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Vyacheslav Borovik
Poland
Приєднався 12 тра 2011
Technical animation, game animation, Maya, Spine
behance.net/borovikmotion
vimeo.com/borovik
behance.net/borovikmotion
vimeo.com/borovik
Smart Layer Tutorial - Part 02, The Magic of Transformation
borovikmotion.gumroad.com/l/smart_layer
Limited Christmas sale discount: x37sqyb
(25% is over, but you can still get a little discount in he next 2 weeks)
TUTORIAL PART 01: ua-cam.com/video/jfg9gh5mvs0/v-deo.html
Gustavo Ruivinho, author of the bear animation: x.com/gus_animator
Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig
Andrei Baronov, the monster rig and animation:
www.youtube.com/@TheAndrei355
x.com/andrejbaronov8
Artem Moiseev, the spider rig and animation:
t.me/the_M0ses
Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way.
Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the poses, managing keys and timings to avoid issues like feet sliding, wobbliness, etc.
Smart Layer eliminates these issues, and work that before could take hours to do - now can be done in seconds. That makes it perfect for tasks like mocap cleanup, game animation, cinematics/movies layouts.
Main applications:
proportionally "shift" the animation, and avoid feet sliding
proportionally rotate the animation, and avoid feet sliding
make animation follow a spline, proportionally, without feet sliding
create variations of the same animation, but with different poses (like the same character stop animation can end with 10 different idles)
create strafe animations from movement-forward
create animations for different directions, using only forward animation (character starts, attacks, abilities, etc.)
create movement-in-circle animations from movement-forward
adjust individual controls and keep the original animation flow
The script doesn't care about the rig type, would it be a biped or quadruped, or spider, or centipede, or any other custom creature, it works for everything.
How it works:
1) add animation controls to the animation layer
2) in layer, create keyframes with necessary adjustments, and run the script
3) the script will do the math, and create a new animation layer, where your adjustments will be applied in a "proportionate" way, preserving the original animation's flow, but with a new poses.
The script is in Beta, bugs and feature requests here:
trello.com/b/doArYTKr/smart-layer-bugs
Tested in Maya:
2020.4, 2022.5, 2023.3, 2024.2, 2025 (Windows 10);
2022.5, 2023.3, 2024.2, 2025 (Mac OS Monterey 12.4)
Tested on rigs: Advanced Skeleton, mGear, Azri, Pickle Rig*, HIK**, and others.
*Pickle Rig is a custom rig for Maya, made in a simple, "traditional" way, using regular transforms and standard components.
**HIK requires to remove unused controls from layer
***When processing a large number of controls - use "Run Simulation" option (parallel evaluation works faster)
SCRIPT REQUIRES CONNECTION TO THE INTERNET TO GO THROUGH ACTIVATION. CHECK IF YOUR MAYA IS ABLE TO DO SO, can be done via script:
drive.google.com/file/d/1qk4Vw6Eym1-QrXUpRNu4vhJg2rHhiiwf/view
00:00 Intro
00:20 Theory. How transformation is different from regular offset
05:21 Turns on spot
07:28 Quadruped turn
09:16 Crazy magic
10:31 Turns in game animation
12:42 Adjusting taking cover animations
15:22 Wall walk from inception
19:37 Monster walking on the wall
24:08 Circle walk and helper rig
29:50 Applying leans to circle walk
33:28 Precision
37:44 3D turns
38:56 Quadruped circle walk. Flexible pivot
42:14 Spider walk on a cylinder
46:35 Summary
Limited Christmas sale discount: x37sqyb
(25% is over, but you can still get a little discount in he next 2 weeks)
TUTORIAL PART 01: ua-cam.com/video/jfg9gh5mvs0/v-deo.html
Gustavo Ruivinho, author of the bear animation: x.com/gus_animator
Bear rig by Truong CG Artist : truongcgartist.gumroad.com/l/bearrig
Andrei Baronov, the monster rig and animation:
www.youtube.com/@TheAndrei355
x.com/andrejbaronov8
Artem Moiseev, the spider rig and animation:
t.me/the_M0ses
Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way.
Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the poses, managing keys and timings to avoid issues like feet sliding, wobbliness, etc.
Smart Layer eliminates these issues, and work that before could take hours to do - now can be done in seconds. That makes it perfect for tasks like mocap cleanup, game animation, cinematics/movies layouts.
Main applications:
proportionally "shift" the animation, and avoid feet sliding
proportionally rotate the animation, and avoid feet sliding
make animation follow a spline, proportionally, without feet sliding
create variations of the same animation, but with different poses (like the same character stop animation can end with 10 different idles)
create strafe animations from movement-forward
create animations for different directions, using only forward animation (character starts, attacks, abilities, etc.)
create movement-in-circle animations from movement-forward
adjust individual controls and keep the original animation flow
The script doesn't care about the rig type, would it be a biped or quadruped, or spider, or centipede, or any other custom creature, it works for everything.
How it works:
1) add animation controls to the animation layer
2) in layer, create keyframes with necessary adjustments, and run the script
3) the script will do the math, and create a new animation layer, where your adjustments will be applied in a "proportionate" way, preserving the original animation's flow, but with a new poses.
The script is in Beta, bugs and feature requests here:
trello.com/b/doArYTKr/smart-layer-bugs
Tested in Maya:
2020.4, 2022.5, 2023.3, 2024.2, 2025 (Windows 10);
2022.5, 2023.3, 2024.2, 2025 (Mac OS Monterey 12.4)
Tested on rigs: Advanced Skeleton, mGear, Azri, Pickle Rig*, HIK**, and others.
*Pickle Rig is a custom rig for Maya, made in a simple, "traditional" way, using regular transforms and standard components.
**HIK requires to remove unused controls from layer
***When processing a large number of controls - use "Run Simulation" option (parallel evaluation works faster)
SCRIPT REQUIRES CONNECTION TO THE INTERNET TO GO THROUGH ACTIVATION. CHECK IF YOUR MAYA IS ABLE TO DO SO, can be done via script:
drive.google.com/file/d/1qk4Vw6Eym1-QrXUpRNu4vhJg2rHhiiwf/view
00:00 Intro
00:20 Theory. How transformation is different from regular offset
05:21 Turns on spot
07:28 Quadruped turn
09:16 Crazy magic
10:31 Turns in game animation
12:42 Adjusting taking cover animations
15:22 Wall walk from inception
19:37 Monster walking on the wall
24:08 Circle walk and helper rig
29:50 Applying leans to circle walk
33:28 Precision
37:44 3D turns
38:56 Quadruped circle walk. Flexible pivot
42:14 Spider walk on a cylinder
46:35 Summary
Переглядів: 808
Відео
Smart Layer Tutorial - Part 01, Introduction to Adjustment Blending
Переглядів 1,9 тис.9 годин тому
borovikmotion.gumroad.com/l/smart_layer Limited Christmas sale discount: x37sqyb (25% is over, but you can still get a little discount in he next 2 weeks) TUTORIAL PART 02: ua-cam.com/video/qoYUwqsZ4pE/v-deo.html The animate button: ua-cam.com/video/eeWBlMJHR14/v-deo.html Azri rig from game anim: www.gameanim.com/product/azri-rig/ Gustavo Ruivinho, author of the bear animation: x.com/gus_animat...
Smart Layer Update v0.9, Beta (Python Script for Maya)
Переглядів 92316 годин тому
borovikmotion.gumroad.com/l/smart_layer Limited Christmas sale discount: x37sqyb (25% is over, but you can still get a little discount in he next 2 weeks) Bear animation by Gustavo Ruivinho Bear rig by Truong CG Artist Monster animation by Andrei Baronov Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way. Usually, we adjust animation with ...
Smart Layer, Python Script for Maya (Beta)
Переглядів 20 тис.7 місяців тому
borovikmotion.gumroad.com/l/smart_layer Limited Christmas sale discount: x37sqyb (25% is over, but you can still get a little discount in he next 2 weeks) Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way. Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling ...
Concept of a custom Bezier Spline in Maya
Переглядів 7839 місяців тому
Concept of a cubic Bezier spline in Maya. You can use this script to investigate how to create a Bezier spline using simple python code, or modify it to fit your needs. you can download this script for free here: borovikmotion.gumroad.com/l/bezier_spline_maya Usage: Open an empty scene, and launch the script in the script editor in the Python tab. The script should generate a simple spline. At ...
C++ Multithreaded Fractal Noise Deformer in Maya
Переглядів 17411 місяців тому
custom deformer, generates fractal noise according to the models UVs and normals. All calculations happen in multithreading, it allows to process data for millions of points in reailtime, even with high level noise complexity with many octaves ( final metrics depends on the pc config and maya version). done as a part of my learning maya programming and c api
Advanced Rigging in Maya & Pickle Rig Demo
Переглядів 685Рік тому
My work during the advanced rigging class in animation school, at first, the plan was to create a regular humanoid rig, but in the process, I've scripted most of the work, so I'd like to present you the "Pickle Rig" demo, first edition :D There are a lot of rigging systems on the market at this moment, most of them are good in one thing, but have limitations in other, for example, the rig could...
Maya Joints Positioning & Autorigging Python Script, WIP
Переглядів 557Рік тому
Work in progress python script for Maya, allows to easily smooth / redestribute joints positions in a chain, as well as adding / removing joints. Autorigging features - simple ribbon for selected objects, FK controls.
Advanced Locomotion + Sword Combat, Unreal Engine (Technical Animation)
Переглядів 16 тис.2 роки тому
Detailed description of included locomotion/combat features could be found at my Behance page: www.behance.net/gallery/108725255/Locomotion-Battle-System-Technical-Animation-Demo State Machine: Orient Based Locomotion: - Idle & Aim Offsets - Walking, Jogging, Running, Sprinting Cycles, Turns - Starts & Turns in place - Stops Strafe Locomotion Jumps Equip/Unequip Weapon Anim Dynamics Battle Syst...
Travel Crush Promo Trailer
Переглядів 5053 роки тому
www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations www.artstation.com/artwork/JvBW4R Not an official trailer!
Travel Crush Power Ups
Переглядів 6384 роки тому
www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations
Koalas Animation in Spine
Переглядів 2,2 тис.4 роки тому
madewithspine www.behance.net/gallery/110343565/What-A-Wonderful-World-Animations
FPS Animation Tutorial - Unreal Engine 4
Переглядів 5 тис.5 років тому
TUTORIAL HERE: www.behance.net/gallery/89722101/FPS-Tutorial-Unreal-Engine Also at the end of the article, you will find link to download a playable build for Windows 64. In the tutorial I'm covering some basic technical aspects regarding rig, animation, and how to import/implement animations into the game engine to build a working prototype, using a standard First Person Shooter project as an ...
female light jogging animation test
Переглядів 1,4 тис.5 років тому
female light jogging animation test
Some 3d animation training in Body Mechanics
Переглядів 1,1 тис.5 років тому
Some 3d animation training in Body Mechanics
Toast character animation & rig in Spine
Переглядів 1,6 тис.6 років тому
Toast character animation & rig in Spine
One day on the Farm - Animation in Spine
Переглядів 7576 років тому
One day on the Farm - Animation in Spine
Animations in Spine for game Bring Me Cakes
Переглядів 9777 років тому
Animations in Spine for game Bring Me Cakes
Thank you so much for the great work
thanks for such a script
Hey sir!I would like to buy but discount code is not working, is it possible to have still?
Hi! it was a limited Christmas sale, lasted for 6 days during holidays
I prolonged Christmas sale for the next two weeks, but reduced the discount to 9%
i just bought the script ! works very well thanks so much for sharing your talents :) Merry Christmas
Крутой скрипт! Действительно может сэкономить время! И в этом туторе классно, что можно сразу посмотреть варианты на практике, которые встречаются в работе. Так что сплошной 🔥🔥🔥 !
Thank you, Slava) Great guide. Update 🔥 🔥 🔥
appreciate your dedication
So much quality information. Thank you sir
I bought it and was think about it, if there would some tutorial on it, would be great. Here you made it man. It's a great tool indeed and life saver. Thank you very much making it.
🎉... Thanks man !
Привет, на 6:12 проскальзывание стоп.
привет, это так и задумано, если добавить сильный наклон - будет небольшое проскальзывание. но это совсем не проблема т.к. в скрипте есть специальный алгоритм который убивает проскальзывание в 1 клик. я не стал убирать проскальзывание автоматически, т.к. если снапить ноги - характер анимации изменяется, и может потребоваться коррекция таза. поэтому оставляю на усмотрение пользователя сколько конкретно доавлять наклона, и как фиксить проскальзывание
без наклона, обычная походка по кривой - работает само собой без всяких проскальзываний
@@borovikmotion Наклон устанавливается автоматически? Почему наклон вызывает проскальзывание?
@@PsomfomFanih наклон включается по желанию, можно регулировать его интенсивность, можно регулировать точку относительно которой происходит наклон, можно регулировать интервал бленда наклона. В зависимости от ситуации проскальзывание может быть около нулевое, а можно выкрутить наклон на полную, подобрать для него пивот в районе головы и просказывание будет дичайшее. В основном почти незаметно, если грамотно применять. Наклоны это сложная тема, потом запишу тутор
@@borovikmotion Я делал в своем скрипте наклон, когда направлял персонажа по кривой, но у меня наклон не влиял на проскальзывание. Ни большой, ни маленький. Видимо у нас разные подходы.
Great tutorial! Can't wait for part 2! You pronounced my name correctly, haha, nice! Thank you for fixing my feet sliding (I knew it would be a good way to showcase the script... cough... cough)
awesome :D I second the tutorial request haha, there's so much to dive into here!! amazing job
Shifting animation tool for MAYA - Pavel Barnev 🤣 looks like a stolen idea from this guy. After all, Barnev has had the script since 2020
Overall, the adjustment blending technique was publicly revealed at GDC 2016 by Dan Lowe, way before anything similar was coded for Maya, so the argument "who was first" does not make much sense. From my side, I've added a few unique algorithms that no other script has had or has right now. But yeah, the whole thing with similarity is kind of funny
Take my money !!!... It seems amazing... Looking forwrd to learn and apply.. Are you planning to do any toturials?
thank you, yes, definitely tutorial is required, I'll try to do it asap. recently I was overwhelmed with work and as now it's holidays I can finally chill a little bit
@borovikmotion of course... Same here , time to chill and family... I will give it a try next month, Great job man! Thanks for sharing
Is there any way to determine whether or not the animation layer is a 'smart layer' vs just a regular Maya animation layer? Is there something in the node that differentiates it from other animation layers? What if I change the name of the smart layer to something else, how would anyone know it's a smart layer?
Hi, it is just a regular layer, but applied in a smart way
Blender please!!!!!
man! u are a legend! i hope if i can contact you for some personal questions i need to ask as i'm learning this new medium
thanks, I'm not doing 2d animation since like 2020 😅, so I guess a lot of things have changed there
@@borovikmotion i see u have moved into 3D and using maya! :D the thing is ! i'm coming from Maya! :D
Does this work for uneven Terrain as well?
hi, the transform algorithm works for turns in any direction x, y, or z, in --180+180 degrees range. Spline algo works also in any direction, but stable results are obtained from -135 to + 135 degrees range ( for more degrees user has to add more keys ). But rotation of the character happens always aligned to the normal vector of the surface. It works really great for characters like spiders or monkeys, whenever character has to be parallel to the surface. For bipeds it looks weird when the character is not vertical, keeping character vertically will be added in the next update
@@borovikmotion Thank you for the prompt reply!
hi, can you share this tool with me
some of the best animations I've ever seen.
Looks amazing! With this plugin can i make an 8 direction walk cycle from a forward walk?
thank you! the plugin helps to speed up the creation of an 8 directon cycle. But you still need to know how to do it, it's not a "one magic button" solution
Hi, I've bought the script and was wondering if the script can create the root motion for animations such as a moving forward combat sequence! Thanks!
Hi! thank you very much for buying the script! root motion is tricky. At first it seems simple, like, you do point constrait and locator, but if you take a closer look, there are a lot of nuances like: - do you need a position only or also rotation - if position, is it only horizontal movement or also vertical - if position, should it support back & forward movement, or only forward (some setups in engine require clamping reverse movement) - what control should be a source of root motion ( when doing walks it can be pelvis, when doing hit reactions - it should be chest or head, to avoid collisions with the environment when character falls on the ground) - if it has rotation then it should be extracted in a smart way - if root motion contains rotation then it must start from 0.15-0.25 after beginning of animation, and end 0.15-0.25 sec before ending animation, to avoid issues with blending in state machine ( if it starts immediately then blend cuts a little bit of rotation which results in incorrect navigation) - if we have rotation then it most likely should be a specific angle with specific timings so, after working in the industry for many years and doing hundreds and hundreds of animations, I've noticed, even with all scripts and stuff I'm still doing root motion manually, simply because it depends too much on a particular task in Smart Layer I focused more on what could be done with animation layers, to solve most common tasks in the most efficient and simple way, assuming the user knows how to animate and how to deal with things like root motion seeing some users asking for root motion extractor, maybe it can be added as a separate module, or maybe even as a separate script, because technically, a lot of applications of Smart Layer doesn't need root motion, It's just more convenient to have it
hey, there is a root motion extractor in the new version. works like this: you select two objects, a source of root motion, and a target to apply root motion. then press the button and it's done !
Hi, I am a 3D animator and I am entering the world of video games. To achieve what's shown in this video, should I learn C++ or focus on learning Blueprint? I want to be able to create what is shown in this video, but I don't know where to start. Regards.
Hi! if you're an animator - you don't have to learn C++. It is required only for technical animators, and not for all of them, only if you really want to dig into a tecnical side. For creating animation prototypes - basics of blueprints will be more than enough. You can start with building simple projects, like third person loco, then increasing the complexity over time, replicating AAA locomotion and combat behaviour. If you can afford a course - it would be very helpful, like iAnimate game animation course or similar courses. they won't teach you the engine, but it is very helpful to be able to ask questions to an experienced mentor
Niceeeee!
not enough squish :/
Hi @Vyacheslav Borovik Will this work on Quadruped animations as well?
hi! I'm sorry for a "little bit late" response, but yes, yes it does support quadrupeds
你好,在购买前我想问一下:1.胸腰的控制器是IK可以用这个插件吗?2.一个原地行走动画,可以在一个路径下实现加减速效果吗?3.售后是直接和你联系吗?
Will it work in 2019 version too? And can four-legged animals also see the same results?!!
hey I did a little testing in 2019 and so far it worked, but because of different PySide2 behavior - a couple of icons in the interface are black instead of white :D it should be super easy to fix but unfortunately I don't have maya 2019 at home with four-legged animals, it will depend on the algoritm, for the offset it is exactly the same, for transformation and spline correction it is slightly different, but still works for not very elongated characters. Especially it works great for turns on spot animations
@@borovikmotion Thank you for quick response! Your work is very useful and awesome!
How did you create that main cntrl to follow the rig in advanced skeleton? I bought your script but having a hard time following without having a main cntrl that follows the rig.
It would also be really helpful if you showed the script working on the rigs tested in the description (Advanced Skeleton, mGear, Azri, Pickle Rig*, HIK**, and others )
Hey, thanks for buying the script! What you see is called a root motion. The pelvis movement is extracted by position and then applied to the main control. It's a super easy thing to do with locators and constraints if you know the space-switching technique. Though the script doesn't care about root motion, you can pretty much ignore it and use it with other controls, but you'll have to move IK feet + pelvis + pole vectors (effectively 5 controls instead of one, so it's not that convenient). Unfortunately, I can't teach every user the basics of Maya, it is beyond my responsibility, I hope for your understanding. But you can mail me in case of any questions.
@@christophersmith2010 the early presentation was made with an advanced skeleton, and it worked exactly the same as in the video, I changed it on purpose to the custom rig, because I don't own the commercial license of that tool, to avoid any potential issues. But it's 1 to 1 match, same structure, same logic, very similar controls
Just want to clarify before I commit to purchasing this if you are able to answer. You have an example of an animation transitioning from run to idle, in several different end states, but would this be capable of doing things like going from a looping run cycle to an idle effectively (to cover all cycle to idle states) and vice versa?
Hey, the script does not make any "ready to go" transitions from run to idle or from idle to run, etc. It allows to adjust an already existing animation to a different one. For example, if you have an animation "from run to idle1" you can change it to "from run to idle2", the script will compensate for differences between idle1 and idle2 poses. The whole process of adjusting animations to match different idle poses is a part of an animation routine, and that's what the script is automating, but there is no magic, if you don't have some pre-made run-to-idle animation then the script won't magically create it out of nowhere
я могу как-то выделить вершины сплайна по которому рут двигаеться? Иногда сплайн очень сильно в сторону уходит и этот изгиб хочеться сделать не таким сильным?
привет, сплайн генерируется исходя из ключевых кадров в слое, то что показывается в сцене - только его визуальное отображение, на работу алгоритма не влияет т.е. поменять сплайн можно с помощью ключей, сдвинув или повернув контрол
если что можно писать мне в телеге @borovikmotion, готов ответить на любые вопросы
It seems pretty amazing. And it works apparently with biped, quadrupeds, and most kind of creature rig!? Does it works with maya Creative? And is there any tutorial/documentation available?
Hi! The script works with quadrupeds, in fact, the leg count doesn't matter here at all, it's all just transform nodes. There is a kind of limitation in spline algorithm usage for extremely elongated quadruped characters, they would require a more sophisticated approach. No documentation yet, but the script has animated "animbot-like" tooltips with an explanation of what each feature does. The tutorial is in progress. Unfortunately, I wasn't able to test it with Maya Creative, as I own only a regular Maya. Thanks!
is the price for a perpetual license? or per month?
Hi! yep, it is a perpetual license, includes all future updates, no subscription or payments per months, etc.
Please please please make this script for Motion Builder and I will love you forever haha 🤣 Great work on this!
yes! Plus +1 for Motion Builder
+1 😂
不知道有没有blender版本或者3DSMAX版本😋
不幸的是,没有,除了 Maya 之外还没有其他软件的版本
@@borovikmotion 我以为都是用python写的脚本,至少可以转到blender,价钱和maya一样也没问题😁
@borovikmotion скрипт мое почтение) на сколько систем можно активировать одну лицензию? допустим, есть рабочая машина и домашняя, могу я пользоваться и там и там?
для single freelancer лицензии - можно
@@borovikmotion есть ли возможность купить из россии?
@@deniroberg по странам нет ограничений, но у гамроада могут быть оганичения по работе с банками из некоторых стран. Вроде бы такая ситуация как раз с российскими банками. Тут уже люди ищут обходные пути чтобы заплатить с зарубежной карты. Я сам живу не в рф, поэтому не знаю точно
@@borovikmotion понял, принял! спасибо за ответы)
This is a miracle. Want to buy it!
that's crazy, Perfect
Very coool! Definately gonna purchase!!
Выглядит очень и очень круто!
i have just animation mocap.this will work without a control rigs?just the skeleton animation?
hi, unfortunately no, you'll have to bake animation to some control rig, like hik, or custom one, because you'd need the IK to control the feet
@@borovikmotion okay,good to know,thanks
So cool! It's a life saver.
awesome script!
Very useful tool, thank you. I want to clarify, does it have the ability to do mirror animation?
no, no mirror is involved. it just "bends" animation into a new one. btw mirror tool is an Idea what I have in mind for the next script :)
@@borovikmotion That's wonderful news!
@@borovikmotion Может быть mirror функциювыкатить как дополнение, неудобно кучу скриптов покупать, запускать, морочиться. Посмотрите в сторону overrig, animbot, zootools. Можно сделать что-то вроде BoroTools =-D, К тому-же по анимации сейчас рынок открыт для вас, анимбот только мелкие баг фиксы последние года два делает, последний большой релиз был в начале 2022 года, после этого тупо единичные фиксы, а денег анимбот приносит единственному создателю десятки миллионов $ ))))) Нужно смотреть в сторону анимбота, это самое денежное место и конкурентов у него всего парочка, Overrig, Getools, zootools и по мелочи всякое
Есть тестовый период на ваш плагин, что бы его подробнее рассмотреть?
тестового увы нет, это потребовало бы гораздо более изощренной системы валидации лицензии, это надо создавать сервер, отправлять туда данные пользователя, как-то их хранить, проверять, и если сервак накроется то скрипт перестанет работать, в общем много проблем, не стоит того
@@borovikmotion понимаю, что это лишние вложения, но без теста ценник довольно дорого выглядит. Что бы люди захотели заплатить даже $50 им нужно попробовать этот продукт.
@@StanShakhov 1 час работы аниматора стоит 20-30$. скрипт одним своим применением на одной анимации экономит сразу несколько часов. цена должна быть не 50 баксов, а 150. раздаю считай даром))
согласен с @StanShakhov
@@gapeevdima7712 fyi когда скрипт выйдет из беты в релиз - цена будет выше
Выглядит интересно. Надо попробовать в работе. Спасибо за шер.
do you have a tutorial for this?
hey, I don't think it's possible to make a "tutorial" about this, in that case it would be like a course of several dozens of tutorials, but there is a detailed breakdown in the description, with explanation of each feature and links to the blueprints code, like a high level overview. but it's not for beginners unfortunately
Please Up lode full tutorial Character rigging