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Machinations
Luxembourg
Приєднався 20 чер 2018
Everything you need to design systems better.
Answering your questions in Machinations
💬 Join the Discussion:
Have questions or need further assistance? Leave a comment below, and we’ll get back to you as soon as possible or join our community on Discord for real-time support and to connect with fellow Machinations users.
Get in touch with us:
Discord: discord.gg/EqKqWAJ
LinkedIn: www.linkedin.com/company/machinations-io/mycompany/
Reddit: www.reddit.com/r/machinations
Blog: machinations.io/articles
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Make sure to give it a thumbs up, subscribe, and hit the notification bell so you won’t miss any of our future content!
Have questions or need further assistance? Leave a comment below, and we’ll get back to you as soon as possible or join our community on Discord for real-time support and to connect with fellow Machinations users.
Get in touch with us:
Discord: discord.gg/EqKqWAJ
LinkedIn: www.linkedin.com/company/machinations-io/mycompany/
Reddit: www.reddit.com/r/machinations
Blog: machinations.io/articles
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Make sure to give it a thumbs up, subscribe, and hit the notification bell so you won’t miss any of our future content!
Переглядів: 10
Відео
Webinar: Mastering LiveOps with Machinations
Переглядів 17421 день тому
In this webinar, we dive into how Machinations can help you take the guesswork out of LiveOps and equip you with the tools to stay ahead in your game development process. Discover how to simulate and predict the impact of new features on player engagement and retention, all through real-world examples from Free-to-Play (F2P) games. Key Takeaways: - Introduction to LiveOps within Machinations - ...
Node Showcase: Sources
Переглядів 146Місяць тому
💡Browse our documentation: machinations.io/docs/sources 💬 Join the Discussion: Have questions or need further assistance? Leave a comment below, and we’ll get back to you as soon as possible or join our community on Discord for real-time support and to connect with fellow Machinations users. Get in touch with us: Discord: / discord LinkedIn: / machinations-io Twitter: / machinationsio Blog: mac...
Systems Thinking: An Approach to Solving Complex Problems
Переглядів 19 тис.2 місяці тому
Join Professor Edward Castronova as he explores the power of Systems Thinking as a framework for tackling complex problems. Learn how thinking in systems can help break down complex problems, and how by adopting this approach, you can gain a bird's-eye view of intricate issues, enabling you to identify patterns, relationships, and feedback loops that might not be obvious at first glance but are...
How to Balance Loot Boxes in Machinations
Переглядів 4192 місяці тому
Join us for a webinar where we delve into the intricacies of designing and balancing loot box systems using Machination. Using Hearthstone as our primary example, you'll learn in this video how to simulate various scenarios, test the distribution and frequency of rewards, and make data-driven adjustments to ensure your loot boxes are both appealing and fair. Machinations Model: my.machinations...
How to guide: Integrating Game Design Documents in Machinations
Переглядів 3294 місяці тому
In this video, we provide a comprehensive tutorial on how to migrate your game design documents (GDD) from spreadsheets to Machinations diagrams. This process will help you visualize and simulate game mechanics more effectively. We break down the migration process step by step: - *Wave of Enemies:* Understanding the current wave and enemy stats in your GDD. - *Minion Stats:* Analysis of the num...
How to add nodes to the Machinations Canvas | Step-by-Step Guide
Переглядів 1564 місяці тому
In this video, we’ll walk you through the process of adding nodes to a Machinations canvas, an essential skill for anyone looking to create interactive simulations and model systems with ease. 💬 Join the Discussion: Have questions or need further assistance? Leave a comment below, and we’ll get back to you as soon as possible or join our community on Discord for real-time support and to connect...
The Origin of Machinations.io: Joris Dormans' Visionary Journey
Переглядів 280 тис.9 місяців тому
Explore the journey of Joris Dormans, the co-founder of Machinations - the tool for visualization and simulation of game mechanics and systems. From an idea sparked by academic theory to developing a tool that revolutionizes game design, uncover how Dormans' pursuit of simplifying complex game dynamics led to the birth of Machinations, transforming game design into a more efficient and effectiv...
Mastering Game Design: Your Journey Starts with Machinations.io
Переглядів 4,3 тис.Рік тому
🚀 Welcome to your exciting journey towards mastering game design with Machinations.io! 🎮 Congratulations on taking this pivotal step. This skill will empower you to create games with speed and precision while foreseeing their economic success once they're live. Unleash your creativity with nine essential symbols that bring your ideas to life, creating a predictive system for your players' exper...
How Wooga uses Machinations to Balance June’s Journey's Game Economy
Переглядів 413 тис.Рік тому
Wooga is a Berlin-based video game studio focused on story-driven casual games. They have published June's Journey, the leading hidden object game on the market. Striving to provide their players with the best experience, the team uses Machinations to model and simulate their game's economy to prevent balancing issues and unintended consequences during LiveOps. They also use Machinations: - To ...
Machinations 102 - Deep dive into Registers and Custom Variables
Переглядів 2,3 тис.Рік тому
Similar to the Machinations 101 session we will walk you through all of the functionalities of Registers and Custom Variables. We will then go into some examples of where game designers would use them in their models. You will: - Gain a solid understanding of Registers & Custom Variables, and how to use them in your models - Learn how to use Interactive registers and Custom Variables - Master ...
Machinations 101 - Learn the basics
Переглядів 10 тис.Рік тому
Whether you've never used Machinations before, or you just need a refresher, we'll walk you through what Machinations has to offer to take your game design skills to the next level. 🚀 Our experts will go into detail about the different building blocks and share their recipe for a successful diagram, leaving you with a solid understanding of the DOs and DON'Ts of successful diagram building...
Webinar: How to use custom variables to make better games
Переглядів 883Рік тому
Discover how Game Designers can solve complex problems and conceive better games when blending custom variables and external data into their simulation models. Machinations' latest major release introduced Custom Variables that designers can use across all diagrams to retrieve parameters from external data sources. Whether you want to improve your game monetization or refine your in-game econ...
Introducing Custom Variables
Переглядів 2,5 тис.2 роки тому
Machinations' latest major release introduces Custom Variables that you can use across all your diagrams and that can retrieve parameters from external data sources. Custom Variables bring you: 1. The ability to retrieve data from external sources 2. Availability across your account and your team's 3. Easier to maintain diagrams - changes propagate throughout your models 4. Cleaner diagrams - e...
Webinar: The Design Pillars of Sustainable Game Economies
Переглядів 4,1 тис.2 роки тому
Join us as we tackle the most difficult aspect of game creation: creating sustainable, balanced economies. Continuing our vision of a world of healthy and long-lasting game economies and building upon the recent publication of our Manifesto for Building Sustainable Game Economies, we are joined for this session by Pr. Edward Castronova, - known for his research on virtual worlds - who reminds...
Webinar: How to build your game loops in Machinations
Переглядів 3,7 тис.2 роки тому
Webinar: How to build your game loops in Machinations
The Machinations Game Economy Monitoring Service
Переглядів 2,2 тис.2 роки тому
The Machinations Game Economy Monitoring Service
How to Design an Automated Market Maker (AMM) in Machinations
Переглядів 6 тис.2 роки тому
How to Design an Automated Market Maker (AMM) in Machinations
Eric's Original use of Machinations and a Fascinating Journey into the Art of Story-telling // Full
Переглядів 2112 роки тому
Eric's Original use of Machinations and a Fascinating Journey into the Art of Story-telling // Full
Eric's Journey into the Art of Story-telling with Machinations // Machinations Community Spotlight
Переглядів 4362 роки тому
Eric's Journey into the Art of Story-telling with Machinations // Machinations Community Spotlight
The Citadel x Machinations Game Economy AMA
Переглядів 1 тис.2 роки тому
The Citadel x Machinations Game Economy AMA
Peter's Early Machinations Journey // Full Length
Переглядів 2222 роки тому
Peter's Early Machinations Journey // Full Length
Peter's Early Machinations Journey // Machinations Community Spotlight
Переглядів 1562 роки тому
Peter's Early Machinations Journey // Machinations Community Spotlight
Sustainable Game Economies in Web 3.0 - Heroes of Mavia
Переглядів 4,6 тис.2 роки тому
Sustainable Game Economies in Web 3.0 - Heroes of Mavia
Game Design for Sustainable Web 3.0 Economies
Переглядів 6 тис.2 роки тому
Game Design for Sustainable Web 3.0 Economies
Machinations: Craft Perfectly Balanced Games
Переглядів 5 тис.2 роки тому
Machinations: Craft Perfectly Balanced Games
Hyper-Social: Designing Games for Young Millennials and Gen Z
Переглядів 1,3 тис.2 роки тому
Hyper-Social: Designing Games for Young Millennials and Gen Z
How User Generated Content will lead the Metaverse
Переглядів 5672 роки тому
How User Generated Content will lead the Metaverse
Daniel Narvaez on Trading Card Games Economy Design // Full Length
Переглядів 4162 роки тому
Daniel Narvaez on Trading Card Games Economy Design // Full Length
How can i find this diagram to examine it in more detail?
Hi! You can access the webinar diagram here: my.machinations.io/d/candy-crush---liveops/42b4a94cb53311eeab890abc680be4d3
start at @0:23
ok sorry, this video is an ad, you'll learn nothing
whats so crazy is im pretty sure you could make an idle game in Machinations lol
When I used an automatic source, my source connection formula was 1, but the automatic source was sending 2 resources at each step. Can you explain or help me if it's an issue??
Can you double-check your connections and settings? The most common cause is the double trigger: when both the origin and target nodes of a connection have an active trigger, both triggers will activate the resource transfer. Let us know if this helps and feel free to contact support@machinations.io if you need more help.
@@Machinationsio okay, cool I will check.
Perfect to create an unfair game as a scam at many levels like in J’s J.
Maggie?
How can we setup the charts to see both at the same time? I am only able to see 1
To activate chart comparison and view two charts at the same time simply run a secondary prediction while a chart is already plotted. Additionally, you can select any two predictions from the "Play history" tab in the sidepanel and plot them both automatically. Please note that chart comparison is a premium feature. You can check out more on our pricing page: machinations.io/pricing
Delay doesn't have a timer
The timer is set on the Delay's output connection, meaning the resource will sit in the Delay for x steps. If you were thinking about a visible countdown for the resource that sits in the delay, this is a feature request already on our Roadmap! I will note down your mention of this too so that it gets upped in priority. We appreciate the feedback!
Thank you very much. Very interesting
Great production quality here! Agree with Edward Castronova, if you can't measure something or even test your assumptions, then it could all be for nothing.
me encantó y entendí todo lo que no entendí en los webinars jeje xd mas videos como este!
best video so far
no dark mode? cmon bois, this is just WAY TO BRIGHT
This video and your web app are exactly what I was looking for, I'm not a game designer but this makes me want to think about it. Thanks for this, signed up and subscribed!
Thanks for the books
Thanks for the tool ❤
Thanks it for this super useful video
Thanks for this video I have learn a lot
Thanks for this video I have learn a lot
Thanks
Epic
Really helpful! more videos connecting spreadsheets to Machinations pleaseee, Thanks!
The converter doesn't work as intended
The music makes it impossible to catch any of the conversation. Must be a Christopher Nolan production.
"Christopher Nolan on Why Dialogue in 'Oppenheimer' Is Hard to Hear at Times: It's 'an Artistic Choice" :)
Thant you for the blood and sweet.
its cool but 99 dollars for a month is expensive.
16:25 So all connections work same time not step by step?
Is this game still alive ?
Greate explanation. No idea how it works. Nicely done
Just get a copy of MATLAB/Simulink with Home license, learn some differential/difference equations, and do it locally for fraction of the final cost of Machinations.
Thank you!
Thank you!
sup
What skills and knowledge are required to use Machination effectively?
soulless 4 reference
Is there any way of sending values from unity to machinations?
Yeah, this is why I'm so curious about the title that you use. I always confused on how to simulate player's behaviour to try and balance something in machination. Turns out, it really isn't the way machination is used for. To me, it seems like this method can only simulate 'the ideal' players' with 'ideal decision'. While, like you said, the majority of players wouldn't play that perfectly, or even notice the type of tower that is most suited to be used. Thus, it really is better to just stop the 'balancing method' way early. Stop thinking to incorporating level and coins/option that the players may have (micro decision) at any given moments. And just try to adjust the stage, its reward, and its challenge level according to what experience we want to give (macro decision). This is to lift up the burden of thinking every possible action the player may have, while ensuring the 'floor' will always be reachable (via new tower or amount of rewards). Obviously, this complexity can ramp up massively with any addition to the table, but creating a 'definite design stage' will always be easier to balance. As 'definite design stage' still applicable to infinite waves type of stage (by creating 'an invisible wave' with a few 'alternative wave design' for each wave). I obeserve this kind of balancing from the early games of Arknights, thought it might be interesting to simulate it in Machination, and thought a method like in this video, but always had doubts about it. Glad I didn't try it out myself and finally (finally after such a long time) found this video. Thanks! Seriously, I didn't try to be mean, but it is very helpful to know how exactly a cool tools like Machination works, and the fact that I can stop clinging to this idea of having 'easy way' to balance something.
Machinations process is to games as Schufftan process was to film.
Thanks Joris for taking this initiative. I got introduced to this through the book Advancef Game Design. Hope it was more inclined towards board game design.
Been following machinations for quite a long time. Really an amazing system of analysis for game designers
It's okay, but everything seems basic.
what about System dyunamics in general? Stella Architect ?
Thank you, this is an awesome tool !
June's Journey Fix the game that doesn't work
Hey, great tutorial :D I noticed a typo at 1:18, it is written "availavle" instead of available
Thanks for pointing it out and for having a sharp eye. Unfortunately, we can't reupload the video without breaking the existing url. Every new video uploaded to UA-cam gets a brand new URL, so it's a one-shot deal. Looks like this typo is destined for fame and will remain for posterity :)
I accidentally came across your video, during my work I was trying to find a resource that would simplify the work of the simulation for me. Separately Excel and Google Tables take out the brain. Thank you for creating Machinations
Please put price on your pricing page. It's incredibly frustrating to see "start your trial" instead of actual amount.
This seems like something that could be generally applicable to all systems designers, not just game development. I randomly found it through youtube recommendations and would use it for stuff other than game dev.
I agree. It looks like a giant state machine simulator, which would be useful to design system architecture
hey bro, I really want to know what other specific designs this software can be used for?
state machine simulator@@dengmo9156