LandonDevelops
LandonDevelops
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Creating a quest system for my indie RPG game | Godot devlog
#indiegamedevlog #indiedev #gamedev #gamedevblog #godot
Hey welcome back to another devlog for my game that I'm currently calling Project TRS which is an RPG sim style game kind of like Mount & Blade mixed with Stardew Valley but with Tower Defense style battles.
In this devlog I go through a week of balancing game dev and my full time job as a software engineer while working on building a quest system for my game.
Music:
GameChops, Jokabi - Zelda's Lofi Kingdom
My games:
landondevelops.itch.io
Переглядів: 1 204

Відео

Why I restarted my indie game dev project from SCRATCH | Godot devlog
Переглядів 7 тис.21 день тому
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/LandonDevelops/ . You’ll also get 20% off an annual premium subscription. #indiegamedevlog #gamedev #gamedevelopment #godot #devlog My Games: landondevelops.itch.io/ Links: www.derekyu.com/makegames/deathloops.html github.com/bitbrain/pandora by @bitbraindev github.com/nathanhoad/godot_dialogue_manager github....
5 things I suck at in game dev
Переглядів 1,1 тис.2 місяці тому
#indiegamedev #gamedev #gamedevelopment #godot #devlog Here's 5 things I suck at in game development. Nobody's good at everything...right? My Games: landondevelops.itch.io/ Music: GameChops, Jokabi - Zelda's Lofi Kingdom Music from #Uppbeat (free for Creators!): uppbeat.io/t/pryces/music-is License code: RQMJ6UDZN3IUZEUM uppbeat.io/t/soundroll/the-incident License code: D7IODTANPJAUKPNY
I made a bullet-hell in 10 days | Game Jam Devlog
Переглядів 1,4 тис.3 місяці тому
#indiegamedev #indiedev #godot #gamedev #devlog Hey! I competed in the 2024 GameDev.tv game jam. I made an endless wave bullet-hell roguelike game. It was super fun! Game link: landondevelops.itch.io/last-creature-standing Music link: soundcloud.com/landonstgeorge/sets/last-creature-standing-music Other links and attribution: Music from Uppbeat: uppbeat.io/t/prigida/moonshine License code: GHYO...
Making music for my indie game | devlog #3
Переглядів 4465 місяців тому
#indiedev #indiegame #roguelike #videogamemusic #indiedevelopers #godot #chiptune Hey welcome back to another #devlog for my indie reverse roguelike game Roguelike Dungeon Tycoon. In this devlog I talk about how I made the first song for the game. Assets: 0x72.itch.io/dungeontileset-ii Music: Music from #Uppbeat (free for Creators!): uppbeat.io/t/prigida/moonshine License code: GHYOKS2OKFRN7QKG...
Did analytics make my reverse roguelike indie game better? | Devlog 2
Переглядів 1,4 тис.6 місяців тому
#godot #devlog #indiedev #indiedevelopers #roguelike Hey everyone! This is the second devlog for my game Roguelike Dungeon Tycoon, a reverse roguelike where you build the dungeon. In this devlog I talk about the results from adding analytics to my game and having people playtest it. If you like this video don't forget to like and subscribe to the channel! Also, please playtest the game and let ...
Improving the AI in my indie game with behavior trees | #devlog 2
Переглядів 2 тис.8 місяців тому
#indiedev #indiedevelopers #godot Welcome to another devlog for my tower defense RPG indie game I'm building in Godot. You can play a demo of the game here: landondevelops.itch.io/project-trs-demo The password is: devlog Here are some of the resources I mentioned in the video: The behavior tree plugin by bitbrain: github.com/bitbrain/beehave The article that helped me understand behavior trees:...
Building a reverse roguelike where you make the dungeon | devlog 1
Переглядів 6 тис.9 місяців тому
#godot #devlog #indiedev #indiedevelopers #roguelike Hey everyone! This is the first devlog for a game I randomly made in a weekend when I should've been working on my other game Project TRS. It's called Roguelike Dungeon Tycoon and it's up on itch.io right now. landondevelops.itch.io/roguelike-dungeon-tycoon Links mentioned: Godot Template: github.com/crystal-bit/godot-game-template Quiver, th...
A month to build a prototype of my new Godot game | devlog 1
Переглядів 3,4 тис.11 місяців тому
#godot #devlog #indiegame Hey y'all, I finally finished the demo and video that I promised over a month ago. Better late than never...right? This is the first devlog for my new game that I'm calling Project TRS for now. It's an Zelda-like ARPG mixed with a tower defense. The demo is live on itch which you can check out here: landondevelops.itch.io/project-trs-demo password: devlog Assets I'm us...
The three big mistakes that led me to cancel my indie game
Переглядів 1,5 тис.Рік тому
I had to cancel my #indiegame that I was building in the #godot engine. In this video I talk about the three big mistakes I made and what's next for my #indiedev journey. Prototype Link: landondevelops.itch.io/house-hand-prototype Password: house&hand Asset Packs: UI: almostapixel.itch.io/smallburg-ui-pack Characters and Environment: danieldiggle.itch.io/sunnyside Chapters: 00:00 intro 00:25 wh...
Buying new cards in my cozy deck-building indie game - devlog 2
Переглядів 388Рік тому
Welcome to the second #devlog for my #indiegame that I'm solo developing called House and Hand. It's a city-building strategy game with deck-building mechanics I'm building in the #godot engine. My name is Landon, I'm a software engineer living in Seattle. I'm making this devlog series to document my process of making my game but also to connect with other devs and indie game enthusiasts so don...
Developing a deck-building and strategy indie game in Godot 4 | Devlog 1
Переглядів 1,3 тис.Рік тому
Hey everyone! I'm excited to show a project I've worked on for the last 6 months in this introductory devlog video. I'm an indie developer living in Seattle and I'm using Godot 4 to develop a strategy city-building game with deck-building mechanics. Reach out with any questions or comments, or just to say hi!

КОМЕНТАРІ

  • @musicdudejoe263
    @musicdudejoe263 2 дні тому

    Great vid man, trying to get a game started myself but struggling. I have some feedback tho. I noticed the hammer swing animation at the start, and it looks kinda sluggish. I'm guessing the hammer is quite heavy, but something doesn't look quite right. I think the animation could be sped up in general just a little, but maybe go slower while he's lifting the hammer, and then faster as the hammer swings down. Don't have to take it if you don't agree, but that's just something that I noticed. :)

    • @LandonDevelops
      @LandonDevelops 2 дні тому

      Hey, thanks for the feedback! Yeah, I think the animation speed for the hammer will have to be tweaked a bit. I'm considering having it be controlled by the player's stats so as you level up you swing faster but I'm not entirely sure yet. I'll be thinking about it more when I'm working on the combat parts of the game again 😊

    • @musicdudejoe263
      @musicdudejoe263 2 дні тому

      @@LandonDevelops ooo yeah that sounds great! Nice idea.

  • @ahonx4800
    @ahonx4800 2 дні тому

    tip dont use that font in thumbnails it might be missleading

  • @shomykohai
    @shomykohai 2 дні тому

    Really interesting video! Though I'd suggest you some corrections on how you're handling the quests: Making duplicates is not ideal if you're going to repeat the quests, as it would cause an increase in memory use. If you're not handling that many quests, it's not a big deal, but it's important to make sure the "old" resource is not in use anymore. To make things simpler I would have used the move_quest_to_pool() method to remove it from the completed pool, making it easier to reuse the same resource and avoid duplicates. That said, an optional setting to allow starting already completed quests is surely something to add to the plugin. Again, nice video! ⭐

    • @LandonDevelops
      @LandonDevelops 2 дні тому

      That's a good point, maybe instead of duplicating the quest, I should just add all the "reset" logic to the function that moves it from the completed pool. I was thinking memory wouldn't be an issue because the completed quests would eventually be garbage collected but I forget that I'm storing them in the pool haha Thanks for the feedback!

    • @shomykohai
      @shomykohai День тому

      ​@@LandonDevelops If you want, I've updated the addon to a new version making possible to start again an already completed quest. Furthermore, I've also made possible to subclass the autoload itself, so you can edit the start_quest method without breaking your project when updating, or even add more methods (so you can do something like QuestSystem.custom_method() or add new signals). Looking forward for new videos!

    • @LandonDevelops
      @LandonDevelops День тому

      @@shomykohai Woah, awesome! Thank you, I'll definitely check it out

  • @Captain_Red
    @Captain_Red 3 дні тому

    This is awesome, All the best for journey, I want to also start game Dev in godot. Can you give me any lead? I make games in Unity and Pygame for now.

    • @LandonDevelops
      @LandonDevelops 2 дні тому

      Check out HeartBeast's tutorials on UA-cam, he also has paid courses if you're interested but his free UA-cam content is more than enough to get started. GDQuest on UA-cam are great too but more than anything, just start making stuff! 😊

  • @Negreb25
    @Negreb25 4 дні тому

    Nice video

  • @WeirdWimp
    @WeirdWimp 6 днів тому

    wow, it must be good if you only have 500 subs and are getting sponsored lol! Good Job

  • @TheGbossTV
    @TheGbossTV 18 днів тому

    Weird question but how did you score a sponsorship being a relatively smaller channel? I don’t mean to sound condescending, I’m simply curious

    • @LandonDevelops
      @LandonDevelops 18 днів тому

      They reached out and it was a good fit!

    • @TheGbossTV
      @TheGbossTV 18 днів тому

      @@LandonDevelops I'm happy for you man!

  • @bitbraindev
    @bitbraindev 19 днів тому

    Thanks for the shoutout - much appreciated. ❤

    • @LandonDevelops
      @LandonDevelops 19 днів тому

      Of course, thank you for the awesome plugin!

  • @LiamJensen62
    @LiamJensen62 20 днів тому

    :)

  • @JustKingBob-pe2vh
    @JustKingBob-pe2vh 20 днів тому

    your such a good gamedev yt your so underrated it makes me mad

  • @CreeperMar
    @CreeperMar 20 днів тому

    tbh everytime im not liking something im doing i restart and it AWAYS ends up better than before. never tried it with a game, but like, songs, Drawing, animation, it aways worked

    • @LandonDevelops
      @LandonDevelops 20 днів тому

      Yeah you just gotta be careful that you actually finish stuff 🤣

  • @7oda_alnakeeb
    @7oda_alnakeeb 20 днів тому

    me also a big dum dum 0:50

  • @imaybestupid2045
    @imaybestupid2045 20 днів тому

    Are those placeholder sprites? Or are you the same guy that worked on "The Way Home) mobile game?

    • @LandonDevelops
      @LandonDevelops 20 днів тому

      These are placeholder sprites they're actually from an asset pack on itch (Sunnyside World)

    • @imaybestupid2045
      @imaybestupid2045 20 днів тому

      @@LandonDevelops oooooh interesting, I thought they were completely original to that game I mentioned, thanks for the info, also, adding you to the devlogs im following :DD

    • @LandonDevelops
      @LandonDevelops 20 днів тому

      @@imaybestupid2045 I just looked the game up it looks like they made a lot of custom assets but also used some from the same pack, also thank you! 😁

  • @noskillgames
    @noskillgames 21 день тому

    I hope you enjoy the game yourself as much as the process of making it! I recently tried remaking a game but i realized i wasnt having fun so now im making one that feels great everytime i finish a feature.

    • @LandonDevelops
      @LandonDevelops 21 день тому

      It's so important to enjoy the process, I'm glad your current game is fun to work on!

  • @MartOosterhoff
    @MartOosterhoff 21 день тому

    Loved the video, Quick question. how the hell are you sponsored as a 400 sub youtuber!

    • @MartOosterhoff
      @MartOosterhoff 21 день тому

      i subbed btw :)

    • @LandonDevelops
      @LandonDevelops 21 день тому

      I'm a shill from big UA-cam 😈 Haha just kidding! I'm not sure, they reached out and it seemed like a good fit 😁 Thank you btw!

  • @nathanjames1089
    @nathanjames1089 21 день тому

    I was writing a personal finance tracker and first changed from text-based Java to Windows Forms C#, full restart. I worked on that on and off for two years and then my hard drive got corrupted. Another full restart, no backups. I rewrote the whole program in four months way better than the previous two attempts. Sometimes a step backwards helps you see a better path, sometimes it lets you implement new knowledge. I like where your at and I'm glad the tangent helped you come back to what you want to do with fresh energy!

    • @LandonDevelops
      @LandonDevelops 21 день тому

      Oh man, that must've been a rough day when the hard drive got corrupted but I'm glad it ended up working out! Yeah, the mental refresh plus just knowing what I'm doing way more is super helpful!

    • @theimperialkerbalunion7568
      @theimperialkerbalunion7568 7 днів тому

      Imagine using version control🤔

    • @nathanjames1089
      @nathanjames1089 7 днів тому

      That would require a level of knowledge and foresight I did not have. Also the code base was so bad I had to refactor most of it anyway.

    • @landonsnodgrass5620
      @landonsnodgrass5620 7 днів тому

      @@theimperialkerbalunion7568 And let big Git steal your ideas??! No way 🤣

  • @Nocto231
    @Nocto231 21 день тому

    This game looks like so much fun! Hope to see you continue it!!!

  • @Vaxos
    @Vaxos 21 день тому

    i don't know why but in your videos I can't watch the video 480p it's very important for me because I'm in a dorm room and the internet makes the videos hard to watch

    • @Kitsune-es3lc
      @Kitsune-es3lc 21 день тому

      sounds like an issue on youtube's end

    • @Vaxos
      @Vaxos 21 день тому

      @@Kitsune-es3lc :(

    • @LandonDevelops
      @LandonDevelops 21 день тому

      Oh damn, that sucks! Let me look into it and see if there's anything I can do

  • @Negreb25
    @Negreb25 21 день тому

    To be honest i think restarting games is a good idea as long as there is actually something to fix/change

    • @alexs2195
      @alexs2195 20 днів тому

      i usually start to make a mess in the project, so after a while i need a time to organize and fix everything. But sometimes i think is better to do it in a new project, so if i have some problem i still with the old working project data intact

  • @shomykohai
    @shomykohai 22 дні тому

    Just found this video, the game mechanics sounds really cool! I'd say that would be better to have more than one stack in the inventory if reaching 99 is something that could happen easily. Anyway thanks for the shout out with Quest System! (also, yeah you pronounced the name correctly)

    • @LandonDevelops
      @LandonDevelops 22 дні тому

      Oh hey! Thank you for the awesome plugin 😁 Yeah that's a good idea about the stack thing, it'll probably be something that becomes clearer as I build more of the game

    • @kitkatwitch
      @kitkatwitch 21 день тому

      My take is if you're removing inventory management from the player, just make sure the max size is larger than the most obsessively hoarding player will bump into quickly. My guess is you would be safe with a max size of 999 for each item. Personally, I think inventory management can easily become tedious so just letting the game handle it can be nice.

    • @LandonDevelops
      @LandonDevelops 21 день тому

      @@kitkatwitch Yeah that's sort of what I was thinking as well

  • @PurpleBraveGiraffe
    @PurpleBraveGiraffe 23 дні тому

    good story telling and smart editing, just do the game now

    • @LandonDevelops
      @LandonDevelops 23 дні тому

      *gasp* are you saying I should actually...develop my game...? No no no that's crazy, I need to procrastinate more 🤣

  • @LandonDevelops
    @LandonDevelops 26 днів тому

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/LandonDevelops/ . You’ll also get 20% off an annual premium subscription.

  • @swisscheesy
    @swisscheesy Місяць тому

    Been there, done that. I've kinda of wasted my time before becoming a father, now I don't have the energy with two kids (which, when you are putting in the effort as a parent, is project management hell itself!) I've started various endeavours (Voice acting, (pixel) art / animation, recently "thought" about feasible game ideas in terms of scope), but I cannot bring myself to keep going after an initial attempt. At least programming will be no issue, being a programmer. Might be just that for now. Working, after work it's pretty much more work and chores until 9pm, when you just want to slump down.

    • @LandonDevelops
      @LandonDevelops 23 дні тому

      Yeah I can't imagine trying to juggle work and side projects with two kids, that would be tough!

  • @ItsCiaPro
    @ItsCiaPro Місяць тому

    Having an art backgroud made it easier for me to think of game ideas, because i knew how to apply the ideas i had artistically. Programming is my 2° biggest issue, my first is making music wich i'm still bad at.

    • @LandonDevelops
      @LandonDevelops 23 дні тому

      It's like a triangle where you only get to pick 2 music - programming - art haha

  • @sebastercats6123
    @sebastercats6123 2 місяці тому

    Funny how outsourcing and finding free stuff on the internet into a game can be so simple and so alluring. But when trying make everything by yourself, it becomes a colossal task, especially when it comes to 3D development. Learning 3D game logic, modeling 3D asset, 3D sound design. I swear, the human mind is not capable of being a solo game developer unless you're super efficient and talented, not for the mentally weak, I mean.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      Haha yeah, you either need a massive brain or a lot of time, probably both! I'm always in awe of the devs who do everything themselves, I just don't think I'm that capable lol

  • @gamedevreasearch
    @gamedevreasearch 2 місяці тому

    5 things I suck at when it comes to game dev: - Everything - I'm so bad at everything - Please help me - Why do I like this - How do I enjoy this

  • @collinvisser7108
    @collinvisser7108 2 місяці тому

    neat - good to be honest with your self.

  • @PynnBailey
    @PynnBailey 2 місяці тому

    bro thought he could make that joke in the beggining and we wouldn't notice "game dev is hard. If you've even tried to make a game, you DEVinately know this" great video tho

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      Hahaha 🤣 I wish I had thought of that

  • @Kin0ti
    @Kin0ti 2 місяці тому

    Lovely video

  • @NihongoWakannai
    @NihongoWakannai 2 місяці тому

    Most project management software is made for teams so it's easier to assign and manage tasks across a team. If you're solo you really only need the bare minimum of whatever it takes to stay on task and not forget what you have to do later. I like trello just because it feels more organized to drag a finished task to a different area, but I've also just used checklists in obsidian plenty of times in the past. Game balance is incredibly hard literally everyone messes it up across the entire industry, that's why most solo devs should probably pick a genre that is easy to test by yourself and iterate on quickly. If you try to make a game like Civilization or something I think you simply NEED playtesters or design your game in a way that it's fun even if it's unbalanced af. When it comes to finishing a game, finishing takes a reeaaaaally long time if you're putting in the proper polish, the last 20% takes 80% of the time as they say. In terms of enjoyment and improving skills making lots of prototypes is usually the way to go. If you want to finish something then I'd recommend a very small project which you know for sure you have the skills to confidently complete. Otherwise only try to finish something if you truly believe in it.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      Very true about the project management, I feel like the market for the software is for managers who are trying to "maximize productivity" lol, not for the actual engineers 🤣 Picking a genre that's easy to balance is huge and something I feel like a lot people don't think about, I certainly didn't. Yeah finishing is definitely the hardest part IMO, I definitely get a bit of shiny object syndrome but I also jump into projects without first thinking them all the way through haha

  • @theConcernedWyvern
    @theConcernedWyvern 2 місяці тому

    I'm one of those artists who is also a game dev. Pixel art makes me want to throw things, if I'm honest. So does the fact that it has essentially become synonymous with indie game art in general. Pixel art is, in my opinion, super hard because youre imposing additional restrictions on how your art is conducted. Its like using a limited amount of colors, in a way, but more extreme. Theres probably a term for it I'm forgetting. I guess it makes things easier for some people, but I am not one of those people. I'm still learning my way around Godot, and my personal biggest struggle is just finding resources that arent saying the same thing over and over. There are a million beginner "first game" tutorials out there, but once you get slightly past that point, you feel like you're drowning. It's very fun as a hobby, but man most programmers are not teachers and it shows. I'm glad to see someone else who is iffy on the whole marketing and "selling a million copies" thing. It seems like a lot of advice is geared towards making development a career as fast as possible. I've actually noticed a lot of similar problems in the art community, where it's automatically treated as a job once you start to care about it. Art also has the tutorial issue as well. I personally really like your art. Its cute and you do especially well with color choice. Don't sell yourself short and make sure to make things you find fun as well. ^-^ Only doing exercises, practice and final pieces can make art more stressful than it needs to be. Try to let loose and have fun with it when you can. It will help art feel more like a creative process and less like a chore.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      Thank you! That's some good advice! I've considered trying to move away from pixel art but I'm not really sure what I would do. I don't even know how other styles of art work haha! As far as Godot tutorials go, what do you think would help you move beyond the beginner tutorials? A few people have asked me to do tutorials, but I'm not sure what I would do them on so maybe I could help get people over that beginner "tutorial hell" hump.

    • @NihongoWakannai
      @NihongoWakannai 2 місяці тому

      Pixel art is a style that is easier to pick up for a beginner as you can get away with not having a lot of foundational art knowledge and hide it behind the low resolution. A pixel artist on low resolution never has to worry about the planes of the face or skull geometry. It's also much easier to copy other peoples styles and then adapt them to your game with pixel art which is again great for people without much experience with art. But if you already have art experience and are comfortable with regular illustration then the limitations of pixel art are going to potentially be quite frustrating.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      That makes a lot of sense! I think the reason I like pixel art is it feels more iterative so it's easier to just bang my head against a piece until it looks decent. That and I just jumped on the bandwagon like everyone else after playing Hyper Light Drifter 🤣

  • @mthw
    @mthw 2 місяці тому

    The best project management technique is the simplest one, and in my case it's a paper notebook and pen next to my keyboard. Every day when you decide to stop working just write down what you're going to do next time you sit down at your desk as a bulletpoint list. That's it, and it works. The rest takes care of itself by you making that list at the end of every day - it self-rights your path to finishing a project.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      Wise words, I also rock a notebook but I use it for more like life stuff

    • @simongassenschmidt7995
      @simongassenschmidt7995 2 місяці тому

      Also simply tag your code with comments or have a readme, changelog, todolog in your vcs. but given, this problably works just for me, because my project is a browser-game... with no pictures or music atm.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      I try adding comments in the code the problem is...you have to remember to look for the todo... 🤣

    • @loijz1740
      @loijz1740 2 місяці тому

      I am a project manager. AFter trying out a lot of software, I still stick to my paper notebook and a pen. Of course you need some software to inform all stakeholders and when working in teams, but keep it simple is key.

    • @LandonDevelops
      @LandonDevelops 2 місяці тому

      @@loijz1740 Yeah I feel like most of that stuff is for stakeholders so as long as you all don't start requesting my burndown stats I'll stick with my dum-dum system 🤣🤣

  • @Godot-Bro
    @Godot-Bro 3 місяці тому

    You said you almost forgot to make the game public... That's exactly what I did on my first game jam a few weeks ago! Made a whole video about it... 🤣 Happy you didn't make that same mistake! Nice video!

    • @LandonDevelops
      @LandonDevelops 3 місяці тому

      Oh no! That sucks haha I'll have to check out your video

    • @Godot-Bro
      @Godot-Bro 3 місяці тому

      @@LandonDevelops Thanks for checking it out! Subbed!

  • @victoriadeineka3566
    @victoriadeineka3566 3 місяці тому

    Hey, the game is very cool, even i'm not a big fan of such type of games. The moment i realised i ll be a huge mommy boss and just destroy everyone 🤌The only thing is that i'm very bad at dodging and if u basicly made main hero immortal i d be playing it non stop till night, it's pretty addictive. in my opinion

  • @adventuretuna
    @adventuretuna 3 місяці тому

    7:16 sick setup bro

  • @Ethan_said
    @Ethan_said 3 місяці тому

    you should do tutorials... LOVE YOUR WORK

    • @LandonDevelops
      @LandonDevelops 3 місяці тому

      Thank you! I've thought about it but it seems hard lol any particular topic you'd be interested in?

    • @Ethan_said
      @Ethan_said 3 місяці тому

      @@LandonDevelops yeah like "gameMaker" or Godot, maybe create a full video just you making a game, it might not be enjoyable but will e helpful for a lot of people, mabye about GameMaker cuz there aren't much tutorials out there instead of the official ones

    • @LandonDevelops
      @LandonDevelops 3 місяці тому

      @@Ethan_said Unfortunately, I don't really know how to use Game Maker

    • @cihni
      @cihni 3 місяці тому

      @@LandonDevelops you could start with easy and short videos, like how to make the player move or how to use animations and then move up to like how to make the enemy AI.

    • @landonsnodgrass5620
      @landonsnodgrass5620 3 місяці тому

      @@cihni Hmm, yeah that could be doable! I'll try it out and see what people think :)

  • @zxzx24th
    @zxzx24th 5 місяців тому

    This was a really cool video! Thank you for making it!

  • @cd2028
    @cd2028 6 місяців тому

    What's the sound wave of you have framed in that room?

    • @LandonDevelops
      @LandonDevelops 6 місяців тому

      It's from a song I wrote a while ago, my partner got it for me for Christmas one year 😊

  • @Nick-fy2de
    @Nick-fy2de 6 місяців тому

    Absolutely loved your demo. This was really fun. Also, the music and sound effects work really well I disagree with you. Also the economy is busted but I'm sure thats just because its early and unbalanced.

    • @LandonDevelops
      @LandonDevelops 6 місяців тому

      Thank you! Also, you're so right, the economy is incredibly busted 🤣it definitely needs some balancing work!

  • @kilthrall
    @kilthrall 6 місяців тому

    Hey so I tried the game since I love roguelikes and tycoons, and while I wanna say I like where the game is going, I feel like the concept itself is fine, but there are some things that are both confusing and annoying. I know this might get fixed later and maybe u already got this same feedback, but it never hurts to say my opinion I hope. I'm not gonna comment on the amount of content because it's clearly a very early alpha version, but there is something in the design that I feel like u really need to figure out, and that's the fact that the dungeon HAS to be linear. This is an issue in 2 levels imo. One problem is with the randomly generated potions. I had a situation where 2 of them spawned next to each other and there was no way of grabbing them because the only one that I could get access to was the right-most one for some reason. I also had a situation where a potion was right next to the exit, so I just connected my dungeon to that and hit start, but I lost because I didn't notice that the potion room was NOT connected to the exit for some reason. The other issue that I feel like exists is that making it a whole corridor limits your options way too much. Even if u had 100 different rooms, if you can only lay them in a line, there won't be much to do. Therefore, it would be nice to maybe have branching paths and maybe have something like artifacts that could give the hero information on what path is the fastest one, or where is the treasure or stuff like that. Another option would be to make the heroes have personalities, so if they are a completionist they don't leave until the whole dungeon is explored and stuff like that. Regarding the hunger system, I don't feel like its a bad idea, but I really feel like an option of either adding areas like the potions but for food, or some other way of regaining hunger are needed. I also feel like since traps only take 1 hp and don't really risk losing time like puzzles, they are WAY too op, but that's basically what u mentioned in the video. As a potential balancing solution, maybe make monsters drop more gold and puzzles have potential for healing could be an option? As a last feedback, I am not sure if I imagined, but I think my hero went over max hp with the potions, since I saw him getting hit and not losing any hp on the bar, but I might have seen that wrongly so take it with a grain of salt. Anyway, I hope u continue the project and I already subscribed to keep up with ur work. Have a great day! On a side note, loading screens are ungodly long for such a simple game, u should probably take a look at that at some point, although it might be a browser issue.

    • @LandonDevelops
      @LandonDevelops 6 місяців тому

      Thanks for such detailed feedback! I agree with everything you said. The issues you ran into with the chambers not connecting correctly was a bug, I've fixed it now. I like that you mentioned the personalities thing, that's actually something I've been thinking about myself. I'm not sure if I'll implement branching paths in the dungeons because that adds an extra layer of complexity but maybe I'll try it out and see how it feels. I'll take a look at the loading thing, I know the first loading screen takes a long time and I think that's just a browser/build thing.

  • @PaperMouseGames
    @PaperMouseGames 6 місяців тому

    Found this while researching behavior trees, great video! Keep up the good work, really enjoyed how chill this was!

  • @LoftiestAutumn
    @LoftiestAutumn 7 місяців тому

    looks cool! sorry I didn't watch the first video so if this comment is repetitive I apologize. I think the time for the hero to complete the dungeon way too long, from just the one video you showed it took about twice the time for the hero to run through the dungeon as it did for you to setup the tiles, and I don't think you setup the tiles very quickly. Right now this is wandering a bit into idle game territory but without the automation I feel like that could get kind of tiresome. Games like Loophero require quite a bit of constant management to offset this issue, and games like super auto pets have a way for the player to skip through the summery phase.

    • @LandonDevelops
      @LandonDevelops 7 місяців тому

      It's not repetitive, I think you're the first person to say something about that! 🙂 It's definitely something that's been on my mind but I haven't thought up a solution for it yet. I've considered having the option to just fast forward time or maybe adding some sort of interaction during the dungeon phase but I'm not sure yet.

    • @LoftiestAutumn
      @LoftiestAutumn 7 місяців тому

      @@LandonDevelopsAwesome, it's worth trying a few things. I'm looking forward to the next Dev update!

    • @LandonDevelops
      @LandonDevelops 6 місяців тому

      Thank you!

  • @denkkab1366
    @denkkab1366 7 місяців тому

    Can you summarize what the hunger system is supposed to achieve? Maybe condensing the idea and goal of the system into one or two sentences will help you with thinking on how to improve it

    • @LandonDevelops
      @LandonDevelops 7 місяців тому

      It's really just another way to lose because puzzles don't take health away they just take time so if you didn't have a time limit to complete the dungeon, the puzzles wouldn't be a hindrance.

    • @denkkab1366
      @denkkab1366 7 місяців тому

      @@LandonDevelops Ok! Why not use simply a timer then? Right now it looks a bit arbitrary, at least based on the video I had no idea how much hunger one puzzle would spend

    • @LandonDevelops
      @LandonDevelops 7 місяців тому

      Yeah the hunger meet is just a timer, the different chambers don't consume variable hunger. I think it would probably be better to do something where the meter is consumed by actions rather than just continuously ticking down

    • @denkkab1366
      @denkkab1366 7 місяців тому

      @@LandonDevelops that sounds good to me. Also it might help if the hunger bar also showed a value like 50/50 etc, and then maybe the puzzles could also show like a floating text "-10" for the hunger effect. Then the player had a much better understanding how to deal with it

    • @LandonDevelops
      @LandonDevelops 7 місяців тому

      @@denkkab1366 That's exactly what I was thinking 🙂

  • @LandonDevelops
    @LandonDevelops 7 місяців тому

    Second time's the charm! I accidentally uploaded the wrong video file like an idiot and then immediately flew off to New York for a week so I couldn't reupload immediately. Sorry for the weirdness!

    • @AlexWilkinsonYYC
      @AlexWilkinsonYYC 6 місяців тому

      It's all good. Life's too short to beat yourself up. Maybe I missed if you did this, but you might want a north star metric like "time user plays game", which is then broken down by "if they pick X class" or "if they survive X long". That helps avoid the "measure everything and then try to draw insights randomly" tar pit.

    • @LandonDevelops
      @LandonDevelops 6 місяців тому

      @@AlexWilkinsonYYC That's a good idea! I'll have to try to implement that in the next build, thanks!

  • @siidaf
    @siidaf 7 місяців тому

    really a nice idea, this genre needs new things :)

  • @neerajramnj7598
    @neerajramnj7598 8 місяців тому

    did u have discord

    • @LandonDevelops
      @LandonDevelops 8 місяців тому

      I don't have a discord server set up but I would consider it if there was enough interest

    • @neerajramnj7598
      @neerajramnj7598 8 місяців тому

      @@LandonDevelops in case I have douts in unity were to ask bro!

    • @LandonDevelops
      @LandonDevelops 8 місяців тому

      I actually don't use Unity so I don't think I'd be much help, sorry!

  • @charlesthedev
    @charlesthedev 8 місяців тому

    This is such a cool concept - great work!

  • @yxgen4
    @yxgen4 8 місяців тому

    Would love to see a full video about the data collection. Cool video!

  • @brandonjacksoon
    @brandonjacksoon 8 місяців тому

    Liked and subscribed, mate! Good luck in your gamedev journey!

  • @malcusG
    @malcusG 8 місяців тому

    love what you're doing here! i just watched through all of your videos and am definitely looking forward to seeing more in the future. i'd be super interested to see some more technical videos breaking down the code behind some of your systems, if that's something you'd be willing to do. i'm just getting in to programming & game development and your videos have been inspirational for me. thank you!

    • @LandonDevelops
      @LandonDevelops 8 місяців тому

      Thank you so much! I'd be willing to do more technical videos, any specific topic you're interested in?

    • @malcusG
      @malcusG 8 місяців тому

      @@LandonDevelops Personally I'd be interested in seeing more about enemy behavior/behavior trees and what that process looks like. Definitely would be interested in other topics as well though, if you have something different in mind

    • @LandonDevelops
      @LandonDevelops 8 місяців тому

      @@malcusG That's a good idea!