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Ranking ALL Explosive/Energy/Marksman PRIMARY Weapons | Helldivers 2 Escalation of Freedom
Helldivers 2 primary weapon tier list, covering the marksman, explosive and energy category. This rounds out all the primary weapons for me so that way when the next balance patch hits we can sit down and swap these weapons accordingly. Let me know where these weapons land for you!
Thanks for watching!
Timestamps:
0:00 Intro
2:23 Marksman Rifles
3:19 Explosive Weapons
6:00 Energy Weapons
10:14 OUTRO
Hashtags:
#helldivers2 #helldivers #gaming #helldivers2gameplay #ps5
Thanks for watching!
Timestamps:
0:00 Intro
2:23 Marksman Rifles
3:19 Explosive Weapons
6:00 Energy Weapons
10:14 OUTRO
Hashtags:
#helldivers2 #helldivers #gaming #helldivers2gameplay #ps5
Переглядів: 2 112
Відео
Ranking ALL SMGs and Assault Rifles | Escalation of Freedom Edition | Helldivers 2
Переглядів 2,4 тис.День тому
In this video we are putting all the ARs and SMGs in a tier list to catalog how they are performing in Helldivers 2. Arrowhead is on damage control with the community and says they'll be balancing more towards fun so hopefully we get some buffs and revert the silly nerfs. Let me know how these weapons are performing for y'all, I think this category needs some help but it is so close to greatnes...
Helldivers 2: OVERPOWERED SENTRY BUILD | Turret Meta Returns
Переглядів 19 тис.14 днів тому
This is my Helldivers 2 Turret Build/Loadout, the Machinist. I was very surprised on how it performed and I vow to never belittle sentries ever again! Brought this into TIER 10 Terminids and Automatons, And it blew my mind on how well it did. I know sentries have always been vital for eradication/evacuation missions but holy heck it may be better in those 40min open field missions. Give this on...
Ranking ALL Primary Shotguns | Helldivers 2 Escalation of Freedom
Переглядів 2,5 тис.21 день тому
In this video we are putting all the primary shotguns in a tier list to catalog how they are performing in the game. Arrowhead is on damage control with the community and says they'll be balancing more towards fun so hopefully we get some buffs and revert the silly nerfs. Let me know how shotguns are performing for y'all, I think this category overall is in the best shape. Thanks for watching! ...
Helldivers 2: ENERGY/LASER Loadout | Iron Phantom Build
Переглядів 1,5 тис.21 день тому
This is my Helldivers 2 Iron Phantom Build. Based around energy/laser/experimental equipment. This build is very self-sufficient and has the soldier doing most the heavy lifting as opposed to using eagles or orbitals all the time. Tier 10 worthy? NO, but dammit that doesn't mean you shouldn't try! Thanks for watching! Timestamps: 0:00 INTRO 1:53 Equipment 4:02 Stratagems 7:41 Charts/Outro Hasht...
Testing NEW Freedom's Flame Warbond | Helldivers 2 Impressions
Переглядів 2,1 тис.Місяць тому
Edit: Ask we shall receive, the devs have added a feedback forum box to have our voices be heard. Get to it Helldivers! For Democracy! Good warbond overall but it does leave some questions to the balance patch we had earlier in the week... Let me know what y'all think, obliviously since this warbond is based around fire I only test and use it on the bugs. Thanks for watching! Hashtags: #helldiv...
Helldivers 2: Tier 10 Terminids Loadout/Build
Переглядів 2,9 тис.Місяць тому
Helldivers 2: Tier 10 Terminids Loadout/Build
How to Take Down the Impaler | Helldivers 2
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How to Take Down the Impaler | Helldivers 2
Helldivers 2: WTF is happening... | Escalation of Freedom
Переглядів 2,3 тис.Місяць тому
Helldivers 2: WTF is happening... | Escalation of Freedom
UPDATES WE STILL NEED! | Helldivers 2
Переглядів 1,8 тис.Місяць тому
UPDATES WE STILL NEED! | Helldivers 2
Helldivers 2: BOOM Baby! | Explosive Marauder Build
Переглядів 4,5 тис.Місяць тому
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New Freedom's Flame Premium Warbond! FIRE IT UP! | Helldivers 2
Переглядів 252Місяць тому
New Freedom's Flame Premium Warbond! FIRE IT UP! | Helldivers 2
Helldivers 2: BULLET STORM! | Full Metal Jacket Build
Переглядів 3,7 тис.Місяць тому
Helldivers 2: BULLET STORM! | Full Metal Jacket Build
Helldivers 2: INSANE UPDATE! | Escalation of Freedom
Переглядів 1,4 тис.Місяць тому
Helldivers 2: INSANE UPDATE! | Escalation of Freedom
Helldivers 2: FAST and EASY Credits | Super Credit Farm
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Helldivers 2: FAST and EASY Credits | Super Credit Farm
Helldivers 2: Shockingly Democratic | Tesla Trooper Build
Переглядів 11 тис.Місяць тому
Helldivers 2: Shockingly Democratic | Tesla Trooper Build
Helldivers 2: This is the way | Mandalorian Build
Переглядів 38 тис.Місяць тому
Helldivers 2: This is the way | Mandalorian Build
Best NEW Rocket Launcher? | MLS-4X COMMANDO | Helldivers 2
Переглядів 9842 місяці тому
Best NEW Rocket Launcher? | MLS-4X COMMANDO | Helldivers 2
Helldivers 2: My goose is getting cooked | Incinerator Fire Build
Переглядів 3,3 тис.2 місяці тому
Helldivers 2: My goose is getting cooked | Incinerator Fire Build
Helldivers 2: S-Tier Build vs. Terminids? | Ranger Build
Переглядів 4,1 тис.2 місяці тому
Helldivers 2: S-Tier Build vs. Terminids? | Ranger Build
Helldivers 2: Best Warbond for NEW Players
Переглядів 3073 місяці тому
Helldivers 2: Best Warbond for NEW Players
Subbed for intro
Personally I've been running auto cannon/rocket turrets with heavy MG emplacement with EATS. MG emplacement is surprisingly versatile and if you're able to use it on CD and preemptively get setup, it's huge.
I dunno what it is but my EATs have been hitting like wet noodles lately when they used to 1 shot a charger head. I'm hoping the big patch addresses dmg inconsistency with the EATs and recoilless.
“Um excuse me sir can you please keep it down I have a hole to dig in the morning. “ -Stalker
Stuns are OP if you know how to use them.
Stun grenades are so good to set up stratagems.
"Make it stop make it stop! No! Run away!" -a guy named Buggs.
Ah, I see I have found you, brother.
Nice list! I'd say scythe is pretty great against the bots, infinite ammo, insane range, melts weakpoints and joints, the only thing is getting staggered, and the sight is too big for the amount of precision you need for the beam at range. Against bugs yeah it's pretty awful, no stopping power = death by hunter every time. C tier sounds perfect for bugs Yeah I'm staying with Helldivers 2 as well it's still fun, I'm just avoiding most of the community at this point, I think as a whole they're overly critical and generally negative.
I literally build everything around that strategem during the free strategem days. This napalm barrage slaps and I love it! Perfect range, cooldown, and explosive damage. It literally kills titans on initial hit! For democracy!!
It doesn't destroy bug holes well but everything else is excellent! I standby calling this an s tier pick.
i wish they didnt nerf the fuck out of everything in the game
Next week will be a big day for this game
I think the new flamethrower pistol fits really good for mandalorian cosplay
For a Boba loadout I agree, but for Din I can't give up the blaster pistol fantasy.
StarCraft 1 Terran background music? subbed
Dude, love your videos! Thanks for putting out good content!
Thank you!
Nothing is S tier in the entire game
I'd argue the slugger comes pretty close.
am I insane or is that starcaft2 music in the background
Must be the wind
i'd definitely rank the counter diligence higher to a mid to high A tier because you can one shot all the devastaters and if you pair that with the railgun for the hulks, i find it to be so much fun and satisfying when you get those headshots
I play on ps5 so I have potato controller aim, which is probably why sometimes I really like the CS and other times not so much.
@@NomadHD2 ahhhh that makes sense lol pc is easier to aim, just point and click lmao
How do you get it? I dont see it under stratagems in the ship management.
It's a bonus stratagem atm on missions.
@@NomadHD2huh??
Does it close bug holes?
It does structure dmg.. but I threw it on a nest once and didn't see the holes closed. More testing is required.
It’s so amazing. Got so many high kill streaks with it today
oh that looks good
Do we have it for free?
It's a bonus stratagem atm.
@@NomadHD2looks like it will be top tier for clearing breaches and nests
Is it available??
So far It's just a bonus stratagem but holy hell it is good.
Still saluting even when in danger and after being attacked what a hero 🫡
It's so beautiful that pain don't hurt.
Mostly agree here - have some thoughts though. First, yes, the PP is medium pen (you weren’t sure at the time - I get it. Easy to forget) DCS - I love it for stealth play. It’s surprisingly quiet in terms of how close you can be and not be heard when firing it. Plus, having a scope for scoping things out is so handy Crossbow - hell yeah. Love that thing. SUPER quiet. You can actually distract enemies and draw them away from things by firing that explosion to a distant spot Sickle - couldn’t agree more. It’s like the stalwart of the primaries. Especially on cold planets when the cooldown is very fast Punisher - completely understand your placement. That lobbing of the shots can be tricky to get a hang of, but it’s so handy when you finally learn that arch. I would love to use other things more often on bots, but I’m just most effective with that thing. GREAT stagger and crowd control. Though, I’d probably kill myself a lot on bugs because they get too close. Scorcher - it’s like a slightly better DCS, but without the scope. I wish it had a scope. But its sound profile is only like 10 meters, so you can snipe the crap out of things up close and not be noticed. Very handy.
I love the crossbow against bots. I use it with a riot shield and the utility is pretty nice.
The 1 handed weapons with the shield are surprisingly fun to use.
Curious why nobody is talking about the mortar sentry. It's great to throw in a safe place, then just let it lay waste.
For those defense missions I always take one but in the open field ones it's killed me one too many times.
I agree with most of it although the diligence counter sniper is generally my go-to for bots, eruptor is nice for lower level play but generally i need a weapon that shoots faster and still outputs high damage not to mention faster follow up shots to help with either bad aim or being flinched off target, since headshots will kill all bots instantly except for the berserkers with the chainsaw arms, although theres been talk about the eruptor getting its shrapnel back so maybe one day itll be amazing again
There is no S tier and the game's discord is full of liberals. Game needs alot of help
Joel is watching... listening...
The balls on Joel if they nerf any of the good weapons...
The effectiveness of these guns, depends on your proficiency and effectiveness in handling them. Marksman for me is S-Tier because my accuracy is dead on now.
This is true. My accuracy is assss which is probably why the marksman rifles feel great sometimes and other times not so much.
I personally have the Crossbow in like C tier because while the utility is nice that’s pretty much all it contributes and in that regard the Grenade Pistol’s utility is nearly as good while also taking up a less competitive slot and the Eruptor also has the same utility while having significantly better combat capabilities. I really need the Crossbow to pull its weight in combat more before I can feel comfortable bringing it on harder missions.
I can agree with that. I'd like the crossbow to compete with the eruptor but it just doesn't atm.
Stopped watching when PP wasn’t S tier on bots and had the same tier for both bugs and bots. Can't believe anything after that.
Hate that the sickle is in the energy category because it's technically doing ballistic damage. PP and senator are queen and king.
Dominator S tier both factions imo 😊...pair it with redeemer for small ones and u g2g
If I keep it in A tier maybe the devs won't nerf it.
@@NomadHD2 u are a good man and we appreciate that hahaha
Never quite got why people love it so much against the bots. It's aim is weird and you can completely miss a small bot. Especially at range. What do you use it for? Maybe I'm using it wrong.
@@sanderspijkers2495 i think it's a -get used to- weapon because of handling and bullet speed, but u can stagger out from shooting 2-3 enemies at once while dealing trucks in their face... I still prefer it for bugs honestly but because of the Scorcher
The laser weapons in general (Sickle too) are held back by their lack of any "stagger" or "flinch" effect on enemies, and the fact that they are Damage over Time weapons (but not the Sickle). If you shoot a hunter with a Liberator it'll recoil back JUST slightly, and that is enough to stop them from jumping at you, or if you behead a Brood Lord and keep shooting, it won't be able to catch up to you and hit you back. For bots, this will cause them to be less accurate as their arms will be knocked around (its not super noticeable, but it does happen). With the Sickle and Scythe, if you don't kill them outright, then the enemy will advance on you with no issues and easily jump at you (Hunters and Brood Lords) or shoot you (Bots). The Sickle doesn't struggle as much since it can put out a TON of damage really quickly and doesn't need to worry about accuracy as much since each hit will impart its full damage on the enemy. Scythe is DOT however, so anytime an enemy manages to land a hit on you and cause you to flinch off target you miss out on a ton of damage. There's really only two fixes that would make the Scythe as useful as the Sickle and that would either be buffing its damage over time to higher levels (something Thiccfila recommended by having its damage go up as the battery overheats) so you're punished less for getting hit and going off target, or by giving it a proper scope so you can beam enemies down at range and stop them from landing hits on you in the first place. For me I personally would prefer if it got a scope since I'd much rather have a solid long range weapon to deal with the bots that isn't the Marksmen rifles. Dominator and Scorcher are great, but they have red dot sights too so you're still stuck at close range with those weapons.
I'm hoping in the future we get to change out scopes. Railgun is one that could use a long range scope aswell.
Thiccfila is a great channel. Nothing against Nomad.
Yeah I'd agree mostly overall with your list. I'd rank the crossbow higher against bugs because that utility is really good against bug holes, even more so now that it's one handed, best thing for nest clears except the grenade launcher. I'd also put the DCS higher against bots, one shot to all troopers, great for popping devestator heads, it pairs really well with HMG especially so I'd put it maybe low a tier. If they gave it better durable damage I'd say high a tier but honestly i still feel like the regular diligence should have the pen value and damage of the DCS and the DCS should have 100% durable damage and some stagger to avoid power creep.
I'd like them to add those hidden stats to the weapon screens because they have such a huge impact on the battlefield. It'd help explain why some weapons feel better than others.
I'm pretty onboard with this list, though Blitzer is an easy S-tier for me against bugs. Thanks for not completely writing it off against bots like other UA-camrs because it does put in work there. Here's to hoping Purifier gets a glow-up with the upcoming patches/buffs...
Blitzer being S tier for the bugs checks out, I'm just trying to be stingy.. and any weapon in S tier the devs may get wind of and nerf.
@@NomadHD2hopefully they have gotten the message and chill with that approach, great vid
Blitzer is S++
Bro got hit by a charger irl
I agree with 'scavenging' for a support weapon. I can't seem to decide on a favourite build, and being a drop-in spec ops fighter is part of my head-canon for my man. Got me SMG, me turrets, and a dream.
I'm reserving a spec ops build for the day we get silencers or have a black ops warbond.
How bad do you got to be to dash into the whatever that thing is but no disrespect.
when you think you're slick and then the game reminds you.. no you suck.
The Abjudicator (Battle rifle) is basically the MMG 43 with less ammo/magazine & a little less damage .... But with better handling ... Same round 7.62 (Nato)
RIP Flame Thrower and the Chargers will no longer be in S-Tier WHY AH JUST WHY???
I have a feeling with the next balance patch we'll be back in business!
@@NomadHD2 yea hopefully people were thinking that the current MO would bring back Napalm as if there was a Napalm shortage but that sounds like an excuse for the devs mistakes
No fish tier, 0/10
Believe it or not, this weapon has some really nice stats, but in practice it just doesn't do well at all. Personally, I think they should increase its armor pen. to 4 and give it a damage boost. Though, a primary with an AP of 4 is never happening me thinks. Perhaps the answer is simply making it a support weapon so it can have more stat allowance and finally hit like a truck.
I'm hoping this weapon gets a nice buff next balance, I love the function and idea of it.. but yeah in practice it's rough for me.
WHY WHATS WRONG WITH YOU! YOU CALLED IT OVERPOWERED! I HEAR THEM COMING! NO NOOOOO. THE DEVS!
WHAT HAVE I DONE?!?! NOOO-
The sickle can last for 7 seconds and shoot out 87 blasts while it lasts with a damage of 55 with the benefit that if you pay attention you can basically shoot infinitely as long as you pause for a moment. The assault rifles need a SERIOUS damage bump or magazine bump for closer comparison. Using the adjudicator for comparison, it needs 60 bullets to get to the same damage output Or increase its damage to 160. I would love it either way.
Easy fix for guns like Knight and Carbine is to reduce reload time and add a couple of magazines, that would keep their character, but make them less useless. With that I would consider them good.
The CEO just shared some of the changes coming like BT's being vulnerable to small arms in the belly. I'm getting kinda excited we're about to see a great shake up with the game balance. Low performing guns having a place in the higher tiers to not be useless.
I think it's less about the guns and more about how nonsensical damage is in this game. There should be armored, unarmored, and weak points. Then you can juggle raw damage, critical damage and armor damage and just focus on making weapon mechanics that are fun
It does feel like they have too many systems to juggle under the hood like durable damage etc. that in game we can't see.
I got chills when the Halo music came on, you knew exactly what I was thinking
i agree
Level 150 here machine gun sentry Gatling sentry rocket sentry and spear that’s all you need. Especially for a lone wolf play style lock down the objective or sit in the pocket while punching BTs or chargers
Get the fuck out of here with trashing the concussive