Project Terrizon
Project Terrizon
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Hierarchical Scene Graph, Native C++ Scripting, Editor Upgrade v2, Audio Integration - Devlog #4
Release Notes :
--------------------------
1. Editor UI Visual Update v2.
2. Added the ability to create / remove entities through editor.
3. ECS now supports the ability to add / remove components through editor.
4. Hierarchical Scene graph v1, Parent Child Transform.
5. Added support for native c++ scripting and inspector variables.
6. Added support for physics collision and trigger events through script along with
trigger collider.
7. Run time spawning of entities and clearing them when stopping the simulation.
8. Added naming of entities and order of components.
9. Support for Audio.
10. Added support for changing shaders in material through material editor UI (WIP).
Переглядів: 86

Відео

Editor Upgrade, Rigidbody, Raycast Physics, Simulation States - Devlog #3
Переглядів 673 місяці тому
Editor Upgrade, Rigidbody, Raycast Physics, Simulation States - Devlog #3
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Переглядів 653 місяці тому
ECS v1, Line Renderer, Jolt Physics, Material Editor, UX Improvements - Devlog #2
Introducing My Game Engine - Devlog #1
Переглядів 1244 місяці тому
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КОМЕНТАРІ

  • @therealjtgill
    @therealjtgill 3 місяці тому

    Very cool! I like you editor layout. Did you roll your own physics engine as well?

    • @ProjectTerrizon
      @ProjectTerrizon 3 місяці тому

      Thanks, No I am using jolt physics engine

  • @rapidstress2008
    @rapidstress2008 3 місяці тому

    Nice bro! From Guliherme Teres

  • @rapidstress2008
    @rapidstress2008 3 місяці тому

    Nice, Keep it on buddy! From your comment on Guilherme Teres

  • @MuhammadMohsin_1
    @MuhammadMohsin_1 3 місяці тому

    👍🏻