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Приєднався 4 сер 2012
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I will regularly upload Editing, Graphics, Animation ,Visual fx, Gaming Tutorials or tips.
A revelation to those who have the skills you are a beginner or intermediate level to start the Editing, Graphics, Animation ,Visual fx, Gaming taught himself a little bit I hope this helps.
Please Subscribe and get the steady while watching the movie I would be helpful to study a little bit.
3d animation tutorial, gaming tips, Visual effects comositing
I will regularly upload Editing, Graphics, Animation ,Visual fx, Gaming Tutorials or tips.
A revelation to those who have the skills you are a beginner or intermediate level to start the Editing, Graphics, Animation ,Visual fx, Gaming taught himself a little bit I hope this helps.
Please Subscribe and get the steady while watching the movie I would be helpful to study a little bit.
3d animation tutorial, gaming tips, Visual effects comositing
Rendering Jewelry with Maya Arnold Tips and Tricks
Rendering Jewelry with Maya Arnold Tips and Tricks
Rendering jewelry in Maya with Arnold can yield stunning, photorealistic results, especially with some specific techniques tailored for materials like gemstones and metals. Here are some tips and tricks to get the most out of your renders:
1. Scene and Lighting Setup
HDRI Lighting: Jewelry looks best under high-dynamic-range imaging (HDRI) lighting. Use an HDRI environment to create realistic reflections and subtle highlights.
Area Lights: Add soft area lights to enhance reflections. Place lights strategically to catch edges and surfaces, which will make gemstones and metals appear more dynamic.
Light Decay: Experiment with the falloff of lights. Jewelry benefits from softer shadows, so avoid harsh lighting. Use the "Quadratic" decay rate for a more natural falloff.
2. Material Settings for Metals
Specular and Roughness Settings: Metals like gold, silver, and platinum require high specular values. Use a low roughness for polished metals and higher roughness for brushed effects.
Reflection Color: Adjust the reflection color based on the type of metal. For example, use warm yellow tones for gold and white for silver.
Fresnel Effect: Metals reflect light differently than non-metals, so toggle off "Fresnel" in the standard Arnold shader when setting up metal materials to give a uniform reflection.
3. Gemstone Shaders
Refraction and Dispersion: Use a high IOR (Index of Refraction) for gemstones. Diamonds, for example, have an IOR around 2.42. Enable dispersion to mimic the "fire" effect seen in diamonds.
Subsurface Scattering (SSS): For opaque gemstones like jade or pearls, add a bit of subsurface scattering to simulate the light diffusion within the stone.
Caustics Simulation: Caustics are essential for realistic gemstone rendering. Enable caustics for areas under the gemstones to show light dispersion and reflections. While Arnold doesn't support caustics natively, you can simulate this effect with bright lights and slight transparency tweaks.
4. Camera Settings
Depth of Field (DOF): Use DOF to create a focus on the main piece of jewelry and subtly blur the background. Adjust the focal length to achieve a macro look, often used in jewelry photography.
Close-Up Framing: For intricate pieces, choose a close-up shot with slight tilt to emphasize details and depth. Play with the angle to make reflections more pronounced.
5. Render Quality and Optimization
Anti-Aliasing and Sampling: Increase the camera AA sampling to reduce noise, especially in close-up renders. Adjust lights and materials samples for clean and smooth reflections.
Denoising: Apply Arnold’s denoising filters to smooth out noise in reflections without losing details.
Adaptive Sampling: Arnold’s adaptive sampling feature can save render time by concentrating more samples on complex areas (like reflections in gemstones) while reducing them in simpler areas.
6. Post-Processing in Render View
AOVs (Arnold Output Variables): Render separate passes for reflections, specular, and diffuse to control each element individually in post.
Color Grading: Use subtle color grading to enhance the warmth of metals or the depth of gemstones. Adjust the contrast slightly for a polished look.
#SceneSetup #Lighting #HDRILighting #AreaLights #LightDecay
#Materials #Metals #Specular #Roughness #ReflectionColor #FresnelEffect
#Gemstones #Shaders #Refraction #Dispersion #SubsurfaceScattering #SSS #Caustics
#CameraSettings #DepthOfField #DOF #CloseUpFraming
#RenderQuality #Optimization #AntiAliasing #Sampling #Denoising #AdaptiveSampling
#PostProcessing #RenderView #AOVs #ColorGrading
Rendering jewelry in Maya with Arnold can yield stunning, photorealistic results, especially with some specific techniques tailored for materials like gemstones and metals. Here are some tips and tricks to get the most out of your renders:
1. Scene and Lighting Setup
HDRI Lighting: Jewelry looks best under high-dynamic-range imaging (HDRI) lighting. Use an HDRI environment to create realistic reflections and subtle highlights.
Area Lights: Add soft area lights to enhance reflections. Place lights strategically to catch edges and surfaces, which will make gemstones and metals appear more dynamic.
Light Decay: Experiment with the falloff of lights. Jewelry benefits from softer shadows, so avoid harsh lighting. Use the "Quadratic" decay rate for a more natural falloff.
2. Material Settings for Metals
Specular and Roughness Settings: Metals like gold, silver, and platinum require high specular values. Use a low roughness for polished metals and higher roughness for brushed effects.
Reflection Color: Adjust the reflection color based on the type of metal. For example, use warm yellow tones for gold and white for silver.
Fresnel Effect: Metals reflect light differently than non-metals, so toggle off "Fresnel" in the standard Arnold shader when setting up metal materials to give a uniform reflection.
3. Gemstone Shaders
Refraction and Dispersion: Use a high IOR (Index of Refraction) for gemstones. Diamonds, for example, have an IOR around 2.42. Enable dispersion to mimic the "fire" effect seen in diamonds.
Subsurface Scattering (SSS): For opaque gemstones like jade or pearls, add a bit of subsurface scattering to simulate the light diffusion within the stone.
Caustics Simulation: Caustics are essential for realistic gemstone rendering. Enable caustics for areas under the gemstones to show light dispersion and reflections. While Arnold doesn't support caustics natively, you can simulate this effect with bright lights and slight transparency tweaks.
4. Camera Settings
Depth of Field (DOF): Use DOF to create a focus on the main piece of jewelry and subtly blur the background. Adjust the focal length to achieve a macro look, often used in jewelry photography.
Close-Up Framing: For intricate pieces, choose a close-up shot with slight tilt to emphasize details and depth. Play with the angle to make reflections more pronounced.
5. Render Quality and Optimization
Anti-Aliasing and Sampling: Increase the camera AA sampling to reduce noise, especially in close-up renders. Adjust lights and materials samples for clean and smooth reflections.
Denoising: Apply Arnold’s denoising filters to smooth out noise in reflections without losing details.
Adaptive Sampling: Arnold’s adaptive sampling feature can save render time by concentrating more samples on complex areas (like reflections in gemstones) while reducing them in simpler areas.
6. Post-Processing in Render View
AOVs (Arnold Output Variables): Render separate passes for reflections, specular, and diffuse to control each element individually in post.
Color Grading: Use subtle color grading to enhance the warmth of metals or the depth of gemstones. Adjust the contrast slightly for a polished look.
#SceneSetup #Lighting #HDRILighting #AreaLights #LightDecay
#Materials #Metals #Specular #Roughness #ReflectionColor #FresnelEffect
#Gemstones #Shaders #Refraction #Dispersion #SubsurfaceScattering #SSS #Caustics
#CameraSettings #DepthOfField #DOF #CloseUpFraming
#RenderQuality #Optimization #AntiAliasing #Sampling #Denoising #AdaptiveSampling
#PostProcessing #RenderView #AOVs #ColorGrading
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Singer voice Ultra Pro version 😅😊
If u don't mind me asking but wt website did u import the model from?
@@known__8079 mixamo/free 3d models
Thank you so much
sir ye sab useless h aap realistic human with ml deformer banao please
sir me realistic human animation kaise banau.. ml deformer ka use karke ban sakti h na ??
BOSS-Can you tell me more about 5.5 material designers? Almost no one talks about it. , it’s just that the BUG problem of 5.4 has not been fixed yet. . .
@@yonghengshouhu yes
gajab i understand everything 🥰🥰🥰
Kon hathini dekhne gya tha 😂😂😂
🎉
this is a good helpful video but the audio is very painful
@@hunterjacobs9333 sorry for this
Can we do our own plants
Manually
What a great video! I'm a beginner in UE5, and I'm Brazilian, I'm using Google Translate to talk to you. Can you set a time after transformation? For example, can you stay transformed for up to 10 seconds, and when the time is up, does it return to its original bp? And for example, instead of 1 transformation, is it possible to choose which object to transform into? Thank you for your response, and congratulations on the video, it's very good.
Can you tell me more about 5.5 material designers? Almost no one talks about it. , it’s just that the BUG problem of 5.4 has not been fixed yet. . .
🙏🏻
Nice
व्वा.. 👌🏻 क्या बात है.. बहुत बढिया व्हिडीओ बनाया..रोहितजी..धन्यवाद..💐
🙏🏻
Thanks for the tutorial!! How could it be done so that the character that appears in the change (the dragon in this case) would have an animation tree instead of just one (the flying one in this case)?
Nice ... Permite me to use that video
Hello brother, I saw your video and I liked it very much. Actually I want to talk to you about something, so how do I contact you?
Thanks sir jiii 😊😊😊
What I cant figure out with this approach is how to apply a different design (ie material) to each of the animated page instances... does anybody have a workflow for that they can share??
Bakwas sound
Sir hmko 3d animation Banna ke
chin tapak dam dam ...... mast tha waise
Crack kaise kare 2024??
Bro upload series in which you make high level character from vertex
Aap hindi m hi banaya karo
Vr m export kr k dikhaye ise hi
Good
hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
byeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
👏👏
Filmora par kaun sa format chal jayega?? Maine swf try Kiya nhi kaam kar rha hai... Mov I think working.. but mov takes a lot of time to export.. please help
Swf quick hai to after effects par work karta hai lekin udhar bhi lafda hai ram preview wala.. maine socha shorts k liye filmora ya premier use kru lekin usme swf kaam nhi kar rha hai.. please help
Game ko setups ma kese convert kr apk ya windows
Package
Gert teaching
hindi lings ma video la
thanks 🥰🥰🥰😍😍😍
Nice❤
Can you tell me how to fix this problem in datasmith exporter for 3d max
hahaha best illustration
how to learn houdini sir
bhalu
Hi, I use blender and this tutlorial can be useful with some adaptation. You'll do any blender tutorials in the future?
sure
Good
3D INFLATE MODE
When using the tool, it spawns objects from 1 point that is fixed and one point that is dynamic (the mouse cursor, working like the videos showcasing it) - anyone else having this issue where it's spawning from multiple points?
VERY NICE
Thanks
Sir muje aap se class leni hai aap se contact kaise kare
8806298121
Sir game art pr bhi course launch krein plzzz