Developing Ideal Idle Incremental Game
Developing Ideal Idle Incremental Game
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I Only Planned to Give This Game a Try, But... | Leaf Blower Revolution
When I first heard about the idle/incremental game Leaf Blower Revolution and added it to my review list, I didn't plan to spend much time actually playing it. However, my plans changed when I completely fell in love with the game and ended up finishing it.
Today's video is a complete review of this outstanding idle/incremental game, covering all the locations, universes, and bosses. I did my best to analyze it from different perspectives, highlighting both its downsides and its strengths. It wasn't easy, though, because, as I've mentioned, Leaf Blower Revolution is truly a great game. I spent more than a month putting together this video about my new favorite idle game, and I really hope you enjoy it.
The game is completely free and available on Steam, as well as on mobile platforms.
Leaf Blower Revolution on Steam: store.steampowered.com/app/1468260/Leaf_Blower_Revolution__Idle_Game/
Leaf Blower Revolution on Google Play: play.google.com/store/apps/details?id=com.ezplugins.leafblowerrevolution&pcampaignid=web_share
Leaf Blower Revolution on the App Store: apps.apple.com/us/app/leaf-blower-revolution/id6443698340
Here are some of my other videos mentioned in the review:
NGU Idle Review: ua-cam.com/video/vpcr4u7SCEY/v-deo.html
Trimps Review: ua-cam.com/video/Mgs8Q6jRvi0/v-deo.html
Переглядів: 368

Відео

The Making of Chest Challenges for Get a Little Gold | Solo Indie Game Dev Journey
Переглядів 2222 місяці тому
Dive into the development of the latest feature in my idle/incremental game Get a Little Gold - Chest Challenges! These new challenges are crucial for progressing in the game, offering unique rewards like mascots, mascot parts, and rare artifacts that persist through prestige. As a solo indie game developer working on this game completely by myself, I'll walk you through the entire process of c...
Here's What Makes Incremental Games FUN!
Переглядів 3,6 тис.3 місяці тому
I've created an idle incremental game from scratch just for the sake of this video to reveal this secret of fun. We'll dive into the fascinating world of idle incremental games, where seemingly simple mechanics captivate millions of players worldwide. Join me as I explore what makes these games so engaging by creating a brand new idle incremental game from scratch. As a solo game developer with...
How I Built a Leaderboard for My Idle/Incremental Game from Scratch
Переглядів 2274 місяці тому
Welcome to my channel! I'm Yaroslav, the solo developer behind the idle/incremental game "Get a Little Gold." In this devlog #11, I'll be sharing the progress I made over the last month, specifically focusing on the creation of a leaderboard system from scratch. In this video, I’ll walk you through the steps I took to build a leaderboard system, starting with my custom server setup. If you are ...
I Published One Video Every Week for a Whole Year... Here's My Results!
Переглядів 3275 місяців тому
On May 1, 2023, precisely one year ago, I uploaded the first video on this channel. Today, I want to share my stats, insights, but more importantly, unexpected caveats and findings I discovered during this journey. I'll dive into detailed statistics regarding my videos' views, watch hours, and subscribers. Additionally, I'll discuss my impressions as a non-experienced vlogger running a UA-cam c...
Adding a Prestige System to My Idle Incremental Game "Get a Little Gold"
Переглядів 9795 місяців тому
In this video, I'm showcasing the process of crafting a prestige mechanic for my idle incremental game 'Get a Little Gold.' I discuss red shards, the primary prestige currency within the game, while also outlining the various methods players can use to acquire them. Over the past month, I've implemented key features such as the activation menu, allowing players to exchange their inactive shards...
Egg, Inc.: They Said I Would Love This Game, but...
Переглядів 3,8 тис.6 місяців тому
Today, I'm reviewing Egg, Inc. - the mobile idle incremental game I've heard a lot of good things about but never had a chance to actually try. However, while this game is absolutely gorgeous in terms of art and extremely popular on both Google Play and the App Store, it didn't hook me as strongly as some other idle incremental games I've previously reviewed did. In today's video I'm talking ab...
Here's What Burned Me Out All This Time
Переглядів 1,2 тис.6 місяців тому
Long hours, work stress, immense pressure, and high expectations - these are often cited as the main reasons for burnout among game developers. As a result, a person may feel depleted of energy, worn-out, weak, and discouraged. Furthermore, long-term burnout can have both mental and physical effects, including stress-related illnesses, insomnia, and depression. As a solo game developer working ...
How Many Hours Do I ACTUALLY Work as a Solo Game Developer
Переглядів 2476 місяців тому
How many hours do I actually work as a solo game developer? Join in as I'm sharing my one-year journey of tracking work hours, while working from home and enjoying the complete freedom. Discover why counting hours doesn't always equate to productivity and efficiency in the modern workplace. I share my firsthand experiences from my 8-year stint as a traditional employee, where I often found myse...
They Wanted Me to Keep This Bug!
Переглядів 2606 місяців тому
Join me as I unveil the unexpected bugs uncovered by testers, including a game-breaking exploit that became an unexpected favorite in the Devlog 9 series of idle/incremental game "Get a Little Gold". In this revealing video, I'll share how a seemingly harmless animation led to an exploit allowing players to multiply power-ups endlessly. Witness the evolution of this glitch into a game feature, ...
How this Excel-Looking Game Could Be so Engaging: Trimps
Переглядів 2,1 тис.7 місяців тому
Ever wondered what truly makes a game captivating? Join me as I delve into Trimps, the fifth installment in my series dedicated to idle incrementals. Surprisingly, it relies heavily on text, resembling an Excel sheet more than a traditional game. Trimps on Steam (Free): store.steampowered.com/app/1877960/Trimps/ Trimps on Kongregate (Web-version): www.kongregate.com/games/GreenSatellite/trimps ...
Revenue of Every Flash Game I Made
Переглядів 1,3 тис.7 місяців тому
Over the span of 10 years, I've created 8 Flash games. Do you want to know how much money my games earned? In this video, I'll share insights into the revenue of each game. From my humble beginnings with "Don't Eat Last Berry" to the ambitious "Get a Little Gold," I'll reveal the highs and lows of my journey as an indie game developer. Discover how each game came to life, the challenges faced, ...
5 New Gamedev Youtube Channels You Don't Want to Miss
Переглядів 1,1 тис.7 місяців тому
Ready to discover the next wave of top-tier game development UA-cam channels? Dive into the world of indie game development with me as we explore five exceptional channels that are redefining the game! Brian - www.youtube.com/@BraianStrakDev/videos git-amend - www.youtube.com/@git-amend/videos BiteMe Games - www.youtube.com/@bitemegames/videos Sasquach B Studio - www.youtube.com/@sasquatchbgame...
What Players Found Out while Testing My Game
Переглядів 7877 місяців тому
I'm diving deep into the world of game development, particularly on my dream idle/incremental game "Get a Little Gold." In this video, I'm sharing my journey of setting up a closed testing phase for the game, where I tested the limits of the server, invited players to join, and encountered some bugs along the way. If you want to take part in the closed testing of "Get a Little Gold" here's how ...
This Idle Game Will Hook You for Hours: Pixels Filling Squares
Переглядів 6 тис.8 місяців тому
Pixels Filling Squares is an addictive incremental game that might not look like much at first glance, but once you start playing, you won't be able to put it down. Join me as I dive into the simple yet captivating mechanics of this game. From the Prestige mechanic to the challenge system and beyond, find out why this game stands out in the world of idle games. Plus, discover a minor downside t...
Why Mechanical Keyboard? My 3 Reasons!
Переглядів 1678 місяців тому
Why Mechanical Keyboard? My 3 Reasons!
Get a Little Gold is Now Available for Testers: Here's how to join!
Переглядів 7708 місяців тому
Get a Little Gold is Now Available for Testers: Here's how to join!
Deploying the Game Server and Fighting Bugs | Get a Little Gold | Devlog #7
Переглядів 2608 місяців тому
Deploying the Game Server and Fighting Bugs | Get a Little Gold | Devlog #7
This Game has Stolen 8500 Hours of my Life: NGU Idle!
Переглядів 8 тис.8 місяців тому
This Game has Stolen 8500 Hours of my Life: NGU Idle!
How War Changed Everything in My Life (and How I'm Coping With It)
Переглядів 4559 місяців тому
How War Changed Everything in My Life (and How I'm Coping With It)
I Turned 40: A Solo Game Developer for a Third of My Life
Переглядів 1,3 тис.9 місяців тому
I Turned 40: A Solo Game Developer for a Third of My Life
How I Construct an Offline Earnings Mechanic for My Idle Game | Get a Little Gold | Devlog #6
Переглядів 4049 місяців тому
How I Construct an Offline Earnings Mechanic for My Idle Game | Get a Little Gold | Devlog #6
Incremental Games that are Actually Good: A Dark Room
Переглядів 1,1 тис.9 місяців тому
Incremental Games that are Actually Good: A Dark Room
How I Solo Created a Game that Earned Over $100K
Переглядів 7 тис.10 місяців тому
How I Solo Created a Game that Earned Over $100K
Dream of Making Games? You Will Burn Out!
Переглядів 56810 місяців тому
Dream of Making Games? You Will Burn Out!
Custom Cloud Save System for My Idle Game | Get a Little Gold | Devlog #5
Переглядів 27610 місяців тому
Custom Cloud Save System for My Idle Game | Get a Little Gold | Devlog #5
5 Best Games Made with Unity, Unreal Engine and Godot
Переглядів 68210 місяців тому
5 Best Games Made with Unity, Unreal Engine and Godot
My Game Jam Platformer About LOVE: Development, Results, MONEY! | The Choice
Переглядів 20511 місяців тому
My Game Jam Platformer About LOVE: Development, Results, MONEY! | The Choice
Gamedev YouTube is NOT Dying! And here's why...
Переглядів 98611 місяців тому
Gamedev UA-cam is NOT Dying! And here's why...
Game Server from Scratch for My Idle Game | Get a Little Gold | Devlog #4
Переглядів 1,7 тис.11 місяців тому
Game Server from Scratch for My Idle Game | Get a Little Gold | Devlog #4

КОМЕНТАРІ

  • @GerbilGaming
    @GerbilGaming День тому

    you should try a roblox game called "grass cutting incremental"! its my personal favorite and i have about 1500 hours on it

  • @RomaniPidorasi
    @RomaniPidorasi День тому

    Ярослав, здравствуйте, наткнулся на ваш канал совершенно случайно. (Видимо алгоритмы ютуба благославили это видео, ожидайте большой наплыв сабов) Респект за то что столько усилий и внимания к деталям уделили этому видосу и самой игре! Но, я искренне не понимаю как можно получать фан в таких играх. Это едва ли изменённый куки кликер с геемплеем чуть богаче чем у симулятора тюряги из вк, 80% времени всё что мы делаем в игре это гринд. Честно я досмотрел видео оттого насколько вы с интересом рассказываете про "новую" механику которая делает гринд чуть более разнообразнее. Я на вас подпишусь потому что у вас явный талант говорить про симулятор гринда листиков почти полчаса (!) и очень надеюсь в будущем вы будете делать обзоры на игры которые уважают потраченное игроками время

    • @IdealIdleIncremental
      @IdealIdleIncremental 18 годин тому

      I'm glad you've liked the video. Do you have any suggestions considering an idle/incremental game I should try?

  • @BartMamzer
    @BartMamzer 2 дні тому

    how do you even remember all of this :O

  • @charginglaserboy92
    @charginglaserboy92 3 дні тому

    oh no. he found the game I got addicted too. welcome to the leaf blower addict club

  • @DanicaCourtois-m5j
    @DanicaCourtois-m5j 9 днів тому

    Zora Shores

  • @ToneyCummings-q4i
    @ToneyCummings-q4i Місяць тому

    Treutel Fort

  • @phoebequine2101
    @phoebequine2101 Місяць тому

    im at zone 9, still a long way to go

  • @ogeidnomar4601
    @ogeidnomar4601 Місяць тому

    Can't find your game on the Play Store

  • @leonardodelima8523
    @leonardodelima8523 Місяць тому

    When can we play the game ?

    • @IdealIdleIncremental
      @IdealIdleIncremental Місяць тому

      I'm doing my best to finish it ASAP. I still have a few systems to complete before I'm ready to release it. Hopefully, it'll be ready in 3-4 months if everything goes as planned.

  • @timeforgamesYT
    @timeforgamesYT Місяць тому

    I'm not a native English speaker either, so I can relate. I published videos, only to remove them days later because they didn't sound or feel right. I don't think our accent is an impediment (at least not to most people), it's our delivery that can be an issue. I can't speak for you, but my sense of humor and overall personality don't come across as well in English. That is why I have to read from a script, which can be done right, but for me oftentimes sounds stilted. But all of the above are things that can improve with consistency and being in front of a camera more often (advice I should definitely follow myself). You're doing ok in that regard, so I'm sure your videos will improve. Good luck!

    • @IdealIdleIncremental
      @IdealIdleIncremental Місяць тому

      I can completely relate to the part about how your sense of humor and overall personality don’t come across as well in English. I often feel less intelligent and sophisticated in English than I do in my native language, but I hope this will improve with time and practice.

  • @LArchitecte2
    @LArchitecte2 Місяць тому

    8500h, 16 100h, 7 500h .... damn you are crazy

  • @czechball6527
    @czechball6527 Місяць тому

    tbh i'm more drawn to its sense of humor

    • @IdealIdleIncremental
      @IdealIdleIncremental Місяць тому

      Yeah, humor is definitely one of its strong sides!

    • @amidalaprin4846
      @amidalaprin4846 Місяць тому

      Check out problem sleuth, homestuck might be 50/50 and it's insanely long but problem sleuth is incredibly close in humor and is hilarious. Even funnier when you realize the characters actions were determined via viewer polls between panels.

  • @我想猫餅性非公式ofcial
    @我想猫餅性非公式ofcial 2 місяці тому

    This is just an opinion, but I think it will be more interesting if the level limit of HERO special and Hero multiplier is increased from 5 to 10. Some people have already purchased 13500 gold pans. I think that the challenge should be increased more and more.

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      That's fair. I'll probably add more levels after the release, but for now, I'm focused on finishing the mobile version of the game and getting it published as soon as possible.

  • @maximilianomartinmassera9609
    @maximilianomartinmassera9609 2 місяці тому

    so you recomend learning unity for iddle games?, im 38 years old, never programed anything in my life,i would like to try to make something easy before i die,

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      I like Unity the most because it has everything you need to create games of any kind and port them to almost any platform. However, the concept of idle games is quite simple, so you can use virtually any game engine to make them. If you have no prior experience, it doesn't really matter which one you choose. Unity is probably a good choice because it has a large community and the most extensive library of quality tutorials I've ever seen.

  • @SummerSky200
    @SummerSky200 2 місяці тому

    personally the accent isn't as important as the content but some accents I just can't listen to for long times

  • @nathanweissenburger9577
    @nathanweissenburger9577 2 місяці тому

    I play your game 7 year ago on pc thx ❤❤❤❤

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      You are welcome! I hope you'll give it a try once it's out on mobile.

    • @nathanweissenburger9577
      @nathanweissenburger9577 2 місяці тому

      @@IdealIdleIncremental were i can play it ?

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      @@nathanweissenburger9577 It's not released yet, but I hope to finish the Unity version and release it soon. Unfortunately, the Flash version that used to be playable on Kongregate is no longer functional.

  • @candyboober
    @candyboober 2 місяці тому

    1. since deprecating Built-in render pipelines Im looking forward to see what's gonna happen with the state of the assets store. 2. I found 5 or more good tutorials for godot creating a game from scratch or using public assets, unity has only 1 3d platformer with the version 2022 or bunch of paid on udemy. 3. Look at the Road to Vostok, it's just matter of good assets. Unreal gives great lighting technology, unity6 will do as well, but not unity 5. 4. if you need to "learn" lang it's sad. in my case after python I just start writing. same I can say on c#, lang is invented only for windows by microsoft. 5. no support on consoles is 100% valid point, but solvable with caveats.

  • @Voltomess
    @Voltomess 2 місяці тому

    Your game sucks on kongregate when you browse internet and go to different tab game automaticalyy goes to pause mode dude that is fucked up thanks but I'm not touching this garbage.

  • @luciusrex
    @luciusrex 2 місяці тому

    DO NOT support Escape From Tarkov, it was made by russians and have have voiced their support for the russian invasion of Ukraine and the killings of 100s of 1000s of innocents in Ukraine! DO NOT SUPPORT RUSSIANS AND THEIR PRODUCTS!

  • @luqnotperfect
    @luqnotperfect 2 місяці тому

    I havent tracked my hours but I set a limit time to complete my game (12 months), as I still dont have a game that I could live of and still working 40hs per week as game dev making idles too. In the process. I struggle the most with balancing the progress of the game and new things that I couldnt find a clear reference to start with, like a little invest-stock system that I didnt wanted to make so complicated.

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      I watched a couple of videos on your channel about your game Super Burger Clicker and wish you the very best luck with your endeavour.

  • @BartMamzer
    @BartMamzer 2 місяці тому

    Awesome vid, super useful!

  • @zeddash
    @zeddash 2 місяці тому

    Big fan of your channel, this past week I took part in a game jam; and it's the first game I've made. The jam's theme is "cycles" and I made an idle game that is based on orbits of planets, moons, and satellites - I added as many cycles as I could. I have a video playing through the game start to finish on my channel (it's called "Orbital Incremental"), about 40 minutes (I don't know if I can post links in the comments). You start off with Mercury, you upgrade that and earn enough for Venus, same to Earth. Once you unlock Earth you start to earn science for every Earth, moon, and satellite orbit. Moons and satellites are functionally identical (satellites orbit 25% faster) except moons are bought with money ("stardust") and are limited in number, and satellites are bought with science and have a wait time to build and launch. Every time a satellite (natural and artificial) orbits they earn science but also they earn the planet they orbit a permanent money multiplier bonus. While earning money you can "go supernova" destroying the solar system and earning black holes, each black hole provides a +5% bonus to money/stardust and science. I had a huge amount of fun making it, but I especially had fun figuring out the maths to make the prices perfect. Additionally it has music where layers get added as you buy more planets. I'm not a musician and only found out with a short time left that my game should have music and it's a little busy but I do like it especially how it get added to.

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      I think I found the video you mentioned. The game is absolutely amazing. Keep up a good work!

  • @我想猫餅性非公式ofcial
    @我想猫餅性非公式ofcial 2 місяці тому

    I am a university student living in Japan. I have loved get a little gold since I was in elementary school, and it is a big part of what shaped my youth. I was able to accumulate unvigintillion gold. I still think about this game often. I am confident that I love this game the second most in the world. When will this game be available to the public on smartphones?

    • @IdealIdleIncremental
      @IdealIdleIncremental 2 місяці тому

      Wow! I'm actually really happy to hear that. I'm currently actively work on the game and hope that I'll finish it soon.

  • @tillantas1992
    @tillantas1992 3 місяці тому

    Lol I just managed to land on 14min 40sec on my second try. I would also add to this conversation and say that to any idle game that wants to have longevity to its gameplay helps to have 2 things. First is kinda tricky but done really well is great and that is to have multiple paths to reach the goal, offer multiple "solutions" to the puzzle of getting 1,000,000,000,000,000,000,000 however many ducks. The 2nd thing is to avoid the trap of the ever increasing prestige catchup void. So many idle games have some sort of "level" mechanic or some sort of other progression the player must progress through to get back to the point where they had previously just prestiged from. Often times after a certain point is just to leave the game running for hours while you go do something else just so you can get back to playing the game proper, and this time period will only get longer the more you play the game. I have played many idle games and I havn't personally heard much discussion on this topic before so I quite like the video, good job 👍

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Yeah, I totally agree. Especially with your second take. It's really hard to make yourself sit through all the slow early game stuff again if prestiging doesn't make it much faster/more enjoyable to play. And congrats with beating the record )

  • @skylark.kraken
    @skylark.kraken 3 місяці тому

    You wanted honest feedback on your speaking: I am someone with phonological dyslexia (think standard reading dyslexia but for sounds) and I often have trouble understanding what someone is saying, no issues with you, you're super clear almost all words have correct pronunciation. I'm in the UK and I can't understand most of the British accents here, so doing better than a majority of Brits No be clear I'm not just being nice, your usage of English is fantastic (also it does make me a little uncomfortable when non-native speakers appologise even slightly for their English, everyone else's English is better than my hold on their language - I know Spanish and French but they always know English far far better than me)

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Wow! Thank you for such a kind feedback. I'm super thrilled to hear it! I'll do my best to keep learning and developing my language skills. You've just made my day with this comment.

  • @skylark.kraken
    @skylark.kraken 3 місяці тому

    A couple notes. Generators can scale as much as you like, you have `a*t` (`a` is base multiplier, and `t` is time) but you could have `t^a` or `a^t`; the game I'm working on is `a^log(t)`; it's just that the cost has to grow faster otherwise you never hit the wall. The rate is a balance between preferring upgrades and preferring time, for `a^t` (the most extreme) waiting just a little longer results in huge growth and so less importance is granted to upgrades, and in your example for the ducks it's `a*t` where waiting takes a long time and you need to upgrade upgrade upgrade. AdVenture Communist for instance scales their generators by `a*t` however generators generate other generators so if you buy a generator B that generates generator As and generator As generate points it would be `a*(a*t)`, and if there's generator C they will produce points as `a*(a*(a*t))`. The researches when they are upgraded double their effectiveness, 2x speed, 4x, 8x, 16x; the effects are combined so another researcher can also increase the speed by 2x, 4x, 8x, so an 8x and 16x can end up with 128x. It's just that everything is balanced around this and numbers are displayed logarithmically so while they are increasing exponentially their logarithmic growth slows down to a crawl. They can balance for this, and do it well. I've gone with `a^log(t)` (it's not arbitrary, it was something I wanted and the mechanics I want to use support it without me changing anything), it has an importance on upgrades as waiting gets slower and slower if balanced with exponential costs (the absolute currency keeps growing), you get the `a*t` benefits with the flair of `a^t` (people like big numbers). This also allows me to easily say "I expect a player will need to get to around a 40x multiplier, and I want the level (it's going to be split into levels and after each level more content is unlocked) to take a day" I can easily put in the multiplier and look for t=1 day and know what kind of target I should set. Another type of prestige is where depending on your earnings you get another currency and this currency each one you have you get a added percentage. You want to track main currency earned in total (this includes everything, all runs, all bonuses) and this goes into a log, subtract prestige currency already claimed, and you then get how many prestige currency to get. This means that if you earn $1m and you get 100 prestige currency, the next time you get to $1m you're going to get fewer than 100 prestige currency. If we assume that prestige currency is `f(x)=(100/6)*log10(x)` then first prestige is `f(10^6)=100` but second prestige is `f(2*10^6)-100=5` - the specific type of log doesn't matter but I used log10 as it just made the maths easier to get exactly 100 from 1 million, you can modify the expression to increase the second prestige from 5 to something higher. A mistake I have seen before is that people will scale the prestige currency only with the current run and if they use a log (without memory) then it's beneficial to prestige as soon as possible, and if they use an exponential (with or without memory) the prestige currency keeps growing and so there's never a moment to prestige. With a log it means that if you stop investing to grow you will eventually stop getting more significant prestige currency which pushes players to prestige when they hit that wall (as you said) which is neither as soon as possible nor is it wait forever. Idle games have a lot of smoke and mirrors, no significant part should be left to be random. Extreme growth may surprise the player but is entirely predicted by you within a fairly accurate degree. If you have quests to complete (like in AdVenture games) you just play (by that I mean use a spreadsheet or graph) with what you think would be a reasonable amount of upgrades and time (you can select for both upgrades for a specific time or time for specific upgrades depending on your needs) and then select the quantity from that. Even without quests they can be very linear and that's ok, players just want to click things, see numbers get bigger, feel progress, unlock things, and it's a bonus if you have something nice to look at. Final note, the duck idle game model, make sure generators overlap with each other - it's a little boring to just invest into 1, and then just the next one, then the next one, it's fun when the optimal order (among 3) is something like 312213231233121232312112323111121323121. You can make worse generators more enticing by multiplying their effect once they hit a quantity, the investment to get to it should be a loss but once you pass over it can jump up to being decently powerful, but the cycle repeats and getting to the next quantity boundary is a loss. You can end up with multiple sloping staircases fighting with each other to be the most valuable. There is no limit to what idle games can do and it's one of the reasons I love them so much. The game I'm working on is, from what I can, tell an entirely new spin on the genre while keeping the core aspects people have come to expect. Love the video, now I know you exist I'm going to end up watching the rest of your videos rather than working on my game .-.

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Wow! That's really impressive comment. Thank you for such a detailed response and feedback. Now I'm really curious about the game you are working on. Do you have any demo or videos about your game for me to watch? Also thank you for the inspiration to try different approaches to the generators' price progression. I think I still need to reread it at least a few times to completely grasp a concept of various progression curves you've described.

    • @skylark.kraken
      @skylark.kraken 3 місяці тому

      @@IdealIdleIncremental I don’t have a demo available yet, I’m currently working on a no frills first draft to make sure I can balance things

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      I'd be happy to try your game once it's released.

  • @nemonomen3340
    @nemonomen3340 3 місяці тому

    Incremental games aren't fun. I'm convinced anyone that spends time playing these types of games is suffering and needs to seek therapy.

  • @Alex.S.1
    @Alex.S.1 3 місяці тому

    How did I also get exactly 14m44s on my first try? 🤣 Well, I guess I am as good as the develover at his own game. Love the sound. Want a duck on the screen that I can click to get the quack-quack-quack while I have to wait a second for the button to light up again.

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Never planned to update this game. However if this video hits 10K views, I might reconsider ) Also you are definitely as good as I am. The question is, can you beat me? ;)

  • @debackervincent5822
    @debackervincent5822 3 місяці тому

    First attempt 15m33s the sound is very similar to the old machintosh error sound :-) bui-bui

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Looks like you're the fastest one among people in the comments so far.

    • @debackervincent5822
      @debackervincent5822 3 місяці тому

      @@IdealIdleIncremental 13m40s second attempt. I think the maximum possible is between 12m45s and 13m15s.

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      @@debackervincent5822 oh. So you've beat my record by more than a minute. Neat!

    • @debackervincent5822
      @debackervincent5822 3 місяці тому

      @@IdealIdleIncremental I'm happy to beat the master of the game :-) I can't hardly wait for a new version of galg, as I'm at the end of my tether. :) I've been advertising to my IrL friends too but I think there's no more slots.

  • @debackervincent5822
    @debackervincent5822 3 місяці тому

    Very good, very informative video. Thanks Jaro for this, I hope we'll soon get to know the new version of Galg :-) Good job. rObiNeTo IG

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Thank you for kind words. I'm currently actively working on chest challenges, so hopefully there will be an update for the main game soon.

  • @thefirstuwu8874
    @thefirstuwu8874 3 місяці тому

    I think adding a second value, that highly influences the main one, could work like new generators. That new value would not have such a problem with generators, at least for a while, there would also be an option to convert the new value to the main one, but if the new value exceeds the main one, the main one starts decreasing rapidly, or, for example, generators start breaking. The new value would therefore introduce more growth, but also more management and responsibility for the player

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      So you are basically talking about some kind of a prestige currency or something like that.

    • @TheRussell747
      @TheRussell747 3 місяці тому

      So prestiging... something he literally mentions in the intro of the video describing the vast, vast majority of idle games

  • @AppMaker728
    @AppMaker728 3 місяці тому

    Than you gonna be paying massive money to unity and you gonna be broke

  • @jasonalex5816
    @jasonalex5816 3 місяці тому

    i took 17 mins 21 secs to get 1 billion

  • @frozenking2474
    @frozenking2474 3 місяці тому

    Was watching this while playing realm grinder, lol

  • @luqnotperfect
    @luqnotperfect 3 місяці тому

    well im about to launch my own idle too. Been working 12 months on it. Will just target ios to start, then see where it can goes

    • @IdealIdleIncremental
      @IdealIdleIncremental 3 місяці тому

      Burger game? Looks super fun. I'm looking forward to trying it once it is released.

  • @yoahnoah9780
    @yoahnoah9780 3 місяці тому

    me personally i like it when you can really FEEL the progress like it doesnt feel like a slog and you constantly unlock new interesting mechanics, thats why i like idling to rule the gods and ngu idle! (though i usually stop playing when the pace goes slower)

  • @Tony-rv5sp
    @Tony-rv5sp 3 місяці тому

    What Makes Incremental Games FUN ? The duck music 😂

  • @DoneCosta
    @DoneCosta 3 місяці тому

    It took me 28 min and 6 seconds to collect 1 billion 🤣🤣🤣 Nice video!

  • @kyle784
    @kyle784 3 місяці тому

    I couldn't get more than a few weeks into NGU. The adventure part of the game and especially the inventory system is what killed my enjoyment. Combat sucks(little agency + active play and strategizing) and inventory management is very tedious and the items don't auto-combine and those consumable stat items bloat your inventory, I did like the bonuses for maxing out an item. Along came a game that was likely very inspired by NGU because it does most of the things NGU did better. It's a much better UI, clearer information and more numerous and fleshed out systems. They also fixed the combat issue by removing the inventory and giving each item their own item slot that auto-combines as you get more copies and made it so each piece of equipment gives 10% of it's stats when it's not equipped encouraging you to find and upgrade equipment for permanent rewards rather than 1 time set bonuses. This also rewards manually fighting monsters above the level you can auto-fight using skills so you can "snipe" new equipment for the stat rewards. The game is WAMI or Wizard And Minion Idle. It's my pick for the best of these slow, long term system heavy incrementals without much combat focus. The other peak incremental games for me are Unnamed Space Idle, Increlution and Magic Research 2

    • @RubTheCat
      @RubTheCat Місяць тому

      You can also snipe bosses in NGU. It sounds like you haven't played very much because those are really early game problems. I won't force you to play a game you don't like though.

  • @Huedini74
    @Huedini74 3 місяці тому

    It is refreshing to hear another opinion on the subject. I must say the amount of tutorials and resources available for Unity is very impressive indeed. I have just started my game dev path and I am now around 3 months into the process, looking at various engines. I am currently settling on learning c# and unity but this may change over time as I grasp a better understanding.

  • @whiletrue1-wb6xf
    @whiletrue1-wb6xf 4 місяці тому

    Very good channel. Any chance you will do a video about the math behind the game?

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      Yeah, I'll definitely keep posting about Get a Little Gold, including videos about the math behind the game.

  • @whiletrue1-wb6xf
    @whiletrue1-wb6xf 4 місяці тому

    Wow, your channel is a gold mine for indie idle developers!

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      Thank you for kind words. I'll do my best to keep the channel interesting.

  • @The-S-H3lf-Eater
    @The-S-H3lf-Eater 4 місяці тому

    If you are still reading comments, I want to let you know that this game makes me very angry because it replaced a game series called "Zombie highway", which has 3 games. Unfortunately, the 3rd game has an online system that is required for progression, meaning you can't get the last few items in the game unless you grind for gold to get all of them. It was a very creative game, and it got replaced by an idle game. A game where the entire point is numbers going up. It's why I hate these games. Clicker games and Idle games. Why do these even exist? The entire point is to see numbers go up and at some points see numbers go up without you doing anything.

  • @eugene_ynwa90
    @eugene_ynwa90 4 місяці тому

    Hey. Thank you for another good video, mate. P.S. It's funny because I was sitting and like where is a new videos from you, I haven't see them for a quite a while and jinx you uploaded a new video just 1 hour ago after a month of rest.

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      That's cool to know that somebody's actually waiting for my videos ) That motivates me to keep making them. However, I decided to reduce posting frequency a bit, because I cannot seem to keep up with the weekly posting schedule.

    • @eugene_ynwa90
      @eugene_ynwa90 4 місяці тому

      ​@@IdealIdleIncremental It indeed make sense to make the video posting not that frequently but steady, so you have time for your family, game development and video editing.

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      @@eugene_ynwa90 I'll definitely keep posting devlogs and some reviews of other cool incrementals I love the most.

  • @danielwalley6554
    @danielwalley6554 4 місяці тому

    You have to remember - the point of youtube is to market your game - *not* to make videos for their own sake. If you don't have a game yet, then youtube is potentially just a time sink. The simple question is which do you want more - to make videos, or a game? It can be tempting to think that building up a channel will help you sell your game, but frankly the opposite is more true - building and releasing your game will help you build a channel that gets noticed.

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      Yeah, I believe you are right. The process of video creation takes a huge amount of time. That's why I decided to reduce my posting frequency a bit. Hopefully, this will help me recover and invest more time into actual game development.

  • @danielwalley6554
    @danielwalley6554 4 місяці тому

    A lot of those guys are split between video creation and games development. To me that's the larger recipe for burnout here. I won't be making videos until my game is at least 90% towards being released. And I'd only try to juggle both at the same time if I can afford to hire someone else to do the videos.

  • @rodrigomarcal3972
    @rodrigomarcal3972 4 місяці тому

    How do I test on mobile? I played for 1 year and was an orphan after they took it off the air...

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      The tester list is currently full, but I will do my best to start open testing as soon as possible. I will publish information on how to join once it is live.

  • @Kremenchuk648
    @Kremenchuk648 4 місяці тому

    Hey are you Ukrainian? I noticed the trident symbol. 🔱

  • @brotherlofi
    @brotherlofi 4 місяці тому

    Accent is good. Keep up the good work. I also want to do tech tutorials. And English is not my first language.

  • @caseyhurlburt3561
    @caseyhurlburt3561 5 місяців тому

    This is the best idle game Ive ever played hands down. It’s got just the right amount of interesting vauge story telling combined with ever changing mechanics as you continue to portal. I just started playing it again after not playing for years, looks like there is much more content since the last time I’ve played it through. Excited to take this journey again.

    • @IdealIdleIncremental
      @IdealIdleIncremental 5 місяців тому

      Totally agree! It hooked me really hard.

    • @caseyhurlburt3561
      @caseyhurlburt3561 5 місяців тому

      @@IdealIdleIncremental hey! How’s it going? Are you still playing? I don’t have as much time as I used to but I think I’m gonna be able to hit zone 60 this run.

    • @IdealIdleIncremental
      @IdealIdleIncremental 4 місяці тому

      @@caseyhurlburt3561 my HZE is 462 currently, so yeah, I'm kind of continue playing :)

    • @caseyhurlburt3561
      @caseyhurlburt3561 4 місяці тому

      @@IdealIdleIncremental I’ve been enjoying playing again. But I don’t have a computer atm, so I’m playing on my phone browser. And honestly I’m really missing the old congregate chat. Chatting about the game asking advise.. I guess that was a big part of the trimps experience for me

    • @caseyhurlburt3561
      @caseyhurlburt3561 4 місяці тому

      @@IdealIdleIncremental ok I am about to make it to zone 300… and I just remembered that magma destroys your nurseries… I’m like why tf do I always have so little health. Completely overlooked that mechanic for a solid week at least.