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WhiiteIce SC2
United States
Приєднався 15 бер 2023
Diamond 1 Mech-Terran providing gameplay and casting tournaments.
I'm streaming on twitch Fri-Tuesday midnight-3am EDT
Twitch: www.twitch.tv/whiiteice1112
Challenges welcome 😎
Battlenet : Whiiteice#11819
discord: discord.gg/7dG69Skj3T
I'm streaming on twitch Fri-Tuesday midnight-3am EDT
Twitch: www.twitch.tv/whiiteice1112
Challenges welcome 😎
Battlenet : Whiiteice#11819
discord: discord.gg/7dG69Skj3T
Відео
Gumiho 2 Base All-in vs Blink shenanigans
Переглядів 4910 місяців тому
Gumiho 2 Base All-in vs Blink shenanigans
I hate Protoss D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
Переглядів 3811 місяців тому
I hate Protoss D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
I can't Stand Protoss D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
Переглядів 1811 місяців тому
I can't Stand Protoss D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
Переглядів 1111 місяців тому
D1 MECH TERRAN SC2 FULL STREAM WHIITEICE
MECHHH GOOOOOD MECH TERRAN SC2 FULL STREAM WHIITEICE
Переглядів 1311 місяців тому
MECHHH GOOOOOD MECH TERRAN SC2 FULL STREAM WHIITEICE
They said it couldn't be done! Battle mech TvT:SC2
Переглядів 133Рік тому
They said it couldn't be done! Battle mech TvT:SC2
I hate bio counter attacks! Mech vs Bio TvT:SC2
Переглядів 128Рік тому
I hate bio counter attacks! Mech vs Bio TvT:SC2
Starcraft 2: Terran Mech WhiiteIce Full Stream
Переглядів 101Рік тому
Starcraft 2: Terran Mech WhiiteIce Full Stream
Starcraft 2: Terran Mech WhiiteIce Full Stream
Переглядів 86Рік тому
Starcraft 2: Terran Mech WhiiteIce Full Stream
Starcraft 2: Terran Mech WhiiteIce Full Stream
Переглядів 119Рік тому
Starcraft 2: Terran Mech WhiiteIce Full Stream
Starcraft 2: Terran Mech WhiiteIce Full Stream
Переглядів 86Рік тому
Starcraft 2: Terran Mech WhiiteIce Full Stream
I hate Blinding Cloud! Mech-Terran vs Zerg
Переглядів 85Рік тому
I hate Blinding Cloud! Mech-Terran vs Zerg
stormgate is the worst game ever made
Give me 100 Million USD and I build you the best rts in the world.
Give me 100 Million USD and I build you the best rts in the world.
So let's see what battle aces has. You cannot choose where you build your expansion -- decreased diversity, freedom of choice and playstyles --> bad The locations for expansions and resource sources are very limited (good example: AOE wood and farms) -- decreased diversity, freedom of choice and playstyles --> bad Maps are hand-crafted. Therefore they are well known from the beginning of each match. No map scouting needed -- decreased diversity, freedom of choice and playstyles --> bad You hardly need to scout the opponent because you can see which units he can and will build -- decreased diversity, freedom of choice and playstyles --> bad There are no map types; for example, you don’t start with construction units, a larger base, a more open or more closed map -- decreased diversity, freedom of choice and playstyles --> bad The structure of the maps is very similar and therefore the strategies are always the same -- decreased diversity, freedom of choice and playstyles --> bad You cannot manipulate the map by cutting trees, building walls, destroying rocks to change the situation in one match -- decreased diversity, freedom of choice and playstyles --> bad Base building is limited to 1 structure -- decreased diversity and freedom of choice --> bad You cannot invest resources in static base defense like turrets and walls -- decreased diversity, freedom of choice and playstyles --> bad You cannot choose between more than 8 units in one match -- decreased diversity, freedom of choice and playstyles --> bad Units that don't belong to a faction, don't tell a story, seem to be replaceable, and do not create a unique, cool feeling -- decreased diversity --> bad The differences between the units are often not big enough (SC2 level of differences: Lurker, DT, Viper, Sentry) -- decreased diversity and playstyles --> bad You cannot build water units -- decreased diversity, freedom of choice and playstyles --> bad There are no upgrades to make an investment in one strategy -- decreased diversity, freedom of choice and playstyles --> bad You can hardly macro, because there are no production differences between the players (the only limiting factor are resources) -- decreased diversity, freedom of choice and playstyles --> bad You have no player abilities like in AOM, C&C Generals, Stormgate -- decreased diversity, freedom of choice and playstyles --> bad You have no hero with different abilities -- decreased diversity, freedom of choice and playstyles --> bad You can choose between different units, but not between different factions with unique identities that let you feel something -- decreased diversity, freedom of choice and playstyles --> bad You have no editor for modding -- decreased diversity, freedom of choice --> bad You don't need to care about which resources you gather and how you allocate your workers -- easier, but also decreased diversity, freedom of choice and playstyles --> middle You don't have to make clicks for building workers, almost no clicks to building structures and upgrades --> easier, but also decreased diversity, freedom of choice and playstyles --> middle You can make runbys -- it's possible in most other rts --> good You can micro units -- it's possible in most other rts --> good You can build your own collection of units -- it's not possible in most other rts --> good You can build units that enable positioning play like with Siege Tanks in SC -- it's possible in most other rts --> good You can build flying units -- it's possible in most other rts --> good So, what conclusion would you reach when you weigh the pros and cons? Is Battle Aces a good or a bad RTS? I think that is a good checklist for every rts developer to make sure to have a solution for all of this. There are of course even more things like atmospheric sound and graphic design, good network technic, replay features, chat features etc. And think about if you don't like one of these mentioned things you can make it as an on/off option. The best rts is the rts where everybody can play it like he/she wants.
So let's see what battle aces has. You cannot choose where you build your expansion -- decreased diversity, freedom of choice and playstyles --> bad The locations for expansions and resource sources are very limited (good example: AOE wood and farms) -- decreased diversity, freedom of choice and playstyles --> bad Maps are hand-crafted. Therefore they are well known from the beginning of each match. No map scouting needed -- decreased diversity, freedom of choice and playstyles --> bad You hardly need to scout the opponent because you can see which units he can and will build -- decreased diversity, freedom of choice and playstyles --> bad There are no map types; for example, you don’t start with construction units, a larger base, a more open or more closed map -- decreased diversity, freedom of choice and playstyles --> bad The structure of the maps is very similar and therefore the strategies are always the same -- decreased diversity, freedom of choice and playstyles --> bad You cannot manipulate the map by cutting trees, building walls, destroying rocks to change the situation in one match -- decreased diversity, freedom of choice and playstyles --> bad Base building is limited to 1 structure -- decreased diversity and freedom of choice --> bad You cannot invest resources in static base defense like turrets and walls -- decreased diversity, freedom of choice and playstyles --> bad You cannot choose between more than 8 units in one match -- decreased diversity, freedom of choice and playstyles --> bad Units that don't belong to a faction, don't tell a story, seem to be replaceable, and do not create a unique, cool feeling -- decreased diversity --> bad The differences between the units are often not big enough (SC2 level of differences: Lurker, DT, Viper, Sentry) -- decreased diversity and playstyles --> bad You cannot build water units -- decreased diversity, freedom of choice and playstyles --> bad There are no upgrades to make an investment in one strategy -- decreased diversity, freedom of choice and playstyles --> bad You can hardly macro, because there are no production differences between the players (the only limiting factor are resources) -- decreased diversity, freedom of choice and playstyles --> bad You have no player abilities like in AOM, C&C Generals, Stormgate -- decreased diversity, freedom of choice and playstyles --> bad You have no hero with different abilities -- decreased diversity, freedom of choice and playstyles --> bad You can choose between different units, but not between different factions with unique identities that let you feel something -- decreased diversity, freedom of choice and playstyles --> bad You have no editor for modding -- decreased diversity, freedom of choice --> bad You don't need to care about which resources you gather and how you allocate your workers -- easier, but also decreased diversity, freedom of choice and playstyles --> middle You don't have to make clicks for building workers, almost no clicks to building structures and upgrades --> easier, but also decreased diversity, freedom of choice and playstyles --> middle You can make runbys -- it's possible in most other rts --> good You can micro units -- it's possible in most other rts --> good You can build your own collection of units -- it's not possible in most other rts --> good You can build units that enable positioning play like with Siege Tanks in SC -- it's possible in most other rts --> good You can build flying units -- it's possible in most other rts --> good So, what conclusion would you reach when you weigh the pros and cons? Is Battle Aces a good or a bad RTS? I think that is a good checklist for every rts developer to make sure to have a solution for all of this. There are of course even more things like atmospheric sound and graphic design, good network technic, replay features, chat features etc. And think about if you don't like one of these mentioned things you can make it as an on/off option. The best rts is the rts where everybody can play it like he/she wants.
I predict that Battle Aces will have a small fan base but won’t achieve the massive success that people might have anticipated or hoped for. The reasons for this are simple. People who want a classic RTS like StarCraft, WarCraft, Age of Empires, or Command & Conquer mainly want it for the story, the single-player campaign, and the immersion through interesting factions set within a world rich with atmospheric sound, music, and graphics. The story provides further immersion and identification possibilities. This is not a factor to underestimate, as players enjoy identifying with a hero, a faction, and the gameplay style associated with it. Additionally, classic RTS games offer a great deal of variety and diversity. This includes a range of different missions, procedurally generated maps, multiplayer modes, multiple factions, a wide variety of units, many different soundtracks, modding options, and, last but not least, various ways to showcase one's skill. Skill can be demonstrated through intelligent scouting, consistently monitoring the minimap, pattern recognition to predict the flow and location of important points on unexplored parts of the map, micro-management, clever tactics, smart strategies, effective economy management, smart walling, intelligent expansion, aesthetically pleasing or intelligent base building, and much more. Battle Aces lacks almost all of this. However, RTS has always thrived on this variety to reach as many target audiences as possible. So, the small target audience can enjoy the game, but let me make it unmistakably clear that I’m smarter-smarter than the developers-and can easily predict that this game won’t be a big success. It will not reach the player numbers of Age of Empires II or StarCraft II. It will fade into obscurity relatively quickly, and most players will wonder why, or attribute it to other reasons-none of which are the real causes or the true issues. These are the reasons and problems of a very small niche, and nothing more. So remember my words, and try to pass this feedback to RTS developers worldwide if you ever truly want to see a great new RTS. I’ll be proven right, and you’ll see it someday too, even if it takes 20 more years and 100 more subpar RTS games before this realization comes. You can ignore me and my arguments, but it will not help any of you.
I predict that Battle Aces will have a small fan base but won’t achieve the massive success that people might have anticipated or hoped for. The reasons for this are simple. People who want a classic RTS like StarCraft, WarCraft, Age of Empires, or Command & Conquer mainly want it for the story, the single-player campaign, and the immersion through interesting factions set within a world rich with atmospheric sound, music, and graphics. The story provides further immersion and identification possibilities. This is not a factor to underestimate, as players enjoy identifying with a hero, a faction, and the gameplay style associated with it. Additionally, classic RTS games offer a great deal of variety and diversity. This includes a range of different missions, procedurally generated maps, multiplayer modes, multiple factions, a wide variety of units, many different soundtracks, modding options, and, last but not least, various ways to showcase one's skill. Skill can be demonstrated through intelligent scouting, consistently monitoring the minimap, pattern recognition to predict the flow and location of important points on unexplored parts of the map, micro-management, clever tactics, smart strategies, effective economy management, smart walling, intelligent expansion, aesthetically pleasing or intelligent base building, and much more. Battle Aces lacks almost all of this. However, RTS has always thrived on this variety to reach as many target audiences as possible. So, the small target audience can enjoy the game, but let me make it unmistakably clear that I’m smarter-smarter than the developers-and can easily predict that this game won’t be a big success. It will not reach the player numbers of Age of Empires II or StarCraft II. It will fade into obscurity relatively quickly, and most players will wonder why, or attribute it to other reasons-none of which are the real causes or the true issues. These are the reasons and problems of a very small niche, and nothing more. So remember my words, and try to pass this feedback to RTS developers worldwide if you ever truly want to see a great new RTS. I’ll be proven right, and you’ll see it someday too, even if it takes 20 more years and 100 more subpar RTS games before this realization comes. You can ignore me and my arguments, but it will not help any of you.
Thank you finally
Legend! Thank you 🙏
Thanks this helped out. Simple and free. Just getting back into streaming after my pc shorted out 6 months ago. Probably going to lose another job due to my disabilities and waiting on SSI claim to get processed. So thanks a bunch.
thank you sir have been looking forever to block out the background.
Finally found a soultion!! Thanks Man!!
Tip: if you scout him going stalker, build something that's good against that like marine tank, throw in some ghost. Banshee can cloak but if he has one or two observers it's game over especially with your opponent having upgrades. He can also just come in, trigger cloak, move out and wait until cloak runs out. Build a couple of tanks, marine, throw in a ghost and a thor or two and walk right over him. If you do medivac you can grab the thor in a fight, go around into the main and just wreck anything. Marine is also good if he does an air transfer like in this game (litteraly happening while I watch). Banshee good for haras early game though, just make sure to transition out if it at like the 5 to 7 minute mark. Also, vs protoss it's considered standard to just expand with a bunker. You were greedy at the start there and got somewhat punished for it.
Hi am sorry it dont work on window's 10
Hey I'm sorry I have Windows 10 and it worked. I'm not sure
@WhiiteiceTV no worries thanks anyways
I hate those storms - it should be not legal. Fuck the protots !
I think Banches are preaty good units and they with Vikings are very good team ... Nice to watch your games man..
sick stream ! been watching for a couple weeks now, game 1 though i feel like libs would’ve helped you tons
Thank you man. I used to play a heavy lib style and it's really fun. Which matchup do you think I should include a few libs in most? I may try that. I've been trying to find a way to do mostly BCs lately since it's really fun
yeah around 10 minutes i personally would’ve gone for 2 libs and let one sit in my min line and the other in my natural maybe a third for zoning the entrance of your nat for added defence but i’m only diamond so idk lmao
Have you tried adding a raven to the BC group? The AA missile should be pretty effective vs the corruptors because BCs shoot really quickly.
That's actually a really sick idea I never thought of and would help with creep. Thanks man!
"Promo sm" 🎉
Great stuff man been looking for this info for a minute 👍🏻
thanks bro
Hi bro
Hey! How's it going?
you have 46 subs i have 42, we should grow together, I also stream on twitch too.
Hey! I don't stream a ton usually but if there's some way I can help you lmk 😎👍
great great.
Thanks man!
follow you on twitch and now just subbed to you here, great game too
I appreciate the support! It means a lot
epic battle at 17:15
Thanks man!
love the intro
I appreciate you saying that 😊
i started at bronze about a month ago, blew past silver, and now about to pass gold and be promoted to platinum, such a great game, i love every minute of it, the wins the losses, the friends and the nights spent paying this awesome game with my favorite snacks. life is good, follow me on my journey to Grandmasters #starcraft #StarCraft2 #starcraft2023 #StarCraftII #SC2023 #SC2 Hope this comment helps your channel grow, see you in the next video.
Thanks man! I'm glad to hear you're having success and fun with the game! Feel free to hit me up on discord or come by the stream if you ever have any questions or want to talk strategy!
hellion drive through would have totally worked if the stalkers didnt block you, good job man
Lol yeah it took me a while to get good at that. You've gotta have the reaper in a separate control group, throw the grenade behind the stalkers when all of your units are right by the stalkers, not bounce your own units, and run by as the stalkers are in the air. It takes some practice 🤣
yes always scout
Scouting is crucial and something I still need work on
what league is this?
What's your guess that the league is? 😊
mech is so fun
Mech is great when it actually works 🤣
fun game nice job
Thanks man! I'm glad you enjoyed it
19:15 Sure Blinding Cloud helped but I believe Friendly Fire played a big role as well. Your tanks in the back killed a lot of your units in the front. And all the firebats had died (I believe to Lurkers?) before blinding cloud was even used.
Thanks bro!
Que asco los smurf que se meten a lucirse en ligas bajas. Ese zerg no es ni liga oro
¿Crees que soy un Diamante pitufando y golpeando a propósito a los jugadores de oro? :D No. Yo no haría eso hombre lol
Interesting game, interesting salt at the end 😂
Thanks for watching! Hahaha I forgot about that. Apparently I'm the lowest IQ Terran there is 😂
Hay man I enjoy your content and hope you keep posting cheers 👍
Hey Basil whats up man! Thank you very much for the support. I will try and continue to post the best games I can
toss op :(
Haha yeah man I'm not a fan of toss
Hi there it would be great if a reply can be shared thanks 👍
Hey what's up man! What do you mean?
cool but has a water mark
True
1 view video in my yt algorithm wtf lol nice
What's up?
@@WhiiteiceTV nm man just gaming and watching yt
Cool! I wonder what the algorithm does a lot too lol. Thanks for watching and commenting though. Do you play a lot of SC2?
That probes roast: delicious.
Lol hell yeah
Audio bans are so annoying.
Lol right! Yeah this was back when I didn't know how to separate music I'm listening to from my stream 🤣
*builds bunker* *puts nothing in it* *salvages bunker* I like the cut of your jib.
lol that's hilarious :D
Good stuff my dude
Thank you bro!
good vid. but I prefer fine cam it works better.
thanks for letting me know!
To anyone looking for the only way to play Terran mech check this out. Keep it up my dude.
Thanks man!
I would like to try that strat
It's really fun! What league are you in?
Good stuff my dude
Thank you for the support man!
Nice game dude. Could you maybe try thor-banshees against Protoss? For example you can open marine tank banshee into fast third, then go to five factories one starport and attack when 6/8 thors are out, with banshee cloak and speed :)
Thank you bro! I really appreciate the feedback anything helps. I have gotten many suggestions to do banshees actually and I like your strategy suggestion the best so far. I have a few games where I go Thor TvP on UA-cam and I love doing that. I haven't been able to make banshees work very well similar to any mech fast third I do against protoss since banshee cloak is a large investment and then I die to 2 base all in but I will give your idea a go for sure! Right now I'm really trying to make battle mech work have you ever tried battle mech TvP?
@@WhiiteiceTV Hey dude, I tried cyclon-based mech openers and thor-banshee in Plat2/Plat1 with good success. Now I'm in low Diamond playing mostly bio in all three matchups. I admire your courage of trying mech in TvP. This week I do not have much time to play but if I have a nice game of thor-banshee against toss I will surely share it with you!
@@marcoCampanella yo that's awesome man! Definitely takes some cajones to mech TvP and most people think it's not viable: which they're probably right 🤣 keep climbing bro I appreciate the support. Definitely send me and builds/videos I would love to watch. I'm trying the banshee build today so I'll let you know how it goes. Have you checked out vibe or pigs bronze 2gm series? Highly recommend