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Jack Blazes
Приєднався 10 гру 2021
Cloth Simulation using Compute Shaders
Built using Rust (wgpu using WebGPU) and WebAssembly - so it works on browsers
Переглядів: 79
Відео
Folding a Complex Origami Beetle: 5 Hour Timelapse
Переглядів 4202 місяці тому
The process of folding a complex origami beetle of my own design, the White-spotted Sawyer Beetle. Not including the actual design process, of course.
Pokemon Rejuvenation - Intense mode saki sweep
Переглядів 102Рік тому
Sweeping saki using entrainment truant to set up easily also needs spikes to get rid of sturdy could do with 3 pokemon maybe if detecting first impression from durant instead of killing at the beginning
MLS-MPM with phong shading
Переглядів 1572 роки тому
Needs depth texture blurring and new normal calculation to look like a smooth liquid
Nice
Nice
Nice
post more videos
maybe
Very cool, Mr. Jack Blazes!
thank you saika
Would it be possible to get a copy of your Unity project? Been trying to work this out in unity as well but have been struggling to wrap my head around it.
I'll see if I can find it again
github.com/blazecus/3D-Liquid-MPM here you go man
github.com/blazecus/3D-Liquid-MPM/blob/main/Assets/4%20-%203D%20Fluids/DFluid.cs this is the file you're gonna want to look at
@@jackblazes4245 thank you kind fellow!