Mindustry in a Nutshell
Mindustry in a Nutshell
  • 17
  • 51 269
Arkyid in Ohio || Mindustry in a Nutshell #mindustry
When the odds of winning against Toxopid is with Arkyid
Please SUBSCRIBE
Welcome to Mindustry in a Nutshell! Here, we explore the exciting world of Mindustry and share tips, strategies, and insights for mastering the game. Whether you're a seasoned player or just getting started, our videos will help you improve your skills, build better factories, and outwit your opponents. Join our community of Mindustry enthusiasts and subscribe to our channel for regular updates and new content. Let's get started on the path to Mindustry mastery!
Arkyid in Ohio || Mindustry in a Nutshell
#mindustry
Переглядів: 671

Відео

Mindustry Silicon Schematic - From Early Game to End Game || Mindustry in a Nutshell
Переглядів 32 тис.Рік тому
Showcasing the BEST Silicon Schematic ever created on EARTH Link for the Schematics: drive.google.com/drive/folders/12XcX81BM8bvJly5VOxS-TunRUvAmn0WT Please SUBSCRIBE Welcome to Mindustry in a Nutshell! Here, we explore the exciting world of Mindustry and share tips, strategies, and insights for mastering the game. Whether you're a seasoned player or just getting started, our videos will help y...
OP Defense in Wave 40 Sectorized Multiplayer PVP Gameplay 9 - Mindustry in a Nutshell
Переглядів 678Рік тому
OP Defense in Wave 40 Sectorized Multiplayer PVP Gameplay 9 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creat...
Chaos in Wave 40 Sectorized Multiplayer PVP Gameplay 8 - Mindustry in a Nutshell
Переглядів 192Рік тому
Chaos in Wave 40 Sectorized Multiplayer PVP Gameplay 8 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a ...
T4 Quad Bombing Sectorized Multiplayer PVP Gameplay 7 - Mindustry in a Nutshell
Переглядів 475Рік тому
T4 Quad Bombing Sectorized Multiplayer PVP Gameplay 7 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a u...
Plague Multiplayer PVP Gameplay 1 - Mindustry in a Nutshell
Переглядів 254Рік тому
Plague Multiplayer PVP Gameplay 1 - Mindustry in a Nutshell Welcome to Plague, the ultimate battle of wits and strategy in Mindustry! In this server, two teams face off against each other in an epic showdown of offense versus defense. Team 1 has infinite electricity, but they are only allowed to attack the other team using their units, since weapons are banned on their team. Meanwhile, Team 2 m...
Multiplayer PVP Sectorized Gameplay 6 - Mindustry in a Nutshell
Переглядів 238Рік тому
Multiplayer PVP Sectorized Gameplay 6 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a unique and challe...
Destroying Enemy Base Sectorized Multiplayer PVP Gameplay 5 - Mindustry in a Nutshell
Переглядів 93Рік тому
Multiplayer PVP Sectorized Gameplay 5 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a unique and challe...
Multiplayer PVP Sectorized Gameplay 4 - Mindustry in a Nutshell
Переглядів 156Рік тому
Multiplayer PVP Sectorized Gameplay 4 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a unique and challe...
Multiplayer PVP Sectorized Gameplay 3 - Mindustry in a Nutshell
Переглядів 606Рік тому
Multiplayer PVP Sectorized Gameplay 3 - Mindustry in a Nutshell Welcome to Sectorized, the ultimate PVP experience in Mindustry! In this server, you start off with a limited area, and you must expand your territory by placing vaults. Each vault requires resources to build, and the cost of expanding your area depends on the number of vaults you've already placed. This creates a unique and challe...
Multiplayer PVP Sectorized Gameplay 2 - Mindustry in a Nutshell
Переглядів 854Рік тому
Multiplayer PVP Sectorized Gameplay 2 - Mindustry in a Nutshell
Multiplayer PVP Sectorized Gameplay - Mindustry in a Nutshell
Переглядів 212Рік тому
Multiplayer PVP Sectorized Gameplay - Mindustry in a Nutshell

КОМЕНТАРІ

  • @m.t-thoughts8919
    @m.t-thoughts8919 25 днів тому

    The question is why to the core? WHAT ABOUT THE OTHER RESOURCES? Also you can build up to 9 small tresors around the mid sized core...

  • @pyroball602
    @pyroball602 Місяць тому

    Early 4 is my favorite schematic because of resource deluges. I tend to make *SO MUCH COAL AND SAND* that I legit cannot spend it all no matter how much resource drain I make. So having a heck-ton of inputs is a boon because I can make over 10 resource lines all connect to the silicon factory. Despite that, Silicon is still Siligone.

  • @Кальмарот424
    @Кальмарот424 Місяць тому

    У меня несколько вопросов: Как это было придумано? А есть ли смысл думать самому, если не сделаешь лучше? Сколько энергии надо?

  • @im_a_fury_lol
    @im_a_fury_lol 3 місяці тому

    no matter the schematics there will always be siligone

  • @breaderadicator15
    @breaderadicator15 4 місяці тому

    Finnaly no more siligone

  • @sudokuacrobatics
    @sudokuacrobatics 4 місяці тому

    The moment I saw early game, I realized I wasn't stuck as a beginner level player, I was stuck as a "hopeless' level player...

  • @christophermccutcheon2143
    @christophermccutcheon2143 5 місяців тому

    Genuinely, speaking as a player who's only been on for a month, i very much dislike all of these early-mid modules, except for number 3 cos it had proper ratios. If im using 8 silicon furnaces, then im expecting 1.5 belts of silicon, not ~1 belt. It kinda sucks to join a multiplayer game and people just fill all the good building space with these horrible modules. I don't think they're good just cos they fit into eacj other. I also reckon only 40% of the player base actually understands how they work

  • @christophermccutcheon2143
    @christophermccutcheon2143 5 місяців тому

    Early 4 is the best module is there is space, however i pull 1 line of coal in and 2 sand horizontally and have them overflow between each other to make sure the belts are full on both sides. So if you're going by 1x1 tiles from top yo bottom, my design is like: Output conveyor Furnace Furnace Input line Coal line Gap Sand line Sand line I tried to make this smaller too using plastasium belts on the coal/sand lines, but you need more space to maintain the through put :( so on one of my planets there is a very inefficient silicon crucible module and i cant be botheredto fix it cos it's stills making like 3000 silicon per minute

  • @christophermccutcheon2143
    @christophermccutcheon2143 5 місяців тому

    I also used to use early game no.3, but i stopped in favour of a module that has only 3 furnaces. It works but you need 12 sand and can only feed 11, so moduling this ends up getting big cos the extra furnaces are a waste of space when they're only running 2/3 of the time

  • @christophermccutcheon2143
    @christophermccutcheon2143 5 місяців тому

    I like the early design but i really think you're gonna struggle to comfortably fit a 15x10 block on a lot of maps outside of custom maps. I would like to respond with a similar video and show off some "junction" modules i create for early game stuff. Compact and can be pasted onto the end of each other. Just needs a line of sand and some coal and it feeds 3 silicon furnaces in a space about 6x8. However i do not know how to make videos :(

  • @Sufferinggaming
    @Sufferinggaming 5 місяців тому

    2k silicone persecond while i consume 10k per second 💀💀💀💀💀💀💀💀

    • @Znatok1699
      @Znatok1699 3 місяці тому

      multiplayer experience

  • @rainsbian
    @rainsbian 5 місяців тому

    I just use tons of homemade 0 input sand to silicon facilities in dark sand areas full belt for free with not even that much area

  • @ordiknordiklegend683
    @ordiknordiklegend683 6 місяців тому

    Thanks for the schematics its help me a lot

  • @AS_PERM_159
    @AS_PERM_159 6 місяців тому

    У меня всегда возникал вопрос, а как игроки делают летающие корабли

    • @mindustry1329
      @mindustry1329 6 місяців тому

      братан, это сервер, где если ты производишь корабли, они автоматически становятся летающими кораблями благодаря написанному кем-то коду. (Извините, если я плохо говорю по-русски, потому что я использовал Google-переводчик)

    • @AS_PERM_159
      @AS_PERM_159 6 місяців тому

      @@mindustry1329 братан я тебя понял, спасибо за пояснение.

  • @X-SleepyFox-X
    @X-SleepyFox-X 6 місяців тому

    I'll just leave this here for you :3 Я просто оставлю это здесь для вас :3 set Tr 0 getlink react Tr sensor T react @heat jump 0 greaterThanEq Tr @links jump 8 greaterThanEq T 0.4 control enabled react 1 0 0 0 op add Tr Tr 1 jump 1 always x false control enabled react 0 0 0 0 op add Tr Tr 1 jump 1 always x false (en) The coefficient in the 4th line (when counting from scratch as in the game) can be changed, I set it to 0.4 in order to see the redness of buildings when they stop working without a cryogen. If you set a very large number, stability deteriorates and, depending on the number of reactors connected to the processor, the processor may simply not have time to reach the point of overheating. Ideally, you can set T >= 0 and turn it off at any heating - in this case, pay attention to the interface indicators, and not to the color of the reactors. (ру) Коэффициент в 4-ой строчке (при счёте с нуля, как в игре) можно менять, я поставил его 0.4, чтобы видеть покраснения зданий, когда они перестают работать без криогенки. Если поставить сильно большое число - ухудшается стабильность и в зависимости от количества подключенных к процессору реакторов, процессор может просто не успеть дойти до перегревшегося. В идеале можно поставить Т >= 0 и выключать при любом нагреве - в таком случае обращайте внимание на индикаторы интерфейса, а не на цвет реакторов. Это копия схемы такого кода на логический процессор. Советую подключать не больше 15 реакторов к одному процессору. This is a copy of the circuit diagram of such code on a logical processor. I advise you to connect no more than 15 reactors to one processor. bXNjaAF4nGNgYmBiZmDJS8xNZVC+sOjCvosNehcWXNh6YcOFXReb4jUuTASyt1/Yd2H/hQ0XG/U0GbhTUouTizILSjLz8xhaL8wHSm25sOvC7ot9F9uBSpou9ihcmHthqgJQ47wLsy9MBTINjRQgJl/YATRs08Xui60KCDvAEvsubFIAmrP7Yr/ChT1g8UagYhBr98WeC3uB8jsVLjYCFW+4sBEoARUEi+zQY2DLSUxKzSlmYI1+t6AvlpGBPyc/PTNZt6AoPzm1uDi/iIGBgZEBBPiA+FrFnKn9B/2YDEVc5VVUIsrqDv5muqyl8ebGD/bPzFMrjbJyF+oy/pN8pCIlHP611+DskSOtmebP7925vIWdIb9RSUxuaUSQif83VtuXrsKdDmYW/UctZ4YvWVxxb8+6gEeTNnvsW7Flb7z578rNvMurfu12qzQV405fXM528hW789ObqyKOue8QfbUpx6fm6snFAbPX3mO/83CxWeO/gBP/NX6cVpb4xzM3fGVb3bLXXzj3+pi/3Ov8+MvVhZ5ee3JeTns54yXfr5cTMrma/cyTVz1cVBt7SDXbWOtYf/7Z5d2dDABHHfFK Или сразу так, с реакторами, процессор будет сразу подключен. Or just like that, with reactors, the processor will be immediately connected. bXNjaAF4nGPgZuBgZmDJS8xNZVC7sOjCvosNehcWXNh6YcOFXReb9CJM4zUuTARyt1/Yd2H/hQ0XG/U0GbhTUouTizILSjLz8xgYGNhyEpNSc4oZOKPfLZig837BxlhWBrai/NKS1CIG/pKM/KLM0lzdotTE5JJ8oEBOfnpmsm5BUX5yanExUICvICexJDVFNzk/L6U0s4RBICezsDQTzC9JzMwDmsHAwA/EDEwMYMDMwMAIZDNCKBYGCMEHlFlXMWdqvyPXIQMB1+CACXOS/BQ6wwpu9pq/YD1WlnN1xhWVRfNuSa8Ijo4SiPFIm/j//x/2yRyKco1KT+SmrNGYtde2SV0nyptt08HKE9XqqzkX28T48WqsuNH95LPU22d3vm3eJr2r4q9s86zlmwrMqtIbdPJ4p9qGGvfML+FNiNymIne30GTBzke2B3jLMpj+OqyoF6j5FHLGzvX519eakxx1I3zZtj5JueNjKblZ9P9k8y/XkqYDfcICdDwTiGJmYGJkYAVCIJsV4lNWBnaQZ9mA3mRkZOCAeJgD5FcGBi6IEi5QYAAA1NWULg==

  • @elmeme88
    @elmeme88 7 місяців тому

    Thanks for the video and schematics. What does perfect and imperfect ratio mean?

    • @mindustry1329
      @mindustry1329 7 місяців тому

      Perfect ratio means that all pyratite mixer, drillls, etc are working well so that the silicon is giving its max efficiency Whereas imperfect ratio means that the pyratite mixers, drills, etc are not doing well and hence the silicon crucible is not working in its max efficiency The easiest way to know if its a imperfect ratio is just by seeing whether the silicon producer is showing red or not Hope it helps :)

    • @elmeme88
      @elmeme88 7 місяців тому

      @@mindustry1329Ah I understand now, thx for the explanation

  • @gregoirebasseville4797
    @gregoirebasseville4797 7 місяців тому

    I think the ultra simple "2 pyratite mixers and 2 silicone smelters with unloaders" deserves a small spot somewhere. It needs 3 inputs, but you can input on any side and output on 3, it makes a full titanium belt, builds very fast ... Since I've saved it I use it a lot. Too weak for PvP, but can get you through most of the campaign, until you get some massive prod for exports.

  • @MGuestinite
    @MGuestinite 8 місяців тому

    After seeing the first late to Mid-To-End Game schematics.. I decided to stay In Endgame

  • @arthaneaerin4101
    @arthaneaerin4101 9 місяців тому

    Hopefully my silicon will not go Siligone before i get to build the silicon smelters

  • @goblin2523
    @goblin2523 9 місяців тому

    Make another

  • @JohnSkewee
    @JohnSkewee 10 місяців тому

    Bro has the entire silicon bakery 💀

  • @vossabe
    @vossabe 10 місяців тому

    And yet i can smell the "siligone"s on a random survival server

  • @lawrenceindustriesgaming6537
    @lawrenceindustriesgaming6537 11 місяців тому

    Oh if it was me I'd be so mad

  • @0plm0plm42
    @0plm0plm42 11 місяців тому

    Bro we need graphite and meta glass schemematics

    • @mindustry1329
      @mindustry1329 11 місяців тому

      Is surge your need, because I'm working on Surge Schematics

    • @0plm0plm42
      @0plm0plm42 11 місяців тому

      Yes

    • @UpliftU1
      @UpliftU1 8 місяців тому

      ​@@mindustry1329yeah I need surge soo badly plz

    • @mindustry1329
      @mindustry1329 8 місяців тому

      Hi Uplift, I have paused making vids for few months sorry. But dw, i will make one as soon i get free.

  • @pobornik8457
    @pobornik8457 11 місяців тому

    actually cringe schemes tbh

    • @gavinpitts5366
      @gavinpitts5366 10 місяців тому

      if a scem can be 1 block smaller then it is no longer a scem but garbarge smh

  • @zanzibarzy2877
    @zanzibarzy2877 11 місяців тому

    I'm impressed you're doing all this on mobile. nice match! have you considered adding commentary or leaving in the game sound? music is good but I like the building/shooting noises lol

    • @mindustry1329
      @mindustry1329 11 місяців тому

      Now, I've switched from sectorized to other videos related to mindustry. I also have switched from mobile to dekstop. So, I will add game sound in such videos. Also thanks :Đ

  • @lazyeveryday9055
    @lazyeveryday9055 11 місяців тому

    I think i m stuck at mid to end game never pass to end game

  • @jasonmyboi8792
    @jasonmyboi8792 Рік тому

    underrated channel

  • @thanhtranhien6705
    @thanhtranhien6705 Рік тому

    Hitler Like it

  • @GojiraEdits70
    @GojiraEdits70 Рік тому

    I'll never have that kind of power, but I love it anyhow-

  • @salmon543
    @salmon543 Рік тому

    Nice your sub grow so fast

  • @Pluto-yp7br
    @Pluto-yp7br Рік тому

    can i at least replace the airblast drills to laser drills since its unlocked in late-game

    • @mindustry1329
      @mindustry1329 Рік тому

      Sure can, but make sure to put 2 laser drill in place of the airblast drill

  • @salmon543
    @salmon543 Рік тому

    Feel heaven hearing it i wont stop watching it after i few hours wait where am i and i saw kobe

  • @zaceziedane45
    @zaceziedane45 Рік тому

    Man.. didn't play this game for a while. I remember setting up sector 41 for few days making it producing like 450sili/sec (roughly 25k/min) on 5 fps (on phone)

    • @mindustry1329
      @mindustry1329 Рік тому

      POV: When your phone goes brrrr....

    • @zaceziedane45
      @zaceziedane45 Рік тому

      @@mindustry1329 you might want to know that I need battery replacement a month after that due to overheat for long time.

  • @sergeysharov350
    @sergeysharov350 Рік тому

    Seeing "early-to-mid" I decided that I would stuck on "early" for the whole game.

    • @mindustry1329
      @mindustry1329 Рік тому

      Lol, it was supposed to be for games like sectorized, plague, hex because they give some starting resources to push you through the early game. But it can be used in campaign also.

    • @thuynguyenthikim7599
      @thuynguyenthikim7599 7 місяців тому

      If you take a closer look, they're just a bunch of simple or early game schematics that stick with each other so it's by definition "simple"

    • @terrarian2503
      @terrarian2503 3 місяці тому

      @@mindustry1329 for the campaign, this is wrong (Airblast Drills are Mid-to-Late game)

  • @BismitBiswal
    @BismitBiswal Рік тому

    how do u use the link?

    • @mindustry1329
      @mindustry1329 Рік тому

      In the link, there's a link to the google drive. In that folder, there are schematics categorized by early game, early-to-mid game,..... In those categories, you can download it into you local drive and then import it in the game.

  • @huuthainguyen6779
    @huuthainguyen6779 Рік тому

    A SUPER ULTRA FAT silicon factions can be call CITY OF FACTION cuz it even bgger than titan(unit t4-t5)

  • @HeartAttackAli
    @HeartAttackAli Рік тому

    Where can i find these schematics,im a mobile player

    • @mindustry1329
      @mindustry1329 Рік тому

      You can see the description for the schematic link, then you can import it in the game

  • @dangductran2926
    @dangductran2926 Рік тому

    What's cool is even with several 70 silicon/sec schematic, siligone is still a problem. I found two main source of mass siligone in most server, 1st is mass core surge schematic (still the best way to get surge in servers with many cores). The second is building reconstructors (building them too fast with many poly/mega assisting quickly drain silicon). The surge schematic one, they have things like 20 surge cruxible from core, even 43k silicon got drained in a few minutes.

  • @Skarrier
    @Skarrier Рік тому

    The sussiest and most cursed of the all sili schemes are the one with units. I found one of such schemes, repurposed it for using Megas and the whole stack of them automatically produces around 2k sili lol. No conveyors or mass drivers involved XD

    • @spidroxide5479
      @spidroxide5479 Рік тому

      You might struggle with inefficiency if you go all in on unit schems; Logic updates seem to be heavily impacted by tickrate, so too many units or too much lag will nuke the gens productivity (as well as distance from core). In many cases it's more efficient to build compact core unloader schema. But yea unit schems are broken if you aren't doing too much else on the side with them

    • @mindustry1329
      @mindustry1329 Рік тому

      That's true

    • @Skarrier
      @Skarrier Рік тому

      @@spidroxide5479 I'm afraid that all my core space is occupied with gigaultramegaomega modded alloyers which needs a scheisse craep ton of silicon xd A usage of such schemes helps to free the core for more important stuff while still producing a lot of the most needed material.

    • @spidroxide5479
      @spidroxide5479 Рік тому

      @@Skarrier lmao yes, well your already winning at that point so no problem. But sometimes you can cut it down a little with mass drivers. I do also tend to see more out of core surge gens with in core silicon gens for the very reason that productive surge gens are so damn massive, but they're probably about equal I suppose. Especially with the insane silicon cost to research units

  • @user-zc2ks7pd3d
    @user-zc2ks7pd3d Рік тому

    Siligone is gone :(

  • @ExampleNo123
    @ExampleNo123 Рік тому

    Early to mid game then he puts airblast drills, wow Airblast drills are unlocked mid to late game on nuclear production complex

    • @spidroxide5479
      @spidroxide5479 Рік тому

      Really depends whether your campaigning or playing custom maps. Campaign artificially gates what you can build with resources, in a way that completely changes how you progress. It's not better or worse but it is very different

    • @mindustry1329
      @mindustry1329 Рік тому

      That is indeed a factor to see upon

    • @sharkenjoyer
      @sharkenjoyer Рік тому

      @@spidroxide5479 On custom maps you have all unlocked, so it's irrelevant Early game assumes copper tech, ass shown in the video and the first few schematics with copper drills and whatnot

  • @yancymiguel.tmangmang5585

    thats nice now all resources

  • @sacabambaspis_official
    @sacabambaspis_official Рік тому

    All I see is: *THE mindustry community bullying the Corvus💀*

  • @CallMeSirEntertainment
    @CallMeSirEntertainment Рік тому

    Sand to Sili is overpowered If they nerfed it then siligone would be inescapable.

    • @mindustry1329
      @mindustry1329 Рік тому

      True! Lol

    • @Hydro123s
      @Hydro123s Рік тому

      Sand to silicon is overpowered because, newsflash, silicon is made out of sand.

    • @CallMeSirEntertainment
      @CallMeSirEntertainment Рік тому

      @@Hydro123s I'm not sure if I should call you out for being "disrespect" or if I should be rolling on the floor laughing.

    • @dangductran2926
      @dangductran2926 10 місяців тому

      Siligone is still inescapable on most servers. You don't wanna know how fast endgame core surge schematic drain silicon. People have things like 20 surge cruxible from core that drain 6k silicon every minute. And they also make Corvus, many Corvus with silicon from the core. Siligone is unavoidable unless you can produce 10k/minute.

  • @salmon543
    @salmon543 Рік тому

    Wait your still alive bro long time no see im sal mon my main acc is like bugging and i cant use my main so im in new acc but i change alot my skill go down nvr mind my skill is back

    • @mindustry1329
      @mindustry1329 Рік тому

      Hi sal mon, yeah, its been a long time since I've uploaded. But dont worry, now i will probably upload regularly.

    • @salmon543
      @salmon543 Рік тому

      I wait for so Long for you to upload

    • @mindustry1329
      @mindustry1329 Рік тому

      @@salmon543 yeah, sry abt that

    • @salmon543
      @salmon543 Рік тому

      ​@@mindustry1329 btw im back at top 18 and a bit schematic so i might get back all my schematic

    • @salmon543
      @salmon543 Рік тому

      So right i forgot to tell you in my old qcc i actually build something for you its a defense and op than the build from dencha this defense i easy i already try it when i play mindustry sectorized this can beat prob like 27 defense but my acc is lagging and i delete

  • @dearer1427
    @dearer1427 Рік тому

    Good video🎉👍 I play mindstry 3 years

  • @MysteriusGuy_
    @MysteriusGuy_ Рік тому

    which mod do you use?

  • @alanthecat59
    @alanthecat59 Рік тому

    GG loved this, can you just do a long one at normal speed please. ?