Urban Decoders
Urban Decoders
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Sketch with 3D with ComyUI
The generation of 3D models with AI holds great potential for form finding and designing 3D assets. Particularly the ability being able to quickly sketch an idea and get a 3D representation within an environment can be a very useful workflow especially as this technology becomes more accurate.
For this tutorial I will be using TripoSR by stability AI for Fast 3D Object Reconstruction from a Single Image . Only three nodes are actually needed for this workflow and has similar results to much more complicated workflows or even paid services.
00:00 Intro
00:55 TripoSR install
01:48 Sketch to Image workflow
02:14 TripoSR nodes
02:52 Background remover
04:30 3D generation in comfyui
05:10 Changing input
06:34 Google 3D Tiles
07:13 3Ds Max
07:35 CRM 2d to 3d model
07:42 Outro
Install: ua-cam.com/video/nvfmmEUdomc/v-deo.htmlfeature=shared
Part I: ua-cam.com/video/me30yQnh5jU/v-deo.htmlfeature=shared
Part II: ua-cam.com/video/VtE6ogyIybY/v-deo.htmlfeature=shared
Part III: ua-cam.com/video/oGwTMmWXMjc/v-deo.html
Part IV: ua-cam.com/video/852DQHhFxW4/v-deo.html
TripoSR Models, github and academic papers:
huggingface.co/stabilityai/TripoSR/tree/main
github.com/flowtyone/ComfyUI-Flowty-TripoSR
arxiv.org/abs/2403.02151
github.com/VAST-AI-Research/TripoSR
CRM Models, github and academic papers:
ml.cs.tsinghua.edu.cn/~zhengyi/CRM/
huggingface.co/Zhengyi/CRM
Other 2D to 3D workflows:
Shape-E: GitHub - openai/shap-e: Generate 3D objects conditioned on text or images
Cat3D: CAT3D: Create Anything in 3D with Multi-View Diffusion Models
Instagram account: urbandecoders
#ai #architecture #generativedesign #parametric #stablediffusion #upscaling #animation #comfui #image #design #generativedesign #painting #sketchtorender #styletransfer #sketchtorender
Переглядів: 633

Відео

Advanced AI Sketch to Image: Style transfer with comfyui and IPadapter
Переглядів 1,2 тис.14 днів тому
The sketch to render has been one of the most popular AI workflows using stable diffusion. The original method mainly relied on control nets however this new workflow I will show you has far more flexibility and control particularly when it comes to styling. This is done through the use of ipadapters which are add-on for using images as prompts. You can use it to copy the style, composition, or...
Super fast Image Generations with SD XL Lightning
Переглядів 381Місяць тому
SD XL Lightning is a lightning-fast text-to-image generation model. It can generate high-quality 1024px images in a few steps. It is a model that iterates upon the powerful Stable Diffusion XL (SDXL). while retaining all the standard functionality for image to image, inpainting and upscaling but in a fraction of the time. 00:00 Intro 00:28 Lightning Lora Models 00:58 sdxl lightning demo 01:11 W...
Creative and Sharp Upscaling with AI (latent and ultimate upscaling)
Переглядів 639Місяць тому
Upscaling your low resolution images is a workflow you will use quite often in your AI image generation. I will go through one of the most effective workflows that not only sharpens but help generate better and more creative details than the original. You can also easily control how closely to keep to the original content or be more creative in the generation. It is a three part combo that begi...
Best Photorealistic Models with ComfyUI
Переглядів 1,1 тис.Місяць тому
I take a Look at two models known for their photo-realism for use with Stable Diffusion XL or sdxl which is great particularly for text to image generation and a huge step up in quality from the standard stable diffusion 1.5 version. The first is RealVisXL V4.0 Juggernaut XL v9. RealVisXL Model: civitai.com/models/139562?modelVersionId=344487 Juggernaut XL Model: civitai.com/models/133005?model...
VR with Google Photorealistic 3D Tiles in Unreal 5
Переглядів 484Місяць тому
You can now use google’s photorealitic 3d tiles I combination with VR in unreal engine. I will go through in this video how can combine your own models and use the 3d tiles for context to create immersive VR experiences. You will need to have your unreal engine and PC set up for VR. This includes having your steam VR and occulus apps installed. you can watch my previous video on how to do this....
EASY VR Install for Meta headsets in Unreal Engine 5.3
Переглядів 2992 місяці тому
The use of XR for architectural visualization and digital twins is becoming increasingly prevalent as the technologies improve and devices get cheaper. In this video I am going to show you how you can set up your meta quest headsets for Unreal engine 5 for you r architectural experiences and apps. I will be doing more videos for VR with architecture and cities so this one is to get the basic se...
Create custom sites with Google Tiles - Quick Streaming (Unreal 5.3)
Переглядів 1 тис.2 місяці тому
In this video I will go through how to clip sites from Google photorealistic tiles that can be streamed into Unreal 5. You will notice that the google tiles are great for aerial views and use in backgrounds, however when you get close up the quality is very low and difficult to insert your own design. This is why the capability to crop and clip out multiple key areas and replace with other tile...
ComfyUI: Intro to Control Net- Sketch to Render (Part III)
Переглядів 4,3 тис.3 місяці тому
In this video I will go over how you can develop more advance workflows with comfy UI with control net to allow more structural control based on input images and they are use in popular workflows such as sketch to image AI generation. This follows on from a previous video on the basics of comfy so please take a look at that for more background. Control net is a core extension that I often use a...
ComfyUI: Intro to Masking and In-painting (Part II)
Переглядів 2 тис.3 місяці тому
Part II of ComfyUI for generative AI in architecture and design series In this video I will go through masking and in-painting with comfyUI. This is a very useful additional to your AI workflow to combine with other methods. Often with image generations you will want to selectively manipulate images especially images of buildings in their surroundings where you want to keep the context consiste...
ComfyUI: Getting started for Stable Diffusion AI Generation for Design and Architecture (Part I)
Переглядів 5 тис.3 місяці тому
ComfyUI is an amazing flexible node-based interface to create complex stable diffusion workflows without needing to code anything. It can be used for a range of image generation workflows along with video and animation generations to create a variety of outputs. I will be creating a series of videos covering key aspects of using with for architecture and design starting with this video. Install...
One-click installs for Open Source AI tools ( A111, Comfy UI, Large language models)
Переглядів 1,4 тис.3 місяці тому
There are many great open source AI tools out there to help you with your design workflows but quite often the install process is a bit tedious having to dig through githubs and install the correct libraries, and tools. there is now a great solution for this available. You can use a single platform to run these open AI tools locally on your computer using the app Pinokio. It allows for one clic...
ANIMATE your FLY THROUGHS (Google Tiles and Unreal Engine 5.3)
Переглядів 4674 місяці тому
ANIMATE your FLY THROUGHS (Google Tiles and Unreal Engine 5.3)
Design OPTIONS into UNREAL 5 from various software
Переглядів 5664 місяці тому
Design OPTIONS into UNREAL 5 from various software
Accurately Locate anywhere in the world in 3D! (Unreal Engine and Google Maps)
Переглядів 1 тис.5 місяців тому
Accurately Locate anywhere in the world in 3D! (Unreal Engine and Google Maps)
New in RHINO 8: Amazing Dynamic Sections and more!
Переглядів 15 тис.5 місяців тому
New in RHINO 8: Amazing Dynamic Sections and more!
How to bring IMAGES to LIFE with AI (Runway Selective Animation)
Переглядів 6705 місяців тому
How to bring IMAGES to LIFE with AI (Runway Selective Animation)
3D Reality Capture: METAHUMANS + 3D GAUSSIAN SPLATS in Unreal
Переглядів 1,1 тис.5 місяців тому
3D Reality Capture: METAHUMANS 3D GAUSSIAN SPLATS in Unreal
How to 3D Gaussian splat from Aerials to Unreal 5 (Free plugin)
Переглядів 7 тис.6 місяців тому
How to 3D Gaussian splat from Aerials to Unreal 5 (Free plugin)
Use Google API for SOLAR, POLLEN an AIR QUALITY analysis
Переглядів 2776 місяців тому
Use Google API for SOLAR, POLLEN an AIR QUALITY analysis
Room SCAN to annotated 3D MODEL (Rhino 3D)
Переглядів 8806 місяців тому
Room SCAN to annotated 3D MODEL (Rhino 3D)
Dynamic Interactivity with Google Earth and Unreal 5
Переглядів 6997 місяців тому
Dynamic Interactivity with Google Earth and Unreal 5
Cinematic Animations with Google Earth and Unreal 5
Переглядів 9887 місяців тому
Cinematic Animations with Google Earth and Unreal 5
Cinematic Lighting with Google Earth and Unreal 5
Переглядів 2,5 тис.7 місяців тому
Cinematic Lighting with Google Earth and Unreal 5
ENHANCE your DESIGNS: Visual Scripting for Designers
Переглядів 5038 місяців тому
ENHANCE your DESIGNS: Visual Scripting for Designers
How to CLONE a CITY: The Digital Twin Revolution
Переглядів 6518 місяців тому
How to CLONE a CITY: The Digital Twin Revolution
INCREDIBLE AI Tools for Architectural plan generation
Переглядів 11 тис.8 місяців тому
INCREDIBLE AI Tools for Architectural plan generation
TOP AI prompts for Cinematic Architecture
Переглядів 4699 місяців тому
TOP AI prompts for Cinematic Architecture
Make your own Google Maps Web App (Cesium JS and Rhino)
Переглядів 2,1 тис.9 місяців тому
Make your own Google Maps Web App (Cesium JS and Rhino)
TOP AI TOOLS for ARCHITECTURE and MASTER PLANNING
Переглядів 4,3 тис.9 місяців тому
TOP AI TOOLS for ARCHITECTURE and MASTER PLANNING

КОМЕНТАРІ

  • @satishgoda
    @satishgoda Годину тому

    Thanks for doing this. Very impressive!

  • @petli734
    @petli734 3 години тому

    great tutorial! What's the name for the custom_node for Scribble Lines?

  • @thethree60five
    @thethree60five 2 дні тому

    Comfi... take a hit of this. Now, make me some stupid house crap in 3D. Oh oh... you inhaled too much. Back of the crackie bits Comf, That's dumb.

  • @twilightfilms9436
    @twilightfilms9436 2 дні тому

    Is there any way to export a portion of the city as a mesh and work offline? I'm asking cause I saw many people selling tiles of cities in FBX format on different 3D markets, so I guess it is possible.....but how? Thanks for the videos!

  • @smaliwil
    @smaliwil 5 днів тому

    Hello there! Great tutorial! I'd like to know if we can bring to UE5 a small area not the entire world? Is that possible?

  • @ismgroov4094
    @ismgroov4094 7 днів тому

    Thx

  • @hamzehalthweib8931
    @hamzehalthweib8931 8 днів тому

    Thanks for the tutorial, i made same workflow but i got error by executing Ksampler ( Shaps cannot be multiplied) , have you any idea what it could be? thank you

    • @Urban_Decoders
      @Urban_Decoders 8 днів тому

      It may be to do that you are mixing SD1.5 models, controlnets, ipa adapters and checkpoints with SDXL ones. Could try double checking that all the models loaded are for the SD 1.5.

    • @hamzehalthweib8931
      @hamzehalthweib8931 7 днів тому

      @@Urban_Decoders thanks for the hint , i used a wrong Controlnet model. thanks for this tutorial keep it up

  • @felizberto12
    @felizberto12 9 днів тому

    I’m having trouble with the Line Art Preproccessor, an error message shows saying it cannot find such file or directory. I’ve already uninstalled and installed again. Do you have any idea on how to fix it?

    • @Urban_Decoders
      @Urban_Decoders 9 днів тому

      You will need to download the sd1.5 line art preprocessor and paste in into comfyui/models/controlnet or you can go the the manager, custom nodes search control nets and select control net preprocessors. It will download it into your directory.

  • @edumaganto
    @edumaganto 11 днів тому

    Thank you for the tutorial. I have installed the Ipadapter Plus node that you mention, but then I cannot find them within Comfyui, Ipadapter Advance, and Ipadapter Unified Thank you very much

    • @Urban_Decoders
      @Urban_Decoders 10 днів тому

      Try updating the ipadapter plus node and also try installing the "comfyUI essentials" custom node too from the manager. In the manager you can also go to install models and install CLIPVIsion models for the ipadapters there.

    • @edumaganto
      @edumaganto 9 днів тому

      @@Urban_Decoders thx it works! ^^)

  • @centner86
    @centner86 17 днів тому

    Can you place link to chekpoint model, please?

    • @Urban_Decoders
      @Urban_Decoders 15 днів тому

      I have added all the links to the models, ipadapters and controlnets now in the description. For the Model checkpoint i used the juggernaut xl as it is one of my favourite but you can use any SDXL model: civitai.com/models/133005/juggernaut-xl

    • @alejandrogalindocruz
      @alejandrogalindocruz 13 днів тому

      @@Urban_Decoders Thank you so much 🙂

  • @baksi9312
    @baksi9312 26 днів тому

    Can you show how to split each building into object?

    • @Urban_Decoders
      @Urban_Decoders 15 днів тому

      You cannot split the streamed geometry but you can clip around it to keep or remove parts. I did a video on that workflow here: ua-cam.com/video/SMxhERRVszU/v-deo.html

    • @baksi9312
      @baksi9312 15 днів тому

      @@Urban_Decoders thanks 👍👍

  • @pellizzongiulio
    @pellizzongiulio 27 днів тому

    Very Nice tutorial! Are you planning to share the workflow file?

    • @Urban_Decoders
      @Urban_Decoders 15 днів тому

      This one is a basic one so easy to replicate from the video, but for more advanced workflows in the future i will share the comfyui files

  • @bingoel11
    @bingoel11 Місяць тому

    Could you share the names of the solutions?

    • @Urban_Decoders
      @Urban_Decoders 26 днів тому

      Finch 3D, Laiout, Spacio, Maket, Architectures you can watch fall video here: ua-cam.com/video/jMXhZB-udKI/v-deo.html

  • @felipeandjess
    @felipeandjess Місяць тому

    How can I export from unreal engine to revit?

    • @Urban_Decoders
      @Urban_Decoders 26 днів тому

      Since Unreal engine is a games engine normally you only export geometry to unreal engine for rendering and not the other way around. You wouldn't use unreal engine to do any detailed modelling.

    • @felipeandjess
      @felipeandjess 26 днів тому

      @@Urban_Decoders is there a way to get google earth context to revit ?

  • @superdogggy
    @superdogggy Місяць тому

    too xpensiv n no trial can use after login

    • @Urban_Decoders
      @Urban_Decoders 26 днів тому

      Maket and architectures both have free trial. Some of the others are still under development on only release as pilot

  • @bimpf8570
    @bimpf8570 Місяць тому

    Good viedeo i watched basically all of them but i have a problem with accassing my controlnetloader in comfyui can you maybe help me reugh discord or something

    • @Urban_Decoders
      @Urban_Decoders 26 днів тому

      you need to install the control net nodes from the comfyui manager

    • @bimpf8570
      @bimpf8570 26 днів тому

      @@Urban_Decoders i did but maybe i need to try again thanks

    • @bimpf8570
      @bimpf8570 21 день тому

      @@Urban_Decoders it still has problems to find the data. The contorlnet loader does not find my data but it is in the right folder.

  • @clkdiv3271
    @clkdiv3271 Місяць тому

    Be aware that everything you upload will change it's copyright owner.

  • @rafhaelpereirazrenner4571
    @rafhaelpereirazrenner4571 Місяць тому

    Cool. Any suggestions for public and free tools?

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      From the list at the moment Maket and architectures both have free trial. Planfinder (grasshopper plugin for plan generations) is also interesting and has one month free trial.

  • @Stvan19
    @Stvan19 Місяць тому

    When I add the post-processing volume, it hides the Gaussian splat. I have already checked the 'extent infinite' option. Is there something that I'm missing here? Thanks!

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      Maybe either lighting values too strong or the Gaussian splat needs to be rotated to be viewed properly. check all the exposure values in the post-processing are not too high if using manual override.

  • @FBlevcovitz
    @FBlevcovitz Місяць тому

    When I raise my camera to take a in the clouds and the city appears, I get an error... the cloud cuts... do you know how to fix it?

    • @FBlevcovitz
      @FBlevcovitz Місяць тому

      like flying among the clouds

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      check the fog height/ densities parameters to see if they are too strong (or turn it off to see if changes anything). Then for volumetric clouds try adjusting other parameters such the layer height.

  • @hawkwu123
    @hawkwu123 Місяць тому

    Do you ever try to package the program with CESIUM PlugIn and google tile? I alway got error .

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      You can package with cesium but you will always need an internet connection in order to stream the tiles as they cannot be downloaded or cached.

    • @hawkwu123
      @hawkwu123 Місяць тому

      @@Urban_Decoders I know the internet need, but I only install the Cesium plugin and got package error and remove it then ok. I even not start to put Google Map in viewport. I use Unreal 5.3 and Cesium 2.3.

    • @hawkwu123
      @hawkwu123 Місяць тому

      CESIUM 2.4

  • @Arquiteto3d
    @Arquiteto3d Місяць тому

    Congratulations! Nice tutorial!!! When We are gonna have more tutorial talking about Multi Controlnet Stack?

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      Thanks! I will do a few more videos covering some other core nodes/ principles in comfyUI and then plan to create some intermediate/ advanced complete workflows which combine them all. Multi-controlnets will be part if of it for sure!

  • @thepedrs
    @thepedrs Місяць тому

    great content!

  • @thepedrs
    @thepedrs Місяць тому

    ta vendo aqui né eder safado

  • @thepedrs
    @thepedrs Місяць тому

    cursos brasileiros sendo cobrados por preços altos pelo mesmo conteúdo que você está entregando aqui. obrigado

  • @farisitum9594
    @farisitum9594 Місяць тому

    Fantastic video. Subbing ! Thanks for the comprehensive video and very perfect pace of explanation.

  • @haridev9923
    @haridev9923 Місяць тому

    THANKYOU FOR THE TUTORIAL

  • @dantonmarques3762
    @dantonmarques3762 Місяць тому

    loveee youuu!!! thank you bro!! best video!

  • @zeroestudioarquitectura7672
    @zeroestudioarquitectura7672 Місяць тому

    thanks

  • @bryanlezama3610
    @bryanlezama3610 2 місяці тому

    is there a way to make the dynamic section a 2d drawing? like you can make it into linework??

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      when you select "create drawings" from under drafting and sections in the menu, the line work are all placed into layers so you can change colours etc. there. You can also export these to illustrator and then do your artwork using the same layers.

  • @homestecconstructionarchit6928
    @homestecconstructionarchit6928 2 місяці тому

    ❤❤❤

  • @andresz1606
    @andresz1606 2 місяці тому

    The creativity level is set by CFG, while denoise will determine how much of the original image can be redrawn. Using the Advanced ControlNet instead of the regular one seems pointless unless you are fine-tunning the advanced node's values. I didn't quite get the purpose of the Scribble Lines node, is it just to resize the source image? I believe that's done automatically depending on the output size anyway.

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      the advanced control net gives additional settings to adjust the control net, particularly on the strength of the effect. here is some good documentation on it: github.com/Kosinkadink/ComfyUI-Advanced-ControlNet. The scribble lines nodes and preview is there for you to see what the effect of each control net is. You can compare the various styles before running through the k-sampler. But you can omit this node and preview if you want.

  • @mickmeenan
    @mickmeenan 2 місяці тому

    hey, these are great tutorials, helped me a lot, one question i have you may be able to help with, is my tiles dont fully load between frames, have you come across this issue ? many thanks

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      you could try adjusting the "simultaneous tile loads" so that more load at the same time. You will find this under the tile loading section in the google photorealistic 3d tiles.

  • @johnnizito
    @johnnizito 2 місяці тому

    Thank for the tutorial, help me a lot

  • @mayssayasmina2072
    @mayssayasmina2072 2 місяці тому

    hi gréât job, please how we can mâle this kind of simulation (wind tunnel CFD) for a large area with topogrzphy please Thisvis thé example ua-cam.com/video/Md_XTOzp7tk/v-deo.html

  • @arquitetojheyzondias7019
    @arquitetojheyzondias7019 2 місяці тому

    so goooooooooooooooooooooooooooooooood

  • @nikolasiturregi3163
    @nikolasiturregi3163 2 місяці тому

    Awesome video!!! But I can not find the Cesium Materials in my asset browser. Why could it be?

    • @nikolasiturregi3163
      @nikolasiturregi3163 2 місяці тому

      Ok, you need to enable the Pulgin Content in the Content Browser

  • @TheMondriam
    @TheMondriam 2 місяці тому

    Thanks for the tutorial! I tried and tested everything and it all worked with one big exception... The "tiling" button does not appear to me? Any ideas how to fix that?

    • @Urban_Decoders
      @Urban_Decoders Місяць тому

      if you go to the settings tab in A1111, you can search tiling and check it from there as well.

    • @TheMondriam
      @TheMondriam Місяць тому

      @@Urban_Decoders thanks

  • @Basedvash
    @Basedvash 2 місяці тому

    Is any of these free?

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      Currently Maket allows 3 free projects and then there are paid tiers, architectures has a 10 day free trial, finch 3d is only for early access, laiout is still under development and Spacio only has a paid service.

  • @VikramMega
    @VikramMega 2 місяці тому

    Very helpful thanks. Is it possible to make it in react or next.js?

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      Sure, this is using the javascript library so you could combine with a framework to make your urban dashboards

  • @OffGrid-and-Ignorant
    @OffGrid-and-Ignorant 2 місяці тому

    I've been looking for a channel exactly like this, I haven't been able to find anything like it. Just watched almost all of your videos. Wanted to say thanks for all of your hard work and concise step-by-step tutorials, you seem to highlight aspects of the process that others skip over. Looking forward to more cesium/UE videos. I would definitely be interested if you launched a paid course at some point too around UI for navigating maps, showing/hiding objects, etc in Unreal

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      Thank you, very happy to hear that! UI and navigation for urban contexts are in the pipeline, with a few short videos. I may at some point make some longer videos showing how to make simple urban apps from start to finish when I find some extra time. Thanks for the support!

  • @abiodunshonibare832
    @abiodunshonibare832 2 місяці тому

    Nice tutorial, why did we have to copy the reference image and connect one to the vae encode and another to the preprocessor, it would mean for every new image we change we need to have 2 copies?

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      You are correct, you can just use the same reference image and connect that to a vae and preprocessor. Was just separating it out here to try and make the process clearer.

  • @codecutner4902
    @codecutner4902 2 місяці тому

    This is the best tutorial yet 🙏💯 subbed

  • @pgjohnson5504
    @pgjohnson5504 2 місяці тому

    Yes! Thanks for this video! I was literally about to ask you if you were going to make this video. Great series. Using what you taught me on a project this week. Thanks!

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      Glad to know it was helpful! There isn't too much documentation on multiple tile clipping so thought i would make a video on it. Let me know if there are other areas you would like covered in future videos too.

  • @mayssayasmina2072
    @mayssayasmina2072 2 місяці тому

    hey great job you are doing here!

  • @johnnizito
    @johnnizito 2 місяці тому

    After download the button OPEN WEB UI dont appear for me.

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      you need to press the start button first in the Pinokio menu and once it runs the Open Web UI button will appear

  • @davidbell6101
    @davidbell6101 2 місяці тому

    nicely done.

  • @salemmouhmmad2210
    @salemmouhmmad2210 2 місяці тому

    Thank you.

  • @StarkeyVideo
    @StarkeyVideo 2 місяці тому

    Thanks for the run through - but every time I drag and drop ply files into the content browser UE 5.3.2 crashes. Any suggestions or links as how I might resolve? On Mac OS Monterey 12.7.3

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      In the marketplace there is not a luma AI plugin which you can install directly and activate in the plugins. This plugin should work better now

  • @joep7162
    @joep7162 3 місяці тому

    Where is part 2 and 1?

    • @Urban_Decoders
      @Urban_Decoders 2 місяці тому

      You can find the playlist here: ua-cam.com/play/PLBTaSym_yghIFjCRf92VfmAQ0uwKz9SEM.html