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ToggoRock
Приєднався 30 лис 2024
A magic the gathering podcast youtuber that aims to help the average player optimize their play experience and performance
The REAL Consequences Of Having Low Removal
By my count there's only 2 people that read these descriptions, and that's @misplays_irl1261 and @darkienescariot9361 . Thanks for taking the time to read this even though there's really not a point. No one else reads these anyways so there's not really a point putting anything in them... except for these
Moxfield Link:
moxfield.com/users/ToggoRock
Discord Link:
discord.gg/PB9ZaCDA8k
Moxfield Link:
moxfield.com/users/ToggoRock
Discord Link:
discord.gg/PB9ZaCDA8k
Переглядів: 32
Відео
How Charisma Can Increase Win Percentage
Переглядів 1,7 тис.7 днів тому
According to my calculations: @darkienescariot9361 is the only person to read the descriptions. Other than that nobody reads these. I'll still throw a link to my Moxfield in here. Not that anybody will actually look at it lol JK, I love you guys Moxfield: www.moxfield.com/users/ToggoRock
This will make you WANT to play more removal
Переглядів 6 тис.14 днів тому
No one actually reads these descriptions lol. Here's the links. Moxfield: www.moxfield.com/users/ToggoRock Budget Removal List: www.moxfield.com/decks/owJBBSq83kuOZW7lohOfxA
The Underrated Value of Laying Low
Переглядів 34121 день тому
In this video I hope to convey the value that can be had by acrewing value without threatening ending the game. By allowing your opponents to use their removal on the most threatening thing and making sure that isn't you, it allows you to have a board state and keep things around for the endgame. By letting your opponents kill each other and you making sure to keep yourself alive you can take a...
How A Low Land Count Affects Mulligans
Переглядів 371Місяць тому
In this video I go over the commonly overlooked opportunity cost of running lower land counts in your decks. Rather than getting to properly consider all hands, its just "does it have lands and spells" for most decks leading to suboptimal starting hands that cascades their lack of capabilities throughout the entirety of the game. Thank you all so much for all your support. I started this channe...
How to Build a Synergistic Deck and Avoid Pitfalls
Переглядів 2,2 тис.Місяць тому
In this video I go over some common pitfalls and ways that we can increase the power from our commander decks with my $25 Atris deck. By avoiding monolith commander decks, lackluster card quality, and suboptimal commander choice we can make a deck that can compete without as much worry of getting shut down out of nowhere. This link takes you to the decklist www.moxfield.com/decks/hRK_eI98IUOSky...
Start Playing Budget Decks!
Переглядів 2,4 тис.Місяць тому
As a budget player, I've learned a lot and want to share a lot. I've recently seen the collab between 3/3 Elk, The Trinket Mage, and Salubrious Snail, and thought it would be worth for me to add to this well of knowledge just as they have. Who knows, maybe one day I'll get to meet them
1. I did in fact read the description 2. Great video, I agree that alot of people would benefit more from running higher removal numbers or at least more removal engines. Most of my favorite decks have 15-25 removal pieces and I feel like I always have some impact on the game. 3. A common thought I have encountered is that people don't want to clog their hands with a bunch of removal and run out of gas, have you considered making a video about card advantage or how to consider card advantage more in deck buidling?
I actually thought a lot about that in the production of this video and was considering making it one of the next topics I discuss. I'll probably talk about how to make sure your deck can always do something in an endgame grindfest scenario and not run out of gas
Honestly, this can be a double edged sword. My pod consists of me and my high school friends, and we've known each other for years. I'm the newest to the game, with the weakest card pool to build from, and likely the least amount of disposable income with which to buy new cards, so naturally I should be the smallest threat. But I am likely the most naturally charismatic, and so the second I get to the table, they all go into ear plug mode because they're so afraid of me opening my mouth and taking over the game lol
Unfortunately that can be a negative side effect, however I would also argue that that's probably because you've won those games which would mean that the advice itself works. I'm not exactly sure what to do once your friends are already at that point other than just let the cardboard speak for itself but I think that you might benefit from my other video talking about flying under the radar since you have a weaker card pool to choose from. I'm exclusively a $25 budget player so I'm no stranger to running weak cards and still finding wins so maybe the advice there might help with deck construction
My main deck is a Zacama + Zirda companion. Removal engine toolbox in the command zone plus a lot of synergies here and there that leads to the eventual storm infinite combo or beatdown. There's always a certain tipping point where Zacama just has given too much value and common removal can't stop him because of the amount of ramping you've done.
Dude!!! I've literally built the exact same thing. Even though edhrec doesnt show zirda as a companion at all for some reason. Mine was a lot more based around giving zacama protection from as many colors as I could while controlling the board and gaining tons of life since when I built it Zacama was $13 it took up over half of my $25 budget for the deck. I should probably rebuild it now that he's been reprinted lol
This is the most cursed Commander deck building video on YT lmao, there's no way this isn't a bit 🤣🤣🤣
Why is that?
No matter how many mathematicians, philosophers, and personal experiences tell me that ~40 land counts are optimal I am going to ignore them in favor of the arbitrary number 34 I made up once upon a time. With enough faith it will work !! I will never take the land pill >:(
Just remember we play the game to do our things and if we dont do our things we're having less fun. I'm not going to tell you to run more if you prefer less, just recognize the opportunity cost of the fun that youre missing out on
New sub here, im really intrigued by your thantis deck but i have a few questions on the cards choice, i see you run no protection spells,at higher power levels it seems strange that no one will try to remove him to save a utility creature from attacking to certain death, if hes focused down how do you bounce back?, 16 fogs looks like a lot isnt it better to play low costed value engines to keep the cards flowing? (Azra oddsmaker,oakhame adversary ecc)
So since this question is multifold I'll do my best to address everything as best as I can. To start with the question regarding if Thantis gets removed the deck can function via fogging to keep myself alive until I can hopefully get her back out. If she's completely off the table then I'll try and continue fighting for second place and then use act of treason effects to take my opponents big haymaker threat and combat trick it through their board. Generally though Thantis doesnt get hated out since comparitively its underwhelming. Most times my opponents will play much better value pieces or game threatening spells that need to be dealt with that take pressure off me. When 3 people are all fighting to outmidrange each other suddenly a 5/5 spider doesnt seem that scary. Also there doesnt really seem to be as much requirement to kill Thantis to let a utility creature through since mana dorks can just tap themselves and if they really need to let something live I'll either politic with them to swing it at me to grow Thantis or they'll use their removal on their opponents blockers since its generally a 2 in 1 type thing where they remove a strong value piece and blocker. Theres also very seldomly many blockers period since everything that can tap has to be by end step since she forces combat so most times SOMEBODY is open to swing it. Its probably my most metagamey deck where it very heavily exploits threat assessment and commander players ambitions. Since slots are tight thats generally why I dont run protection spells anymore. I used to but I felt like this was a much more exciting deckbuilding endeavor to achieve where I dont neccissarily need one to begin with. As far as card choices like the aforementioned I'm deciding not to run them because for one reason or another they dont make the cut. They can get blocked which is kinda annoying since they're small, yeah they have deathtouch but theres tons of things that get around it like first strike, double strike, indestructible, etc. While its not likely that all my opponents are going to have these at the same time I'd also like to mitigate board wipe loss. This deck is fine with board wipes going off since it doesnt commit too hard to the board and oakhame adversary and azra oddsmaker changes that a little bit. They also dont get value as soon as they enter and while thats also true for something like hansk or elder brain, they give such a monumental amount of card advantage that they earn their slots. If theres any more questions I'd be happy to respond and I apologize for any confusion this admittedly long winded response may have incited.
I love bladegriff prototype! Its one of my pet cards
Its so cool!!! I love that the entire table is on board with it when it hits the board. Everybody loves it
I would also recommend Pauper commander. Great balance video. Thank you for sharing this with us.
I've tried pauper commander and I find the card pool too restricting. I play pauper or commander but personally didnt like much pdh
Great video.
Thanks. Unfortunately it didnt get much traction
@ToggoRock Give it time you definitely deserve more views
Thanks man, genuinely means a lot
oh yes. absolutely. it is so hilarious how i just randomly judo interaction and attacks onto other players. not even smol bean-ing it. the politics game is when you learn that you dont get to just play your deck, but everybody else's deck, and that gives you the best interaction: cards in other players hands that use their resources against other players. other times i get serious, and say "hey, before we go to your attack step, we gotta have a chat." and then just say, "hey. your sutff is terrifying, but i can just stop it with [show line]. im not against you ugetting value, but i can't in good consiounce have your [threat] obliterate me. how about u send a 1/1 my way so u get [the inutiative, monarch, coveted jewel, ect] my way, and send your crazy huge creature *somewhere else*." and like they'll just do it. crazily, i spend no resources and like that interaction *is still* in my hand/on the board. and so some crazy threat is judo'd. and then i have a chat with the next player. and the next player. and like it is only one (imprisioned in the moon* or one *tap down attackers* effect that will make me go shields down, and i dont even wanna *do* it because removal isnt advancing my boardstate's value engine toward win conditions... but nobody wants to bite that bullet *first*. i get so, *so* many wins based in this. the silver bullet is to just ignore the politics, keep some stuff back in your hand, and just do good threat assessment and play to your outs until the moment is right to to not *almost* win, but to *actually* win.
This sums up how I play almost exactly. I've got some people that play with me that counter with "its better to force him to have it/use it" to which I reply "I can use it, but on [insert scary thing] instead" that way its win-win. It really is engaging and fun to just basically play other peoples decks and calling out possible cards they could be holding up. This comment basically sums up everything I was trying to get across lol
Commenting because this is a great video and im excited to see you grow!
Thank you! That means a lot
I'm so down with this piece of advice. It's real boring when we've got 4 players just staring at each other. I try to be the talkative when I can. Sometimes the pod doesn't want to talk. 😅
Yeah, its like why are we even playing a multiplayer casual format lol
i read descriptions
That makes 2 lol
I’ve been brewing an Erinis, Gloom Stalker // Street Urchin deck that leans into making a reliable removal engine. Another one would be Tibor and Lumia, any deathtouch enabler makes all izzet spells into board wipes for non-flyers (usually onesided).
I actually built a erinis/street urchin deck for a mtg league I was participating in. I built into landfall theme with field of the dead and it was extremely effective. Really good for making sure no one has blockers or really anything threatening while you build up a boardstate that rocks them. Another removal engine in the command zone that my friend built was falthis/jeska thrice reborned with obosh as a companion. It was such a cool deck because it can switch from downticking jeska and wiping out a bunch of creatures to 0 ticking with obosh in play and like 1 voltron piece to have a menacing 4/2 that does double and triple damage and you hardly had enough blockers up because the deck ran lots of removal even outside of jeska
Removal engines, or "removal that sticks around" are powerfull, but realy unfun to play against. I've removed most of mine, as they have an unfun effect on my local meta.
Debatable. Some people may find it unfun to play against but I generally like facing them because it leads to dynamic gameplay. Maybe we remove it and it gets no value, or maybe someone heroic interventions to get the kill, if the lock is strong itll create an archenemy situation and may have everyone banding together to try and kill that player. Theres many weaknesses to cards or synergies like this, and I like that they put me in a situation where I need to think out of the box to solve it. Sometimes I need to use my combat tricks on someone elses creature to get in for the kill, I may not normally get a forced play pattern like that otherwise
Some really interesting pieces here and will definitely read through the moxfield lists to see what I can use for a grixis politics list I'm working on. Planning to make use of obekas "end the turn" ability not to do the normal stuff but to be a political tool for the table, or, to eventually build my own advantage when I'm ready to push for a win. Doing so by using undercosted cards that have etb's that would normally help an opponent, and using Obeka to turn this into a political piece where I can make a deal with someone, or cancel the etb and just have a cheap powerful card for myself. Some of those "destroy tapped creature" cards could be a fantastic inclusion for the general political use within the colour limitations
I actually had an idea for this exact deck but never actually built it because of the fact that the choice is given to the turn player and I foresee very few interactions in which a traditional deck would like to end the turn early
@@ToggoRockyeah the applications on an opponents turn are limited to negating combat tricks The deck is aiming to work mostly without obeka where it can but then take advantage of her when I'm ready to push to win. For example, early game a hunted horror is still great value, 2 mana 7/7 and one of the three opponents gets two 3/3s. Late game, as long as that's my final turn action, it's just a 2 mana 7/7 for me with obeka. Lethal vapors, early game is an interesting political piece, pushing a difficult choice onto the board and also protecting me a bit from being hated out the game. Late game, its one sided as i cancel the trigger again with obeka until someone skips a turn and falls quite far behind because of it. I don't think it'll be a particularly good deck haha, but it'll hopefully make for socially engaging games with people making decisions and deals etc. having those assassin cards you talked about will 100% add some more to this, the bargaining power associated with them will be a great add
I'm very interested in this concept and would love for you to share the deck with me once you've actually built it so I can take a look. Glad to hear the assassins might help as well
I'd like to add my voice in defense of running removal in commander. Sometimes we get stuck in the idea that "casual" means nobody has to deal with setbacks or impossible boardstates. These styles of games lead to a lot of monotony as the player that gets their stuff out first wins the most (does your deck have green in it). Its fine if you enjoy the ships in the night playstyle. For me it feels just as solitaire as infinite turns or storm decks. Interaction means that even if your deck doesn't do its thing or you never draw your fifth land you can still feel like you participated in the game by removing someone's important card from the equation. If each deck is interacted with then each deck was a second away from going off and theres a whole up and down and up and down pattern to game where its feasable that everyone was winning at some point. There's actual drama and excitement. You gotta wait for the sweet spot to sneak your win through and man does it feel good. It also feels better losing to infinite turn or damage decks because you had the tools somewhere to deal with them. Maybe it was in your power to make the game end differently if you had prioritized differently rather than just being completely outclassed and feel like you were fooling yourself into thinking you were a part of the table. I'm still working on how to explain this idea I've been having but hopefully that made enough sense.
That actually made a lot of sense. I'm actually planning on making a video about this exact thing where removal actually fosters engaging and dynamic games. Since I'm a budget player too I can talk about how normally you can't speed up your deck faster than the optimized budgetless counterpart so your best bet is to take out their budgetless pieces. Whether your card is $0.30 or $30, all cards are equal if they are removed from impacting the game
I think it's time we just made it official and banned winning in commander. Winning ruins the game for casual players and should only be allowed at cEDH tables. Also, using tutors, boardwipes, counterspells, wheels, infect, eldrazi, slivers, combos, reserved list cards, or mana rocks that cost less than 3 mana makes you a bad person who should be permanently exiled from all LGS and playgroups. In fact, we should do away with life totals entirely. Dealing damage to your opponent makes casual players feel bad. All creatures have indestructible. Exiled cards are just shuffled back into your deck. Everyone has an Elixir of Immortality in the command zone. All must lands enter tapped, playing lands that enter untapped is too powerful and should only be done at World Championship level tournaments. All games should take a minimum of 72 hours to complete and end in a draw. Otherwise, what's the point of even shuffling up to play? No combos even if they need ten cards to pull off, and all alternate win cons are banned. All spells can not be countered, bounced, redirected, or interacted with in any way. All stax pieces are banned. No one can play more than one land or spell per turn, even if a card would normally allow it. Copied spells have no effect. Finally, because this is a social format, you have no input as to what cards go into your deck. Your opponents vote on what cards you are allowed to use. We'll call it "Strictly Worse EDH" Building a "theme deck" that does not include a themed snack is a betrayal of the "Spirit of the Format" and should have you immediately disinvited from all play groups everywhere. We should keep a list of all players who ever win a game of commander so they never get to do so again!!!
This sounds a lot like that lgs that actually has like an essay of banned cards and architypes, really funny.
I'm with you. I reckon the entire combat phase should just be removed. And why have Elixir in the command zone when we could just remove the graveyard and put all the spells we've cast back on the bottom our library instead? Casual is the only way forward ✊️
Being a girl and hot gives me automatically max charisma when playing with random people at my lgs 😅 lol
Haha very funny
Ah, but I am the hot guy at the LGS. I am the -1/-1 counter to your +1/+1 counter; we cancel each other out 🍻
Bro is onto something
Very good video!
Thank you!!
I have a Mageta, the Lion deck that just jams indestructible creatures, vehicles, and mono-white / colorless card draw engines. The point is to one-sided board wipe at least once per turn cycle. I have a similar Massacre Girl deck. It runs creatures and enchantments that give +1/+1 whenever a creature dies, making them effectively immune to her ability with some random token engines to sacrifice. I also have a few decks that run +10 one-sided boardwipes like Atraxa Superfriends, Walls tribal, and Jenara control. My Geist of Saint Traft control deck doesn't have much removal, but it runs about 20 stax pieces. Meren of the Clan Nel Toth just reuses one of the +10 versions of Fleshbag Marauder every turn. Hinata turns all x cost removal into one-sided boardwipes. I love giving my Olivia Voldaren death touch and have a soft spot of my incredibly mid Ayli Orzhav good stuff deck. Ayula is a very effective and fast removal engine when I have Panharmonicon in play. My Hapatra deck is fueled by opponents' creatures' toughness. I have a deeply mediocre Brion Stoutarm deck that uses +10 treason effects to fling my opponents' creatures for value (I also use sneak attack cards to cheat in giant creatures to fling / damage doublers, etc. for value). Then there's Talrand... Finally, shout out to Steel Hellkite, the ultimate token removal engine.
These all sound very fun to play for my playstyle lol. I'm a big fan of giving things like toggo or inferno titan deathtouch and just holding a lock on the game until it can be dealt with. Either that or just board wiping every turn, thats what my shigeki deck is trying to do right now. Its a ton of fun imo
The video format seems a lot like DeckDriver
Like dang the thumbnails looks exactly the same
Theres 4 main channels that I derive my inspirarion from: Salubrious Snail, The Trinket Mage, 3/3 Elk, and you got it Deck Driver. I've been playing a while and felt that rather than meeting these people via patreon or anything like that I'd rather just start my own channel and throw my hat in the ring so if we ever meet it'll be as equals
I dont mean go plagiarize, like i dont know if any of them have anything in common with my video, I just made it from scratch intuitively from everything ive noticed. I figured the pilot token best represents the spirit of the episode
1:35 “had to retire the deck”?
It never led to any games in which other people were having fun. It was a little too extreme so I stopped playing it in favor of other decks
This is soo true more ppl need to see this
Agreed. Theres a few people I've played with that make me think of this every time I play with them
In defence of cheap single target removal: Running engine pieces (value or removal) usually requires you to run protection for those pieces. Unless your removal engine pieces don't help you close out the game, they are just deadwood. Instant speed removal spells don't require you to have protection. Who would not happily trade 1-3 mana spell against a 6+ mana beater? Instant speed removal allows you to hold back, your real power hidden in your hand and let the game develop. Your pod knows, if your mana is open there is a good chance something gets removed, if they play to aggressive (against you). So sometimes it works even if you just have a dead hand. Let them do your dirty work against the other players and then when the time is right remove their key pieces.. and in the meantime you will politic that your other players use their removal on that "problem player" too with all those scary things on the board. Works at least in my pod all the time.
Agreed. Each removal type has its place and I agree that there is a lot of value in instant speed removal. This video was hoping to bring to light the possibility of removal engines in ones deck. However a small counterargument to instant speed removal is that generally its single target and at least in my meta theres hardly ever just 1 thing I want to remove because nearly every card played is a haymaker synergy piece. Sure I could take out 1 thing but I'll lose in tempo to my opponents who can play more threats than I can remove especially since theres 3 of them and only 1 of me. But yes I definitely acknowledge the mana positive ratios that single target removal can net, for me it would just have to be at least 3x the mana I spent on my removal to be worth in tempo
Constable of the realm isn't permanent, but in a +1 counters deck can easily exile a few things on each of your turns.
Very true, nice find
Oooh bby this is gonna be a good one
Hopefully 😁
first
So true lol. It's only been up for 2 minutes
I'm so sorry but this sounds miserable to play against and makes me wanna play removal less 😭 I tried to listen with an open mind but this physically hurt. TWENTY TO THIRTY??? WHYYYY I feel like this is just born from a very specific LGS meta of high power you might be dealing with.
Since I'm a $25 budget player my card quality is less than that of my opponents, 1 way to counteract this imbalance is to play removal and bring the table to your level. Since I can only go up so far, the alternative is to bring them down, if you feel that it would lead to a negative play experience then by all means optimize for fun. I acknowledge I tend to play on the higher end of the spectrum, that doesnt mean you can't take lessons from my video and play more removal engines however.
@ToggoRock A 25 dollar budget versus high power puts this video in a WHOLE other light! I can only imagine this as one of the few viable strategies to face against the full extent of varying power levels and costs. Apologies for any possible insult, this method of play just strikes the absolute fear of God in me lol, but I would now definitely frame this video as "How to Handle High Power on a Budget" personally.
Understandable, no offense taken. I try not to stress too much repeatedly since this is my own journey, I just try to teach lessons I've learned as if they work well for me, odds are they can work even better for the unrestricted, and while I'm not necessarily saying run 20 pieces of removal because I admit that thats a high number comparitively, I was mostly trying to stress the value of repeatable removal
I'm doing this to myself as well, there's so much you can do with budget decks! I just built a queza deck that's insanely resilient.
Thats interesting. I'm guessing the deck just wheels and deals a lot with psychosis crawler effects to drain the table?
@ no it’s really budget! It’s basically a bunch of decent rate draw spells like quick study and rain of revelation with a package of creatures that draw cards on etb. To win there’s effects that say: whenever you gain life, each opponent loses one life. It’s got some pillow fort effects too
That's interesting. I'm curious to see how that works in play haha
@@ToggoRock Lmao its perfect for medium power pods, doesn't feel too mean and stays under the radar as a threat. I'm predicting I'll be one of the last two alive most games and then either get one of my big draw engines or die.
I definitely appreciate the "staying under the radar" playstyle. As explained in my other video that's what my Thantis deck is all about. Fighting for second place to take on the 1v1 against the final player
Good topic! I made a similar video myself about the "narrative of edh". Usually there's an archenemy or at least a threat and everyone fires removal at them. So you don't wanna be the first threat.
Yes exactly!! Thats been my observation as well
"Wow it's so great replacing my interaction with an engine that does this recursively I sure hope nobody casts Assassin's Trophy because they can read the cards I'm casting."
As you can tell by later in the video.I was arguing for a well balanced removal suite. I'd also like to point out that this is just the classic "it dies to removal" argument which is a nonargument since nearly everything dies to removal, its a matter of if your opponents have the removal, decide to spend the mana to cast it, and target your things with it. If you dont think this would work as well in your mets you can run a fewer number like 1 or 2 and it would probably do better for you to run synergistic removal engines tailored for your strategy rather than my over costed high investment single card removal engines.
My issue with removal engines is that generally the game doesn’t go long enough for them to be super mana efficient. The only deck it has been useful in is my Muldrotha control deck. Otherwise it was been really hard to justify spending much mana on the removal engines, because the game will before it becomes mana efficient.
What turn do your games generally end? I'd recommend more synergy specific removal engines if your games end early, what decks do you tend to play?
if you count Edicts as removal, there are a couple Edict Engines that work here too. Stuff like Priest Of Forgotten Gods and Rankle can keep creature counts down early if you have a way to fuel them with your own creatures.
Very true, thanks.
This is the entire point of my muldrotha deck, keep the board clear until people run out of resources and then my commanders unparalleled card advantage means I never do
Very true, muldrotha and Tasigur are really great for those but are weak to graveyard hate. I have a lurrus deck that plays very similar
Reminds me of a deck I built around Six. All of my creature removal consists of Thorn Mammoth and Apex Altisaur, and a handful (4) of Lignify style enchantments. Despite having only 6 pieces of creature removal, I get so much value out of them because I self mill and can find the cards very quickly, and I retrace them repeatedly with my commander. I also run about 10 Caustic Caterpillar and Seal of Primordium effects.
If you check my removal engine list you might find some more ones in there that may fit well. Off the top of my head I can think of Kogla, Scion of calamity, and Ulvenwald tracker
You must be very fun to play with
What makes you say that?
I agree! It sounds like his deck-building style promotes fun and dynamic gameplay that helps his opponents identify weak spots in their decks and improve them. I’ve played with many playgroups, and the playgroup I have the most fun with also tends to run the most interaction and removal in their decks. None of the decks are stax decks or CEDH decks.
Haha thanks, I've seen a lot of people equate my removal engines to stax but I'd say that considering the mana investment and slow rate its more than fair, just a more fun way to play it since it theoretically allows me to play my removal more than the 1 time
Honestly, I love this kind of creativity. Any player can net deck a stax cedh list, but it takes care and thought to elevate removal beyond "You need more interaction, have a path and a swords". This is some cool stuff, and I'm definitely gonna use it in my decks
I take that as such a high compliment, thank you
Do me a favor and say "Welcome to Rust" i need to check something.
???
@@ToggoRock You sound like Blooprint and i just recently found out he plays MTG. Good videos btw!
Haha, I understand now. While I assure you that I am not him its interesting to be compared like that haha
another PNGDH channel
Would this not be one of the most effective methods for discussing such topics while showcasing cards that would allow newer players to become familiarized with and veteran players to gloss over? I understand this is meant as an insult but I fail to understand the argument presented. Would you mind elaborating?
Dictate of erebos and grave pact has made me LOVE removal
Great cards, I play butcher of malakir when I have the right deck for it but I'm also a $25 budget player so I don't get to run higher cost cards like such
@@ToggoRock I also play Butcher of Malakir and karmic justice. It's really fun and synergistic when you can build it into your deck. I bought a dictate of erebos when it was $7 and pulled a grave pact from a pack. I guess I got pretty lucky. I have such a large collection, that I trade in valuable cards from store credit to get what I need
Fair enough, what kinds of decks do you usually put them in? Just generic aristrat decks or some other spicy tech?
@@ToggoRock aristocrats but also in decks where I utilize tokens, I have a jarad golgari lichlord deck that uses Yargle and multani to drain my opponents life and I like to use grave pact and dictate of erebos in there to splash removal. Basically the whole deck revolves around sacking big creatures for value. Outside of tokens and Jarad I don't run dictate or pact. I also have a supercharged Wilhelt control deck that makes dictate and pact Insane to deal with since decaying tokens die really easily Karmatic justice is fun to pair with Eriette since my auras are enchanting my opponents creatures, whenever my opponents board wipe I get to basically destroy their lands or a bunch of threats I don't run Malakir as much these days because it's so expensive to cast, but I do have a copy in Jarad just in case.
Sounds like you've already been doing the whole removal engine thing haha
5:36 How have I not noticed that griffin before? I'm definitely trying it out!
It's genuinely so much fun. It looks underwhelming on paper but in practice its great
Death Match and Asceticism is great in any golgari tokens deck.
Great find! Death match looks really cool but its symmetrical so very niche. Might need like a Sarynth deck to give your board hexproof since asceticism may not be guarenteed
Ah another control player like TTM /lh
I take inspiration from the magic mirror trio and have started this channel with them as a goal in mind haha
@ToggoRock I knew it hahaha, nice vid
Haha thanks man, I'm tryin
A good way to become the person at the table whose presence people only tolerate at best.
Is that because you don't like your things getting removed or your friends dont like their things removed?
I swear commander players just hate playing the game.
@@ToggoRock My friends don't. I play plenty of removal in my decks, but I also have the self-awareness to know that it doesn't make for the most enjoyable experience and that commander, being the casual format it is, is more about enjoying quality time with friends. The stax is what I tend to stay away from. It's not a fun experience to slog the game down, especially when we're all adults with busy lives and limited time to actually sit down and play the game. Stax is just disrespectful on a meta level (not metagame, but meta as in outside the scope of the game).
@@ezraho8449 You can have a full and complete game with four people and four decks having little to no stax. "The game" doesn't necessitate that. I have many decks that manage to win and be fun. It's like saying that a game of commander isn't valid because no decks with blue are at the table. It's silly. The best part of commander being a casual format is that you can tailor the experience to make it fun. The idea that every card that exists in the game is conducive to a fun experience is simply and objectively false.
@@Cybertech134 there’s a difference between stax and recurring removal. Removal is important to the game not only because it keeps the game interactive but it also prevents different strategies from becoming too strong. Plus most of the stuff mentioned in the video is pretty mana expensive and is very limited in quantity so it isn’t like you can fill your entire deck with these cards. One well placed removal spell or counterspell and no more removal. There’s also a lot of irony in you telling other people how to have fun since your entire point hinges on everyone in the group deciding on what is fun for them.
Everyone i know who does this gets insta hated out of the game. I avoid stuff like this because you're just a massive target and people remember so it continues the next games
That makes sense. It's definitely pod dependent, however its tended to work out for me if I can get them out early enough. I run tons of lands and ramp so I can generally get to 7 mana on turn 4 to throw these guys out. Not to mention generally the other people in my pod play bigger and scarier things that require removal so if I time things right and politic properly very little removal actually comes my way, but once again very pod and player dependent. These are just a really nice alternative that have allowed me to have a lot of fun playing removal lately
That is very much not my experience lol
Whats your meta like?
If the goal of your deck is "others can't play the game" which recurring removal and stax is. Then obviously others are going to remove you from the equation, as they should.
@ToggoRock my meta is mixed, but i usually play at fairy competitive tables--around an 8/10.
My favorite cards are the synergistic remvoal! I love like, a dinosaur that kills and artifact or fights somwthing. So awesome to me to get something on brand. Another thing thats nice is board wipes that dont affect you! Love em
Very true, removal can literally be so fun but I see why so many people don't like it, if all you have is just best within effects you really aren't doing anything fun, its just bland generic necessity at that point
I'm currently trying to put together a Naya astral slide deck and it feels very similar. Even tho it only temporarily removes something, I'm thinking it will be very disruptive
Incredibly, it can give summoning sickness, make windows for attacks, remove +1/+1 counters, so many small things that aren't considered
Read the description and appreciate the Moxfield lists!
Shhhh, no you didn't
Finally! Some in depth analysis on removal, that makes sense...
Thank you!!!
Good stuff
Thanks!