![Last Pretender](/img/default-banner.jpg)
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Last Pretender
Приєднався 23 січ 2018
Відео
MA Man Redemption: Turns 88-90
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 86-87
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 84-85
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 81-83
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 76-80
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 71-75
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 66-70
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 61-65
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 56-60
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man Redemption: Turns 51-55
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod Note: At 34min or so Last Pretender talks about a possible Chalice and Tart strategy of Ulm. Last Pretender is illiterate it seems, because the Chalice does not work on undead. Apologies for the incorrect information.
MA Man Redemption: Turns 46-50
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Audio Clip from Lord of the Rings: Return of the King Primary Audio: Village Consort by Kevin Macleod
MA Man National Overview Part 4: Pretender Creation
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MA Man National Overview Part 4: Pretender Creation
MA Man National Overview Part 3: Spells
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MA Man National Overview Part 3: Spells
MA Man National Overview Part 2: Commanders
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MA Man National Overview Part 2: Commanders
MA Man National Overview Part 1: Units
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MA Man National Overview Part 1: Units
Magic Resistance and Magic Penetration
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Magic Resistance and Magic Penetration
I like how every time the words are "swift as the coursing river", Last Pretender shows troops under "fog warriors" and "mass flight" spells. This similarity is unexpected, but quite precise
The way I handle map move is: sometimes my armies can move more than one province, and those days are like Christmas.
So do you get +1 pen for every 2 levels over the requirement and +1, or is it +1 for every multiplicative of the requirement over +1 for rounding?
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1:17 YES! LORE!
Great video
Just saw this and it's really nice and informative
Masterpiece. Subbed.
Very admirable work but what I like about Dom 5 is specifically it's somewhat unbalanced nature (even if the devs themselves adjust things too) Quality of life like showing freespawn and co is tip top tier though.
Gib lore video.
"I generally prefer getting the daughters" <- not sure how I feel about that statement... XD
Mantastic
That's an indie not PD so that's why you kept him.
Good call, that is correct!
This is prime Dominions content right here.
Nice series ! Been trying to make ma man work and came to similar conclusions, heavy scales is a must. Chassis wise you skipped over the poor demilich, who is often a good option and cheap (if you don't take too many paths), has enough slots, is immortal and is teleportable. Later on a wind of death suicide(or even returning) teleport might save your day. Bless wise, besides the usual resistances, taking precision might be really good too. Evocation and other targeted spells are often your best and only answer to problems, and because of the fatigue spellsinger communion dropout, you have significant less lasting power than other communion nations in quantity of spells so turning up the quality is nice. Ma Man also has a trouble getting to the air path boosters(and storm staffs), getting there via rings is a bit of a gamble of gem income and of course much slower.
This has been fun watch, well done!
oh this is actually gold, i realy hope we get more of these. utterly fantastic
Man is a cool guy eh dies to flames from the sky and doesn't afraid of anything
By the way give us more series give us more of the nations people snob
Haha, I am training for such an event right now XD
@@lastpretender1264 Banzai!!!!
Fantastic, the dom5 community needs more art like this
Great video! I have a lot of videos to catch up on!!
ahah, A great laugh! thanks a lot for that masterpiece ;)
Gift of Nature bounty income was really funny to see. Like we talked about post game. I think, you were in the lead before that crazy spell :P but yeah that would have been an instant coalition were we to actually keep playing, would you have prevailed? Idk would have been interesting to see. we were all pretty tired though, I don't know if the viewer know, but we kept this game ongoing with a 24 timer and that was driving us all nuts at the end and I think many of us made quite a few mistakes out of being unfocused and tired ahah. Pretty nice game! work on that scout network if only for the viewers in future games :P 100% would do so again ;)
a work of art
great video i always suspected the cast of Friends were powerful astral wizards
middle aged man has dad-strength
ahah kirby's move I didn't catch at the time lol. made me laugh a lot It's really a shame you don't have a bigger scouts network though you were trying to get more monks out. You missed a few battles and a few funny raiding shenanigans between ind and van these turns IIRC I'll add that as turns are getting quite huge, this format is probably better by now. the long ones with lots of stuff happening draw in a fair bit early on, but this format where you limite yourself in turns count also tends to make you take more time to talk about different stuff on your turns and all. So it's pretty great
I like this way of doing the episodes.
Argh so sad you only had eyes on the battles near the throne, that were a bit of a sad display on my side. :P this was a loss, the battle report and the battle replay were different. but it could have been going either way as the battle replay showed. Pretty sad you didn't saw the battles near ctis those were as epic as this one. Albeit having not regen on this army really made a number on me. I couldn't get a N caster in time. I think they were all north. the Sole reasons I started recruiting the jann guard was for my bless had Shock resist but the bless being far caster blood surge reinvig was pure mage bless. but it indeed hurts a fair bit. and the throne of fire did give some stats, I don't think I had the throne or water yet, or maybe since a turn? too fuzy in my memory I'm still standing by my view that for their price, the Jann guards are a trap. If only due to iron vulnerability. they are very underwhelming. Still really sad you missed the enslavement of the two demon Lord on the turn 86! that was one hell of a nice battle. and really gave me tools I was lacking.
Maybe I had remembered the battle from when I first saw it and that's why I thought Van won! That sucks I didn't get to see your other fights!
the core of na'ba forces are the mages not the troops, those are just bodies. jinnies be it marid sultan malikah or jinns have spirit sight build-in. this means their precision is not affected. Van mages don't have it. It isn't usefull in this battle, as it's in the end just reinforcements being caught
good to know!
In all honesty the episodes of more than 30 minutes are really nice, not sure if everybody is the same but it's clearly something I enjoy :)
Rabbit foot charms (which gives twist fate) also works very well against both flames from the sky and murdering winter. (it only works once per turn though, so if a mage is hit twice in the same turn he will likely die) If you got 10 or better fire resistance in your bless shrouds of the battel saint also works against flames from the sky, and likewise for 5 or better cold resistance against murdering winter.
A good point that I did not think of at the time. However, I'm not sure I would have changed my build, but something I forgot about.
Veric could give you 5 vine ogres per turn and you are wasting his time summoning vine men? What a waste... Makes me wonder if you did not know that ivy lord also increase the number of vine ogres?
I was able to summon vine men for free with the forged item crown of the ivy king. Ogres would have cost nature gems which I highly valued at the time (gems that would be very important throughout the game). I was aware of the effects of ivy lord.
@@lastpretender1264 LOL I had totally forgotten that the crown can summon vine men for free...
I can't help but wonder why on earth ulm would cast army of gold instead of army of lead??
Well, I would guess he presumed a major fire spell like heat from hell was a more likely threat.
@@lastpretender1264 I still wonder why, Man has no fire to speak of, but and nature has some nasty spells that do have to go through MR (such as charm, polymorf and sleep spells)
@@Kris_Lighthawk I think the simplest answer is that he pretty much declared war on the whole game. His moves were likely very busy, and it is not hard to make a mistake.
If your pretender dies she will get rid of the eye of the void, but any horror marks she has gotten from it stays forever.
This is very true. :)
I think it's only 'mindless' units that can't rout. Maybe I'm wrong.
I'm not entirely certain on Ind either. I think you normally go like some stat bless, nothing to crazy, and then try and mass the different non-capital units you can get depending on terrain. Not an expert though, but I do want to try them out in a multi-player game.
that's going to be really interesting to see how everything unfolded from your side :) can't wait to see the next episodes. Any idea on the release speed you'll have?
I am planning on releasing about 2-3 a week, each part being about 5 turns.
I've really enjoyed this format for a nation overview. Really in depth and the separate videos made it easy to digest.
The frog curse is an interesting trick as is charm. no one ever talks about those 2.
*note: Charm does not work on pretenders, but curse of the frog prince does. The key is you want to have a bunch of casters throwing it out. If they have less than around 24 or so mr charm will get them eventually. If you are worried about SCs then 5 casting either will bring them down.
I'm surprised myself, how hyped I am.
Fuck yeah! Man strong, my life for the king and mothers!
I understood that reference!
You got my attention, sir
This will be interesting.
That intro just won you a subscriber. Keep on trucking nerd.
Thanks!
Very helpful.