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Andrew A
Приєднався 8 сер 2014
Mig Alley Review - Frustratingly Unique
00:00 - Intro
01:46 - AI and Comms
03:10 - Graphics and World
04:49 - Weapons
05:44 - Missions
06:09 - Dynamic Campaign
09:08 - Comparison to Falcon and EF2000
10:07 - Conclusion and Ranking
01:46 - AI and Comms
03:10 - Graphics and World
04:49 - Weapons
05:44 - Missions
06:09 - Dynamic Campaign
09:08 - Comparison to Falcon and EF2000
10:07 - Conclusion and Ranking
Переглядів: 17 563
Відео
DCS AI is almost as good as 33 year old sim
Переглядів 26 тис.6 місяців тому
00:00 - Falcon 3.0 Fight 1 01:38 - DCS F-16 vs F-16 02:51 - WHY 03:06 - Falcon 3.0 AI can reverse turns and try to use vertical 04:28 - I bully a F-5 in DCS
DCS AI loses to 25 year old sim
Переглядів 75 тис.6 місяців тому
00:00 - Intro 00:22 - DCS Fight 1 01:08 - Falcon 4.0 Recreation 02:16 - DCS AI gives up 03:30 - Falcon 4.0 knows about the vertical 05:04 - Falcon 4.0 knows how to Scissor 06:14 - It just gets sadder in DCS... 07:32 - I have a loss for words 08:00 - Falcon 4.0 knows how to handle terrain 08:20 - Some community videos, this is no fluke!
Splinter Cell Blacklist "Presidential Complex" Unfinished Multiplayer Map
Переглядів 1497 місяців тому
Splinter Cell Blacklist "Presidential Complex" Unfinished Multiplayer Map
Splinter Cell Blacklist "Lost Bank" Unfinished Multiplayer Map
Переглядів 2457 місяців тому
Splinter Cell Blacklist "Lost Bank" Unfinished Multiplayer Map
Tierlisting ALL Worthwhile 90s Combat Flight Sims
Переглядів 23 тис.Рік тому
90s flight sims are near and dear to my heart, and since there's not really many videos reviewing them, I figured I'd not only do that but have some fun and tierlist em all too. Let the flame wars begin... Just skip to the end of each segment if you wanna see each rank 00:00 - Falcon 3 08:58 - Tornado 17:30 - EF2000 25:17 - F22 Total Air War 35:54 - Joint Strike Fighter 41:40 - DI Super Hornet ...
Splinter Cell Double Agent XBOX Beta Teaser
Переглядів 313Рік тому
The intro video to DAv2, but from the image on Hidden Palace. Made 2mos before final build.
Falcon 3.0 Multiplayer Tribute - Falcon ,MiG-29, Hornet
Переглядів 3142 роки тому
Ever wonder what 1991 flight sim multiplayer was like? Netcode isn't bad actually... Go to the end of each segment to see the kill. 0:00 - Falcon 1 Win 1:01 - Falcon 2 Win 1:49 - MiG 1 Loss 2:55 - MiG 2 Loss 5:36 - MiG 3 Bonus 8:16 - Hornet 1 Win 9:15 - Hornet 2 Loss 9:57 - Hornet 3 Tie Breaker Alt perspective: ua-cam.com/video/6ZgvbDVgqMQ/v-deo.html
Novalogic F-22 Lightning II Definitive Soundtrack Suite
Переглядів 1,1 тис.2 роки тому
This soundtrack truly is one-of-a-kind. While LucasArts had its iMUSE system of dynamic audio, Novalogic took it one step further, employing multiple renditions of the same audio for a more dynamic and unique feel in-game. I set out to keep every instrument of the MIDI true to the original while adding more of that unique sound. James Donnellan is a genius! 0:00 - Menu 1:49 - Victory 2:55 - Gro...
N Gage SplinterCell Chaos Theory preliminary multiplayer
Переглядів 8782 роки тому
Press Footage of Chaos Theory coop beta on N-gage taken from archive.org redump. Yes the res is this bad in source. 4:08 is pretty cool. No sound!
Splinter Cell BETA Unreleased Nuclear Plant Part 1 Original Xbox Footage
Переглядів 2,9 тис.2 роки тому
Minus the bug in which the interrogation was voiceless, I was able to complete this without issue (some NPC freezing to avoid early death). It's worth a watch to see the improved lighting effects and way more detailed rooms, compared to the PS2 version. 00:00 - Enter the Plant 07:49 - Get the access code from the technician 13:25 - Trigger a meltdown alert 15:48 - Find the microwave relay
Splinter Cell BETA Unreleased Severonickel Part 2 Original Xbox Footage
Переглядів 3,5 тис.2 роки тому
Played on native hardware with 128mb of ram to keep the map stable. My shit capture card gave me 100ms of lag, so the gameplay is a bit rough. Part 1 coming when I feel like running naked through a warehouse of annoying enemies. 0:00 - Force Phillip Masse to log onto his computer and launch the Pickett Gap program. 3:22 - Sabotage the Surface-to-Air Missile emplacements protecting Severonickel....
SYNCWIN
Переглядів 562 роки тому
When morale was at its lowest.... When grudges were held and members REFUSED to communicate... a team of two spies gave it their final effort...
EPIC AQUA COMEBACK
Переглядів 872 роки тому
When morale was at its lowest.... When grudges were held and members REFUSED to communicate... a team of two spies gave it their final effort...
Melee - versus Machine Learning AI with its trainer Sam
Переглядів 1124 роки тому
Melee - versus Machine Learning AI with its trainer Sam
Falcon 3.0 Soundtrack REMASTERED 2020
Переглядів 2,5 тис.4 роки тому
Falcon 3.0 Soundtrack REMASTERED 2020
[TFX 1993] - UNRELEASED remixes pre-production [MT-32]
Переглядів 3804 роки тому
[TFX 1993] - UNRELEASED remixes pre-production [MT-32]
TFX - Defense Suppression (Yamaha S-YXG50)
Переглядів 2824 роки тому
TFX - Defense Suppression (Yamaha S-YXG50)
cool beanz
Since you mentioned DI's Hind - which you skipped reviewing - I would have thought you would added Enemy Engaged Apache vs Havok (although the connectable sequel came out in 2000) It's definitely good enough to mix it with these titles - i'd put it as high as in A
EECH is on my list - it's probably A tier. Love it but the enemies and AI leave a lot to be desired.
Oh man i remember playing falcon 3.0 on the library computer. Funnily enough that's what got me into flight sims.
The EEGS Level 5 gunsight of the F-16 is a "predictive" gunsight. It guesses where the target wil be when the bullets arrive and tells the pilot to aim accordingly. So, to hit a hostile with guns you have to put that little circle on it (the pipper level 5 which appears when you are in gun range with a locked target - aka as the "kill dot"). Best technique is to put the dot in front of the target and squeeze the trigger while the pipper passes over it. At 07:06 you can see it appearing. At 07:07 you manage to put it in front of the hostile. However, it never touches him while you fire. You just missed him
@@ghislainnoel6808 Wow. Thank you for this advice. DCS gunsight seems so different from even BMS where I also think it's a level 5 - but I can always hit the target. I think it's the lag of the HUD and the lack of tracers.
@@andrewa837 I also noticed you start firing much too early and thus out of range. Therefore you should monitor the circle which appears around the target once you lock it up (the "target designator"). As you get closer, at one point that circle will start to unwind counterclockwise. Now, look at that circle as to a clock with 12 at the top, 9 on the left, 6 at the bottom and 3 on the right. And ad 1,000 ft. So, if the circle is half unwound, that means you're at 6,000 ft (still too far out). You'll notice that the "kill dot" (mentioned above) will appear only when the circle is 3/4 unwound (at 3 o'clock position = range 3,000 ft) And that's the "in range" cue. All shots fired before are lost. And remember: the F-16 only has 510 bullets. If you would keep pressing the trigger you would be out of ammo in 5.1 sec. So, use short bursts ("Mississippi one") and only if you're sure to hit the target ("with the pipper steady on the target and within gun range").
I can see myself earning a medal of honor but never actually reciving it since my engagement against soviet pilots"never happend"
5:09 🤨
dcs ai decides to kill themselves after seeing your dogfighting skillz.. that's pretty advanced ai if you ask me
Jane's USAF isn't worthwhile?!
Ah, MiG Alley. The zenith of Korean War air combat sims. Even Sabre Ace - Conflict Over Korea doesn't come close. I've been replaying it lately, completing everything my child self couldn't. After over a decade of dreaming about playing it, considering it was the biggest influence on my love for retro games, combat flight sim and flying as a whole, it can be seen why. My only gripe is the death of older mod links online, and the low amount of FLYABLE aircraft compared to the modeled total. I'm not saying I want to be able to frag with the C-54 or B-29/B-50, but I am saying that the NKAF could use frag options for the modeled Il-2 and YaK-3. In a perfect world every single-engined aircraft would be user selectable, plus a few more options (Tempest, Firefly, Corsair) but all in all, I'm happy just being able to play it again after so long. I wish I knew where to get the big box, maybe some poor bastard is selling theirs on eBay? Digital downloads from IE are useful, but owning another physical of what is quite possibly my favorite game wouod bring me some happiness.
@@synthwavecat96 thanks for watching! Yes, eBay usually has them for reasonable prices compared to other 90s big boxes.
@@andrewa837 I've found a few I'll be looking more into over the week. Like I said, I've had vivid dreams of this game, and owning yet another physical copy will be absolutely fantastic. After that I think I'll take a page from your book and model each of the aircraft in scale. Happy flying, mate.
I remember dropping the nuke in the demo for this game.
Wrong game, that's 3.
@andrewa837 Oh dang, you are correct.
I shoplifted this from K-mart when I was a kid.
I wish I lived in the time where you can get big box in stores.
Very well presented.
@@gunja1st thanks for watching
No F117 nighthawk 2.0, no Longbow Gold, no Red Baron 3D, no F15 Strike Eagle 3, no Gunship 2000? Well, i guess we know this isnt a list of ALL worthwhile flight sims.
@@bud389 are any of them worthwhile and if so why? Fleet defender IMO shouldn't even be on here if not for its radar modeling but dcs does it better of course.
@@andrewa837 Because they're fun. But more than that, F15 Strike Eagle 3 has a much better interface, better terrain detail, a much better base segment where you arm up, plan everything, and take off, and better camera options than Falcon 3.0. F117 Nighthawk 2.0 is probably the only true F117 sim from the 90's, not counting Jane's USAF, and features a dynamic mission creator for instant action creating randomized flight routes with mission goals and stealth parameters each mission. Red Baron 3D is probably the best WW1 flight sim from the 90's, with very detailed flight models but also very detailed damage models for planes, with the potential to rip your wings off from too much G, as well as pilot injury, weapon jams, and a much wider array of mission types other than just bombing or dogfighting. Longbow Gold and Gunship 2000 are probably the best helo sims from the 90's, and while Longbow 2 has more advanced systems, Longbow Gold is better in regards to its camaign for featuring more variety in its theaters, where in Longbow 2 you primarily just fight in desert and arid environments. It also had a much better realism/difficulty customizer. Gunship 2000 let you fly a wider variety of helos, and featured an actual dynamic campaign where victories and defeats could shift the tides and paremeters, and planning the missions is considered an important part of gameplay instead of just reviewing orders. I know "hardcore" fans will hate me for saying this, but the only thing DCS really excels at is being a clickpit. There isn't much to do outside of that. The campaigns are non existent and the missions are incredibly boring. The ground combat in it is absolutely atrocious and it feels like the only effort went into was simulating the flying of the planes, not actually using them for combat.
@@bud389 I agree. My list definitely is lacking in heli and ww1/2 - I excluded those for time's sake. But EECH is totally on my radar. F15SE3 as well - but that one afaik you fly solo without wingman? Thanks for the writeup.
@@andrewa837 Personally I could include a lot more, like B17 Flying Fortress, Harrier Jump Jet, and Megafortress, yadda yadda yadda, but those were the ones I feel most strongly about. Some also probably might not be considered "sims" by a lot of people, like F-22 Lightning 3, Strike Commander, and Mig-29 Fulcrum. But yea, Enemy Engaged is also a great series, but the only one from the 90's is Apache vs Havoc. Still, nice to see someone make a video bringing up the topic. Not many people seem to remember flight sims from the 80's and 90's anymore, even though they sold extraordinarily well, and many still hold up today simply as great video games. It's almost like a forgotten genre.
Yeh I think I need to dogfight with some real people to see how I go. The AI seems strange at time between aircraft
How did you even get this running. It barely ran on my Win98SE machine in-period!
Jane’s F15 from 1999 has better AI than falcon 3 even
dcs is a money making machine
DCS hasn't really changed since Flanker (graphics aside).
any thoughts on European air war, chuck yaeger's, red baron(3d), or MS combat flight simulator? Im on potato hardware RN and no money so im looking hard at this era. Wise words in the outtro as well.
I was quite the fanatic player with this.
Yeah it's a good game - but one small point (a biggy actually!) China's involvement wasn't a what if, they entered the war on North Korea's side.
Oh, and thanks for reminding me of this classic!
@nyeg2501 yes of course - I just mean the possible scenarios of that outcome. It's cool to fantasize
DCS is a ponzi scheme
There's something very amusing about how Korea seems to be a common setting for all sorts of promising/damn good flight sims. Be it regarding the infamous conflict that's shaped it or a return of it in a modern era.
@@karbohydrates1842 i also thought that same thing. It's like the perfect theater though. Just the right side. TAW is too big.
@@andrewa837 TAW? Sorry but you might have to explain that to me because the thing that comes to mind when you say that is Il-2's Tactical Air War server which I feel might not be what you were referring to?
@@karbohydrates1842 total air war. It's a game
DCS World is a game, where your only real simulation is the cockpit. The joke "Digital Cockpit Simulator" is closer to the truth than official "Digital Combat Simulator" is by itself. The DCS World best offering is to learn how to perform different tasks in different environments. Example, how to use a bombing table to get the bomb dropped on target. Or how to perform a proper gun strafing at low altitude and evade without overflying the target. The multiplayer offers possibility for proper basic flight maneuvers for dog fight. To learn the energy management and learn to control yourself when to utilize stored energy and when not. But that is it, not even BVR is properly possible be tested or played. The other side that DCS World offers, is same as with any other simulator really. How to navigate. So you learn how to handle radio, how to fly route and how to find the coordinates middle of nowhere and how to get back to base. All of these things can be done without AI. And that is where the DCS World works, when you have no AI whatsoever in use. But once you add AI to the equation, DCS World becomes bloated with incorrectness and failures. As simple things as dropping a bomb on truck doesn't work right. And even less about other targets that can shoot back, like a AAA or SAM. So many incorrectness in those that better just not to even think it at all as "simulator", and only as "Target that can do something". This is reason why when I want to enjoy campaign and story etc, I turn to some old 90's flight games, as even simple story in those is far better than what it is in DCS World, because the AI is far superior.
It really isn't that difficult to make a proper AI these days for a military simulator. You only need to observe real military, take notes of the logics and write the AI to copy it. I am talking about ground units, as in what kind units there are (division -> brigade -> battalion -> company -> platoon -> squad -> team -> pair -> fighter) and then what type of (air defense, MBT, transportation/logistics etc) units there are. Understanding that there are human soldiers as basic mechanic for each unit, example MBT has 3/4 soldiers in it. Driver / Gunner / Commander / Loader. Each has their own sensors, that are "vision, hearing, voice and feeling) and functions as duty and performance, and capabilities. You use old RTS games implemented mechanics, as in Close Combat had for each soldier: Moral (Fear vs Courage) Awareness and physical (Fatigued vs Rested) Healt (Normal / Injured / Wounded / Incapacitated / Unconscious / Killed). And you build a individual AI based those small factors, that affect its sensors, its speed, its communication capability (precision, accuracy, memory) etc. In very simple manner with example 0-10 scale. And sum all up to overall value for larger unit. Every such AI is designed to be put on process status. It doesn't need to run all the time consuming real CPU etc. Lot of things are simulated by assuming that unit will perform its duty when in normal condition. So example if you send a few soldiers to walk 5 km one direction and come back, you give them a expected time schedule when they need to be there and then when to be back. So Estimated Time of Arrival. The ETA is not exact. It is estimation. So when no one is looking, you just know that X number of soldiers were sent from A to B and back, through route Y or X. And you expect them to be back in 90 minutes. You put that unit as zombie that will be simulated and checked only when estimated to be back. As nothing odd will happen in there. Nothing is calculated etc. But if there comes something on their path, in their location, that zombie unit is recalled and some CPU is used to check do they detect something, do they do something (make a radio call, engage etc) about it, and where they really were estimated to be. As AI location that is zombie doesn't need to be known exactly where they are, just like you don't know exactly where someone else is when you send them to do something. So you can have thousands of zombies just somewhere, guarding a bridge, observing from a hill, patrolling the road etc. And nothing will happen to them unless some other unit gets close to them. When you do some estimation etc and simulate things. Lot of soldering is really about waiting, doing something irrelevant. 6-8 hours goes to sleeping when only few are awake for guarding. Transportation is just moving stuff or men from A to B. Maintenance for vehicles etc. Nothing that is really requiring anything else than roleplaying that it would be done with schedule. And only when someone gets close to it, needs it to be simualted in more detailed manner and it starts taking some CPU time. A real combat is slow. It is hours work to assault a small town. Not seconds or minutes like now in in DCS. Because everyone is afraid for their life. So combat is slow. And most of the time in combat, you move slowly, carefully, hold position and observe and shoot and pin other down. There is no much of a combat all the time, it is slow hours or days lasting process. And there is no need to simulate everything all the time. What players don't see, we do it with simulation in simple form like paper-rock-scissors. Unit on hill has opportunity over one coming at it. Unit in foxhole has benefit over assaulting. Unit inside building as advantage etc. There is reason why then artillery, air support etc are used to break the locks and take away the advantage and opportunity for own troops to advance and proceed. DCS could very well have hundreds of thousands AI units formed by single soldiers with each having a own capabilities and duties, as > 90% of those would be zombie/sleep while player is cruising 200 miles from carrier. Only when the player gets close to something, they get waken for checking every few seconds to roll dices etc. When player has targeting pod on something, those units gets rendered and animated etc. Only then does the units get more "alive" with more detailed simulation. And that is slow process. Not real-time processing with extreme simulation, but careful military operation.
Playing single player campaigns and single missions in Jane’s Fighters Anthology was the most fun I’ve had in combat flight sims. The AI wasn’t perfect, made mistakes that I could manipulate. Even the ground AI would miss. DCS AI is getting better, but still very predictable.
i love those early 3D graphics
Can you provide a link to the superpak patch for falcon 4.0? I have spent 2 days trying to find any sort of patch that will let me run 4.0 on windows 10, with no success. Everyone tells me to just play BMS but I dont want too, I want to experience the classic version that is less complicated in terms of systems.
@@runninggames771 you can lookup sp4.2 OCI, en.ds-servers.com/gf/falcon-40/modifications/superpak-4-2-one-click-installer.html
andrewa837 Thank you for your reply. I cant seem to get that to work, when I run the installer it just removes my falcon4.exe file for some reason. bummer
@@runninggames771 the f4patch utility will install falconsp. That's the new exe.
andrewa837 Ahh I see. That works but for some the game does not respond to my keyboard inputs when im actually in a flight. I'll have to look into this on my own, as this is a weird issue. I might end up just busting out my old pentium 3 rig to play this game on lol. I will say this though, Falcon 4 allied force works perfectly with my modern system after finding a patch online. Thank you for this video! I cant wait to try all the games you listed here. Wish more people made content on this subject (90s combat flight sims) as there is so much content to try out.
So cool
@@Leon_Portier thanks for watching!
Were you able to use a joystick in all of the games? How do you deal with button mapping?
@@runninggames771 most games had static button mapping, so I constantly had to have the keybinds pulled up, joystick was just for control of the aircraft. I used vjoy and joystick gremlin to get the stick working.
One you missed was "Back to Bagdad" - it was interesting in that it did a VERY accurate simulation of the radar system in the F-16, and if you had an old CGA card and monitor laying around, you could put that into your PC and use that as a dedicated radar display! The manual was like 70% how to work the radar. But I don't think it was widely known about and didn't get as much market as Falcon 4.0.
@@mikekopack6441 I tried that game once. Super super laggy. Definitely a weird game, and definitely little known by the 1 video on all of UA-cam lol.
@@andrewa837 Yeah it wasn't well known. I got in on the beta program for it, but my PC was so marginally capable of running it at the time. But that CGA radar display was really cool IMO and something you just didn't see anybody else even consider.... Almost an early home sim cockpit setup.
@@mikekopack6441 wow that's pretty cool! Hope you enjoyed the video otherwise.
I was lucky to play some of these titles. The old gamers who moved on, had good choices in the'90s
What?!?! No love for SU-27 Flanker???
@@sr22gts you may see it sometime soon. But its biggest weakness is lack of mission fun. It's a good cockpit simulator but that's it.
You should change the title to "fixed wing aircraft combat flight sims" as you missed out all the great helicopter sims from the 90´s (well, you mentioned Hind and Apache Longbow by DI). Glad you came up with Fleet Defender in the end, but i´m still missing F-15 Strike Eagle III, Jane´s F-15, USAF, IAF and a few others. And imo, DI´s F-16 Fighting Falcon is very much worth to list, as it was pretty close to Falcon 4.0 in terms of realism. Besides that, i agree with the list. Played all of those (except JSF) plus those i just mentioned.
Yeah, I regret not including EECH or Mig Alley (which I just included in another video). DI's F-16 doesn't have anything too unique to make it worth it here. IMO.
@@andrewa837 I have to disagree. F-16 Fighting Falcon was part of DI´s digital battlefield project wich made it possible to play Hind, Apache Longbow and F-16 Fighting Falcon all together on the same server, in coop and PvP. A early try of the concept what DCS is today and way ahead of it´s time. Sadly too much ahead of it´s time and failed, but that was pretty unique at the time.
@@r4dio4ctiv3man9 I'm not sure if that was fully fleshed out or not. I know HIND can play with Apache. Funny enough the lead dev of EECH mentioned that he wanted to also do that, but better, and made the game multiplayer focused from the start. I'll get around to making that video, I even interviewed him for it, but yeah. Probably D tier if I were to put them on the list (Hind, Apache, F16)
@@andrewa837 Well it still suffered from problems, but worked in general. There was even a box that included all three games (and Tornado as a bonus) for this purpose. I still have the CD-ROMs of that box laying around here. Played this for countless hours with my brother via serial connection. I think they even planned on a russian/soviet aircraft simulator to complete the concept, but DI died proir to that IIRC.
@@r4dio4ctiv3man9 I have the Front Line Fighters box.
You have mentioned DI's Super Hornet and Jane's Super Hornet, I would like to mention Hornet 3.0 by Graphic Simulations. It was a superb and realistic sim, but today to make it run, I need to use VirtualBox with Windows 98 installed.
@@jakubdabrowski3846 yeah, that's the problem. It was too hard to run
this video came into mind after i watched growling sidewinder playing BMS and mentioning multiple times how the graphics werent that great, meanwhile the entire f4 campaign is so fleshed out its like multiple games in one
You're in a war!
The cpu in the other game was nothing to write home about, literally reverses the turn to cross your nose for no reason except to give you the guns kill. Strange how it was on a flat map with no hills to account for.
Well that's just falcon 3 for ya. But you're right, no hills can make a difference. I will say though that this AI put up more of a fight no matter what. That's why I said "almost as good" - it's not a big difference.
@@andrewa837 it didnt though, it handed you the kill on a silver platter, while the cpu in dcs tried to fight in the 2 circle while defending fox2s and guns. Falcon 3 just felt better because you didnt brute force a manuever kill and got the dopamine hit for scoring a guns kill.
@@FrankStallone42 Probably - but the DCS AI was on ACE. Meaning best of the best. If that's the BEST it can possibly do, that's sad. Also, this game is 33 years old. One would hope a massive improvement.
@@andrewa837 bruh, this is the industry standard with cpu enemies/opponents... its either broken with cheats to the point that it isnt even fun, or its easily exploitable. Ive been playing games for coming up on 30 years and there hasnt been any significant improvements across the board in any game/simulation. Look at gran turismo, project cars, assetto corsa, none of the cpu opponents are at all realistic, they just run their programmed lines and thats it, theres no competitive racing to be found. No improvement at all to the cpu. AGAIN you have unrealistic expectations for what programmed logic is capable of. Stop calling it AI that doesnt exist, its a complete misnomer.
@@FrankStallone42 and yet BMS AI doesn't have this problem
Great review. How did you run this game? What kind of hardware did you use?
@@camberiu my gaming rig, nothing special. Amd GPU is preferred. I think people are having issues with Nvidia ones. Just use ddrawcompat and it should "just work"
Vulture Kinetics™ is a company firmly having isolated itself from everything all the time, no exposure to the sofware industry, the gaming industry, chipset-affiliation, launcher affiliations, code language affiliations, procedures and practices.. nothing. they to this day call multiplayer "network play" (not a translation error), their Western CM staff see its sole mission to silence feedback, censor and delete bug reporting, stalk anyone they deem dissidents on a purely personal level. The owner has decided to first not replenish personell on gulag level after an exodus of most of the actual talent (hint.. they were internally referred to as khokhols) - that was not allowed to do anything progressive core functionality wise anyway - but also embezzle turnover money away from the company into his decrepited dad's shitty private warbird collection, while preserving the teamworking-inept in a colab scenario across many countries after having not having had any sort of internal organisation or true and tried PM practices. And as for AI, there is none, not colloquially, DCS has no AI, only script-based if-else sequence conditions, based on the flightsimulator (the real hardware one) "waypoint mentality" of the 1980's. Vulture Kinectics™ also openly states that they do not care about "network play", despite PvA being the future for everything and even apart from that this warrants the question: *"If DCS is a singleplayer product, why is it then so abysmal at being one?"* (and I am a DCS "network play"-er btw, and have no other flightsim installed)
MrBeast if he made combat sim comparison videos
Maybe that AI isnt change since Lock on moderd air combat
Thanks for this video. The Falcon franchise was awesome from day 1. I love this comparison. I recently returned to Falcon 1 on the Commodore Amiga and loved it. Awesome sim. I was doing link up PvP.
You did not include ATF Gold or Fighters Anthology Many of the games mentioned did not sell a fraction of the copies of these two
I also didn't include any Novalogic games, which sold really well too. This is because those games are arcade and don't have any true avionic control.
This is pretty much a wide issue to most games these days, AI improvements are stagnant and in fact developers have chosen to make AI worse because good AI "is not fun game design" Thats their argument, in games like STALKER where AI can flank you and even use stealth against you, its brutal which means you have to deliberately use superior firepower, grenade spam to take them out quickly so they never get a chance to flank you. Which is imao, realistic, you rather hit them all if you can, or wait for a chance to do so. Its interesting to see sim games also suffer from same issues, developers prioritise fun over realism.
Play Falcon BMS. Even an A-10 dogfight is scary.
you sound extremely similar to Mental Outlaw you might as well be the Mental Outlaw of based airsim gaming! :DDDDDDDD
Lol
Good ai is impossible to program, dcs is the premier simulator because of its high fidelity and extremely accurate models not because it has good or serviceable ai. Thats why dcs youtubers showcase pvp, and not single player sorties outside of ground attack. Edit: the cpu is serviceable for everything but bfm, i was wrong in saying dcs youtubers dont showcase single player sorties when growling sidewinder uploads bvr and ground attack/cas videos relatively frequently.
@@FrankStallone42 cope. An a-10 can wreck you on Ace in BMS. It's insane how night and day DCS AI is to BMS, much less a 30 year old game.
@@andrewa837it isnt cope, the us air force literally uses the a10c model for the a10 pilot training pipeline... if it wasnt accurate, they wouldnt use it for FAMILIARIZATION. Judging dcs for its ai is ridiculously stupid, that is nowhere near the selling point of the game. Play online against human opponents if you want a challenge or stay malding over an actual nothingburger.
@@FrankStallone42 yeah as a simulator DCS is fine. But they definitely don't use the AI for dogfight training. Lol. DCS is very realistic for simulating a cockpit. Of course.
@@andrewa837 dog fighting and bfm are obsolete... nobody is dog fighting anymore... certainly not the a10 with its angled guns... Do you also like to judge a fish on its ability to climb a tree? You realize tgat says more about you than it does about the fish, right? The ai from the foot soldiers in arma3 can headshot you from a click out with iron sights, does that mean its good ai??? No, its cheating... your logic is completely flawed. If you want a good dogfighting experience im dcs, go play online, its better than any ai from any simulator ever, because no ai can compete with human input.
@@FrankStallone42 DCS has plenty of cold war planes that dogfight. I'd say that's pretty important.
I love how the AI is way better than an actual person in warthunder
the way the sun glinted off the canopies of the enemy a/c was just brilliant and should be copied by DCS
@@davido1953 LOD guy deserves so much
Somehow DCS AI gets beat by Ace combat AI... an arcade flight game...
DCS : PFM / SFM