Alchemy Sheep
Alchemy Sheep
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Why you SHOULD use Seeded Randomness!
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/
Seeded randomness helped me with game development so much I can't even explain it. I wanted to share my knowledge of this powerful tool and how you can easily implement it too!
Twitter:
megaFIKUS
Alchemy Sheep discord:
discord.gg/NcZAJnrGqr
My previous game NecroBouncer on steam:
store.steampowered.com/app/1786830/NecroBouncer/
Let me know what you think about the video in the comments down below! If you enjoyed it, I would love if you would leave a like, maybe share it and if you want to see more content like this, subscribe to the channel! Cheers!
________
Music:
Eternal Springtime by | e s c p | www.escp.space
escp-music.bandcamp.com
Icons:
By Freepik from www.flaticon.com
Font in thumbnail:
Alagard by Hewett Tsoi
Переглядів: 786

Відео

Can't focus? Try THIS!
Переглядів 1,1 тис.Місяць тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ These are just a couple of tricks I use to keep myself motivated and focused. Give them a shot and I hope they help you! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr My previous game NecroBouncer on steam: store.steampowered.com/app/1786830/NecroBouncer/ Let me know wh...
Do I need a Game Design Document?
Переглядів 21 тис.2 місяці тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Writing a GDD is very valuable no matter how deep you are into making a game, or how seriously you are doing it! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch: www.twitch.tv/alchemysheep Schedule: www.twitch.tv/alchemysheep/schedule My previous game NecroBouncer ...
Reworking it again! - GiFoB devlog #8
Переглядів 4573 місяці тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch: www.twitch.tv/alchemysheep Schedule: www.twitch.tv/alchemysheep/schedule My previous game NecroB...
We won!
Переглядів 3534 місяці тому
Game is Full of Bugs went to Reboot Develop Blue 2024, here is what happened! Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch: www.twitch.tv/alchemysheep Schedule: www.twitch.tv/alchemysheep/schedule My previous game NecroBouncer on steam: store.steampowered.com/ap...
Game is Full of Bugs - Reveal Trailer
Переглядів 9 тис.5 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch: www.twitch.tv/alchemysheep Schedule: www.twitch.tv/alchemysheep/schedule Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! After about a year of d...
Story Time! - GiFoB devlog #7
Переглядів 2906 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! Continuing on the path to the demo and trailer, I started working on the tutorial and the initial story, let me tell you how that is going! Twitter: megaFIKUS Alchemy S...
Game IS fun! - GiFoB devlog #6
Переглядів 1,3 тис.7 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! After the December break, I got an idea that fixed this game in such a great way, so let me tell you about it! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZA...
Taking a Break - Alchemy Sheep
Переглядів 2778 місяців тому
Decided to take a little break during December and work on some fun things, more in the video! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch: www.twitch.tv/alchemysheep Schedule: www.twitch.tv/alchemysheep/schedule My previous game NecroBouncer on steam: store.steampowered.com/app/1786830/NecroBouncer/ Let me know what you think about the video in the commen...
Game is not fun! - GiFoB devlog #5
Переглядів 4369 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! In the past 4 weeks, I had a lot of issues with the game's general gameplay, it didn't feel fun which is a huge problem, but thankfully, I think I got through! Twitter: twitter.com...
Shrubbery generator! - GiFoB devlog #4
Переглядів 38210 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! For the last month, I was able to work on this game almost full time and the progress is showing! Twitter: megaFIKUS Alchemy Sheep discord: discord.gg/NcZAJnrGqr Twitch...
Abilities! - GiFoB devlog #3
Переглядів 20911 місяців тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! This is the third video about the development of GiFoB, which means that you can already check other videos about it if you are interested to know more :) Twitter: mega...
Level Generation! - GiFoB devlog #2
Переглядів 380Рік тому
Wishlist Game is Full of Bugs on steam: store.steampowered.com/app/2868030/Game_is_Full_of_Bugs/ Game is Full of Bugs is a game about a programmer fighting an alien invasion of bugs by building a magazine of bullets! This is the second video about the development of GiFoB, making it a series officially! That means that you can already check other videos about it if you are interested to know mo...
Making a New Game! - GiFoB devlog #1
Переглядів 1 тис.Рік тому
Making a New Game! - GiFoB devlog #1
Quick Update - Alchemy Sheep
Переглядів 111Рік тому
Quick Update - Alchemy Sheep
Making a game alone
Переглядів 609Рік тому
Making a game alone
NecroBouncer - Launch Trailer
Переглядів 238Рік тому
NecroBouncer - Launch Trailer

КОМЕНТАРІ

  • @anon_y_mousse
    @anon_y_mousse 6 днів тому

    Completely agree.

  • @immortalsun
    @immortalsun 6 днів тому

    The UA-cam algorithm has blessed me again! Surprised this doesn’t have more views. I love concise explanations of interesting topics like this. As a rookie game dev interested in making roguelikes, this is actually super helpful!

    • @alchemysheep
      @alchemysheep 6 днів тому

      Thank you, I am really glad it helped :D

  • @forthebeans5011
    @forthebeans5011 7 днів тому

    Love the concise explanations!

  • @MrBoko1234
    @MrBoko1234 16 днів тому

    I read GDD as "GOD" and was like... okay that piqued my interest, watched like 2 minutes of the video confused as hell, before realising i might be dyslexic 💀

    • @alchemysheep
      @alchemysheep 16 днів тому

      Hahah, you aren’t the first one that this happened to, probably my fault at this point :D

  • @galactic8608
    @galactic8608 17 днів тому

    Nice

  • @Dany-rx7rs
    @Dany-rx7rs 17 днів тому

    😮😮

  • @Efra_EMX
    @Efra_EMX 17 днів тому

    This video appeared in such an eerie timing, because I just started a new game project that revolves around seeded randomness as its main mechanic lol

    • @alchemysheep
      @alchemysheep 17 днів тому

      Hahah, nice :D what kind of a game are you making, I am intrigued :)

    • @Efra_EMX
      @Efra_EMX 16 днів тому

      @@alchemysheep Since it's for a game competition, I think I need to keep it a secret for the time being xD

  • @held2053
    @held2053 24 дні тому

    Writing*

    • @alchemysheep
      @alchemysheep 16 днів тому

      What did I write?

    • @held2053
      @held2053 16 днів тому

      ​@@alchemysheepIntro cutscene "Writting"

  • @vast634
    @vast634 26 днів тому

    Important is WHEN you should write a gamedesign document. Its better to just have a loose collection of ideas that can easily be edited and iterated on before and during the initial prototyping stage. And only after the prototyping has determined things like the fun gameloop, gamefeel, workflows and technical aspects, should you write a GDD before going into full production.

    • @alchemysheep
      @alchemysheep 23 дні тому

      That is an excellent point! It is exactly the time I wrote mine as well. I think it’s valuable to think about what is unique about your game, but the whole bulk part of the GDD should definitely wait until the initial prototyping phase is done :)

  • @Uhfgood
    @Uhfgood Місяць тому

    The video doesn't answer the question "Do I need?" Instead it tells you how to write one. I don't think you specifically need one, at least as such. As we design games we do different things for different games. Some it may be some notes, some it may be a story, and to others it may be a set of mechanics that dictates the actual design of the game. A lot of the time you don't know everything that will go into it, so it's almost a futile exercise to try to throw in everything you can think of. You can totally make games by doing it without even actually "desgining" as-such. There's also different levels of design documents, some might have a one sheet, others a detailed 'bible', still others might just be some bullet points, or maybe some sketches.

    • @alchemysheep
      @alchemysheep 29 днів тому

      That is a very good point that I don’t bring up in the video, I also didn’t start working on the design doc after I was already quite far in the development, to a point that I needed to make a plan to keep the scope reasonable. Before that, I was only writing down stuff regarding my main mechanic and only exploring that specific part of the project. Also yeah, I don’t really answer if you need one or not because it is also something that you have to decide for yourself, it might help you but maybe you just like to work differently, I still believe though that it is a good exercise if nothing else, just to get you to try and answer the questions regarding what is interesting and unique about your game.

  • @zeddash
    @zeddash Місяць тому

    I'm a hardcore planner, I have a stack of GDDs that I've made but haven't even started working on yet. Never learnt how to do GDDs and I had overlooked including a target market. Also my GDDs have an "Overview" section where I can add in anything and after exploring once I've stopped writing I can move it to its own file, don't expend energy organising when you just want to get the idea down, I have previously managed to forget an idea while making and titling a new page for it because I knew it was big because that workload just wrote over the idea.

    • @alchemysheep
      @alchemysheep Місяць тому

      That is a good point, I usually just record myself talking about the ideas I have so I don’t forget, it is amazing how fast we manage to forget the ideas we get xD

    • @vast634
      @vast634 26 днів тому

      Always have simple pure textp documents to write random ideas into, the ideas dump. If the idea was interesting enough you can search for it later there. And being a simple add-to list makes you not overthink if the ideas fits, and thus rather forgetting about it. If the idea still sounds good a couple days later you could write it into gdd or prototype it.

  • @BruceCichowlas
    @BruceCichowlas Місяць тому

    You deliver it in a "matter of fact" way, but there are a lot of significant thoughts here.

  • @gubbothehuggo2771
    @gubbothehuggo2771 Місяць тому

    I got through the first minute of this video before realizing that I was thinking about something else and wasn't paying attention.

    • @alchemysheep
      @alchemysheep Місяць тому

      You sound like you have the same issues I do :D

  • @jtouch2859
    @jtouch2859 Місяць тому

    switch version ?!

    • @alchemysheep
      @alchemysheep Місяць тому

      I definitely want to do that!

  • @felipelopes7968
    @felipelopes7968 Місяць тому

    What apps do you use to track the tasks and roadmap?

    • @alchemysheep
      @alchemysheep Місяць тому

      Trello for tasks and google docs/sheets for holding general information. Recently I started playing around with Miro as well and it seems really good so far, might switch to it for general planning and information holding, but I am a bit afraid that it might be a bit worse if you want to check things while not having access to the main computer (with larger screen), but like I said, I have to check this still :)

  • @SecretZoneGames
    @SecretZoneGames Місяць тому

    Amazing video man, subbed.

  • @kenan-nynor
    @kenan-nynor Місяць тому

    Well made video man, that takes a lot of time and effort and the tips are really valuable

    • @alchemysheep
      @alchemysheep Місяць тому

      Thanks, I am glad you like it!

  • @SuperAwesomeH
    @SuperAwesomeH Місяць тому

    Thanks for the tip! I use Habitica to not only break my to-dos everyday into small manageable tasks but to also turn these tasks into game quests for more fun. I still have one problem though. I really have a hard time focusing because of all the distractions inside my laptop while watching Godot video tutorials on UA-cam (screw you recommendations at the side!). Is there a way to reduce these distractions?

    • @alchemysheep
      @alchemysheep Місяць тому

      Oh Habitica looks like a really interesting “tool”! I might give it a shot :) Those are always a problem yeah, I haven’t found a way to reduce them apart from disabling the wi-fi after you load what you need, but setting myself a timer for work does work for me to be fair at that time and really focus on work and nothing else, it’s again a bit like a game. I use the Forest app for this, but there is many other options as well :)

  • @inevgames
    @inevgames Місяць тому

    When I work, I first set a deadline and then multiply it by 1.5. For example, if I assume that the work will take 1 week, I plan that it will take 10 days. This way, there is no rush to finish and I have extra days for unexpected setbacks.

    • @alchemysheep
      @alchemysheep Місяць тому

      That is an excellent point, most experienced people say to just multiply it by 2, but 1.5 also works well for me :D

  • @YeviCoulson
    @YeviCoulson Місяць тому

    Nise/ enformative and chort 😎 definitely making it into productivity playlist

  • @galactic8608
    @galactic8608 Місяць тому

    Nice video (I love your space paintings behind you)

    • @alchemysheep
      @alchemysheep Місяць тому

      Thanks, the paintings are from Kurzgesagt - highly recommend everything they do :)

  • @dioggo4551
    @dioggo4551 Місяць тому

    This is such a good video why do you only have 500 subs? Underrated frfr

    • @alchemysheep
      @alchemysheep Місяць тому

      Thank you so much! That also brings me a lot of motivation :D

    • @dioggo4551
      @dioggo4551 Місяць тому

      Pls keep going i really like the small animations you have in the video ^^

    • @alchemysheep
      @alchemysheep Місяць тому

      Will do!

  • @Rockich-e3h
    @Rockich-e3h Місяць тому

    Yay you`re finaly add hp bars🎉🎉

  • @N3V3L
    @N3V3L Місяць тому

    Hey, just found your game, i really like the style! 👍

  • @bersi3306
    @bersi3306 Місяць тому

    Nice recap brotha

  • @galactic8608
    @galactic8608 Місяць тому

    these will make nice shorts! (maybe without that ambience soundtrack)

    • @alchemysheep
      @alchemysheep Місяць тому

      Should I just keep it silent? Maybe some music instead…

    • @galactic8608
      @galactic8608 Місяць тому

      @@alchemysheep yes calm chill music :)

    • @alchemysheep
      @alchemysheep Місяць тому

      I will do that next time yeah :P

  • @ZeroResp
    @ZeroResp Місяць тому

    Hi! Iove the result. Are u using aseprite?

    • @alchemysheep
      @alchemysheep Місяць тому

      Thank you, yes I am :)

    • @ZeroResp
      @ZeroResp Місяць тому

      ​@@alchemysheep I would like to draw like u, any tip?

    • @alchemysheep
      @alchemysheep Місяць тому

      No real tip, just keep at it and you will learn, maybe what I would suggest is to draw from reference, find yourself some pixel art you like and try to recreate it or draw similar stuff, that can really help you learn small things and build understanding of how to draw like that :)

  • @inevgames
    @inevgames Місяць тому

    Since game design is a long process, making a good GDD at the beginning will help us to be consistent in the long run. Especially if we are working with a team, it is very important for the team to be on the same page. I just discovered your channel, it looks great. I subscribed 🔥

    • @alchemysheep
      @alchemysheep Місяць тому

      Yeah it is definitely valuable, even for me who is mostly working alone, it’s just good to have your thoughts and plans gathered in one place and also keep you in a scope :) Thank you!!

    • @inevgames
      @inevgames Місяць тому

      @@alchemysheep You are welcome, keep up the good work <3

  • @holleey
    @holleey 2 місяці тому

    seems kind of strange to me to have a "Game Design" sub section in your Game Design Document. I'd suggest the GDD is just for that: Game Design. then for the pitch, e.g. market analysis, strategy, timeline or whatever, use a separate document, call it High Concept Pitch or something. this has a big benefit: it allows you to setup your GDD as a living wiki which makes it much more comfortable to update and collaborate on. whereas your pitch document that you'll need to send around as DIN A4 PDF is done with some presentation software.

    • @alchemysheep
      @alchemysheep 2 місяці тому

      This is perfectly fair, everyone should do whatever best works for them! But I did find writing the high level concept a very valuable thing just for the sake of looking at the project in a different way, in a way you would have to convince others this is an interesting game - which again, is only important if you want to create something that you want to sell. But yeah, this whole video is definitely subjective from my perspective.

    • @holleey
      @holleey 2 місяці тому

      @@alchemysheep yeah I am not suggesting that you shouldn't do the High Concept! :) just that there's a case to be made for not mixing it all up in one document.

    • @alchemysheep
      @alchemysheep 2 місяці тому

      @@holleey That is fair! But the high level concept also just takes 2 or 3 pages at best, so if you are not bothered to have that there, you might as well have it in one place in case you need to show this doc to an investor :)

  • @dmsys6516
    @dmsys6516 2 місяці тому

    Might i ask the name of the font in video thumbnail?

  • @bamers404
    @bamers404 2 місяці тому

    Enter the Bugngion

  • @vinisuichi1243
    @vinisuichi1243 2 місяці тому

    Another question, do I need to know programming to make a game from scratch? Any game?

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Well that really depends on what kind of a game you want to make, I know there are a couple of little apps that let you create some simple stuff without actual programming, but for something more complex, you probably will have to go with programming. Visual scripting is also supported with most bigger engines now, so that could also be interesting, but that also takes knowledge, it just might make more sense if you are a visual person :) And there are board games of course :D

    • @alchemysheep
      @alchemysheep 2 місяці тому

      But either way, you can always learn programming, I started working on games without knowing anything if that offers any encouragement :)

  • @borb5353
    @borb5353 2 місяці тому

    oh thank god its not procrastination that im doing but apparently its thorough professional planning now i guess, nice. in all seriousness tho, seems like i was doing the right thing naturally tho high level concept and product design are so rooted in my head i have only been writing the game design as you described it, especially the controls and menus lol. gonna be making a "vr game on mouse and keyboard but without the headset", its a shame traditional games arent as physics based and emergently interactive as vr games!

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Yeah, and I think high level concept and product design is really not something you need to write down if you are only making it for yourself, but it is still god to think about what is unique about your game and I think writing it down is a lot harder than just thinking about it - really gives you the chance to critically look at what you are trying to do :)

  • @zellator
    @zellator 2 місяці тому

    Great presentation! :)

  • @krg8121
    @krg8121 2 місяці тому

    Noita but in jungle. 🔥🔥🔥

  • @downloadjpg
    @downloadjpg 2 місяці тому

    amazing presentation!! was extremely surprised to see only 360 subs. hope your channel continues to grow :D

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Thank you so much, that means a lot!

  • @DudeWatIsThis
    @DudeWatIsThis 2 місяці тому

    No, you do not need a GDD. I'd say it's hurtful for the project in the mid to long term. You need a couple pages describing the game, to get everyone up to speed. That's it. If you don't agree, you'll agree in 10 years.

    • @downloadjpg
      @downloadjpg 2 місяці тому

      what's your background? i'm sure the value of a GDD varies heavily from solo dev, small team to large studios. for me, 'mid to long term' is a couple weeks, and having a GDD is extremely helpful to get me to even finish a project.

    • @DudeWatIsThis
      @DudeWatIsThis 2 місяці тому

      @@downloadjpg Software engineer working in the industry for almost 9 years. I've done 3 full projects and been in another 10 in some capacity (mostly programming).

    • @alchemysheep
      @alchemysheep 2 місяці тому

      It really depends on the individual as well, but I would still recommend everyone trying to do it, you can’t know if you don’t try. But I also agree with it being a couple of pages, I think this is how it is for most of us, I also don’t have a super long document - 10 pages but that includes a lot of images, so, much less really. And it also includes a long term plan :) I have also been doing this for almost 10 years now (although really just the past couple of years full time) but I still find a lot of value in it, especially if I’m having trouble staying on course and focused.

    • @DudeWatIsThis
      @DudeWatIsThis 2 місяці тому

      @@alchemysheep GDDs are basically an acceptance of the Waterfall development methodology. This is some 90's software industry crap. We've moved past that and to greener pastures. Here's a scenario that happens every single time: 1. You make a GDD. 2. Every time you change something, you have to change the GDD. 3. Eventually you stop changing the GDD (you either can't be arsed, or are too busy for it). 4. You now have a document with several lies. 5. New guy comes to the team, and reads it. 6. Chaos. I'd rather have someone ask me "How does the level-up system work?", and spend 4 minutes explaining it to them, than having them assume that the old level-up system from the GDD is still in use, and everything crashing and burning 3 weeks later because they've made 17 decisions made off of it. Throw your GDD in the garbage.

    • @ultimaxkom8728
      @ultimaxkom8728 2 місяці тому

      You didn't make it work, so everyone else won't too. Right. It's the GDD that's wrong, not you. The majority of proven game studios agree 100%. /s

  • @galactic8608
    @galactic8608 2 місяці тому

    Ah the GDD what an important step to creating something stable. You are right scope is everything and a GDD will certainly limit your scope in a healthy way, hope your GDD aids you in the future!

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Absolutely, having some sort of limitation really works wonders :) thank you!

  • @seekiy
    @seekiy 2 місяці тому

    When I saw the thumbnail, I misread GDD as God and genuinely thought that I didn't make any mistakes reading that... Anyways, keep up the good work

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Hahah, I see it too now 😅 Thank you so much!

  • @YeviCoulson
    @YeviCoulson 2 місяці тому

    Oh geez this ch seems xtrmly underrated. Great video though. I'm not making a game but I'm pretty sure I can apply these steps to my project anyway. 😅

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Thank you so much! Oh yeah, this is something I wanted to mention as well, essentially this approach can be helpful for whatever you are doing :)

  • @quellusdev
    @quellusdev 2 місяці тому

    I found a very basic GDD template for my recent game jam. It really helped us organize our ideas early on. Thank you for explaining! This was really helpful!

    • @somemjollnerd262
      @somemjollnerd262 2 місяці тому

      Can you link to the template or the GDD you made?

    • @alchemysheep
      @alchemysheep 2 місяці тому

      I am really glad it was helpful! Thank for watching :)

  • @corprall
    @corprall 2 місяці тому

    I couldn't agree more, it's also really hard when you have no experience writing such documents.

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Agreed, but if you just take a template and try to populate it, it’s becomes much easier I think :)

    • @KingOfComedyXD
      @KingOfComedyXD Місяць тому

      @@alchemysheep can you recommend any good design doc templates?

    • @alchemysheep
      @alchemysheep Місяць тому

      I tried looking up a couple of templates when writing mine and mine became a combination of them, to be honest, a lot of the templates are kinda old and outdated, so you can look them up, but in the end, it should be something that suits your needs. Write the high level stuff in short and then for the design, just write it however suits you and you don’t actually have to go to the most specific detail there, that is a very old concept and usually doesn’t really work, I probably didn’t present that well in the video, but keep it fluid and update it as you go. I am rambling - short high level concept to asses your game and then write the design in a way that let’s you work best and don’t go into details to fast, your game will evolve, let your doc evolve alongside as well. I hope this makes sense :)

    • @KingOfComedyXD
      @KingOfComedyXD Місяць тому

      @@alchemysheep thanks for fast reply

    • @bahshas
      @bahshas Місяць тому

      if its hard then you have no idea of what game you want to make

  • @De_an
    @De_an 2 місяці тому

    Well, you just ensured that all of the Day 1 Steam reviews are going to make the freest joke of the century.

  • @jimmygrenier9668
    @jimmygrenier9668 2 місяці тому

    Enter the Gungeon has never looked this interesting! I'm in! I wanna play this thing!

    • @alchemysheep
      @alchemysheep 2 місяці тому

      Thank you so much, I will do my best to make it great!!

  • @TheRoland19111
    @TheRoland19111 2 місяці тому

    clever name, looks super fun

  • @celsladroma8048
    @celsladroma8048 3 місяці тому

    the game is full of bug? who name it? maybe his a solo developer?

  • @ankitsanghi
    @ankitsanghi 3 місяці тому

    This looks so much like enter the gungeon I love it?

  • @RaonakDM
    @RaonakDM 3 місяці тому

    Bullet concept is very cool ❤

  • @aurelienlerochbermuda6600
    @aurelienlerochbermuda6600 3 місяці тому

    Look/feel good whishlisted and good luck !

    • @alchemysheep
      @alchemysheep 3 місяці тому

      Thank you so much, that helps!

  • @galactic8608
    @galactic8608 3 місяці тому

    A heat system is a great alternative to an energy system, I'm thinking about all the combos you could cook up with these