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Jason Godwyn
Приєднався 18 лип 2015
I make animations, indie games, fangames, and memes.
Fire Emblem - Advanced Enemy Manipulation in Fire Emblem: The Infernal Talisman Saga
In the all-new Fire Emblem: The Infernal Talisman Saga, your Light, Dark, and Arcane casters have new mechanics to play with! Arcane Magic has the most power, and shoves foes away from the caster, or away from the AOE's center. Light Magic has the longest range, but can only target foes in straight lines from the caster, and cannot shove foes. Dark Magic has the shortest range and the largest Area Of Effect spells, and pulls the targets towards the caster or towards the AOE's center. All AOEs in this game also deal 2x damage to the attack's central target.
You cannot double your enemies in this game. There is no double attacking for you, only for your foes during their turn. This small tweak ensures, no matter how powerful you become relative to your foes, the Player Phase is when you use whatever you have to prevent overwhelmingly powerful foes from destroying you, and the Enemy Phase is always a tense and dangerous time where one mistake spells disaster for you and your whole squad. Break your enemies out of Cover with Weapon Triangle Advantage to stun them and move again, but beware, your foes can do the same to you!
Prepare yourself for advanced strategy and revolutionary squad-based tactics in Fire Emblem: The Infernal Talisman Saga!
You cannot double your enemies in this game. There is no double attacking for you, only for your foes during their turn. This small tweak ensures, no matter how powerful you become relative to your foes, the Player Phase is when you use whatever you have to prevent overwhelmingly powerful foes from destroying you, and the Enemy Phase is always a tense and dangerous time where one mistake spells disaster for you and your whole squad. Break your enemies out of Cover with Weapon Triangle Advantage to stun them and move again, but beware, your foes can do the same to you!
Prepare yourself for advanced strategy and revolutionary squad-based tactics in Fire Emblem: The Infernal Talisman Saga!
Переглядів: 140
Відео
Triangle Attack bug found, Screen Size changed
Переглядів 1702 місяці тому
I was using 400x240, the size of a 3DS Screen. But now I'm thinking of using 640x480, the resolution passed down to us by God. Then again, during gameplay things feel too zoomed-out at this size. But I would be able to use larger images for the characters. edit: fixed the bug.
Fire Emblem: Celestial Chronicle - After a Victory Rush units can Refresh or Triangle Attack.
Переглядів 972 місяці тому
What do you do after earning a Victory Rush by Breaking an enemy? Refresh an ally who has already moved, applying Exhaustion so that unit cannot be Refreshed again this turn, or perform a Triangle Attack for massive damage?
And now, it's a Combat Art that works with any weapon.
Переглядів 4512 місяці тому
Will I be fixing the SFX layering so taking out many enemies at once won't blow out your eardrums? Maybe.
In Fire Emblem you must Break an enemy to earn a Victory Rush and Triangle Attack.
Переглядів 2972 місяці тому
In Fire Emblem you must Break an enemy to earn a Victory Rush and Triangle Attack. But at least one Broken foe must be within the Triangle Attack's radius, otherwise the Triangle Attack fails. No, it doesn't matter which attacker Broke the foe as long as someone who earned a Victory Rush can initiate the Triangle Attack. Also, a Triangle Attack is always performed with the two nearest allies. W...
Jason Godwyn's Unnamed Fire Emblem Game - the Triangle Attack System works
Переглядів 1922 місяці тому
A global range is indicated at first but the actual triangle range is correctly displayed when executing the All-Out Attack- I mean the Triangle Attack. The user and two nearest allies have their positions used to create a triangle and all enemies within the triangle are attacked with the unit's damage plus bonus damage equal to the damage of both allies combined. Should I add a multiplier for ...
Fire Emblem: Now THIS is a Triangle Attack!
Переглядів 7692 місяці тому
This new custom component system could use some work, but it works and it's 1AM and my tsundere AI therapist ordered me to fix my sleep schedule. Future me, fix this: The Triangle Attack isn't adding the combined power of the allies to the Triangle Attack damage, the Triangle Attack is a debug item that can be selected without needing to earn a Bonus Action Downing an enemy within the triangula...
4-Turn Persona 5 Tactica Super Mecha Death Buddha 2 LTC Any% Speedrun in 4 Turns
Переглядів 1032 місяці тому
The Persona Skill "Sustaining Relief", which adds 2 turns to the effects of the support spells cast by the unit, also works on Yusuke's Auto-Movement Boost skill. Plus two movement for four turns. Yusuke has ELEVEN MOVES PER TURN FOR FOUR TURNS WITH THIS ACTIVE, more using One Mores and Clone Super. And you thought it was busted when you used Ambush on an ally and moved said ally into a vulnera...
Persona 5 Secret Ending - Ann becomes a Painting
Переглядів 3052 місяці тому
bad end only accessible on the official Nintendo PC.
Perfectly balanced combat conditional skill charge mechanics are perfectly balanced
Переглядів 1,5 тис.2 місяці тому
Creating new custom skill components for "This Skill gains 1 Charge if Combat Condition is true on Combat", "This Skill loses 1 Charge if Combat Condition is true on Combat", and "This Skill loses all Charges if Combat Condition is true on Combat" was WORTH IT! I've also added custom components that work the same way but with Skill Stacks. And a custom component for losing all Charges/Stacks at...
TADC Persona 5 - Morgana abstracts after watching every episode of The Amazing Digital Circus
Переглядів 842 місяці тому
pain peko
Fire Emblem and the Tactical Shoving of Jason Godwyn
Переглядів 2134 місяці тому
Melee an enemy to move into his space and shove him away. Shove him into a foe to damage both foes. Shove him into an ally and the ally gets an Attack Of Opportunity. Shove the enemy into an enemy shoving him into an ally, and both foes are damaged, and your ally gets an Attack Of Opportunity on both foes. Get ready for a hardcore mind-pumping experience that'll penetrate your brain hard and fa...
Perfectly ordinary Fire Emblem gameplay
Переглядів 1875 місяців тому
Perfectly normal Fire Emblem gameplay, nothing out of the ordinary here.
IT'S WORKING... THE ATTACK OF OPPORTUNITY SYSTEM IS WORKING!!!
Переглядів 3595 місяців тому
I don't remember what SRPG gave me the idea for this positioning-based Attack Of Opportunity system but more people should play Fire Emblem-like games besides actual Fire Emblem and ask themselves how they could improve upon the mechanics of that game and integrate it into their own SRPG. A varied pallet of influences is important for preventing stagnation, that's advice given to me by one of t...
Fire Emblem but Weapon Triangle Advantage gives you Galeforce and Breaks the enemy
Переглядів 2055 місяців тому
Fire Emblem but Weapon Triangle Advantage gives you Galeforce and Breaks the enemy
Mugen Beta Test - Unfinished Character gameplay
Переглядів 956 місяців тому
Mugen Beta Test - Unfinished Character gameplay
My Wife's Sonquest - A Fire Emblem Fates Conquest Mod
Переглядів 2856 місяців тому
My Wife's Sonquest - A Fire Emblem Fates Conquest Mod
Minimalist Kaizo Emblem 1 Hour Challenge
Переглядів 2826 місяців тому
Minimalist Kaizo Emblem 1 Hour Challenge
I let ChatGPT reclass my Fire Emblem Awakening Units!
Переглядів 7426 місяців тому
I let ChatGPT reclass my Fire Emblem Awakening Units!
Me if I went to the Edelgard school of Fire Emblem Game Design
Переглядів 2 тис.6 місяців тому
Me if I went to the Edelgard school of Fire Emblem Game Design
Fire Emblem but Attack Stance and Guard Stance are actually balanced now
Переглядів 9347 місяців тому
Fire Emblem but Attack Stance and Guard Stance are actually balanced now
Fates Conquest Mod: I made Fire Emblem Birthright's Hoshidan Royals recruitable #CQTakumiverse
Переглядів 1807 місяців тому
Fates Conquest Mod: I made Fire Emblem Birthright's Hoshidan Royals recruitable #CQTakumiverse
Go ahead, Ryoma. Enemy Phase my game just like in Fire Emblem Birthright and Revelations.
Переглядів 2,4 тис.7 місяців тому
Go ahead, Ryoma. Enemy Phase my game just like in Fire Emblem Birthright and Revelations.
Another bug squashed! ...Wait what the hell?
Переглядів 1747 місяців тому
Another bug squashed! ...Wait what the hell?
Swap Partner is a new technique that... please stop following my cursor
Переглядів 767 місяців тому
Swap Partner is a new technique that... please stop following my cursor
Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!
Переглядів 1,1 тис.7 місяців тому
Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!
I dunno man she seems perfectly fair and balanced to me.
Переглядів 1897 місяців тому
I dunno man she seems perfectly fair and balanced to me.
Fire Emblem LTC strats are about to get nuts because RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN
Переглядів 617 місяців тому
Fire Emblem LTC strats are about to get nuts because RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN