Jason Godwyn
Jason Godwyn
  • 359
  • 235 132

Відео

My Wife's Sonquest - A Fire Emblem Fates Conquest Mod
Переглядів 23214 днів тому
This Fire Emblem Fates mod alters the Parent of each child of a Hoshidan man to be a Nohrian woman(or Mozu), and alters their Paralogue unlock requirements to match their new mothers. And alters these paralogues to be unlockable during the Conquest route. And edits the children to have supports during the Conquest route. Did you know that if you unlock a paralogue for a child unit using a chara...
Minimalist Kaizo Emblem 1 Hour Challenge
Переглядів 23121 день тому
Backed up my game, reinstalled the engine, recreated my edits to the Dual Strike code and screen size, added some global enemy-only skills, rewrote and enhanced enemy AI, buffed enemy stats, changed the class growths, made some sprite edits for many characters, ran out of time, and this is what I've got. All stats are gone except LIFE AND DEATH: Life Points, ANti-Damage, and DEATH aka the damag...
I let ChatGPT reclass my Fire Emblem Awakening Units!
Переглядів 49221 день тому
ChatGPT made this the most CURSED Fire Emblem playthrough EVER! Full video coming soon.
Me if I went to the Edelgard school of Fire Emblem Game Design
Переглядів 1,4 тис.Місяць тому
Fire Emblem: Edelgard Edition coming soon. Not.
Fire Emblem but Attack Stance and Guard Stance are actually balanced now
Переглядів 877Місяць тому
No Guard Gauge! Using Guard Stance won't prevent enemies from Double Teaming you, but will prevent you from Double Teaming foes! And the stat boosts granted to the Lead Unit by Pair Up are determined solely by Class! No need to have your S-Rank choices and child unit creation choices shaped by who you want to make into Pair-Up Bots and Stat Backpacks and 4 Strength 4 Stam Leather Belts for half...
Fates Conquest Mod: I made Fire Emblem Birthright's Hoshidan Royals recruitable #CQTakumiverse
Переглядів 118Місяць тому
The Fast Version unlocks these characters in Conquest based on when they are unlocked in other routes. Sakura is unlocked after Chapter 5 in all routes. Hinoka is unlocked after Chapter 8 in Conquest, Chapter 8 in Birthright, and Chapter 10 in Revelations. Takumi is unlocked after Chapter 10 in Conquest, Chapter 10 in Birthright, and Chapter 10 in Revelations. Ryoma is unlocked after Chapter 13...
Go ahead, Ryoma. Enemy Phase my game just like in Fire Emblem Birthright and Revelations.
Переглядів 2,2 тис.Місяць тому
I don't actually bear any ill will towards this character, of course, that would be absurd. Behold, max stats Ryoma and his wife Charlotte. Or was it Rinkah? I forget. I think I paired him with Rinkah in one run and Charlotte in another. Anyway I gave him all the best skills and his Raijinto by another name and his strongest Pair-Up Bot and even if he wasn't one-shotting these Skeletons with po...
Another bug squashed! ...Wait what the hell?
Переглядів 79Місяць тому
why is this happening to me
Swap Partner is a new technique that... please stop following my cursor
Переглядів 50Місяць тому
pain peko
Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!
Переглядів 1 тис.Місяць тому
I reworked the UI in Fire Emblem to display everything important about a unit on one screen. ATK, Attack Speed, stats, inventory, Personal Skill and Class Skills, Statuses, HP, Name and Class Name, everything. No more swapping between 2-3 different screens for each unit to see everything you need to formulate a proper plan in games where planning is necessary! Also, I wrote new code for the new...
I dunno man she seems perfectly fair and balanced to me.
Переглядів 154Місяць тому
Sprites and a better name pending. To be fair, I haven't buffed enemy stats and growths yet, so my player units just seem OP for now. But man, Kitsunes and Werewolves in Fates sucked. Maybe I got unlucky with random growth rates in every playthrough of Fates Lunatic. After all, I am the guy who got strength blessed with Rinkah in my first Birthright playthrough and liked her so much I restarted...
Fire Emblem LTC strats are about to get nuts because RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN
Переглядів 57Місяць тому
Fire Emblem LTC strats are about to get nuts because in my game, Fire Emblem: Rising Thrust, USING RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN! There is no restriction keeping you from attacking and rescuing and dropping and transferring and more. Don't get me started on the other movement techniques in my game. Also Amelia sucks, she's not in this game.
ATK displayed. Unit's STR/MAG plus weapon's might.
Переглядів 89Місяць тому
Knowing how much damage a unit can do with the currently equipped weapon or magic weapon is more important than knowing exactly what the foe's Strength stat currently is. Knowing a unit's exact STR only matters for personal skills like Effie's Puissance (Plus 3 Damage if your Strength is 5 points greater than the foe's) and if the foe might change his Might by equipping another weapon during hi...
They said it couldn't be done...
Переглядів 63Місяць тому
I have done it. I have made the UI absolutely PERFECT!!! ...Fine, I admit I'd rather add a button that, when held, makes UI elements appear over every unit that displays all their relevant information at once. I wanted it before Fire Emblem Engage came out, and Engage almost got it right but forgot the "Display all information potentially relevant to the player's strategy at a glance" part. But...
It doesn't bother me. It doesn't bother me. It doesn't bother me. IT'S BOTHERING ME A LOT.
Переглядів 37Місяць тому
It doesn't bother me. It doesn't bother me. It doesn't bother me. IT'S BOTHERING ME A LOT.
Fire Emblem: Rising Thrust - DIAGONAL ATTACKING IS REAL
Переглядів 55Місяць тому
Fire Emblem: Rising Thrust - DIAGONAL ATTACKING IS REAL
Fire Emblem Rising Thrust Bugfix Mod - I fixed diagonal movement rangefinding
Переглядів 462 місяці тому
Fire Emblem Rising Thrust Bugfix Mod - I fixed diagonal movement rangefinding
Fire Emblem - Rising Thrust - more combat with working diagonal Line Of Sight checks
Переглядів 9662 місяці тому
Fire Emblem - Rising Thrust - more combat with working diagonal Line Of Sight checks
Fire Emblem: Rising Thrust but the screen is bigger
Переглядів 8062 місяці тому
Fire Emblem: Rising Thrust but the screen is bigger
Fire Emblem: Rising Thrust - Diagonal Emblem battle
Переглядів 3932 місяці тому
Fire Emblem: Rising Thrust - Diagonal Emblem battle
Imagine how broken it would be if I released the game like this.
Переглядів 2,1 тис.2 місяці тому
Imagine how broken it would be if I released the game like this.
What... the... hell?
Переглядів 722 місяці тому
What... the... hell?
Fire Emblem Rising Thrust - I fixed Seth's exponential lag
Переглядів 1172 місяці тому
Fire Emblem Rising Thrust - I fixed Seth's exponential lag
Fire Emblem: Rising Thrust - DIAGONAL MOVEMENT! DIAGONAL MOVEMENT IS REAL! But with exponential lag.
Переглядів 3322 місяці тому
Fire Emblem: Rising Thrust - DIAGONAL MOVEMENT! DIAGONAL MOVEMENT IS REAL! But with exponential lag.
Well. That's not supposed to happen.
Переглядів 532 місяці тому
Well. That's not supposed to happen.
Fire Emblem: Rising Thrust - DIAGONAL MOVEMENT! DIAGONAL MOVEMENT IS REAL!!!
Переглядів 1,9 тис.2 місяці тому
Fire Emblem: Rising Thrust - DIAGONAL MOVEMENT! DIAGONAL MOVEMENT IS REAL!!!
3v3 Wild Pokemon Encounters. 1v1 in the Safari Zone where the Safari Balls are like Master Balls
Переглядів 1372 місяці тому
3v3 Wild Pokemon Encounters. 1v1 in the Safari Zone where the Safari Balls are like Master Balls
Oh yeah, the battles are 3v3.
Переглядів 782 місяці тому
Oh yeah, the battles are 3v3.
Stealing Team Rocket's Shadow Pokemon and ensuring a NPC can identify them as rescued former Shadows
Переглядів 1092 місяці тому
Stealing Team Rocket's Shadow Pokemon and ensuring a NPC can identify them as rescued former Shadows

КОМЕНТАРІ

  • @JB-bc2ry
    @JB-bc2ry 2 дні тому

    In fairness, an earlygame Dancer with Frederick's stats isn't that bad!

  • @jaxonjaxon9901
    @jaxonjaxon9901 14 днів тому

    Dragoshua.

  • @Miles-rb9uk
    @Miles-rb9uk 15 днів тому

    Production and attack on the same turn? Powerful magic.

    • @JasonGodwin69
      @JasonGodwin69 10 днів тому

      Fire Emblem loves its same-turn reinforcements.

  • @abbieburton2794
    @abbieburton2794 16 днів тому

    You really are just doing allsorts huh, very cool

    • @JasonGodwin69
      @JasonGodwin69 16 днів тому

      I have a lot of interests and I enjoy being creative.

    • @abbieburton2794
      @abbieburton2794 16 днів тому

      @@JasonGodwin69 good on ya. Keep it up! I love coding and retro games too

  • @elnchou
    @elnchou 17 днів тому

    what happens if both felicia and kaze marry? are there two midoris?

    • @JasonGodwin69
      @JasonGodwin69 16 днів тому

      This mod removes the kids from the Hoshidan parents and gives them to the Nohrian parents(and Mozu). Marrying Kaze won't cause Midori to spawn with this mod active because Midori is Mozu's.

    • @elnchou
      @elnchou 16 днів тому

      @@JasonGodwin69 oooh I see, I didn't catch the "removes from the hoshidan parents" part. Interesting! I may try playing this in the future :)

  • @JasonGodwin69
    @JasonGodwin69 18 днів тому

    This Fire Emblem Fates mod alters the Parent of each child of a Hoshidan man to be a Nohrian woman(or Mozu), and alters their Paralogue unlock requirements to match their new mothers. And alters these paralogues to be unlockable during the Conquest route. And edits the children to have supports during the Conquest route. Did you know that if you unlock a paralogue for a child unit using a character not set as their parent, the kid's stats and hair doesn't get influenced by anyone? Pretty cool, huh? I could probably make a mod where every single child is Corrin's, ensuring you only need to S-Rank units in Fates once per playthrough for maximum optimalness. Anyway, the Lore Reason for why these women have children of their own in addition to the children their husbands give them... Plot Possibility 1: Anna came up with a new scheme to help make money and do some good in the process... Recruit child soldiers from doomed Outrealm parallel universes where everyone they know and love is dead including their original parents and Corrin! Surely these children will be well-adjusted and happy with their new adopted found family and a chance to avenge their Hoshidan fathers and save at least one world. The resemblance their mother in this world bears to their mother in that world, and who she married in this timeline, will surely not cause any multiverse-related existential dread. Plot Possibility 2: These were always the children of Nohrian women. Just look at how well they match up to their Nohrian mothers! What's that? Their cutscenes feature Hoshidan men not in your army? Corrin must be having some strange dreams again. Like that time he dreamed about being gifted real estate in a parallel world he could warp to from anywhere in the world but never used to his advantage in combat. Go with whatever headcanon you want. Also, Forrest's class 2 option is a Maid now because of this mod. Legalize male maids. And nuns. And witches. And slimes. And shrine maidens. I might make a Gay Fates-compatible version of this later and a version without Maid Forrest if people want it. Takumi's Kiragi is Mozu's because they both use bows and share an enthusiastic positive personality. The kids, not the father. Kaze's Midori is Felicia's because they are both healers and Felicia’s hardworking and dedicated nature, despite her clumsiness, complements Midori's resourcefulness and diligence. Hinata's Hisame is Beruka's because they usually share a calm and collected serious disposition. Azama's Mitama is Elise's because she is a healer too, and Elise's cheerful personality contrasts and compliments Mitama's relaxed and laid-back nature. Kaden's Sekie is Camilla's. She should really be Velouria's or Keaton's, but she's a second-generation unit and he already spawns Velouria. Men and women of age should be able to produce multiple children in this game and every Fire Emblem game and pretty much every game ever. Still this mod's premise would be thrown off if Keaton had two kids of his own. Camilla, she's yours now. Camilla's nurturing protective nature compliments Selkie's energetic playful demeanor, which frequently reminds Camilla of Elise. No, Selkie can't be Elise's, otherwise Camilla gets Mitama and that doesn't match at all. Hayato's Rhajat is Nyx's because Nyx is so similar to Tharja and Rhajat in design. Oh boy, I hope the next Fire Emblem game also has characters from previous Fire Emblem games, I just can't get enough of this. I just hope it's a free thing like Awakening's free DLCs and not a paid thing like Amiibo or Paid Online Subscription features. Ryoma's Shiro is Charlotte's because they are both strong. Saizo's Asugi is Peri's because they can both be cunning. It was either her or Selena who produced this kid, and I just couldn't resist a certain choice... Subaki's Caeldori is Selena's because they both have red hair, and... Well, if you know, you know. It was a toss-up between whether Selena gets Caeldori or Asugi, and giving birth to a daughter who resembles your own mother so strongly is funnier than giving birth to a woman who resembles a man who could have been your mother's father. Even in another world, even when giving birth to her own child, she cannot escape Cordelia. My Wife's Sonquest download link: mega.nz/file/JYFDWZCB#l1045DXLosyVhtNoj4qG3YcJgd5VR4EnxYOGJLgecP4

  • @EvilLordCanas
    @EvilLordCanas 21 день тому

    That stats-screen is truly cursed.

  • @tomo8940
    @tomo8940 25 днів тому

    "Pick a God and dance."

  • @BonkHazard
    @BonkHazard 26 днів тому

    "Hey ChatGPT, what's the best class for the Fire Emblem protagonist?" Red Mist Keypage with Myo's Prowess, choose the 2nd facet, don't forget to learn Hassou Tobi and abuse Omagatoki: Critical. "None of that was even Fire Emblem!"

  • @JohnDoe-vv9zp
    @JohnDoe-vv9zp 26 днів тому

    What the fuck?!

  • @user-by6zu6kh2r
    @user-by6zu6kh2r 26 днів тому

    Bluetooth Sword. Roy would be envious of her.

  • @mana-vw1fp
    @mana-vw1fp 28 днів тому

    Still more balanced than Thracia.

  • @spagandhi
    @spagandhi Місяць тому

    is this lex tellionus?

    • @JasonGodwin69
      @JasonGodwin69 29 днів тому

      I'm using the Lex Talionis LT-Maker engine, yes.

  • @greenhardin1700
    @greenhardin1700 Місяць тому

    why diagonal mov/ranges?

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Why diagonal mov/ranges? Because nobody can stop me. On a square grid you can be attacked from four places at once. On a hex grid? Six places. But on a square grid with diagonal movement and attacking? Eight places at once! And it only gets exponentially better when ranges increase. 24 units with 1-2 range options can surround a 25th unit and strike him. It turns Fire Emblem into more of a position-based strategy game by making Juggernauting harder, potentially even impossible.

    • @greenhardin1700
      @greenhardin1700 Місяць тому

      Ah, I think I'd have to see it in practice but in principle I think that could work well with the right map design. It is worth noting, however, that diagonal movement is essentially worth double that of horizontal/vertical movement on a square grid, and because of that it strikes me as an odd choice. You've probably thought of that though.

  • @gg_sam7847
    @gg_sam7847 Місяць тому

    Hang on, you forgot to give the unit the best bases and growths in the game as well as a good chance every attack they perform has a bonus effect

    • @gg_sam7847
      @gg_sam7847 Місяць тому

      And mixed damage options that don't suck

    • @gg_sam7847
      @gg_sam7847 Місяць тому

      Or a secondary item that gives plus 1 move and canto

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Maybe in a bonus difficulty.

  • @armorbearer9702
    @armorbearer9702 Місяць тому

    Galeforce!

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Galeforce except killing isn't even necessary, you just have to end your turn hitting someone and my Canto code gets confused. After fixing how Hit And Run, the skill all Infantry Units share to let them spend up to 2 unspent movement points moving after combat, is supposed to work, I decided to turn the glitched implementation into a separate feature.

  • @saver_spenta_mainyu
    @saver_spenta_mainyu Місяць тому

    Perfectly balanced

  • @halcyon_echo42
    @halcyon_echo42 Місяць тому

    Poison blow really sucks for a lot of unit types in Fates. It's fun to use for sure, but yeah

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Poison Blow is one of those skills meant to ensure enemies can stay threatening even if you're using every advantage and option to get your stats as high as possible.

  • @gameknight504
    @gameknight504 Місяць тому

    What the heck is going on?!

    • @projectpitchfork860
      @projectpitchfork860 Місяць тому

      Romhacking. Though I don’t how they managed to mod the UI.

    • @xenolys9956
      @xenolys9956 Місяць тому

      @@projectpitchfork860it’s clearly it’s own engine

    • @dylanzlol7293
      @dylanzlol7293 Місяць тому

      This ui looks like a rpg maker game ngl

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      I'm using LT-Maker, but with custom code edits by me.

  • @lightbrand_
    @lightbrand_ Місяць тому

    Giving all these different skills identical icons sure is a decision

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      My art guy isn't done making the skill icons yet (I'm my art guy)

  • @oof5992
    @oof5992 Місяць тому

    Ryoma can't enemy phase in Rev well. He gets 2 shot on his join map in Rev. Now in BR yeah he can enemy phase

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      I played on Lunatic but maybe he just got absurdly stat blessed on my run in the stats that mattered. He solod so many enemy groups, having him around felt like easy mode.

    • @TheLonelyNihilego
      @TheLonelyNihilego Місяць тому

      He’s just as broken in Rev

    • @oof5992
      @oof5992 Місяць тому

      @@TheLonelyNihilego No he's not due to Rev having stronger enemies both in stats and composition. He's still a great unit but can't compare to better units like Xander, Fuga, Speedstacked Leo, Shura, etc

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      @@oof5992 Xander SUPER fell off in my only two Rev playthroughs. I blame RNG growths.

  • @geisttraft7190
    @geisttraft7190 Місяць тому

    Well duh he died, he’s supposed to have super vantage (enemy immediately dies upon entering this unit’s attack range)

  • @CowCommando
    @CowCommando Місяць тому

    Yep, even the best soldier will fall when outnumbered and surrounded.

  • @JasonGodwin69
    @JasonGodwin69 Місяць тому

    Fast Version: mega.nz/file/EZU3wCSD#T4Hg3EoieHAYEAfBEd3RFzNyj668Bhdd16lrmZfpVzM Death Version: mega.nz/file/4VUBnD7K#tGDRiPshifblbJPwJrcHLi7G9GSeJ9SRtoXffKX6Ns0 Just recruit all Hoshidans and other Castle Recruits ASAP on all routes: mega.nz/file/JQFixIga#MohxHqz-gkQCjSKgKyrB7dNE9NoLFvua6KH-dYPx8vI

  • @medoagamer9497
    @medoagamer9497 Місяць тому

    Good to know thag Eirika is a engineer main.

  • @flextape467
    @flextape467 Місяць тому

    Now make Epharim use a semi-auto shotgun

  • @CowCommando
    @CowCommando Місяць тому

    That is weird. It's like swapped the character but the game still thinks they're with the old partner or something.

  • @CowCommando
    @CowCommando Місяць тому

    Aren't bows supposed to attack first on defense?

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      I've temporarily disabled those "Higher range weapons deny counters to lower range weapons, break exists, bows counter first, spells don't counter, etc" skills for now but I'll add those back in when I'm done testing other stuff.

  • @ThisIsntAYoutuber
    @ThisIsntAYoutuber Місяць тому

    Just going off the thumbnail… Nani? Actually consistent dodgetanking? Now that’s something I like to see.

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Because he can only dodge one attack per turn, if he doubles a foe he gets two free hits on someone who can't hurt him that turn. But if that foe doubles him, the second strike obliterates him. A good way to give the thief some combat utility, but not too much, and ensure it stays within the class fantasy. He won't be dodgetanking everything on the map, but when he really needs a lucky dodge, the player can decide when it happens.

  • @IOSALive
    @IOSALive Місяць тому

    Jason Godwyn, great content keep up the good content

  • @jaxonjaxon9901
    @jaxonjaxon9901 Місяць тому

    0:14 And, what are these MYSTERIOUS units that can swim, then?

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      I'm putting Shark and Mermaid girls in my game because nobody can stop me. Fox Girls too. And Werewolf girls. And more.

  • @user-by6zu6kh2r
    @user-by6zu6kh2r Місяць тому

    Why would you use a Shield if the armored Knights already have one?

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Two shields. It's great, just ask the Dark Souls players.

  • @Nelex5000
    @Nelex5000 Місяць тому

    this is illegally underrated

  • @EldenLord-wh4ov
    @EldenLord-wh4ov Місяць тому

    Maybe keeping it on 30 characters would be the better choice, but when i see this, i just think about a company of warriors

  • @cedric15773
    @cedric15773 Місяць тому

    LANCED

  • @thelegacyofgaming2928
    @thelegacyofgaming2928 Місяць тому

    Good

  • @timce9220
    @timce9220 Місяць тому

    Yes no longer paragraph character arcs all said in two sentences!! Still hate the meta dialogue

  • @nicholast6893
    @nicholast6893 Місяць тому

    Gwar har har, I love being evil!

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Peak dialogue. I'm sure I won't look back on this writing in ten years and cringe. Having fun is my goal, this isn't Shakespeare and I have no illusions about it being Shakespeare.

  • @emceechupitheundying5692
    @emceechupitheundying5692 Місяць тому

    How the hell did you get negative avoid?! AND WHAT DOES THAT MEAN?!

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Avoid reduces your chance to be critically hit. No, wait, that's "Dodge", and it's "Avoid" that reduces your chance to be hit. Having negative avoid makes your foe even more likely to hit you. My game removed random dodges and crits so I plan on removing them from the HUD too.

  • @EthanKironus8067
    @EthanKironus8067 Місяць тому

    What game is this

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      This is Fire Emblem: Rising Thrust, a FE fangame I am working on.

  • @spagandhi
    @spagandhi Місяць тому

    Let’s say, hypothetically, you were flying over water and a ballistae gets you! If you make a map like that I could see this actually coming in to play

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      Yes, I got mad when in FE Conquest's Fuga's Wild Ride the enemies I defeated over bottomless pits weren't instantly destroyed.

  • @admg2005
    @admg2005 Місяць тому

    comically large textboxes, very Seth

  • @wingedcatgirl
    @wingedcatgirl Місяць тому

    Should've had a green unit on the map so you could finish the joke :p

  • @CowCommando
    @CowCommando Місяць тому

    Yeah, that would drive me nuts.

  • @neoqwerty
    @neoqwerty Місяць тому

    I think where I'd adjust sprites would be the battle screens. Those are way, way too small and kind of destroy the charm of the GBA animations. Either reworking the sprites to twice their original size (either by just making everything twice the size or redoing the entire spritesheets) adding a new framing border to "narrow" the battlefield to something more like the original resolution, or pulling a more FE NES-style battlefield (where the sprites start further apart and rush into combat, and can get pushed backwards) to make a more "dynamic" battle scene to make up for the smaller battle sprites relative to the resolution. As it is, while the maps are probably okay if you design the maps with the resolution in mind, the battle animations are where the empty space is so overwhelming it turns it into a poor decision and would be better just having battle anims completely off permanently and focusing on map battle effects.

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      I've thought about turning off battle animations and I've thought about reworking them to use large still images like Fire Emblem Heroes and Darkest Dungeon. Recently I decided to resize the screen again to use the 3DS's top screen size. But some things are still misaligned.

  • @arclight3213
    @arclight3213 Місяць тому

    Diagonal LOS for attacking and movement seems like an interesting choice. Coming from games like Mystery Dungeon which allow diagonal LOS, diagonals feel oddly overpowered movement and attack-wise. It makes crossing square open spaces much less threatening, for example, and allows for moving around obstacles like pillars or rocks without penalty to your overall range. Though most interestingly, it turns the diamond shaped movement range on its side and gives you a square movement range instead, where maximum range is not dictated by lateral movement, but diagonal movement. What inspired you to make this change, despite all the movement complications it introduces?

    • @JasonGodwin69
      @JasonGodwin69 Місяць тому

      On a square grid you can be surrounded by 4 foes who each get one hit on you with 1 range weapons. On a hex grid, 6 foes can get you. But on a square grid with diagonal movement and attacking, 8 foes can surround and attack one foe in one turn. This makes juggernauting worse and 1-range melee units better, just like improving Attack Stance so it gets friends and foes within 2 tiles of the attacker and target. Really it's a bit silly that a swordsman adjacent to an archer can Dual Strike someone 2 tiles away from the archer and 3 tiles away from the swordsman but a swordsman right behind a foe couldn't help Dual Strike that foe unless he was adjacent to someone with a 2-range weapon attacking that foe in vanilla FE. My game has Attack Stance, so if we assume the first attacker's dual strike partner is positioned so he is in range to assist when attacking, without needing to move, so he can move in and attack next, eight attacks in one turn with 1-range melee weapons can turn into 16 attacks with 1-range melee weapons in one turn. The more places you can be attacked from with melee, the better melee gets. To balance this out, ranged weapons deny counterattacks even when the foe is seemingly in range to counter. Bows, Magic, even thrown melee weapons (which suck hard on purpose for balancing purposes and cannot double or crit), they all deny counterattacks unless your foe's weapon matches or surpasses their range.

  • @MrSuperpoder
    @MrSuperpoder Місяць тому

    Ahh you see its all fun and games until instead of 4 enemies attacking you now you face 7.

  • @nisekoishi
    @nisekoishi Місяць тому

    please add ghosts :D

  • @Muscaplays
    @Muscaplays 2 місяці тому

    Stoked to see how this game will turn out

  • @something1558
    @something1558 2 місяці тому

    This is pretty impressive