Paul Gabriel
Paul Gabriel
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How to Create Landscape Materials in Unreal Engine Without Repeating Stuff
Learn how to create landscape materials without repeating stuff using the material layers workflow.
Get the material - Step 1: ua-cam.com/channels/lGkaWgOWB_0CDP_qmeMMUA.html
Step 2: drive.google.com/file/d/1JMzmj2AEhQ-zFN4QTuIn6Xm5cpFOJUyS/view?usp=sharing
Material Layers is quite expensive to use in terms of shader complexity. Shader complexity can be misleading in that it only counts instructions but doesn't necessarily account for the fact that some instructions can be trivial. It shouldn't matter for PC and console games but this may be too expensive for mobile. Also, it's great for prototyping and cinematics.
Переглядів: 28 808

Відео

Shared Camera System (Naruto Storm Series) in Unreal Engine Part 2 - Camera Improvements 1
Переглядів 243Рік тому
Learn how to quickly create a camera system just like the one used in Naruto Storm 4 and its preceding titles in Unreal Engine 4 and 5. www.unrealengine.com/marketplace/en-US/product/action-camera-manager
How To Export Body Individual Body Parts From Character Creator 4
Переглядів 1,2 тис.Рік тому
Find out how to export only selected body parts in CC3 and CC4. You can apply this process multiple times for each body part you want separated until you have all the body sections needed.
Shared Camera System (Naruto Storm Series) in Unreal Engine Part 1
Переглядів 617Рік тому
Learn how to quickly create a camera system just like the one used in Naruto Storm 4 and its preceding titles in Unreal Engine 4 and 5. Part 2: ua-cam.com/video/yEpAmMtnwxM/v-deo.html www.unrealengine.com/marketplace/en-US/product/action-camera-manager

КОМЕНТАРІ

  • @abdullahalsefat8036
    @abdullahalsefat8036 19 днів тому

    nice thumbnail 🤣

  • @uhhhzane9985
    @uhhhzane9985 29 днів тому

    When I open the project you provided there is nothing showing in the content window. The files are all there though in the content folder. I have looked and I do not have any search view settings on. Any idea why that is?

  • @TorQueMoD
    @TorQueMoD Місяць тому

    Great video! Thanks for sharing the asset too!

  • @bernhardhelbling3412
    @bernhardhelbling3412 Місяць тому

    Wow - GREAT Tutorial. Thank you! I am a beginner so I downloaded your porject. Under 5.3 the mountain looks beautiful - but in 5.4 the image is really not the same (less details and structure looks like "washed"). Even I migrate your 5.3-project to 5.4 ..... very unhappy. Do you have any idea what's the problem?

  • @RUSOBPK
    @RUSOBPK Місяць тому

    Hey! I found an error while trying to apply this to materials with displacement/tessellation. Any idea how to bypass the engine preventing me from doing the slope layer?

  • @evolutionaer2161
    @evolutionaer2161 Місяць тому

    THXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

  • @themoodoflk1
    @themoodoflk1 2 місяці тому

    What a hidden gem! hopefully, your channel will explode!

  • @windu_archive
    @windu_archive 2 місяці тому

    This help me a lot, Thanks

  • @cloudpicturescgi
    @cloudpicturescgi 3 місяці тому

    Can we bring it again ti cc4 after doing dome adjustments in blender ?

  • @B00zmfunn
    @B00zmfunn 3 місяці тому

    How to playing this game

    • @lemonyt639
      @lemonyt639 3 місяці тому

      this is not game

    • @B00zmfunn
      @B00zmfunn 3 місяці тому

      @@lemonyt639 so what

  • @spandyxgrieloveszeppelin
    @spandyxgrieloveszeppelin 3 місяці тому

    The title though...

  • @Bunun4ik
    @Bunun4ik 3 місяці тому

    Sounds from minecraft: Start: walking on amethyst Middle: disc 13 End: jumpscared by ballz

  • @cuddlebug9699
    @cuddlebug9699 3 місяці тому

    Mr Hops?

    • @name-gh7lf
      @name-gh7lf 3 місяці тому

      lol it does feel like it

  • @CYCLXK
    @CYCLXK 3 місяці тому

    There's a creepy symmetry to it....

    • @thearchergaming9500
      @thearchergaming9500 3 місяці тому

      Yes and actually with the simulation you can replicate this perfectly every single time.

  • @OfTheDoubt
    @OfTheDoubt 4 місяці тому

    Got jumpscared at the end-

  • @x_xdiox_x
    @x_xdiox_x 4 місяці тому

    🗣️🔈🔥 good music

  • @wolf_li
    @wolf_li 4 місяці тому

    85% of the video: "it's easy, don't be a whimp". 💪🥺 The last 15% of it: "oh, also you could do this"; 85 wild notes appear. 🖐️😭

  • @beachmobjellies
    @beachmobjellies 5 місяців тому

    Material layer system doesn't work with Path Tracer unfortunately - and that is not documented.

  • @samwichprinting2160
    @samwichprinting2160 5 місяців тому

    i am the 1000th like :)

  • @lesprimaris4784
    @lesprimaris4784 6 місяців тому

    I'm sorry but it doesn't work for me... I have errors inside the blue prints and unexpected functions as well... I can't use the material...

  • @oddacood
    @oddacood 6 місяців тому

    Liked and subbed, More info on youtube, More knowleadge to be obtained.

  • @user-nu8gb1ly5v
    @user-nu8gb1ly5v 6 місяців тому

    @Paul Gabriel or Anyone have time to help explain how to use this and how to add texture/layers to auto fill and paint with ..? Im at a loss still ..?

  • @gusto_3Ds
    @gusto_3Ds 6 місяців тому

    this shi is some high quality material

  • @theobai8986
    @theobai8986 6 місяців тому

    is that possible to work with RVT?

  • @distructed1878
    @distructed1878 6 місяців тому

    How would you go about addaing more Materials/Layers to the slope? so adding snow on mountain tops for example?

  • @mrsunshine268
    @mrsunshine268 6 місяців тому

    A random youtuber that answer my question, thanks dude

  • @cosmosunited
    @cosmosunited 6 місяців тому

    how do you fix texture tiling? i'm a newbie

    • @PabloYaos
      @PabloYaos 2 місяці тому

      in the distance blend category, there's a "tiling near" float

  • @MATVOFFICIAL_Allah_is_the_best
    @MATVOFFICIAL_Allah_is_the_best 7 місяців тому

    some reason even normal material failed on me and miraculasly this auto material works

  • @rodmanunderhilliii8198
    @rodmanunderhilliii8198 7 місяців тому

    Hello, I can't seem to get this right. I get to the Hide portion of the video, then click on the select in the range set and when I click on show, the whole body is selected as it was, when I began. stumped....

  • @plaguedocphd
    @plaguedocphd 7 місяців тому

    Hey mate, the download page seems to be down!

  • @gabrieldoublet8776
    @gabrieldoublet8776 8 місяців тому

    Hey, thank you for this material works really well on my landscape! Could be cool to have an in depth tutorial of your landscape material. for example on how to use the triplanar projection, how to add puddles, displacement, how to use Virtual texture on quixel assets etc... Thank you !

  • @davidshapirofitnessmotivat8994
    @davidshapirofitnessmotivat8994 8 місяців тому

    thanks friend, could you tell me how to add snow elements?

  • @gibsongonzales1061
    @gibsongonzales1061 8 місяців тому

    How can you blend a smart material like you just did using slope, and blend it with painted materials. So you have smart materials and you can paint areas you want to change

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 8 місяців тому

    How would you add or set one of these layers as a height adjustable layer for seabeds and beach's when making island please?

  • @FPChris
    @FPChris 9 місяців тому

    Lose the music. It's always a distraction.

    • @murphy1934
      @murphy1934 8 місяців тому

      Then, unfortunately, my friend game development is not for you if you can’t focus

    • @FPChris
      @FPChris 5 місяців тому

      @@murphy1934like a boss

  • @Rehd66
    @Rehd66 9 місяців тому

    Why are people still putting loud ass music in tutorial videos? Why?

  • @wilismatrix9847
    @wilismatrix9847 9 місяців тому

    wooh I used layered materials on landscape to be able to use masks generated from world creator because it is the easiest way but I never found a way on how to add a the manual paint functionality. Bravo !!

  • @CrepsDelic
    @CrepsDelic 9 місяців тому

    I am unable to get the "Displacement" for the step in ~ minute: 2:17-2:19 (Can someone give me some advise?)

    • @CrepsDelic
      @CrepsDelic 9 місяців тому

      I am using unreal engine 5.2

    • @paulgabriel634
      @paulgabriel634 9 місяців тому

      Displacement is hidden by default you have to enable it for your project using the ini file. Lots of tutorials on that: just search 'landscape displacement ue 5.3'

  • @amerboss99
    @amerboss99 9 місяців тому

    Is there anyway to go about this for mobile devices without costing so much performance?

    • @paulgabriel634
      @paulgabriel634 9 місяців тому

      That's the downside to using this. Nanite landscapes seem to mitigate the shader cost but it can't beat the normal setup

  • @FishMan1nsk
    @FishMan1nsk 9 місяців тому

    Yeah great. Work smart. Use stupid unoptimized unreal layers that killing your perfomance. Great advise man.

  • @dmitrywatterfild5012
    @dmitrywatterfild5012 10 місяців тому

    Your material is truly stunning and comprehensive. I've never seen anything like this before! The only thing I can’t overcome is the lack of Brush Falloff and Tool Strength in paintblend mode (with any settings of these parameters, the brush draws with a strength of 100 and Brush Falloff 0; all lines are hard and the layers have no transparency). I just can't find where I made a mistake

    • @paulgabriel634
      @paulgabriel634 9 місяців тому

      It seems to be working fine for me. Make sure you create weight blended layer infos and also make sure that only one paint layer is selected under "A - Landscape Layer" in the blend asset parameters

    • @dmitrywatterfild5012
      @dmitrywatterfild5012 9 місяців тому

      @@paulgabriel634 My bad, create weight blended layer info for heightblendedBase solved the problem, thanks!

  • @roberttaylor4696
    @roberttaylor4696 10 місяців тому

    It's a lot less work if you simply put the sample layer node on the other instead of in the middle. Additionally, it really depends on the project. Sure, this has a great deal of potential. However, it has it's drawbacks and limitations just like anything else. I have no issues giving it another go but it was far more difficult to set up the physical material output node, which makes things MUCH easier when trying to do things such as different footsteps and particle effects depending on the layer. So, it's not a work smarter not harder scenario. It's a work for what's best in your project.

    • @coltonwiley359
      @coltonwiley359 День тому

      elaborate brother whats up with the physical materials>?

  • @theicechick2763
    @theicechick2763 10 місяців тому

    hey is there a way i can give you a heightmap and and I want to show you something in my material I'm trying to understand the blueprint ? lol

    • @paulgabriel634
      @paulgabriel634 10 місяців тому

      Not sure I understand you.

    • @theicechick2763
      @theicechick2763 10 місяців тому

      @@paulgabriel634 I want to send you a material is there a way to merge yours with my own and how do you make the portal nodes

    • @paulgabriel634
      @paulgabriel634 10 місяців тому

      To get the "portal nodes", right click and search for "add named reroute declaration node". You could merge your material with mine. I don't really have time to do it for you though and I'm not an expert in materials.

  • @blackdevilcreations
    @blackdevilcreations 10 місяців тому

    This is awesome!! Great work and i learned good stuff here.❤

  • @williammccranie6525
    @williammccranie6525 10 місяців тому

    Excellent work, it will be very helpful. Thanks.

  • @zachvoaden2720
    @zachvoaden2720 10 місяців тому

    Great shader! What is the use for the RTX safe switch? (I am using RTX enabled in my project) I can see a complexity difference...

    • @paulgabriel634
      @paulgabriel634 10 місяців тому

      In all honesty, I just copied it from one of quixel's materials. My guess is that it maybe fixes artifacts that may appear when using raytracing. I think they left a comment on it in the reference I used. Search for all material functions in the megascans presets folder with displacement in their names and you'll should find it.

  • @dmitrywatterfild5012
    @dmitrywatterfild5012 10 місяців тому

    Cool content, materials are attached, like and subscribe, you're doing a great job!

  • @scatterlogical
    @scatterlogical 10 місяців тому

    Thanks for this, tremendous work, but have you actually tested it with more than a couple of layers? It breaks. Landscapes only seem to support 3 custom UV channels, as per the sourcecode: "// Landscape material only supports up to NUM_MATERIAL_TEXCOORDS 5 (0-3 are reserved for landscape-specific stuff: see UMaterialExpressionLandscapeLayerCoords, 4 is for lightmaps and 5 for heightmap coordinates" - and UV0 is the default channel, plus UV3 seems to be used for something else. So this effectively only leaves 2 custom UV channels available.

    • @dmitrywatterfild5012
      @dmitrywatterfild5012 9 місяців тому

      I have the same problem, the material breaks after adding the third layer. Is there a way to fix this?

  • @duke3d
    @duke3d 10 місяців тому

    Awesome work!!!

  • @gazablife4065
    @gazablife4065 10 місяців тому

    Super awesome, n super thxxx :)