

    • @purplelight2947
      @purplelight2947 7 місяців тому

      Thanks a lot. This is personal project exploring a Houdini.

  • @actualfrog
    @actualfrog 7 місяців тому

    pov: samsung display ad

  • @spokelore
    @spokelore 8 місяців тому

    I agree, but I fear the world isn't ready.

    • @purplelight2947
      @purplelight2947 8 місяців тому

      We are the world. Everything and everyone. I know we are ready.

  • @Zhrchck
    @Zhrchck 8 місяців тому

    🤔

  • @ПолинаБушуева-к9е
    @ПолинаБушуева-к9е 8 місяців тому

    💫💫💫

  • @Distinct_ZA
    @Distinct_ZA Рік тому

    Hi I have a job for you if you are interested are you able to get in touch with me ? We could not find any contact info Thanks

  • @vincentwu9353
    @vincentwu9353 2 роки тому

    wow super dope!! Can I know if there's a tutorial that I can check out?

  • @valerie3184
    @valerie3184 2 роки тому

    If anyone needs the same transition effect with light in Octane, plug the gradient node in the texture of your blackbody emission and your vertex map node in the gradient's texture

  • @illuminatigbeats1397
    @illuminatigbeats1397 2 роки тому

    oh look , a 4-D corn dog

  • @StepanHKA
    @StepanHKA 2 роки тому

    Amazing shader <3